Quantcast


TGS 2007: White Knight Story hands-on photo

With the huge lines at Level 5's Tokyo Game Show booth, I was certain that people were lining up to play the upcoming PS3 RPG Shirokishi Monogatari (White Knight Story), but it turns out that they just wanted the free DS cartridge. I was much more interested in getting my hands on White Knight Story and giving it a thorough rundown, but it turned out that I had to go somewhere else for that. That's Tokyo for you.

White Knight Story is as impressive as you'd expect in person. The screen shots and videos we've been treated to over the last year haven't lied, and seeing this game in action is a real treat. The game has a sort of Japanese MMORPG-ish look, which reminds me of Final Fantasy XII (or even FF XI) a bit, but obviously with quite a bit more visual polish. Looks aren't everything, and we've already decided that we like how it looks, so I wanted to find out how this title actually plays.

Hit the jump for more on White Knight Story

The demo starts out by dropping your three-person party on the Balastor Plains, where you're guiding some huge, strange looking pack animal down a dirt road. Naturally, I didn't want to guide this beast anywhere; I wanted to fight. Upon encountering my first enemy, nothing happened. Much like Final Fantasy XII, battles never leave the world (no battle screen warp), and combat takes place immediately when you encounter an enemy.

Surely you've noticed the dotted ring in screen shots; we've been looking forward to seeing what this is. It's basically a time status bar formed in a circle. If you're like me, you were hoping that this was some kind of flashy game feature, but it really isn't -- it's just a handy timer to let you know when it's your turn to attack. You wait for the circle to complete, and then you attack. You might be thinking that this does not sound that interesting, and aside from the visuals, it really wasn't. I was thinking that I might be missing something, and thanks to a representative, I found out that I was missing the whole point.

In the game's menu (oh!), various moves can be assigned in a sequence to be used during battle. After selecting a few moves to add to my arsenal, I sought out another enemy and gave this thing another spin. Things went from "what?" to "wow!" very quickly as I pressed the attack button at appropriate times, which eventually sent my enemy airborne, and then back down to the ground with a thud. The timer circle indicates when a button needs to be pressed, and proper timing initiates the next move in your sequence. From what I could gather, different moves can be placed in these sequences to better equip you for different kinds of fights. This made for a simple, yet interactive battle system, that has some customization to keep things interesting.

I eventually ended up running into a huge enemy (boss) that dwarfed my entire party, but no worries, as I was able to summon an equally huge knight. A fairly simple (and a bit less entertaining) battle with this boss took place, and then the demo ended. I liked the idea of controlling a huge character for a time, but it didn't have the depth the normal battles did, and I couldn't help but giggle at how the large knight mocked the original character's every movement.

White Knight Story left me with a strong desire to play more. The customizable battle system replaces the standard JRPG button mashing with interactivity, and the visuals are about as nice as next-gen RPGs get. We've been looking forward to seeing more of White Knight Story since this time last year, and this little taste has just made us want it more. 

 








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

15 comments | showing # 1 to 15
prev next

corneliuscack's Avatar - Comment posted on 09/25/2007 17:34
corneliuscack
oh nooooes, no videos!? womp womp
Dale North's Avatar - Comment posted on 09/25/2007 17:39
Dale North
corneliuscack - I got shut down while trying. sorry, yo.
Netik09's Avatar - Comment posted on 09/25/2007 17:39
Netik09
What happened to captions? The photoshop element used to be awesome. Now all the pictures are very weak. Sup?
MrFudge's Avatar - Comment posted on 09/25/2007 17:41
MrFudge
I'm a whore for anything by Level 5. Unfortunately, the PS3 wasn't made by Level 5.
Fading Star's Avatar - Comment posted on 09/25/2007 18:05
Fading Star
That's good news, Dale. I am interested in this game. Please keep us posted.
JamesSorensen's Avatar - Comment posted on 09/25/2007 18:35
JamesSorensen
game should be great, graphics are beautiful... the long 3 minute Jap trailer is comprised of game engine vid and some CG, very little CG and you can tell the parts are CG when the main characters has way darker hair color.... all the rest are game...... so hell ya .. be nice to hear a target release date.
Cheeburga's Avatar - Comment posted on 09/25/2007 19:11
Cheeburga
If anything would make me buy a PS3 it'd be this.
Dale North's Avatar - Comment posted on 09/25/2007 19:38
Dale North
brainderailment = yes, your character is still on the screen. He stands at the foot of the White Knight and looks like an idiot. Its quite funny.

Don't read those other sites - they'll throw you off, meng!
Bob Muir's Avatar - Comment posted on 09/25/2007 21:34
Bob Muir
Sounds great, but any word on a Western release schedule yet?
Wedge's Avatar - Comment posted on 09/25/2007 21:56
Wedge
NAM NAM NAM.

It sounds like a cross between FFXII and Valkrie Profile (the combat). And that is totally hawt.
God Len's Avatar - Comment posted on 09/25/2007 23:05
God Len
you are a lucky man dale
Altair78's Avatar - Comment posted on 09/26/2007 07:37
Altair78
I CAN'T WAIT!!!
LadyLucifer's Avatar - Comment posted on 09/26/2007 09:25
LadyLucifer
@Wedge: I agree, and I found both games pretty damn entertaining!

This is definately on my wishlist! *hint, hint* lol
balth's Avatar - Comment posted on 09/27/2007 09:32
balth
Hell yes, I cannot wait for this title.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!