Don't read those other sites - they'll throw you off, meng!
It sounds like a cross between FFXII and Valkrie Profile (the combat). And that is totally hawt.
This is definately on my wishlist! *hint, hint* lol
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TGS 2007: White Knight Story hands-on
With the huge lines at Level 5's Tokyo Game Show booth, I was certain that people were lining up to play the upcoming PS3 RPG Shirokishi Monogatari (White Knight Story), but it turns out that they just wanted the free DS cartridge. I was much more interested in getting my hands on White Knight Story and giving it a thorough rundown, but it turned out that I had to go somewhere else for that. That's Tokyo for you. White Knight Story is as impressive as you'd expect in person. The screen shots and videos we've been treated to over the last year haven't lied, and seeing this game in action is a real treat. The game has a sort of Japanese MMORPG-ish look, which reminds me of Final Fantasy XII (or even FF XI) a bit, but obviously with quite a bit more visual polish. Looks aren't everything, and we've already decided that we like how it looks, so I wanted to find out how this title actually plays. Hit the jump for more on White Knight Story. The demo starts out by dropping your three-person party on the Balastor Plains, where you're guiding some huge, strange looking pack animal down a dirt road. Naturally, I didn't want to guide this beast anywhere; I wanted to fight. Upon encountering my first enemy, nothing happened. Much like Final Fantasy XII, battles never leave the world (no battle screen warp), and combat takes place immediately when you encounter an enemy. Surely you've noticed the dotted ring in screen shots; we've been looking forward to seeing what this is. It's basically a time status bar formed in a circle. If you're like me, you were hoping that this was some kind of flashy game feature, but it really isn't -- it's just a handy timer to let you know when it's your turn to attack. You wait for the circle to complete, and then you attack. You might be thinking that this does not sound that interesting, and aside from the visuals, it really wasn't. I was thinking that I might be missing something, and thanks to a representative, I found out that I was missing the whole point. In the game's menu (oh!), various moves can be assigned in a sequence to be used during battle. After selecting a few moves to add to my arsenal, I sought out another enemy and gave this thing another spin. Things went from "what?" to "wow!" very quickly as I pressed the attack button at appropriate times, which eventually sent my enemy airborne, and then back down to the ground with a thud. The timer circle indicates when a button needs to be pressed, and proper timing initiates the next move in your sequence. From what I could gather, different moves can be placed in these sequences to better equip you for different kinds of fights. This made for a simple, yet interactive battle system, that has some customization to keep things interesting.
I eventually ended up running into a huge enemy (boss) that dwarfed my entire party, but no worries, as I was able to summon an equally huge knight. A fairly simple (and a bit less entertaining) battle with this boss took place, and then the demo ended. I liked the idea of controlling a huge character for a time, but it didn't have the depth the normal battles did, and I couldn't help but giggle at how the large knight mocked the original character's every movement. White Knight Story left me with a strong desire to play more. The customizable battle system replaces the standard JRPG button mashing with interactivity, and the visuals are about as nice as next-gen RPGs get. We've been looking forward to seeing more of White Knight Story since this time last year, and this little taste has just made us want it more.
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Legacy Comments (will be imported soon)What happened to captions? The photoshop element used to be awesome. Now all the pictures are very weak. Sup? game should be great, graphics are beautiful... the long 3 minute Jap trailer is comprised of game engine vid and some CG, very little CG and you can tell the parts are CG when the main characters has way darker hair color.... all the rest are game...... so hell ya .. be nice to hear a target release date. brainderailment = yes, your character is still on the screen. He stands at the foot of the White Knight and looks like an idiot. Its quite funny.
Don't read those other sites - they'll throw you off, meng! NAM NAM NAM.
It sounds like a cross between FFXII and Valkrie Profile (the combat). And that is totally hawt. @Wedge: I agree, and I found both games pretty damn entertaining!
This is definately on my wishlist! *hint, hint* lol 11:00 AM on 05.18.2013 Review: The Starship Damrey"This game contains no tutorials or explanations. Part of the experience is to discover things for yourself." Thus reads the disclaimer when you fire up a new game of The Starship Damrey, Level-5's atmospheric sci-fi adventur...
12:30 PM on 05.16.2013 Launch trailer for Guild02's The Starship DamreyThe first in Level-5's Guild02 triple pack, The Starship Damrey, arrived on the 3DS eShop earlier today for $7.99. A new trailer for the moody sci-fi adventure game has surfaced, featuring choice words from game designer Kaz...
9:00 PM on 05.04.2013 Is Level-5 about to announce Guild03?With the three Guild02 games already out in Japan and the first in the set, Starship Damrey, scheduled for release in the States on May 16, it's time to look towards he future. It's never too soon to start thinking "sequel"! ...
4:00 PM on 05.04.2013 Starship Damrey flies to Nintendo 3DS on May 16The Starship Damrey is set to touch down on the Nintendo 3DS eShop in North America on May 16. A survival horror title designed by Kazuya Asano and Takemaru Abiko, it will be the first title from Level-5's Guild02 c...
3:30 PM on 04.17.2013 Report: Liberation Maiden to get sequel on PlayStation 3Liberation Maiden is getting a sequel! Well, sort of. It seems like Grasshopper Manufacture has decided to eschew Shoko's roots, following up last year's 3DS shooter with a visual novel for PlayStation 3. According to Si...
11:45 AM on 04.17.2013 Professor Layton and the Azran Legacy to hit 3DS in 2014Professor Layton and the Azran Legacy is set to arrive on North American shores in 2014. After arriving in Japan back in late February, the sixth entry in Level-5's series of puzzlers is slated to arrive in Europe someti...
10:10 AM on 04.17.2013 Nintendo Direct: All three Guild02 games coming to USIt was previously announced that two of the three games in Level-5's Guild02 compilation, Bugs vs. Tanks! and The Starship Damrey, would be localized for the US eShop. Missing from that news was any indication that ...
7:15 PM on 04.15.2013 Level-5 discounting Guild01 titles starting this weekThree distinct games released under the Guild01 banner on the 3DS eShop are going on sale soon. From Thursday, April 18 through May 30, shmup Liberation Maiden ($4.99), airport sim Aero Porter ($2.99), and role-play...
7:45 PM on 04.11.2013 There may be hope yet for a Ni No Kuni DS localizationFor months now, fans, or prospective fans who don't own a PS3, have been clamoring for a localization of the DS version of Ni No Kuni, which Namco Bandai shut down to due "translation issues and costs regarding the Wizard's C...
11:15 AM on 04.09.2013 Ni no Kuni developer Level-5 working on PS4 gameWhat's next for the team behind Ni no Kuni? A mysterious new PlayStation 4 project, apparently. Level-5 boss Akihiro Hino confirmed as much in a recent interview with Nikkei Trendy. Currently in the planning stages, Hino...
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With the three Guild02 games already out in Japan and the first in the set, Starship Damrey, scheduled for release in the States on May 16, it's time to look towards he future. It's never too soon to start thinking "sequel"! ...more
The Starship Damrey is set to touch down on the Nintendo 3DS eShop in North America on May 16. A survival horror title designed by Kazuya Asano and Takemaru Abiko, it will be the first title from Level-5's Guild02 c...more
Liberation Maiden is getting a sequel! Well, sort of. It seems like Grasshopper Manufacture has decided to eschew Shoko's roots, following up last year's 3DS shooter with a visual novel for PlayStation 3. According to Si...more View all Level 5 |


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