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TGS 2007: NiGHTS: Journey of Dreams hands-on photo

You could hear it everywhere around Tokyo Game Show; people were talking about Sega's NiGHTS: Journey of Dreams. "Did you see NiGHTS? What did you think of NiGHTS?" Attendees were all talking about how the Sega Saturn game about flying through your dreams made its transition to the Nintendo Wii. Even on the first two business-only days, lines at the NiGHTS demo stations were long, and it seemed like everyone we spoke with had something to say about it. We had a chance to play through an entire level and boss battle, and much like the others, we have a few things to say about NiGHTS.

Sega's initial go around with NiGHTS brought their first analog controller to market, and many have wondered how the control scheme would make the transition to Wii. We were surprised to see that not much has changed. The Wii Nunchuck's analog stick controls movement much like the Saturn analog controller did, and the Wii Remote's "A" button covers "dash". The only real change we noticed was that the aerial acrobatics that were mapped to the Saturn's L and R trigger buttons are now assigned to Wii Remote movements. Much like the first game, trial and error with Wii Remote movements produced varied in-flight tricks, and the pairing of gestures to tricks worked surprisingly well.

Hit the jump to read more on NiGHTS: Journey of Dreams

That being said, the control lacks the tightness and fluidity that the first NiGHTS had, and many other gaming press and industry members we spoke with agreed. While the Saturn NiGHTS control was almost instantly accessible, the Wii NiGHTS seemed to have a bit of a learning curve, and it seems like it has something to do with the analog control. The degree of movement seems more constrained, and NiGHTS seems to be a bit less capable than before. After some time with the game, the control begins to set in, but the Wii version lacks that ease that made movement seem like flight. That's a real shame, seeing as how the game is about flying.

After selecting a character, one of two siblings are dropped into the dream world, where they will eventually transform into NiGHTS and take flight. The gameplay has changed very little since the original version. Players guide NiGHTS over obstacles, around enemies, and through series of rings, all the while collecting enough orbs to progress to the next stage. Other than a few new tricks, the basic premise is still the same, and players will find themselves flying through circular courses to meet stage requirements, eventually moving onto a boss battle.

After moving through three courses that were very similar to the original NiGHTS' first level, I encountered a floating balloon-like boss that was also very similar to one of the original game's bosses. And again, like the levels leading up to it, the strategy to defeat this boss was very similar to the first game. I flew around to throw the floating boss into walls, eventually taking her down.

While the levels and enemies were very similar to those of the first game, everything looks better in the Wii version. We were relieved, as some of the game footage we've come across didn't seem like much of an improvement. We're glad to say that the levels are full and lush, and have much more visual depth than the original -- this is a great looking Wii game.

From what we saw, this Wii version of NiGHTS seems like an upgrade, though that's not necessarily a bad thing. The later levels we saw (but did not play through) did seem a bit more advanced and challenging, but for us to play through levels and a boss so similar to the first game was a bit underwhelming. The good thing is that we've been asking for a new NiGHTS, and Sega delivered. We're hoping that more time spent with NiGHTS: Journey of Dreams will reveal something a bit deeper and challenging.
LAUNCH GALLERY (3 IMAGES)
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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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11 comments | showing # 1 to 11
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ArrestedDeveloper's Avatar - Comment posted on 09/24/2007 12:57
ArrestedDeveloper
This game looks like balls + No Nights Nostalgia = never going to buy this
Bob Muir's Avatar - Comment posted on 09/24/2007 12:58
Bob Muir
The screenshots look gorgeous, even on Wii. I never played the original, due to my lack of a Saturn, but maybe I'll go pick it up one of these days.
Cowzilla3's Avatar - Comment posted on 09/24/2007 13:05
Cowzilla3
These look waaay bette than the previous ones, don't know if its a must have yet but its on my want to own list.
Kaikara's Avatar - Comment posted on 09/24/2007 13:44
Kaikara
The original was an absolutely sick game. Hopefully this sequel will live up to the original greatness (don't count on Sega though.....).
pwned88's Avatar - Comment posted on 09/24/2007 13:59
pwned88
I only ever had one friend who had a saturn, and he never got this game. Guess this'll all b new 2 me on mah Wii
zardoz's Avatar - Comment posted on 09/24/2007 14:43
zardoz
I'm just utterly underwhelmed by this update, really and truly, a Nights game on Wii should be fast, fluid and effortless, the controls should be so intuitive that the player doesn't even know they are using them.

Sega are just well past their sell by date, this game should not be anything less than amazing - a motion control games console well suited to off beat games - there are no excuses Sega.

Want to be positive about this game, but as with all Sega games after the turn of the millenium, this game will be a 'nearly man' it will be frustratingly close to something great but will fall far too short, I'm afraid Sega just haven't got what it takes to make great games these days.
Raymod's Avatar - Comment posted on 09/24/2007 16:27
Raymod
Is this WORLD OF NIGHTS? cos that big insect looks as if it has a quest for us.
Unicorn's Avatar - Comment posted on 09/24/2007 16:47
Unicorn
um, reala isn't the main character. NiGHTS is. NiGHTS is purple, Reala is reddish. and the main characters aren't siblings.

other than mistakes, this is a good article.
Grapefruit Juice's Avatar - Comment posted on 09/24/2007 17:44
Grapefruit Juice
Played the original, meh then. meh now.
Aaron Mxy Yost's Avatar - Comment posted on 09/25/2007 03:30
Aaron Mxy Yost
I want. Hope they can tighten things up before release.
Dreamer Girl's Avatar - Comment posted on 12/28/2007 21:25
Dreamer Girl
This game is beautiful, and has many surprises. Apparently, Will and Helen have problems with their lives and NiGHTS has to help them through it. At one point, it's really surprising...If you MUST see this spoiler...Reala and NiGHTS are, in fact, siblings. And Reala becomes one of the main characters, if only a little, because he tries to convince the 'visitor' (Will or Helen, depending on who you play) that NiGHTS is not a good friend. Anywho, the storyline is creative and surprising, and the graphics and music are just completly bueatiful, and wonderful. I LOVE this game.
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