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TGS 09: What I didn't like about Final Fantasy XIII photo

For everything we loved about the playable demos of Final Fantasy XIII at this year's Tokyo Game Show, there was bound to be a few things that didn't jive with us. Nothing's perfect, as they say.

Square Enix's next big thing is shaping up to be great, but we had a few gripes after our demo sessions this week. I will say now that I don't think that any of these below listed items are deal breakers. Even though we've only seen three demos of the game since it's announcement, I think it's safe to say that Final Fantasy XIII will be a pretty solid game.

They haven't shown us what the odd sports-based or skill-based subgame will be, so I can't gripe about that one yet. I'm sure whatever it is will be terrible, though.

I don't like the camera
For as polished as Final Fantasy XIII is looking and sounding, it's worrisome that the in-game camera is floaty and imprecise. Just like in Final Fantasy XII, you'll control the camera with the right analog stick. Sometimes getting your bearings is disorienting, never mind trying to peer around a corner as you walk. While I realize that this is a role-playing title and not an action game, you'd think that there would be tighter camera control for a game that lets you evade moving enemies as a game play element. In more than one instance I found myself actually walking into a monster while trying to avoid them. Fix this, Square Enix.

I don't get the action points
While I get that they wanted to eliminate the need to jump on the overworld map, the little blue circular swirling light action points seem unnecessary. I believe that I saw these action points listed as game features in the past. Really? They're nothing more than a visual guide to tell you that you can access another part of the overworld. The problem is that they're placed in places that are obviously created to look like the gateway/doorway into the next area. They're more of a distraction than a help.



I don't like the generic enemies
I realize that these are only demos, but I'm already tired of the Final Fantasy-typical enemies already. Robo-cat things? Why? Why are they here? I seriously doubt that the game's story will explain why robo-cats attack you when you pass by. At least the canary yellow faceless military men make a bit more sense in context. They're still annoyingly generic, though. Other enemies included the random strong guy and the sewer-based slime. These almost seem like cop-outs when compared to the game's setting and battles.

I can't take the sensory overload in battles
What. The. Hell. Is. Going. On? While I'm glad that we've moved away from tiny hit point damage counts, the big-assed futuristic font used in Final Fantasy XIII might be too big. There's a lot going on in battles, and these big numbers just add clutter. I appreciate that they try to keep battles dynamic and exciting, but with multiple party members moving around you and enemies flying overhead, it's hard to keep track of what's going on. Big characters in the mix make it worse. Summon Odin into the party and things reach an even higher level of confusing. Unfortunately, some of this is also related to our first gripe, the camera.

I don't like the lack of the victory theme song
Where's the Final Fantasy "Victory" theme that we've come to expect post battle? Maybe they just left it out of the last three demos? Let's hope so.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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50 comments | showing # 1 to 50
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Chris Carter's Avatar - Comment posted on 09/25/2009 13:17
Chris Carter
"I can't take the sensory overload in battles"

Heaven save you from Disgaea!
rel123's Avatar - Comment posted on 09/25/2009 13:17
rel123
I didn't notice FFXII having an annoying camera, then again it has been a long time since I played it. Generic enemies.. yeah, I think those are just a Final Fantasy thing. Living cactus' attacking us? The enemies have never made sense. Sensory overload in battles seems like it would piss me off, especially if I gets really hard at the end and I am dying but I can't tell from what. That IS a deal breaker for me. AND NO VICTORY MUSIC?! WHA-? Call me a pessimist, but.. nothing will change. They will release it with all the annoyances intact, and we will all buy it anyway. Yay! Established IP!
Everyday Legend's Avatar - Comment posted on 09/25/2009 13:26
Everyday Legend
Ehh. It's Final Fantasy - it is what it is.
AfroWalrus's Avatar - Comment posted on 09/25/2009 13:28
AfroWalrus
I've always thought that slaughtering generic enemies over and over was an established and well-loved part of FF games. It's a sort of population control.
Sensory overload is gonna be a bi!ch though. Being colorblind probably won't help.
EggmaniMN's Avatar - Comment posted on 09/25/2009 13:28
EggmaniMN
These complaints are absolutely awful and basically tell the entire internet that you have no place previewing the game at all. You're trying way too hard to nitpick and come back with anything negative and it really feels like you're just jumping more onto the "hey let's make everyone in the west misunderstand and hate RPGs without actually playing them!" bandwagon that's everywhere now.

FF12 didn't have the victory theme except after large boss battles. The camera in FF12 was just fine and if you had problems with that, I don't know what that says about you aside from how terrible you are. Action points like showing where to go have been used in a lot of games. They're usually something you can toggle on/off. The enemies thing is just a retarded thing to pick at. You've had how many years (even decades at this point) to come to terms with the idea that they don't explain why the armies of the world employ odd creatures and such. It doesn't matter, get over it.
Chris Carter's Avatar - Comment posted on 09/25/2009 13:31
Chris Carter
@Eggman
"These complaints are absolutely awful and basically tell the entire internet that you have no place previewing the game at all."

While I agree that they are nitpicky, Dale reviews Atlus games on a frequent basis, all of which require much more skill/patience than any Final Fantasy title.

I'd actually contend that its NICE that him and Colette are giving us more wishy-washy previews rather than glowing ones: I'm sick of seeing "it had some problems, but overall, it was PRETTY FUN" for every upcoming game on a lot of websites.
ndschroede23's Avatar - Comment posted on 09/25/2009 13:34
ndschroede23
@EggmaniMN

Calm down. Maybe you missed this yin to the yang you just read:
http://www.destructoid.com/tgs-09-what-i-liked-about-final-fantasy-xiii-149913.phtml
-PL-'s Avatar - Comment posted on 09/25/2009 13:36
-PL-
If it was called Persona and had an anime intro it would be instant 11/10
BlackDove's Avatar - Comment posted on 09/25/2009 13:52
BlackDove
These are complaints I would expect from a casual gamer. Sensory overload? Sounds like you need to play more challenging games, and lay off the Halo and Gears.
Dreamsower's Avatar - Comment posted on 09/25/2009 13:52
Dreamsower
I would say the "nitpicky" aspect of the cons Dale brings up against FFXIII means that overall it was a great experience. If he reported a preview about the game that was purely positive without any cons then I would be hardpressed to believe it. I appreciate that he made an effort to find things that possibly rubbed him the wrong way about the title.

I don't understand how people are so quick to defend a game they haven't played yet. These are just impressions so far...

I completely sympathize with the comment about generic enemies. Recently I have been starting to get irked by a good amount of JRPG art direction (not all of them, there are always exceptions). As a whole though I am getting burned out at how formulaic character/area/monster designs are getting for JRPGs (they have a pool to pick from for futuristic games and then for fantasy games). I'm largely to blame due to RPGs being a huge part of my gaming diet since the SNES, that being said I just end up taking breaks from playing them and diving right back in after a while. I feel like I'm in an abusive relationship and keep coming back even though I know JRPGs will never change...
moominsean's Avatar - Comment posted on 09/25/2009 14:01
moominsean
big fonts? good. i couldn't play star ocean on my 360 because i could barely read the text on my 36-inch trinitron. how many people do they think have wall-sized tvs?
manasteel88's Avatar - Comment posted on 09/25/2009 14:02
manasteel88
yeah I noticed in gameplay footage of the first demo that the action points just didn't really seem to add anything to the game. I remember when just pushing the x button at the end of a ledge would make you jump to the next ledge. nothing flashy really.
Nic128's Avatar - Comment posted on 09/25/2009 14:05
Nic128
Maybe the victory theme is like FFXII, only boss battles have it.
ChickenNow's Avatar - Comment posted on 09/25/2009 14:10
ChickenNow
TGS 09: What I didn't like about Final Fantasy XIII

It's not Persona

See title

No anime cutscenes to wet my cock

It's just not weaboo enough, sorry.

Atlus had nothing to do with it

And you know that's indicative of bad quality

It's not Persona

Oh come on Dale you know I'm joking with ya.
wanderingpixel's Avatar - Comment posted on 09/25/2009 14:18
wanderingpixel
I remember being able to control the camera in XII with the right stick.
runtheplacered's Avatar - Comment posted on 09/25/2009 14:20
runtheplacered
So.. wait.. what was I supposed to learn from reading this? That it's definitely a Final Fantasy game?

I'm definitely not "annoyed" at the game not explaining each and every enemy in the game. But then again, I'm not annoyed anywhere near as easily as most other gamesr, apparently.
Vanilla Gorilla's Avatar - Comment posted on 09/25/2009 14:24
Vanilla Gorilla
So I really enjoyed the camera in FFXII. I ended up moving forward and using the camera to steer, really. It ended up feeling very intuitive and became second nature. So if that's what FFXIII does, I should feel like a duck to water.

I think I can handle the sensory overload. I dunno, I kinda like how your vision turns black and white and more blurry right before you die in L4D. While I'm sure it is not exactly the same, it sounds to be of the same vein.

Also, yay for bigger fonts. Disgaea 3 (which I'm going through yet again, thanks trophies!) has some so-small-it-is-almost-illegible. Thankfully, our brains can scan enough of a word and we'll be able to actually interpret it. I think Valkyria Chronicles was the same way... Small and thin text that became hard to read. Maybe it's because I have a CRT TV with a small resolution?

Even if it is not, I'm going to pretend it is! That way I can feel better about dropping a grand on a nice 120hz HDTV sometime within this next year~
TriplZer0's Avatar - Comment posted on 09/25/2009 14:37
TriplZer0
I'm wondering if in the final version you can turn off the action point things. Like in some FF games you can hit select and little markers marking doorways and stuff will appear, but if you hit select again they'll go away. Maybe something like that will be implemented.

I've never played XII so I can't comment about the camera.
ChronosWing's Avatar - Comment posted on 09/25/2009 14:41
ChronosWing
@Vanilla

Problem comes when they design the game to look good on HDTV's but not on CRT TV's. Small text has always been a problem with a lot of gamers who still haven't upgraded to HDTV's for next gen consoles. I have no problem with the fonts on disgea 3 or Valkryria Chronicles on my 32" off the wall brand HDTV running in 720p.
Eficent's Avatar - Comment posted on 09/25/2009 14:47
Eficent
I for one welcome these types of articles. I am sick of sites doing nothing but pointing out the good in a game in previews. I'd much rather hear more of what's wrong with a game and then form an opinion around whether or not I can deal with those faults.

I guess I'll just never understand why people crusade for these huge companies who see you as nothing more than a dollar sign. Every single review/preview is the writers opinion on what is wrong or right with the game. I like when critics are actually critical of a games strengths and weaknesses rather than being scared to say anything because the fanboys can't handle anything being said wrong about their precious title.

Here's a novel idea. Be a gamer, not a fanboy.
Ganjookie's Avatar - Comment posted on 09/25/2009 14:47
Ganjookie
No Victory theme?

Hmmmm
robotbebop's Avatar - Comment posted on 09/25/2009 14:51
robotbebop
OH MY GOD YOU SAID SOME BAD THINGS ABOUT FINAL FANTASY YOU HAVE NO PLACE EVEN PREVIEWING THIS GAME AND YOU ARE A TERRIBLE PERSON AND I HATE YOU AND I LOVE FINAL FANTASY.

I WOULD SAY SOME MORE THINGS BUT MY HYPERBOLE METER NEEDS TO RECHARGE.
BoBoTheChimp757's Avatar - Comment posted on 09/25/2009 14:59
BoBoTheChimp757
Mr. Sterling should do another article about how Final Fantasy fanboys are the worst too.
rsquad's Avatar - Comment posted on 09/25/2009 15:04
rsquad
FF12 > 13, and 10 mind you.
The Phazer's Avatar - Comment posted on 09/25/2009 15:17
The Phazer
"They haven't shown us what the odd sports-based or skill-based subgame will be, so I can't gripe about that one yet. I'm sure whatever it is will be terrible, though."

Triple Triad disagrees.
Dan CiTi's Avatar - Comment posted on 09/25/2009 15:25
Dan CiTi
No victory music? That needs to be fixed.
DarkSaint76's Avatar - Comment posted on 09/25/2009 15:52
DarkSaint76
So you can't physically travel on the world map?
Modern Robot's Avatar - Comment posted on 09/25/2009 16:15
Modern Robot
Hell House.

If not the weirdest FF monster.
hpv's Avatar - Comment posted on 09/25/2009 16:17
hpv
How is the camera different than FFXII's, because that one is perfectly fine and I didn't once come even close to running into an enemy I was trying to avoid. In one sentence you say the camera is "floaty and imprecise" and in the next say it is "Just like in" FFXII. If that isn't the case it needs some more explanation. I don't even know what to say if that is what you intended but I'd probably have to look for a face palm pic.
A New Challenger's Avatar - Comment posted on 09/25/2009 16:31
A New Challenger
I'm playing through FF7 for the first time now and I have nothing further to add.

*clicks ADD COMMENT*
Shadowiii's Avatar - Comment posted on 09/25/2009 17:55
Shadowiii
What the VICTORY theme is gone? What the crap? That is seriously retarded. That's kinda a series staple, you know?
dip's Avatar - Comment posted on 09/25/2009 18:01
dip
@Eggman: Oh Jesus, shut the fuck up.
SedeoInedus's Avatar - Comment posted on 09/25/2009 18:01
SedeoInedus
Thanks for the heads-up on your intuitions, Dale. Did you get much insight into the story at all? Did the dialogue tick some boxes? Or was it all just action and traditional ff running aroud? Like a few of the people on here, I'm starting to tire of Japanese developers in some regards. Some lessons seem well learned whilst others are allowed to wander aimlessly by without any recognition. I suspect a lot of it has to do with the core Japanese market.
ammoelf3's Avatar - Comment posted on 09/25/2009 18:14
ammoelf3
I like the people who insult Dale for not being qualified to do this article, or telling him to lay off the Gears and Halo.

I've only been reading this site for about two years now, but I thought Dale was like the resident JRPG nerd guy? If anything I'm happy he's writing this article because he's probably more informed about FF than other editors would be.

Question about the camera though, I recall XII not letting you change the inversion of the camera, which really annoyed me. Was there any way to do that in XIII? I can't stand inverted cameras.
Sterling Aiayla Lyons's Avatar - Comment posted on 09/25/2009 18:36
Sterling Aiayla Lyons
"I don't like the lack of the victory theme song
Where's the Final Fantasy "Victory" theme that we've come to expect post battle? Maybe they just left it out of the last three demos? Let's hope so."

Maybe it ties into the narrative somehow. Like, though one enemy may be slain, their fight continues on. Or something. I won't mind the lack of it if the game gives of said feeling of pressure. I wouldn't like it if the theme was in, yet so was that feeling.
AdmiralShinysides's Avatar - Comment posted on 09/25/2009 18:38
AdmiralShinysides
I agree with Eggman, these are the most ridiculous complaints I have ever seen. Imagine the outcry if, upon release, reviewers cited "oh nos I have to move the camera myself" and "whys the enemies all the same" as flaws.

Newsflash virtually every game on every platform has some type of generic enemy. What do you expect, an extra 4 hours of painful cutscenes involving the various characters discussing the biology and history of "cat mech" enemies? Not friggin likely.

Finally, the idea that you expect the minigame to suck right off the bat tells me that you aren't exactly approaching from an objective viewpoint. My guess? You are grasping at straws just so you can write an extra post and earn that 3 cent per word salary. Keep up the great work!
Adam11's Avatar - Comment posted on 09/25/2009 18:54
Adam11
Why is everyone freaking out. Jesus. Calm down.
bloodrush545's Avatar - Comment posted on 09/25/2009 19:02
bloodrush545
What are you talking about? One of the best things about FFX was Blitzball. That was actually a very fun game. I wish they would of come out with a standalone game.
Vhaius's Avatar - Comment posted on 09/25/2009 19:10
Vhaius
It's the little things that count.
Dale North's Avatar - Comment posted on 09/25/2009 19:16
Dale North
I love all of you that came to my defense!
Niero's Avatar - Comment posted on 09/25/2009 22:20
Niero
No victory music? What the fuck, how weird. Does not know if want though, does it feel more fluid that way?
BurnAway's Avatar - Comment posted on 09/25/2009 22:39
BurnAway
Huh, i just beat ff7 for the first time today.. wait no victory music??? I CANT HANDLE THAT GOD DAMMIT!!
3uho's Avatar - Comment posted on 09/26/2009 11:42
3uho
I didnt notice FFXII camara annoying either, and victory music might be on bosses I guess, just like in XII.
LegendPenguin's Avatar - Comment posted on 09/26/2009 12:04
LegendPenguin
@Admiral Shinysides
First off, get a damn avatar. It'll actually make you look like something more than just a passing fanboy trying to defend his game (I doubt it).

Secondly
http://www.destructoid.com/tgs-09-what-i-liked-about-final-fantasy-xiii-149913.phtml

Read that and shut the fuck up, dammit.
AdmiralShinysides's Avatar - Comment posted on 09/26/2009 12:24
AdmiralShinysides
I did it read it Penguin, I thought it was a decent article since it actually, you know, pointed out some pretty cool new features about the game. Thanks for the heads up though!
Sorry man, didn't know your superior psychoanalytical skills would allow you to determine that I'm a pathetic fanboy for not having an avatar. Christ you should be writing books!
auhsojsivart's Avatar - Comment posted on 09/26/2009 12:33
auhsojsivart
I don't get that you liked that it's over the top with tons of flashy visuals but you don't like the sensory overload that the over the top-ness provides.

Make up your mind.
EggmaniMN's Avatar - Comment posted on 09/26/2009 12:35
EggmaniMN
I like how everyone instantly jumps on the idea that if someone complains about how someone else complains about something, "HE'S A FANBOY!" No. These are very very dumb complaints that are doing little more than filling out another article just to have one and get hits. This isn't pointing out anything interesting or anything helpful. At all.

It really says something about people when 90% of you have no ability to argue beyond screaming FANBOY at someone. Great job. I think I understand why gaming's as terrible as it is now a bit more.
lewness's Avatar - Comment posted on 09/27/2009 22:01
lewness
Triple Triad then all is forgiven
Kannaya's Avatar - Comment posted on 09/28/2009 11:27
Kannaya
Dale I agree with almost everything you have said about this game. I have been a FF fan for many years now, but that doesn't mean I shouldn't nitpick at the things that I don't like about the games. No game is perfect and if a clusterfuck of background imagery hurts your eyes, then it does regardless of your casual or pro gaming background.

It is important to find these things that detour us from the game. It makes the publishers work harder to please us and make better games.
arahman56's Avatar - Comment posted on 09/30/2009 17:38
arahman56
I am sure there will be victory fanfares. I remember seeing victory poses in some of the gameplay footages, probably from Gamescom.

As long as there's victory fanfare for the boss battles, I'm fine. Most of the random encounters don't need a victory fanfare anyway.
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