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It's been a looooong time coming, but Gran Turismo is finally, finally getting car damage in the game. It was absent from GT5: Prologue, but it's here now. This was confirmed a while back at GamesCon I believe, but not much was seen and details were scarce. Above you'll see IGN's video of car damage from TGS. The guys over there also confirmed that damage will be possible on every car in the game, though street cars may be limited in the amount of damage that can be done to them (no parts flying off, etc.). It had been previously rumored that only racing cars would have damage.

In the video above doors fly open, fenders fall off and hoods get dented. However, in the video below that features a street car that crashes in much the same way the damage is only surface level with no real parts getting torn off. Who knows why this is. Maybe it's just too much work to get the thousands of cars ready to go for full damage or maybe it's the manufacturers of the street cars not wanting the cars to look too bad. Either way, it's nice to see damage at all, right?

[Via gtplanet]








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50 comments | showing # 1 to 50
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Neo Rena's Avatar - Comment posted on 09/27/2009 19:07
Neo Rena
For some reason I can't STAND playing racing games where you vehicle doesn't take damage (except kart games). It just feels really static to me, like nothing I do has any effect whatsoever on the car...
That's why I've always loved the Burnout series, where when you hit a fence you KNOW you hit a fence!
Buddyleej's Avatar - Comment posted on 09/27/2009 19:16
Buddyleej
"Now, even though the Subaru looked like death and the Benz/Ferrari looked scratched up, all three drove like crap after the accidents." (IGN) That's the real issue with GT. Finally, no more bumper cars.
bruceleethree's Avatar - Comment posted on 09/27/2009 19:25
bruceleethree
it looks horrible. superficial basic damage done in 1990's.

looks like theyre not the leader in racing simulation anymore and that is indisputable with forza 3
Kif 's Avatar - Comment posted on 09/27/2009 19:32
Kif
I've never got the appeal of realistic damage in sim games. I recently got back into Forza 2, and after changing damage from default to simulation, I found no difference whatsoever in the gameplay. Visually my car would get bashed up, but it rarely affected the performance, and in all honesty if I'm playing a simulation racing game I'm focused more on the driving than looking at the dents and bashes of my gorgeous sports car.
Gestault's Avatar - Comment posted on 09/27/2009 19:47
Gestault
That damage looks laughably bad. The on-road objects they're hitting seem to have less weight than cardboard (and slide around like ice), which is odd considering they're street barriers. The car didn't actually slow down while it should have been grinding against the wall.

The cars are veery pretty, but that doesn't look like a simulation to me. I hope this is an area they continue to tweak leading up to the release. I dunno man...
Gestault's Avatar - Comment posted on 09/27/2009 19:51
Gestault
Wait a minute, what the hell? All the trees in the Subaru clip look the same. You can see the same branches reaching out every third tree.
Hiltz's Avatar - Comment posted on 09/27/2009 19:54
Hiltz
What's impressive about that ?

Personally, I don't like racing simulation. They're just not fun to me. I'll stick with Mario Kart, Excitebots, F-Zero, Road Rash, Wipeout, and Wave Race.
bruceleethree's Avatar - Comment posted on 09/27/2009 19:57
bruceleethree
Because after burnout this is what the market demands. They delayed it because they know major sales may go to forza strictly because of damage because forza exceeds them in graphics and gameplay now.

what gran turismo doesnt have is a physics team...
rockydil's Avatar - Comment posted on 09/27/2009 19:57
rockydil
Seeing those half-ton concrete meridians pop up and fly around like popcorn does not make me want this.
Exquisitor's Avatar - Comment posted on 09/27/2009 19:58
Exquisitor
lol physics
Springsteen's Avatar - Comment posted on 09/27/2009 20:08
Springsteen
Now that's one tough car. I guess there's no more arguing about car sturdiness and Subaru is officially the most hardcore manufacturer there ever was.

Now what the hell did I just see? Are they serious? Is this the result from an endless, half-decade long development cycle??? Damm...
Daniel Carneiro's Avatar - Comment posted on 09/27/2009 20:15
Daniel Carneiro
To me it's not about visual damage, it's about consequences to shit driving. I'm still waiting for the racing sim in which the race is over when you totally crash your car...
ThorsteintheStaffstruck's Avatar - Comment posted on 09/27/2009 20:17
ThorsteintheStaffstruck
Oh. Now every Xbot is an expert on crash testing?
Rofl!
Alter's Avatar - Comment posted on 09/27/2009 20:20
Alter
This looks pretty ridiculous. Now I don't need over the top Burnout-style crashes in my GT, but if you give me damage at least make it look realistic, no? Might as well not include it if it looks like this.
Crunshii's Avatar - Comment posted on 09/27/2009 20:20
Crunshii
Well GT5 wont be released till March, so they have from now up until then to put a good system that can match FM3 stuff. Otherwise they can go develop GT6 for the next 5 years.
HolyCowCubs's Avatar - Comment posted on 09/27/2009 20:30
HolyCowCubs
i haaaaatttte people who think forza is better than GT, and not because im a sony fanboy. if you honestly think that forza handles more realistically, you have clearly never raced a car. i can understand if you like forza more because its easier or more arcade-stlye, but saying its more realistic is just wrong. cars are actually hard to drive when going over 100 mph (as seen in GT), not like in forza where anyones grandma can run a clean lap at top speed.

i dont mind not having damage, in fact i prefer no damage so that i can wipe out mulitple times in a time trial before i get a perfect lap. with over 3 times the cars of forza, GT has reason for taking so long.
Genebeef's Avatar - Comment posted on 09/27/2009 20:33
Genebeef
GT5 had at least 5 years to implement damage - and now that they saw it in forza 3 they have to add it in? what have polyphony D been doing this whole time?

i would've expected gt5 to have damage decals first shown with that amount of time they had.
Drack48's Avatar - Comment posted on 09/27/2009 20:59
Drack48
Jesus Christ TGS brings out all avitarless nuts. Neither GT5 or Forza is on the shelf, but they've got them all figured out. Both games will be sick, get over it.
Cowboy TTop's Avatar - Comment posted on 09/27/2009 21:01
Cowboy TTop
That's fine Holy, but at the end of the day games have to sell as much as possible. To increase this, changes wll be made like capcom did with SFIV, to make it more accessible to others, while keeping the core game.

Problem with GT is Polyphony have taken far too long, and expecting gamers, to sit on the sidelines, and ignore other driving games is asking too much.

Nice on Polyphony, but its a bit too late. Forza has won.
readbigwordsisgood's Avatar - Comment posted on 09/27/2009 21:05
readbigwordsisgood
I had , and loved GT on the PS1. Was very much looking forward to reacquainting my self with GT5, so much so that I refused getting 'prologue' so as to reserve judgment for the final product.

So when I got my PS3 a year ago I got the more arcade style burnout paradise then the more sim style grid. Both of which are the best driving games I have ever played.

I love the car gore in burnout paradise. And honestly it's complex destructive animations make Burnout Paradise developers look like geniuses comparatively.

Personally this turns GT5 into something that I can wait on playing until it is available secondhand.

As for the Burnout series I hope the next game involves exploding clouds of fiberglass and gutted torsos, a la rotten.com
darthVato's Avatar - Comment posted on 09/27/2009 21:06
darthVato
Why does it seem like the frames are made of titanium? I need dents.
GohanGVO's Avatar - Comment posted on 09/27/2009 21:13
GohanGVO
That level of damage reminds me of how vehicle parts would come off from GTA3-onward -- in a particular "patten" as opposed to naturally. Nowadays, that just looks weird in a sim racer.
mrsatan's Avatar - Comment posted on 09/27/2009 21:25
mrsatan
@rockydil Those are plastic barriers moron.
destructony's Avatar - Comment posted on 09/27/2009 21:38
destructony
Dudes, none of them are simulators, go try iRacing.com and you'll see how hard it is to nail a clean competitive lap. Real pro driver train on that thing!

But personally when I just want to relax and have fun with a racing *game*, I prefer GT, the driving is still hard enough to be rewarding and it has that japanese racing game vibe that reminds me of Sega's racing games back in the arcade days.
Asimovy's Avatar - Comment posted on 09/27/2009 21:48
Asimovy
I don't give a shit about damage and whether the physics are realistic. If it plays fairly close to GT4, has online play, has new cars and more brands, instant buy.
Xzyliac's Avatar - Comment posted on 09/27/2009 21:59
Xzyliac
@bruceleethree
Umm, there's been a large crowd asking for damage in GT since GT3.
Duuuude's Avatar - Comment posted on 09/27/2009 23:14
Duuuude
HolyCowCubs, GT handles like a bunch of radio controlled cars with no suspension roll whatsoever, even at 150mph. Is that realistic? When full speed in Forza, and you push left then right quickly, you will end in a very realistic fishtail. Don't even start with realism. GT is embarrassing. Is the spiritual successor to Ridge Racer.
dwolfwood's Avatar - Comment posted on 09/27/2009 23:47
dwolfwood
I honestly could care less about damage. Its nice but not why I buy a GT. I buy it for the attention to detail with respects to how each car handles. As for arcade style games, I love Initial D. A real racing game fan plays with the inside-the-car view anyways, so you're never gonna pay attention to your own car damage anyways. Including car damage is a service to the people not responsive enough to the driving mechanics and are too focused on things they can see only. I could care less if it pleases those people, but I hope it doesn't take away from driving mechanics.
Qraze's Avatar - Comment posted on 09/27/2009 23:47
Qraze
i love being challenged. gt challenges me to be my best regardless of damage.
ViciousBoston's Avatar - Comment posted on 09/27/2009 23:56
ViciousBoston
I think all these randoms with no avatar and one word names all caapitaalized are under one guys name, he will proceed to sign in on every name and bash the game bringing up a new point every time. Real clever fanboys.

Listen up, both games are going to be fun. Forza will be an arcade racer for the casual driver and GT will be for the more hardcore racing fan who loves brutal tracks with unforgiving challenge. Personally its up to everyone to decide whats better. I wish we could all do away with reviews and statistics on sales. Soon as a reviw comes out its going to bring out the children from both sony and xbox camps screaming either "LOLOLOLOL 8.6 for GT FORZA GOT 8.7 TAKE THAT DEATH OF SONY GO CRY HAHAHAHAHAH" or "AWWWWWWWW GT got a 9.2, what happened forza couldn't get blu-ray to work for you or the processors? you wouldn't haave scored a 8.7 if you used them!"

Point is, cut it the heck out. Even the journalists on this site who play the fanboy title on articles to get hits. You all complain about the fanboy but you love to aggitate them and stir them up for hits. You are aware you are part of the problem correct? "Sony fanboys worst of aall" comes to mind from this website. Really ladies and gents, can we all grow up atleast a little bit?
ViciousBoston's Avatar - Comment posted on 09/27/2009 23:57
ViciousBoston
I think all these randoms with no avatar and one word names all caapitaalized are under one guys name, he will proceed to sign in on every name and bash the game bringing up a new point every time. Real clever fanboys.

Listen up, both games are going to be fun. Forza will be an arcade racer for the casual driver and GT will be for the more hardcore racing fan who loves brutal tracks with unforgiving challenge. Personally its up to everyone to decide whats better. I wish we could all do away with reviews and statistics on sales. Soon as a reviw comes out its going to bring out the children from both sony and xbox camps screaming either "LOLOLOLOL 8.6 for GT FORZA GOT 8.7 TAKE THAT DEATH OF SONY GO CRY HAHAHAHAHAH" or "AWWWWWWWW GT got a 9.2, what happened forza couldn't get blu-ray to work for you or the processors? you wouldn't haave scored a 8.7 if you used them!"

Point is, cut it the heck out. Even the journalists on this site who play the fanboy title on articles to get hits. You all complain about the fanboy but you love to aggitate them and stir them up for hits. You are aware you are part of the problem correct? "Sony fanboys worst of aall" comes to mind from this website. Really ladies and gents, can we all grow up atleast a little bit?
dj-anon's Avatar - Comment posted on 09/28/2009 00:16
dj-anon
"Listen up, both games are going to be fun. Forza will be an arcade racer for the casual driver and GT will be for the more hardcore racing fan who loves brutal tracks with unforgiving challenge"

Way to mask your fanboyism.
John Johnson's Avatar - Comment posted on 09/28/2009 00:18
John Johnson
Racing on the Tokyo track at TGS, eh?
John Johnson's Avatar - Comment posted on 09/28/2009 00:20
John Johnson
In other news, fuck Forza
Niero's Avatar - Comment posted on 09/28/2009 00:59
Niero
GT fanboys: when GT gets crash damage I'm going to follow you around like a hawk to make sure you don't get excited about it. Mark my words.

Anyway.

On one hand, I'm disappointed, but not surprised. On the other hand, it's aligned with the discussion we were having the other day about racing games being too punishing.

The right answer? let people *choose* what they want. since neither game does this, let's see what the market does when the games ship and we'll know.
froman46992's Avatar - Comment posted on 09/28/2009 01:48
froman46992
has room for improvement i mean its the best racing sim series but the dammage detection needs improvement after that is done right and it doesnt punish the player too harshly yet makes me think 200 times about making the turn off the opponents car i will love this game, never played forza but its looking to kill gt's racing sim fame so if they dont step up a game that was announced like 6 years ago they will pay the price.
OFF TOPIC but anyone else thinking that dantes inferno looks so much like a god of war 2 rip off that it might look like utter shit when god of war 3 comes out because ea choose a shit release date that is near the time gow3 comes out.
dwolfwood's Avatar - Comment posted on 09/28/2009 02:04
dwolfwood
@Niero
You can add my name to the list, but I guarantee that while I may even reach jizz-in-my-pants orgasmic levels of glee about crash damage at some point, I won't even have a smile on my face if the game lacks an increased attention to driving mechanics built upon all previous games in the past.

In short, I'm reasserting my earlier opinion that it's only icing on the cake, but really, it's not icing cause everyone knows cake sucks w/o icing. So it's more like the decorative kind of icing. I don't know about you, but I prefer to eat my cake rather than look at it.

(No offense to any cake decorators! It's an amazing artform!)
agentarsenic's Avatar - Comment posted on 09/28/2009 02:07
agentarsenic
Is it just me or do the graphics in Dirt 2 look better than this overhyped garbage?
badoli's Avatar - Comment posted on 09/28/2009 02:37
badoli
"Personally, I don't like racing simulation."

So why are you posting on a racing simulation article...?
dwolfwood's Avatar - Comment posted on 09/28/2009 03:02
dwolfwood
Also, I'd be more impressed if the driving mechanics were reflective of the damage taken, even if the car didn't visually reflect the damage. Here's hoping.
pedrovay2003's Avatar - Comment posted on 09/28/2009 03:30
pedrovay2003
Yeah, I'm more of a Mario Kart person, myself. Not big on stuff like Forza or Gran Turismo.
Lucca's Avatar - Comment posted on 09/28/2009 03:42
Lucca
The real question here is how many of you actually played GT and/or Ferrari Challenge with a wheel? That's how you play the game, and it's only after that do you get to have a valid opinion.
Jon B's Avatar - Comment posted on 09/28/2009 05:00
Jon B
Damage effects are meh, but what really bugs me is the inconsistency between models.
Nexus's Avatar - Comment posted on 09/28/2009 05:11
Nexus
Played the Forza 3 demo this weekend, and deliberately crashed to try out the damage model. Sure enough, the car started steering badly, pulling to one side, and eventually was so badly damaged it couldn't must the power to climb the last hill on the demo track.

With GT5, the damage in the clip is all cosmetic. The paint gets scratched but where's the body deformation. From the stills, you can see a lot of damage done, but does it affect the cars. As usual we will have to wait for a demo to see for ourselves.
Cough's Avatar - Comment posted on 09/28/2009 05:25
Cough
In the first video... doesn't that car crash into concrete .. stuff, things, i don't know how they're called. Still, it's very much not foam. You crash into one of those and it should be enough to push the engine up your ass, the cars ass, and every cars ass behind it.
Gestault's Avatar - Comment posted on 09/28/2009 09:57
Gestault
@ Lucca:

You're really talking about the validity of people's opinions regarding controls in an article about the aesthetics of vehicle damage?

@mrsatan:
Call me crazy, but those didn't look plastic to me, and they're generally filled with water or, less frequently, sand. In any case, their movement looked unnatural no matter which material it is, even if we assumed for some reason they are hollow plastic.

@ThorsteintheStaffstruck:
No one's claiming (xbot or not) to be an expert on crashes. If anything, it says a lot when several non-experts can look at something and say "that doesn't look right." Which this doesn't. Do you really want to go on record as saying this looks like a great simulation of damage and physics in racing? Cause that's what it looks like you're saying. I can't imagine why criticizing this would do anything by give reason for PD to improve it. I know they're not sitting on this board watching our every word, but if goofballs like you say "No, it's great, leave it like it is" then the game is never going to improve in the few areas it really needs it.
Steel Brotha's Avatar - Comment posted on 09/28/2009 10:03
Steel Brotha
what's with all the default avatar noobs?
Uniquenamehere's Avatar - Comment posted on 09/29/2009 11:03
Uniquenamehere
@HolyCowCubs

No PS3 here so not been keeping up with the gt5 news but forza has 400 cars so gt5 would have to have 800 cars if we go by your fanboy rant is that correct.
Woverine's Avatar - Comment posted on 09/29/2009 12:46
Woverine
@nexus that is exactly how I feel. having the cars LOOK damaged is all well and good but if it doesn't actually affect your driving you may as well just leave it out. Look at dirt2 online the damage is off by default and that's straight up bumper cars.
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