It's been a looooong time coming, but Gran Turismo is finally, finally getting car damage in the game. It was absent from GT5: Prologue, but it's here now. This was confirmed a while back at GamesCon I believe, but not much was seen and details were scarce. Above you'll see IGN's video of car damage from TGS. The guys over there also confirmed that damage will be possible on every car in the game, though street cars may be limited in the amount of damage that can be done to them (no parts flying off, etc.). It had been previously rumored that only racing cars would have damage.
In the video above doors fly open, fenders fall off and hoods get dented. However, in the video below that features a street car that crashes in much the same way the damage is only surface level with no real parts getting torn off. Who knows why this is. Maybe it's just too much work to get the thousands of cars ready to go for full damage or maybe it's the manufacturers of the street cars not wanting the cars to look too bad. Either way, it's nice to see damage at all, right?
[Via gtplanet]
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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That's why I've always loved the Burnout series, where when you hit a fence you KNOW you hit a fence!
looks like theyre not the leader in racing simulation anymore and that is indisputable with forza 3
The cars are veery pretty, but that doesn't look like a simulation to me. I hope this is an area they continue to tweak leading up to the release. I dunno man...
Personally, I don't like racing simulation. They're just not fun to me. I'll stick with Mario Kart, Excitebots, F-Zero, Road Rash, Wipeout, and Wave Race.
what gran turismo doesnt have is a physics team...
Now what the hell did I just see? Are they serious? Is this the result from an endless, half-decade long development cycle??? Damm...
Rofl!
i dont mind not having damage, in fact i prefer no damage so that i can wipe out mulitple times in a time trial before i get a perfect lap. with over 3 times the cars of forza, GT has reason for taking so long.
i would've expected gt5 to have damage decals first shown with that amount of time they had.
Problem with GT is Polyphony have taken far too long, and expecting gamers, to sit on the sidelines, and ignore other driving games is asking too much.
Nice on Polyphony, but its a bit too late. Forza has won.
So when I got my PS3 a year ago I got the more arcade style burnout paradise then the more sim style grid. Both of which are the best driving games I have ever played.
I love the car gore in burnout paradise. And honestly it's complex destructive animations make Burnout Paradise developers look like geniuses comparatively.
Personally this turns GT5 into something that I can wait on playing until it is available secondhand.
As for the Burnout series I hope the next game involves exploding clouds of fiberglass and gutted torsos, a la rotten.com
But personally when I just want to relax and have fun with a racing *game*, I prefer GT, the driving is still hard enough to be rewarding and it has that japanese racing game vibe that reminds me of Sega's racing games back in the arcade days.
Umm, there's been a large crowd asking for damage in GT since GT3.
Listen up, both games are going to be fun. Forza will be an arcade racer for the casual driver and GT will be for the more hardcore racing fan who loves brutal tracks with unforgiving challenge. Personally its up to everyone to decide whats better. I wish we could all do away with reviews and statistics on sales. Soon as a reviw comes out its going to bring out the children from both sony and xbox camps screaming either "LOLOLOLOL 8.6 for GT FORZA GOT 8.7 TAKE THAT DEATH OF SONY GO CRY HAHAHAHAHAH" or "AWWWWWWWW GT got a 9.2, what happened forza couldn't get blu-ray to work for you or the processors? you wouldn't haave scored a 8.7 if you used them!"
Point is, cut it the heck out. Even the journalists on this site who play the fanboy title on articles to get hits. You all complain about the fanboy but you love to aggitate them and stir them up for hits. You are aware you are part of the problem correct? "Sony fanboys worst of aall" comes to mind from this website. Really ladies and gents, can we all grow up atleast a little bit?
Listen up, both games are going to be fun. Forza will be an arcade racer for the casual driver and GT will be for the more hardcore racing fan who loves brutal tracks with unforgiving challenge. Personally its up to everyone to decide whats better. I wish we could all do away with reviews and statistics on sales. Soon as a reviw comes out its going to bring out the children from both sony and xbox camps screaming either "LOLOLOLOL 8.6 for GT FORZA GOT 8.7 TAKE THAT DEATH OF SONY GO CRY HAHAHAHAHAH" or "AWWWWWWWW GT got a 9.2, what happened forza couldn't get blu-ray to work for you or the processors? you wouldn't haave scored a 8.7 if you used them!"
Point is, cut it the heck out. Even the journalists on this site who play the fanboy title on articles to get hits. You all complain about the fanboy but you love to aggitate them and stir them up for hits. You are aware you are part of the problem correct? "Sony fanboys worst of aall" comes to mind from this website. Really ladies and gents, can we all grow up atleast a little bit?
Way to mask your fanboyism.
Anyway.
On one hand, I'm disappointed, but not surprised. On the other hand, it's aligned with the discussion we were having the other day about racing games being too punishing.
The right answer? let people *choose* what they want. since neither game does this, let's see what the market does when the games ship and we'll know.
OFF TOPIC but anyone else thinking that dantes inferno looks so much like a god of war 2 rip off that it might look like utter shit when god of war 3 comes out because ea choose a shit release date that is near the time gow3 comes out.
You can add my name to the list, but I guarantee that while I may even reach jizz-in-my-pants orgasmic levels of glee about crash damage at some point, I won't even have a smile on my face if the game lacks an increased attention to driving mechanics built upon all previous games in the past.
In short, I'm reasserting my earlier opinion that it's only icing on the cake, but really, it's not icing cause everyone knows cake sucks w/o icing. So it's more like the decorative kind of icing. I don't know about you, but I prefer to eat my cake rather than look at it.
(No offense to any cake decorators! It's an amazing artform!)
So why are you posting on a racing simulation article...?
With GT5, the damage in the clip is all cosmetic. The paint gets scratched but where's the body deformation. From the stills, you can see a lot of damage done, but does it affect the cars. As usual we will have to wait for a demo to see for ourselves.
You're really talking about the validity of people's opinions regarding controls in an article about the aesthetics of vehicle damage?
@mrsatan:
Call me crazy, but those didn't look plastic to me, and they're generally filled with water or, less frequently, sand. In any case, their movement looked unnatural no matter which material it is, even if we assumed for some reason they are hollow plastic.
@ThorsteintheStaffstruck:
No one's claiming (xbot or not) to be an expert on crashes. If anything, it says a lot when several non-experts can look at something and say "that doesn't look right." Which this doesn't. Do you really want to go on record as saying this looks like a great simulation of damage and physics in racing? Cause that's what it looks like you're saying. I can't imagine why criticizing this would do anything by give reason for PD to improve it. I know they're not sitting on this board watching our every word, but if goofballs like you say "No, it's great, leave it like it is" then the game is never going to improve in the few areas it really needs it.
No PS3 here so not been keeping up with the gt5 news but forza has 400 cars so gt5 would have to have 800 cars if we go by your fanboy rant is that correct.