Site layout weird? Try Ctrl-Shift-Refresh   |   Report a bug

TGS 09: The first twenty minutes of RE:DC's new scenario

10:00 PM on 09.26.2009

Jonathan Holmes

Editor-in-Chief

I know a lot of you think that you don't like on-rails shooters, but it may be time for you to reconsider that generalization. Console on-rails shooters are really kicking ass of late. Gone are the arcade-style, quarter munching, poorly paced, shallow two hour on-rails blow outs of old, replaced with full length, well-thought out, deliberately paced, POV horror movie-style thrill rides of a new generation.

Would I be happier if RE:The Darkside Chronicles jumped off the rails and played more like RE4? Of course I would. I wish that every game with zombies in it played like RE4. I think that RE4 has the best engine ever for "keep away" style 3D shooters. That said, if I have to play a game like that which doesn't control like RE4, it might as well be one I can comfortably play with friends on the couch, one hand in a bag of pretzels, the other aiming my magnum at a gaggle of Gamma Hunters.

Yep, the Gamma Hunters from Resident Evil 3 are back in Darkside Chronicles, but that's all I'm going to tell you right now. You're going to have to hit the jump if you want the rest of RE:DC's new scenario spoiled, or at least, the first twenty minutes of it via off-screen video. Hit the jump for the two-part vid series, curiosity of Wiitalia.

[Note: This is a slightly longer look at this new scenario than the one Hamza showed you a couple days ago, most of which has already been removed by Capcom.

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.




Back to Top