VIDEO.DESTRUCTOID   |   JAPANATOR   |   TOMOPOP
Destructoid is obsessive about gaming news.
Home #Role Playing Games


TGS 09: RPG to watch: Resonance of Fate photo

People are so quick to write off role-playing games these days. I still like them, but it seems like the general gaming public  is done with anything that looks formulaic. I had high hopes for Resonance of Fate (called End of Eternity here in Japan), and after the demo I played today at Tokyo Game Show, my hopes have been set even higher.

Resonance of Fate is a tag team effort between tri-Ace and Sega. It's clear that the team wanted to do something different, but again, gamers were quick to write off early screens and footage, calling this game a "RPG with guns." It's true; there is gunplay, but the battles play out so differently that I think those weary RPGers might want to take another look.

In a busted planet Eart, a machine-heavy area called Basel is the setting for Resonance of Fate. This world dumps swords and spells for guns and grenades. Turn-based battles? Not really. Combat is in something close to real time, and requires placement strategy in a battle area.

If you were to watch the game being played, you might not be sure what's going on in battle. You'll see players running around a field, shooting enemies and being shot, all while rings of light and dotted lines fly about the screen. It all looks fantastic, but i didn't get what was going on until I gave it a spin. 

Nice, but much more impressive in action.

I had full control of the movement of one of the characters in my three-person party. That freedom to control runs out when a time meter by that character's name expires. I could either move or shoot in that time frame, and then move on to do the same with another character. If just pointing a cursor and shooting doesn't sound like much fun to you, you can opt to perform a nifty alternative attack that has you doing aerial firing and all kinds of flashy stuff. The invincible attacks let you point that dotted line towards an enemy. You'll be able to run along that line, firing off shots until your meter runs out of juice. These attacks involve mid-air flips and fancy flourishes that make it look like you're doing something intensive with the buttons. You're not. And by crossing the dotted lines of multiple characters, even fancier attacks will be initiated.

The character design and scene is just as fresh as the battle system is.  The game's world is a bit rough, and isn't as frilly and shiny as, say, Final Fantasy XIII's. The characters look like they had some real thought put into them, too. Male characters Vashyron and Zephyr look to have a bit more depth than your typical protagonist bad ass types, and the lovely Reanbell looks like the kind of girl stalkers follow. No generic faces here, though.

Almost nothing was given in the way of story line or other details. A story trailer being shown in the same area as the game demo showed a large and varied cast, but it was difficult to tell what was going on. A character named Subject #20 sounded pretty mysterious. The video also showed weapon customization in action, but also didn't go into any detail. 

Sega and Tri-Ace gave us just enough to be interested. Resonance of Fate certainly looks good, and it seems that they've succeeded in making something different as far as combat goes. Let's hope that the story can also break away from the cliches and serve the RPG weary something new. 

 


LAUNCH GALLERY (10 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue reading: More Tokyo Game Show stories





27 comments | showing # 1 to 27
prev next

Xzyliac's Avatar - Comment posted on 09/24/2009 15:03
Xzyliac
Woah. Seexxyy!

RPG to watch indeed. What system is this for?
HEL105's Avatar - Comment posted on 09/24/2009 15:04
HEL105
I haven't had my fill of RPG's after 16 years, so I doubt it will ever happen. Has there been an American release date announced for this? It looks pretty nifty.
Krow's Avatar - Comment posted on 09/24/2009 15:06
Krow
Tri-Ace? Well, here's hoping this one is worth it.
Nic128's Avatar - Comment posted on 09/24/2009 15:07
Nic128
I'll keep an eye on this.
HEL105's Avatar - Comment posted on 09/24/2009 15:08
HEL105
@Xzyliac
It's been announced for 360 and PS3.
Elsa's Avatar - Comment posted on 09/24/2009 15:09
Elsa
It does look interesting... but I too would ask what console this is for? (or PC?)
HiddenAHB's Avatar - Comment posted on 09/24/2009 15:11
HiddenAHB
Good to know i'm not the only one waiting for this game. It looks like fresh idea but with some JRPG in it, but not too much, just the right quantity of JRPG.
Keep the previews coming D'toid!!
Andrew Kauz's Avatar - Comment posted on 09/24/2009 15:13
Andrew Kauz
I definitely like the looks of it.
Cor E's Avatar - Comment posted on 09/24/2009 15:19
Cor E
I don't think that gamers are quick to "write off" RPG's in general as you say. I think people are just becoming more skeptical of Japananese companies because they keep regurgitating the same thing over and over again. I do like my fair share of JRPG's, however it would be nice if perhaps one of them could do something truly different from what we have seen.
Black Nexus's Avatar - Comment posted on 09/24/2009 15:24
Black Nexus
I am interested, can't wait to see the final product.

@Elsa
PS3 and 360.
Jonathan Ross's Avatar - Comment posted on 09/24/2009 15:30
Jonathan Ross
The movement stuff sounds like Valkyria Chronicles, which is not a bad thing.
Palidi's Avatar - Comment posted on 09/24/2009 15:32
Palidi
Why haven't I heard abotu this game before?

Anyhow, it sounds like my kind of game. It's on mah radar now.
gamadaya's Avatar - Comment posted on 09/24/2009 15:41
gamadaya
No generic faces? That one dude (chick?) Looks the same as any other JRPG main character. I'm pretty sure the name Zephyr has been used before, and Eart? Really, Eart? I've completely given up looking for originality in JRPGs.

That said, the battle system sounds kind of fun.
ikiryou's Avatar - Comment posted on 09/24/2009 15:43
ikiryou
Hm. It looks good. Tell me more, oh spoony bard.
Xzyliac's Avatar - Comment posted on 09/24/2009 15:54
Xzyliac
@HEL105
Kick ass. Thanks.
Stevil's Avatar - Comment posted on 09/24/2009 16:11
Stevil
I'm keeping an eye on this one since it reminds me of Wild ARMs before it jumped the shark.
Everyday Legend's Avatar - Comment posted on 09/24/2009 16:51
Everyday Legend
The action/movement mechanic sounds eerily familiar to Valkyria Chronicles.
Shin Oni's Avatar - Comment posted on 09/24/2009 16:54
Shin Oni
people wrote this off? I thought it was pretty much the "watch out for this" once it was announced?

either way i'm willing to check this out even if i'm back up in RPGs to finish.
TripleZer0's Avatar - Comment posted on 09/24/2009 17:03
TripleZer0
@Jonathan Ross

I thought the exact thing when I read the description of the combat. Sounds cool to me though.
Cowboy TTop's Avatar - Comment posted on 09/24/2009 17:16
Cowboy TTop
I agree with Cor E.

Jrpgs get the backlash for lack of breaking the moulds set by Square Enix. If they want jrpgs to continue selling, they need to think outside of such boxes and try new things. Pay attention to what the likes of other competitors in the genre are doing, namely Bioware, Atlus etc.

I've been watching this game, and what I see is encouraging and cool. Tri Ace, I hope get better success without Square.
TheDirtyHobo's Avatar - Comment posted on 09/24/2009 17:42
TheDirtyHobo
"In a busted planet Eart,"

That's either a typo, or one of the most hilariously lazy designer ideas I've ever seen. Truth be told, I don't know which one I'd rather it be.
texasgoldrush's Avatar - Comment posted on 09/24/2009 17:48
texasgoldrush
Wikipedia says its set on Earth.
Elsa's Avatar - Comment posted on 09/24/2009 17:56
Elsa
Thanks Black Nexus!! :)
texasgoldrush's Avatar - Comment posted on 09/24/2009 18:16
texasgoldrush
This is what a I heard from the game:

Zephyr is another brooding angsty lead, he may actually be the most angsty ever as well. He actually says that the fact that he lives is the proof that there is no God. He does have a past so its not angst for angst's sake, but it is cliche.

Its Subject #20 that the story of the game succeeds or fails on. She is the top support character, but she is a non combat character. She is a party member that doesn't fight. The interesting thing about her is that she is a test subject that is biologically scheduled to die on her 20th birthday, she is 19. Maybe she will help Zephyr find what it means to live, and if that is the case, having an angsty hero would be a good thing. Saving #20 may also be the focus of the game.
Diverse's Avatar - Comment posted on 09/24/2009 19:48
Diverse
Play did an awesome write-up for End of Eternity two issues or so ago and since reading that I've been wanting to play this game. It really does sound like it's breaking away from the typical jRPG mold, and the story is interesting as well. Looking forward to it!
shinigamiDude's Avatar - Comment posted on 09/24/2009 22:24
shinigamiDude
I'm looking forward to this one, too.
I'm trying to finish Blue Dragon for now though.
Keriaku's Avatar - Comment posted on 09/24/2009 22:25
Keriaku
It reminds me of Shadow Hearts, is there any kind of connection?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 



see all
Splinter Cell: Conviction - GameStop Promo
BlazBlue: Continuum Shift
No More Heroes 2: Desperate Struggle - Euro
EVE Online: Tryannis
Majin & The Forsaken Kingdom
Naughty Bear - Aliens Spoof
Transformers War For Cybertron: Matt Tieger
Need For Speed World: Marc De Vellis
Fullmetal Alchemist: To the Promised Day
Destructoid 4th Anniversary Party
Try our new video site: vToid.com





Heavy Rain Chronicles, Chapter 1: The Taxidermist
by Samit Sarkar
Final Fantasy XIII
Pokemon HeartGold / SoulSilver
Calling
Sonic and Sega All-Stars Racing
God of War III
Mega Man 10
Battlefield: Bad Company 2
Review Recap: February 2010



Why you need to be excited about SpyParty
by Anthony Burch
Cute chaotic robot ninja explody fun with Plain Sight
Need for Speed World: Race
A mindbending with Poto & Cabenga
Pocket Creatures
Easy Piano
inXile's Hunted
Resident Evil : Zombie Infection (iPhone)
Star Wars: The Old Republic
Frobot




Call for entries

New posts Expand all

New to the c-blogs? Read the survival guide
- The Dtoid Army is 60565 strong -







The hidden truth behind game reviews
Counterpoint: God of War III is too long, boring
The joys of being a videogame reviewer
Gather around old man Niero: Destructoid turns four
The most immature thing we've ever done: The Name Game
Get me results: How to solve the JRPG Grind
Only idiots blame the 360 for FF XIII's problems






tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, El Jefe
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Joseph Leray Matthew Razak
Josh Tolentino
Samit Sarkar
Hollie Bennett Daniel Lingen
Mikey Turvey
   








 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006