People are so quick to write off role-playing games these days. I still like them, but it seems like the general gaming public is done with anything that looks formulaic. I had high hopes for Resonance of Fate (called End of Eternity here in Japan), and after the demo I played today at Tokyo Game Show, my hopes have been set even higher.
Resonance of Fate is a tag team effort between tri-Ace and Sega. It's clear that the team wanted to do something different, but again, gamers were quick to write off early screens and footage, calling this game a "RPG with guns." It's true; there is gunplay, but the battles play out so differently that I think those weary RPGers might want to take another look.
In a busted planet Eart, a machine-heavy area called Basel is the setting for Resonance of Fate. This world dumps swords and spells for guns and grenades. Turn-based battles? Not really. Combat is in something close to real time, and requires placement strategy in a battle area.
If you were to watch the game being played, you might not be sure what's going on in battle. You'll see players running around a field, shooting enemies and being shot, all while rings of light and dotted lines fly about the screen. It all looks fantastic, but i didn't get what was going on until I gave it a spin.
Nice, but much more impressive in action.
I had full control of the movement of one of the characters in my three-person party. That freedom to control runs out when a time meter by that character's name expires. I could either move or shoot in that time frame, and then move on to do the same with another character. If just pointing a cursor and shooting doesn't sound like much fun to you, you can opt to perform a nifty alternative attack that has you doing aerial firing and all kinds of flashy stuff. The invincible attacks let you point that dotted line towards an enemy. You'll be able to run along that line, firing off shots until your meter runs out of juice. These attacks involve mid-air flips and fancy flourishes that make it look like you're doing something intensive with the buttons. You're not. And by crossing the dotted lines of multiple characters, even fancier attacks will be initiated.
The character design and scene is just as fresh as the battle system is. The game's world is a bit rough, and isn't as frilly and shiny as, say, Final Fantasy XIII's. The characters look like they had some real thought put into them, too. Male characters Vashyron and Zephyr look to have a bit more depth than your typical protagonist bad ass types, and the lovely Reanbell looks like the kind of girl stalkers follow. No generic faces here, though.
Almost nothing was given in the way of story line or other details. A story trailer being shown in the same area as the game demo showed a large and varied cast, but it was difficult to tell what was going on. A character named Subject #20 sounded pretty mysterious. The video also showed weapon customization in action, but also didn't go into any detail.
Sega and Tri-Ace gave us just enough to be interested. Resonance of Fate certainly looks good, and it seems that they've succeeded in making something different as far as combat goes. Let's hope that the story can also break away from the cliches and serve the RPG weary something new.
RPG to watch indeed. What system is this for?
It's been announced for 360 and PS3.
Keep the previews coming D'toid!!
@Elsa
PS3 and 360.
Anyhow, it sounds like my kind of game. It's on mah radar now.
That said, the battle system sounds kind of fun.
Kick ass. Thanks.
either way i'm willing to check this out even if i'm back up in RPGs to finish.
I thought the exact thing when I read the description of the combat. Sounds cool to me though.
Jrpgs get the backlash for lack of breaking the moulds set by Square Enix. If they want jrpgs to continue selling, they need to think outside of such boxes and try new things. Pay attention to what the likes of other competitors in the genre are doing, namely Bioware, Atlus etc.
I've been watching this game, and what I see is encouraging and cool. Tri Ace, I hope get better success without Square.
That's either a typo, or one of the most hilariously lazy designer ideas I've ever seen. Truth be told, I don't know which one I'd rather it be.
Zephyr is another brooding angsty lead, he may actually be the most angsty ever as well. He actually says that the fact that he lives is the proof that there is no God. He does have a past so its not angst for angst's sake, but it is cliche.
Its Subject #20 that the story of the game succeeds or fails on. She is the top support character, but she is a non combat character. She is a party member that doesn't fight. The interesting thing about her is that she is a test subject that is biologically scheduled to die on her 20th birthday, she is 19. Maybe she will help Zephyr find what it means to live, and if that is the case, having an angsty hero would be a good thing. Saving #20 may also be the focus of the game.
I'm trying to finish Blue Dragon for now though.