The first public day of Tokyo Game Show 2009 has opened, and as expected, it's packed. While we haven't taken an exact head count, we can confirm that at least 15 people showed up.
The reason they're here, of course, are the games. Or rather, to spend time waiting in line to play games. Here's a short list of the approximate wait times we've seen.
- Uncharted 2 -- 85 minutes
- Winning Eleven 2010 -- 50 minutes
- Dragon Quest VI -- 90 minutes
- Final Fantasy The Crystal Bearers -- 80 minutes
- Star Ocean -- 45 minutes
- God of War III -- 120 minutes
- Forza Motorsport Racing 3 with fancy wheel set-up -- 90 minutes
- Forza Motorsport Racing 3 -- 60 minutes
- Gran Turismo 5 -- 120 minutes
- Left 4 Dead 2 -- 150 minutes
It's important to keep in mind that some of the wait times are inflated because of the length of the demo (the Left 4 Dead 2 "Dark Carnival" demo, for instance, can go on for quite some time). But the most surprising wait was at the Microsoft booth for Halo: ODST... it's a 150 minute wait. Even more surprise were the number of American tourist waiting in line to play the game. Note: This is a game that's already available on store shelves.
Then it hit us -- waiting in line and playing the game nets you a free ODST shirt and Halo stickers. Now we get it! Actually, no we don't. This is just silly.
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I actually am quite confused by the long wait for ODST, when things like Uncharted 2 and God of War 3 had much shorter waiting times.
My, the times, they are a-changin'...
Or maybe it's because Its arguably the "most controversial" game there and people wanna put the BS "boycott" to sleep.
This is some fucked up shit, especially in Japan. I'm looking forward to a 100% Jap FPS, that should be intersting.
you represent the Sony Defense Force Trolls very well. I couldn't have wrote a better piece. Almost poetry!
I think you're nuts, but congrats. ;)
The Xbox/Xbox 360 incursion into japan, has had its positive effects, exposing them to these games in a subtle way, that might have otherwise easily be avoided on a Sony or Nintendo system, full of what they know.
I believe the main reason First person games never sold well in Japan was due to Motion sickness caused by the games. Where a lot of Japanese developers have been fans of shooters and have often wondered why it hasn't caught on in Japan (other than the motion sickness), the Half Life games are a big example of this.