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TGS 09: Kojima wanted MGS4 to have its own controller photo

Unique controllers for videogames are all the rage these days now that Guitar Hero and Rock Band have shown that a game can sell profitably despite requiring them. Why stop with music games though? If a game needs a special controller for it then it should have one. Conforming to a platform's given controller is sooo last year. To hear Kenichiro Imaizmu, one of the Metal Gear Solid producers, such was the thinking of Hideo Kojima when he was first developing MGS4. The dev team tried coming up with a plethora of different ways a person could interact with the controller Imaizmu said in one of a series of videos Microsoft released showcasing developers talking about Natal.

"We tried running electric shock waves, install a pulse reader ... we also tried to build a controller that's receptive to the strength of the [player's] grip," he divulged. "We tried a lot, even a transforming controller." Given the Metal Gear series' penchant for involving the player in unique ways this isn't that far off the beaten path, but if Kojima was considering a pulse reader it makes Nintendo sound a whole bunch less crazy. Of course I think their use of the technology would have been/is completely different.

And since I rarely get to combine my love of videogames and my love and James Bond I really must add that Kojima's theoretical controller would have been shocking. Positively shocking. 








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Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife. Likes Games! Movies! Hats! Meet the rest of the team



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21 comments | showing # 1 to 21
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BlackDove's Avatar - Comment posted on 09/26/2009 15:05
BlackDove
Shock treatment controller.

Fuck yes.
Qraze's Avatar - Comment posted on 09/26/2009 15:17
Qraze
they should have built a pulse reader into the left analog stick.
Springsteen's Avatar - Comment posted on 09/26/2009 15:22
Springsteen
That's the way to go next generation, for me. Increasing feedback and allowing new input modes. I actually have big hopes for the Vitality sensor not as a peripheral in itself, but for the possibility that it will be built in Nintendo's next console's controller from the get-go. Maybe we'll see a touch screen in there as well...
Sterling Aiayla Lyons's Avatar - Comment posted on 09/26/2009 16:53
Sterling Aiayla Lyons
Dude, a pulse reader would have been sick considering the whole stress mechanic in the game.

Oh well, twas a good game anyhow.
Monte's Avatar - Comment posted on 09/26/2009 16:59
Monte
That kinda of shit will only sell for games with a high level of re-playability or games that will be part of a long series... that's why Guitar Hero and DDR, were able to get away with it. They buy the extra hardware, but they expect to get a lot of use out of it... one game, that you will likely only play once? not so much

If kojima or anyone else wants to make their own specialty controllers then they better plan for the long term and plan a good list of games that will support such a thing; each of which players will play for a LONG time...
matrixdude171's Avatar - Comment posted on 09/26/2009 17:09
matrixdude171
.... Kojima won't let the MGS franchise die until he does, after this long, it's more like who gives a crap about it?
D-Nez's Avatar - Comment posted on 09/26/2009 17:32
D-Nez
I wonder how well that one mech sim with the crazy 150 button controller sold. I think it was for xbox senior.
RIMoonlight's Avatar - Comment posted on 09/26/2009 17:48
RIMoonlight
Who gives a crap about it? I dunno, millions of gamers?
Paul Soth's Avatar - Comment posted on 09/26/2009 18:17
Paul Soth
I think I see where he was going with this. Take the microwave corridor in MGS4: Snake has to endure this grueling ordeal while all his allies are desperately fighting to hold their ground and are depending on Snake. Kojima actually makes the player experience this by having the player go through a genuinely physically tiring experience while the top half of the screen depicts the struggles of rest of the cast in order to remind the player what is at stake.

It was flat-out one of the most brilliant examples of interactive storytelling I have ever encountered.

Just think if Kojima had a mechanic other then button mashing for that sequence.
Maxxthepenguin's Avatar - Comment posted on 09/26/2009 18:19
Maxxthepenguin
Wait, are we now saying a pulse reader is a good idea? Hello? Does nobody remember our collective shock and disbelief when Nintendo announced their own?
DF's Avatar - Comment posted on 09/26/2009 18:34
DF
@Maxx: It's only stupid when Nintendo does it. But when anyone else...BRILLIANCE! =P
Sterling Aiayla Lyons's Avatar - Comment posted on 09/26/2009 18:37
Sterling Aiayla Lyons
Paul Soth preaches the truth!!

& @ Maxxthepenguin

Difference is that Nintendo said, here's the perhipheral, and people can do things with it. Kojima said, we had some good systems, that could be better with a new control option that complemented them.
wanderingpixel's Avatar - Comment posted on 09/26/2009 19:56
wanderingpixel
I think it would be interesting if instead of each console having its own standard controller, every game came with its own unique controler. It would make games easier to play and mabye developers could develop more unique ways to control our games. On the other hand it would be really expensive and games would doubl in price. Still, it would be cool.
DF's Avatar - Comment posted on 09/26/2009 20:31
DF
@wanderingpixel: They'd be expensive and all, but they'd take up a lot of place.

"Aw, dammit!"
"What?"
"I wanted to play MGS4 but I can't find its controller."
"Uh, can't you just use any controller for that?"
"No, you see...*explains*"
"...that's really stupid. Why not have one controller for everything?"
"Innovation. ;_;"

Ran-into-ground example, but every gamer would need to have a space to store and maintain all sorts of controllers for just one game each. I mean, I'm sure a lot of people have GH/RB. Don't all of those things take up room, especially the full RB set? I'm sure plenty of games could justify having big controllers (Steel Battalion says hi). Imagine the space needed to take up 15 similar games and controllers.

I do agree, it'd be an interesting project, if an ill-fated one. I'm still sad that there's not a gun-shaped Wiimote instead of a shell add-on. It can work! And I'm sure they'd figure out how to swap around controls so it'd be easy to use like a regular remote...
pascuz46's Avatar - Comment posted on 09/26/2009 20:50
pascuz46
If it had like a limited edition MGS4 controller, kinda like Halo ODST or MW2 does, that would be kool. I probably would of bought that. If it came in pack similar to that of Halo ODST.
Jon B's Avatar - Comment posted on 09/26/2009 21:28
Jon B
Aggghhh... can't... resist....

POPCORN BUCKET CONTROLLER!

Ahem, anyway.
JynxShot's Avatar - Comment posted on 09/26/2009 22:17
JynxShot
A MGS4 controller?

It would look like a pistol with the silencer painted to look like a cigarette.
Solid Squirrel's Avatar - Comment posted on 09/27/2009 12:47
Solid Squirrel
I too think something in a unique controller would be interesting in MGS4's unique gameplay--imagine a controller that changed to the pattern of Snake's Octocamo suit.
Yes, that was your head exploding at the awesome thought of it.
shinigamiDude's Avatar - Comment posted on 09/27/2009 21:54
shinigamiDude
It must be a controller that will shock you to death in real life if you dare to Mail the Fission, Fission Mailed!!!
BlueFlameBat's Avatar - Comment posted on 06/15/2010 21:41
BlueFlameBat
Is that your daughter in the picture?
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