Still, though. Japanese games should remain Japanese rather than try to adopt Western ideas and techniques.
E3 was great this year, I felt genuine excitement surrounding that event from the week before hand, until the week after it was all over. But PAX, and TGS just haven't been the same, as they we're in the past for big gaming news and announcements. Hopefully they'll both be better next year!
"E3 was great this year, I felt genuine excitement surrounding that event from the week"
I will agree with that, in terms of the announcements. All three keynotes were absolutely mindblowing. When you're actually there, a lot of the cool titles weren't playable though.
I agree about TGS, but PAX seemed good, even if I didn't get to go (Although you're right about there not being any earth-shattering announcements).
I could name a ton of games that I found interesting at E3, more than I can count on two hands. I can't say the same thing for TGS. I really hope it makes a comeback next year.
This is why I bear the oft-mentioned 8-bit Megaman 1up head tattoo.
I believe that western demands are what is fueling the industry, while Japanese design sensibilities are what drive it. Once a balance is struck that meets both the tastes of western gaming sensibilities along with the Japanese design aesthetic, things should hit a new renaissance. HOWEVER, if certain developers and manufacturers keep at their current paths at their current pace, things may turn south quickly for the Japanese market. It seems that Sony keeps telling people what they want and being blatantly wrong about it, and it seems that the Wii may run out of steam without a good, hard shot in the arm to boost its system and software sales. Microsoft seems to be the only company who's making mostly right moves this year, but the hardware failures still haunt them. All the while, Japanese developers are getting nowhere the amount of sales the western developers seem to make mostly because they're not being promoted and marketed extensively in foreign territories like Halo, COD or Guitar Hero, unless it involves ninjas, tits or the combination of the two.
It's a valid concern, no matter how it is stated.
I think it's pompous to say "Oh, it all sucked except for our stuff," but that's what he gets paid for, I suppose.
This is why Japanese games like Katamari, Dead Rising, Street Fighter and other games that involve continuous action fare rather well in Western markets.
I think they need to bring in the much smaller game companies, maybe even make room for doujin developers to breathe in life into the show. Give everyone some showtime. At least that way the hour long lines will simmer down a bit.
They can't all be good and to spread your stuff out over all of them makes each one feel watered down and underwhelming. Can we just pick one? or at least one per region?
How many other companies can provide that level of quality that consistently and quickly? Capcom, you are God tier.
How many other companies can provide that level of quality that consistently and quickly? Capcom, you are God tier.
Someone has to tell videogame/computer people that shouting at an event will only get you laughed *at*, not *with.*
Welcome to news, politics, life, movies, comic books, acience and now GAMES.
http://www.1up.com/do/newsStory?cId=3176056
1UP: What do you see as the best and worst trends currently in the Japanese game industry?
Jun Takeuchi: The worst trend that I see is really the technological inability of Japanese developers to develop games for next generation platforms and games that will be appreciated by users in the West. The technological ability of Japanese developers used to be so much more respected than it is now.
With that in mind, let's quickly look at what *Japanese developers* are doing on the PS3/360:
Bayonetta, Yakuza 4, End of Eternity, Lost Planet 2, Ninety Nine Nights II, Quantum Theory, FF13, GT5, NieR, etc.
Now let's examine the PSP/DS:
MOST EVERY OTHER GAME!
What could be considered at "fault" here that led to the Handheld Invasion? I believe it is two-fold:
Sony. The price of the hardware killed any interest that consumers and developers had for the hardware. Even with the price cuts, many devs were not going to develop for a console that requires a hefty budget. Therefore, consumers went and found entertainment elsewhere, and the developers (for the most part) follow where the consumers go.
Consumers themselves. While everyone is entitled to their own tastes, the inability for many Japanese consumers to broaden their horizons has led to an on-going disinterest in the 360. I am not saying that the 360 is a beacon of light, but it certainly has its fair share of unappreciated variety.
(As an aside, and as a bit of a joke, one could make the argument that it is Capcom's fault for pushing folks toward handhelds by creating the digital crack known as Monster Hunter.
Now everyone wants a piece of that pie - Namco Bandai [co-op Dynasty Warriors something or other, Tales of RM], Konami [MGS: Peace Walker], Sega [Phantasy Star Portable], etc.)
This is not even pointing out the most obvious factor of all -- top-tier titles require a lot of money to make on the PS3/360, and not everyone has access to Capcom-sized coffers of cash.
/rant
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