VIDEO.DESTRUCTOID   |   JAPANATOR   |   TOMOPOP
Destructoid is obsessive about gaming news.
Home #Tokyo Game Show


TGS 09: Hands on with 4 Warriors of Light: Final Fantasy  photo

Announced back in July, Final Fantasy Gaiden is a retro, DS-only take on the series with an absolutely adorable art style and simplified controls.   Instead of being a remake of an older title, this is an all-new game inspired by those classics of days gone by, specifically the NES entries in the series. Details revealed thus far include a “hat-switching” job system, a quick, screen tapping control scheme, and a rocking 8-bit soundtrack.   You can also probably expect a guy named Cid, some spells that end in “-ga”, and probably a chocobo. Otherwise it wouldn’t be a Final Fantasy game, eh?

Let me start off by saying that I love, love, love the art style. The big-heads-on-tiny -bodies and pastel, cel-shaded graphics add a whimsical feel and suggest that you shouldn’t take the game too seriously.  The characters are all young boys and girls, on a grand, but not too dire adventure (at least in the demo) and to be frank, a whimsical entry in the series, even if it is a Gaiden, would be a nice change of pace. 

As the TGS demo begins, your main character, named whatever you like is woken up by his mother.  This gave me a little chuckle as many fond memories of my misspent gaming youth began the same way.  I gripped the DS stylus began the demo very excited about playing it, completely charmed by the presentation. I finished sadly disappointed, but I’m not sure if it is the game’s fault or my own.

 

The demo kindly thanks you for playing in a dialogue with another player quickly after you begin and then informs you through another dialogue that the concept of FF: Gaiden is “an RPG with a nice tempo.” What this means in practice is that your options in battle are pretty limited. Each character can initially choose from only three actions: Attack, Charge, and Item.  Using Attack costs an action point (represented by bubbles on the character’s info tab) but the others are free actions. In order to use magic or more advanced commands you’re going to have to use a free action and then wait until the next combat round, or sufficient rounds to charge the necessary bubbles.  You select each of your warrior’s actions before the combat round begins much as you do in Dragon Quest IX. The actions are then carried out and the enemy performs theirs.  You cannot choose your target specifically (only the row on which you perform the action) but generally your party’s attacks will focus on the enemy with lowest HP until it is dead and then move on the next target.

This makes battles a rather quick affair; free of being bogged down in options and menus, but to be honest it is a little frustrating.  Take the “Cure” action. You can’t specify which party member you cure as the member with the lowest hit points takes priority.  But say you want to let that member die so that you can buff up  your Black Mage as he/she is about to cast a spell. You can’t, which limits you tactically, and while it provides for a more “retro” feel to the game, also makes it feel a little outdated.  Maybe it’s just me, but I want a finer degree of control that-as evidenced in the demo-is missing from 4 Warriors of Light.

Also, once you’ve selected your actions you are stuck with them. There’s no selection of a party member’s actions as their turn comes up. As I mentioned before, you pick them all at the beginning of the combat round and live (or die) with the consequences.  Some might say this carries its own tactical element, but to me it just feels obtuse. Maybe I’ve just gotten jaded or grown to expect more from my RPGs, but in simplifying the battles Gaiden has unfortunately placed itself in the “orthodox RPG” camp, which I suppose I should have been expecting, but it begs the question: who is this game for?

In short, while I was expecting a retro-influenced game with some new twists, it seems like the game is decidedly old-school which is fine if that is what you are looking for, but it isn’t anything you haven’t seen already. I’ll reserve judgment until the full version is out, but for now I’m feeling a bit let down.

Continue reading: More Tokyo Game Show stories





5 comments | showing # 1 to 5
prev next

n0brein's Avatar - Comment posted on 09/27/2009 09:47
n0brein
Who the fuck is 50ft. Samurai?
fundando's Avatar - Comment posted on 09/27/2009 10:14
fundando
Gimme a great story and solid gameplay I'm down
Hcapt's Avatar - Comment posted on 09/27/2009 11:08
Hcapt
If the characters are anything light the four warriors of light from 8-bit theater, it's a day one purchase.

Otherwise, not so much.
lewness's Avatar - Comment posted on 09/27/2009 20:44
lewness
Wow. Phantasy Star-ish. At least the earlier ones.
Naim Master's Avatar - Comment posted on 09/27/2009 22:17
Naim Master
Who ay u?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 



see all
Military Madness: Nectaris
Kevin Butler "Moves" from the Future
EA SPORTS MMA
Plain Sight
River City Soccer Hooligans
Just Cause 2 - Tuk Tuk Stunts
Just Cause 2 - Launch
3D Dot Game Heroes: Ekans Confirmed
Ten Minute Taste: 3D Dot Game Heroes
WarioWare D.I.Y. Tutorial Video 2
Try our new video site: vToid.com





Final Fantasy XIII
by Jim Sterling
Pokemon HeartGold / SoulSilver
Calling
Sonic and Sega All-Stars Racing
God of War III
Mega Man 10
Battlefield: Bad Company 2
Review Recap: February 2010
Toy Soldiers



Cute chaotic robot ninja explody fun with Plain Sight
by Hamza CTZ Aziz
Need for Speed World: Race
A mindbending with Poto & Cabenga
Pocket Creatures
Easy Piano
inXile's Hunted
Resident Evil : Zombie Infection (iPhone)
Star Wars: The Old Republic
Frobot
SOCOM 4




Call for entries

New posts Expand all

New to the c-blogs? Read the survival guide
- The Dtoid Army is 60382 strong -







The joys of being a videogame reviewer
Gather around old man Niero: Destructoid turns four
The most immature thing we've ever done: The Name Game
Get me results: How to solve the JRPG Grind
Only idiots blame the 360 for FF XIII's problems
Four years of Destructoid: A collection of wacky memories
Off-Brand Games: Fighter's History






tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, El Jefe
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Joseph Leray Matthew Razak
Josh Tolentino
Samit Sarkar
Hollie Bennett Daniel Lingen
Mikey Turvey
   








 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006