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TGS 08: Shining Force Feather photo

Being a retrocentric turn-based strategy, one would think that Shining Force would have already been exploited by Sega for DS appearances a hundred times by now, but Shining Force Feather is actually the first time that the series has appeared on the handheld system. It was on show in Sega's considerably large TGS booth, so I hopped in and checked it out.

As you'll know from my last hands-on, I was mostly just using Sega's DS booths as an excuse to take a chair, but it rewarded me with some good preview time. Hit the jump for my first Jimpressions of Shining Force Feather.

As always, I didn't have a clue what was actually happening with this TGS demo, but using journalism I have discovered that you take on the role of Jin in a story that takes place 3000 years after the war between the Shining Force and the Kyomu. I'm sure that means something to somebody out there.

The cutscenes use static anime-style images, but are fully voiced. Of course, they're fully voiced in Japanese right now, so I'm buggered if I know what they were saying. As far as I can work out, some guys are in some place, some other guy shows up, and then everything becomes a turn-based battle.

Feather is a typical turn-based strategy game. Each character has a movement bar which depletes as you direct your characters on the map. Once the bar is depleted, the character can no longer move that turn. Should you be in range, you can opt to attack, and the game switches from an overhead to a side-on viewpoint.

As your character prepares to attack, a bar on the screen will fill with color and you have to press the attack button at the right moment in order to maximize its effect. From what I can ascertain, hitting the button when the color fills the bar to the halfway point does the job. Different attacks are mapped to each of the four face buttons. 

Some characters also use magic attacks, which will require no user input to perform. In order to be in range, an enemy has to be within the targeting circle that surrounds the character when the desired attack is selected. All very simple, intuitive stuff. 

I probably wasn't playing it too brightly, since enemies seemed to take forever to finish off. In fact, I never even killed anything in my time with the game as their HP was dropping too slowly. Either I was doing it wrong, or this is some hardcore strategy RPG stuff going on.

The game also looks very tasty, with terrific animations during the attack sequences, and some great character design. There is some really impressive sprite-based graphical work going into this game, which is very appealing.

A few minutes of playtime is not enough to fully gauge a strategy RPG, but from what I saw, Shining Force Feather looks like something that fans of the series and the genre in general will really enjoy getting to grips with. It looks nice, it plays solidly and should provide a deep and challenging experience.

LAUNCH GALLERY (4 IMAGES)
Photo Photo Photo Photo









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18 comments | showing # 1 to 18
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HeavyD's Avatar - Comment posted on 10/13/2008 14:59
HeavyD
When was the last time there was a good Shining Force game? Shining Force 2 for the Genesis? The graphics look sw33t, and the impressions sound good. I'm hoping this will be a nice game. There was a time when Sega made good games.
MissHinasaki's Avatar - Comment posted on 10/13/2008 15:02
MissHinasaki
I'm not entirely sure why, but I was instantly intrigued by this game. I think it's art or something... Or just that angry looking guy...
Ravana's Avatar - Comment posted on 10/13/2008 15:02
Ravana
Shining Force, how I miss you so...and no, not that crap games released on anything after SF3 on the Sega Saturn. So is this a back-to-roots title? Or is it more of Sega not knowing wtf they want to do with the game. I can't handle anymore changing play styles for every fucking retard baby on to which they slap the once glimmering Shining Force name.

Control scheme sounds like fun, however.
HeavyD's Avatar - Comment posted on 10/13/2008 15:07
HeavyD
Ah yes, there was Shining Force 3. Never got to play that one.
Ravana's Avatar - Comment posted on 10/13/2008 15:10
Ravana
The voice work was horrible, but the game was as close to the originals as one could get, but with graphical updates. Sadly, it was also the beginning of fan-hosing for us in the States since they never released the other parts of the game over here.

Bastards!
Prince Ghidorah's Avatar - Comment posted on 10/13/2008 15:47
Prince Ghidorah
I'm really excited for this. After Fire Emblem, Disgaea, FF Tactics and Front Mission, Shining Force is my favorite strategy rpg series.
Son of BaconSandwhich's Avatar - Comment posted on 10/13/2008 15:49
Son of BaconSandwhich
I wonder if they will include the many different races that were in the universe of shining force?

I'd like to have a centaur archer, but in that new flashy anime style.
faultymoose's Avatar - Comment posted on 10/13/2008 17:06
faultymoose
Shining Force for Megadrive/Genesis was THE SHIT. Some of the fights were insanely difficult, too.
welkstar's Avatar - Comment posted on 10/13/2008 18:24
welkstar
Wow, that looks really nice for DS. I appreciate good quality pixel work.
Superfluous Moniker's Avatar - Comment posted on 10/13/2008 18:35
Superfluous Moniker
Sweet. I heard about this one having an 'active' battle system, which put me off, but based on this it's more like getting the timing right on a power meter. This is a great way to keep things interesting and take some randomness out of the game, but even better would be if it worked like Mario RPG/Paper Mario style timings, where finding the sweet spot is half the fun.

Now I'll just pray for decent English voice acting or, even better, just subtitles.
shouryuuken's Avatar - Comment posted on 10/13/2008 19:07
shouryuuken
@heavyd: best in the series.
Edco's Avatar - Comment posted on 10/13/2008 19:54
Edco
Sweeeeet. Wouldn't mind a remake of Shining in the Darkness, either.
Zero Atma's Avatar - Comment posted on 10/13/2008 20:30
Zero Atma
I haven't gotten to play any of the Shining Force games yet, but I hope to in the near future. I really like the style of this one, based on what I've seen so far, so I should probably bone up on the series first.
jackal27's Avatar - Comment posted on 10/13/2008 23:56
jackal27
Shining Force: Feather........y Hair
jackal27's Avatar - Comment posted on 10/14/2008 00:00
jackal27
Also, Nintendo wants more of my money.
TheCleaningGuy's Avatar - Comment posted on 10/14/2008 01:07
TheCleaningGuy
Hot damn, I love the art already.
Mr Gilder's Avatar - Comment posted on 10/14/2008 14:38
Mr Gilder
Last I heard, this game was being developed by Flight Plan. I'm a big fan of their work on the Summon Night series. The more action-style gameplay of the GBA and DS iterations we've seen in the West betray the company's experience with strategy titles. The original Summon Night games on the PS1 and PS2 are all strat games. These guys have a long history of making gorgeous, quirky, and accessible turn based strategy. I'll look forward to seeing what they can do with the Shining series. They can't muck it up any further than those atrocious Diablo clones on the PS2 did.
parcakontor's Avatar - Comment posted on 06/17/2009 18:26
parcakontor
http://www.mobilparca.com parça kontör bayiliği
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