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TGS 08: QTE madness with this Ninja Blade hands-on photo

From Software's Ninja Blade really came out of nowhere. One day we just woke up and there it was -- a new ninja game for the Xbox 360.

It may have just suddenly appeared one day, but Ninja Blade was playable at TGS and as soon as I saw it and remembered it existed, I headed right on over. A small section of the game was playable, incorporating a number of different gameplay elements, and I tried as much as I could to shed a little light on the latest ninja-flavored action game, and the huge number os Quick-Time-Events it contains.

Press X, Y and then tap A to hit the jump.

A word of advice before we start: If you are one of those people who hate Quick-Time-Events, then you might want to skip this one. The game actually starts with a QTE, and it doesn't skimp on them as the playable level continues, either. 

The game is packed full of flashy action sequences that require your button pressing skills, and while it all looks incredibly impressive, you're really not doing all that much. You get rated for each button press, and it can be gratifying to achieve a string of perfects, but you don't feel too involved either way.

It isn't all QTE, of course, with combat also being a heavy focus. Fighting the mutated creatures of Tokyo is fun, but very bog standard, and this particular build lacks the depth of Ninja Gaiden or the outrageous style of Devil May Cry

Once you've slashed your way through a horde of enemies, you will get to partake in a bit of free falling. The camera will assume a top-down position as main character Ryu plummets along the side of a building. With you traveling down, a number of winged enemies as a rushing up. Your task is to move from side to side and then hit the attack button to kill the creatures with a quick instant-death animation. This looks incredibly cool and is a great idea, but simplicity and repetition quickly puts a dampener on the proceedings.

After more Quick-Time shenanigans, one is swiftly ushered into a boss fight against a giant, fireball-spewing spider. The spider is at the end of a long walkway, and it's sending various energy waves your way. The flat energy waves can be jumped over while the sets of two thin ones can be slipped through. Once you have navigated your way to the spider, you need to dodge its fireballs before it slams two legs onto the platform. 

Of course, when legs get stuck right next to you, it's fairly obvious what the next course of action is, so you're invited to hack away at one of the legs until the armor comes off, exposing the red, sensitive flesh beneath. Attacking this finally takes off some health, only for the spider to retaliate by sending a particularly strong energy wave your way, initiating yet another QTE in which you hammer a button repeatedly to "endure" the attack. If you fail, you're pushed back to the end of the walkway and need to dodge the energy waves to continue fighting.

Once you knock off enough health, there is one more QTE before the demo ends.

Ultimately, I took away from Ninja Blade the feeling that a solid action game was in the works, but one that will do little to stand out from the crowd. Everything there functioned as it did, but nothing grabbed me by the bollocks and demanded attention. An action junkie like myself is sure to have fun, but I don't know if this game is going to offer anything for more discerning gamers.

LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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10 comments | showing # 1 to 10
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DonHonk's Avatar - Comment posted on 10/09/2008 13:12
DonHonk
QTE is not right, mmk?
Brian Szabelski's Avatar - Comment posted on 10/09/2008 13:43
Brian Szabelski
So this is basically a QTE compilation, lol?
Sylvan Knoll's Avatar - Comment posted on 10/09/2008 14:02
Sylvan Knoll
You see what happens when Itagaki aint around?

Ninja games turn into 1 button movie sequences.

I MISS YOU ITAGAKI! I want some more BADASS COMBAT!

MAYBE this can appeal to a more casual audience. Nonetheless, if this game is going to become what I think it will(a Ninja Game with a far less advanced combat system than Gaiden, but with GOW like single button press sequences) I'm going to shout to the world to get Gaiden 2 instead(unless you're not too savy with the controller).

I must confess though, it is far too early to tell.
Timmeh's Avatar - Comment posted on 10/09/2008 14:04
Timmeh
QTE eh? I just recently played through Viking and Force Unleahsed, I'll never again buy another game with a QTE in it. They aren't much better than cutscenes as far as interaction goes.
EternalDeathSlayer's Avatar - Comment posted on 10/09/2008 14:04
EternalDeathSlayer
QTE can be highly effective if handled properly, which is to say in very small doses. Maybe a few QTE's sprinkled throughout the regular levels and some bosses that require them.

Like God of War or Resident Evil 4.
nicojay's Avatar - Comment posted on 10/09/2008 14:06
nicojay
Ahh, overreaction time.

So it's a spiritual sequel to Dragon's lair, eh?
kevkevblazini's Avatar - Comment posted on 10/09/2008 14:43
kevkevblazini
the main character's name is actually Ryu????? REALLY?????

That's just.....wrong in so many ways.
king3vbo's Avatar - Comment posted on 10/09/2008 14:44
king3vbo
So it's like Ninja Gaiden except generic and full or QTE? No thanks.
Genfuyung's Avatar - Comment posted on 10/09/2008 15:13
Genfuyung
Im a big fan of QTEs. I loved the bourne game because of them. I watched a gameplay video of this on gametrailers and it looked great.
roland9000's Avatar - Comment posted on 10/09/2008 15:39
roland9000
Quick time events remind me of ' giving a controller to your younger brother while you play and watch him thinking he's playing'
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