games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


TGS 08: Monster Racers hands-on and epic dragon costume photo

If there is one thing you can't quite accuse Koei of recently, it's not at least attempting to branch out. Titles like Prey the Stars and Saihai No Yukue may have roots in other games, but they are new directions for the company. Monster Racers for the DS is very much the same -- it's clearly attempting to capitalize on the success of Pokémon, but hey, it's not Dynasty Warriors.

Koei has been making Monster Racers a huge part of its TGS presence, going as far as to unveil that ridiculous red dragon (photographed above by ParaParaKing.) The dragon was hilarious. It randomly came into the Koei press conference, proud as anything, but then started squeaking as it walked, and it couldn't see so someone had to lead it by its hand, and then it knocked into a chair.

The dragon entered with such pride, and left with no dignity.

Does Monster Racers have the same kind of grace as our shamed presser gatecrasher? Hit the jump to find out.



This video has moved! Try our new Destructoid HD video section

The aim of the game is to become the world's greatest Pokémon trainer Monster racer, capturing new Monsters, and defeating gym leaders the "Star Seven" to win badges trophies.

Yes, this game is a shameless Pokémon clone at heart, but it hopes to differentiate by cutting out the battle part entirely and focusing instead on a more interactive 2D racing element. They function the same as battles in other Poké-like games -- you capture wild monsters by winning them, you level up your various creatures, and you race against rivals throughout the world.

Koei had three race courses available for play and I had several goes on all three, mainly because I kept coming in third and I am NOT HAVING THAT! I stopped once I kept coming in first. Being good at videogames validates me. 

So, unlike Pokémon, the races are real-time and interactive, and take the form of platformer racing. As one of four monsters, your goal is simply to run from left to right until you get to the end of the course, making sure to avoid traps, pitfalls and fellow racers. If you've ever played Popeye: Rush for Spinach, then you have my sympathies, first and foremost. Secondly, you'll have an idea of how this plays. Only it's not that rubbish.

Dotted along the course are various power-ups which help give you an edge. These can give you special attacks such as fireballs, icicles and even meteors. Depending on the type of course, your monster may even be at an advantage or disadvantage, encouraging players to catch and use a variety of creatures. Each monster also has a "turbo" skill which, when filled, allows a further edge in the race. It could potentially enlarge your monster (phwoar) or make it invincible, among other benefits.

The racing is solid, but so far it has provided little of substance for my liking. The problem with platformer racing games is that they never seem to be as exciting as real racers, and are often pretty slow going. Monster Racers is the same, but there is potential for a lot more. The traps and pitfalls require one to memorize the course for a perfect run, while the rival racers are pretty competitive. If Koei perhaps enhances these elements then Monster Racers could be quite good. There should be greater focus on power-ups and fighting enemy creatures to make things a little more hectic than they are right now. 

The four monsters available in the demo -- Jupiter, Mars, Uranus and some blue thing that I wasn't given the name of -- essentially work the same way, save for their different turbo powers. The lizard-like Jupiter splits himself into three and surges ahead, while Uranus the white tiger rushes forward with the power to electrocute anyone it touches. They can each level up and improve their three main attributes -- HP, Speed and Power.

This is clearly a kids' game and it plays like one, but hopefully there is something deeper under the surface. I couldn't play the RPG parts of the game, but the races at least hold promise for something more. Maybe when courses get tougher and you catch better monsters, the game gets a lot more faster and action-packed, but the stuff I've seen is definitely best left to the children. If you've got a kid, be it through birth or theft, then I'd consider keeping track of this one for them. 

I will doubtless be reviewing this at some point in the future, so I'll find out if the game can become anything more later.


LAUNCH GALLERY (8 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More Tokyo Game Show stories





prev next

11 comments | showing # 1 to 11

Coldbrand's Avatar
Coldbrand at 10/11/2008 02:57
Looks pretty fun Jim. Unique abilities for different racers is always fun. And God knows racing like that looks more fun than the fucking turn based pre-historic pokemon gameplay.
mrplow8's Avatar
mrplow8 at 10/11/2008 04:41
There slogan is "Collect 'em" instead of "Catch 'em"? That gotta be the most original thing I've ever seen.

You know what would be better? If the monsters all drove realistic cars. Then they could make it a Pokemon/Grand Turismo hybrid.
Jim Sterling's Avatar
Jim Sterling at 10/11/2008 04:46
To be fair, the whole slogan is "Collect 'em, Raise 'em, Race 'em" so it's originality x3.
mrplow8's Avatar
mrplow8 at 10/11/2008 04:51
You never said what system this was for, btw.
Jim Sterling's Avatar
Jim Sterling at 10/11/2008 04:54
That's what happens when you rely on tags. Naturally, this is a DS title.
randombullseye's Avatar
randombullseye at 10/11/2008 06:56
Sounds like a great game.
ParaParaKing's Avatar
ParaParaKing at 10/11/2008 07:37
Hey, I know those pictures.
It was nice seeing you there and even nicer to see you struggling not to laugh out loud at the mighty Red Dragon.
Jim Sterling's Avatar
Jim Sterling at 10/11/2008 07:46
Haha, I know. It was moderately amusing when it first came in, but once it started knocking into things I was ready to lose it.
ThunderHeartXI's Avatar
ThunderHeartXI at 10/11/2008 09:01
That costume is AMAZING! I've always been a bit of a costume freak but that costume is so hilariously awesome.

COLLECTAN,RAISEAN AND BATTLEAN, eh? Looks kinda cool.
The-Excel's Avatar
The-Excel at 10/11/2008 12:37
I wonder where I can get one of those exit signs.
Wiid Whacker's Avatar
Wiid Whacker at 10/11/2008 14:37
Wow... that thing looks like Groudon and a motorcycle had an unholy demon child.

prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49606 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006