Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

TGS 08: Fragile hands-on

6:16 PM on 10.10.2008 // Dale North

So good. So pretty.

I figured I would just get to the point. Destructoid's readers and editors have been keeping a close eye on this amazing looking Namco Bandai RPG for the Wii. I finally had a chance to get my hands on it here at TGS 2008. While my time with it was very limited, I can say that the experience was definitely promising, and it's something worth looking forward to. 

To be honest, I did pay much attention to the fact that Fragile was an RPG at first. We've heard the phrase "ruin exploration" thrown around in the past, and so I was more focused on that. Now that I've played it, I've seen that Fragile has role-playing elements, but I'm not sure of how deep it actually becomes. 

Our demo started out in a shady forest area, where light beams hit the ground through the trees. Again, this game is visually impressive.  The Wii Remote acts as a flashlight. Using it, I was able to find my way out of the tree cover by pointing it into dark corners and moving forward. A bright point on the screen marks the center of the flashlight beam, which is really the Wii Remote's cursor. When it's aimed at the ground, it puts out a pretty realistic looking circle of light.

I made my way out the trees to sunlight and eventually found a courtyard that led to an abandoned hotel. The doors were boarded and some windows broken. Inside, walls and surfaces looked old and dusty. The weathered look of the walls reminded me of the visuals in the PS2 Silent Hill titles. Boxes and trash were strewn about, and everything was dark and grimy. I was able to shine my flashlight and look hotel rooms, storerooms, and lobbies, all of them rendered in fantastic detail. 

There's ghosts in this hotel. Small and wispy, they're not anything scary at first. I was able to take them out by swatting them with a stick or golf club, both controlled by button presses. Fragile battles take place in real time. Taking ghosts out isn't difficult, and the battle system isn't very complex, but I don't think it's supposed to be. It seems the focus is on exploring, so these early ghosts are just a hindrance.  It was just a matter of swatting at them until they disappeared, doing your best to move about and avoid their attacks.

Later, a larger apparition took some swatting to take down. A large, freaky mask appeared, took a hit or two and disappeared again, only to teleport to another place. It was here that the moving and swatting seemed a bit clunky. Moving, facing the right direction, and then swatting seemed a bit rough, but the game isn't finished yet, and I hope this is something that will be polished up by release.

When you are hit by an enemy, your hit points decrease in number. When you hit them, a damage number appears. Unfortunately, aside from hit points and some item screens, we're not sure how much role-playing is in this RPG. On top of that, our playthrough gave very little indication of the story or setting.  

The build of Fragile that we managed to play is about 80% finished according to Namco Bandai. Even in its unfinished state, this game looks fantastic. It's dark and stylistic, and definitely not like your typical Wii game. If this is an RPG, we're going to call it an Action RPG -- and that's totally fine by us. The setting and art alone make for something unique and appealing, which makes us pretty sure that this will be released abroad sometime in the future. 

Dale North, Former Dtoid EIC
 Follow Blog + disclosure DaleNorth Tips
I am Destructoid's Editor-In-Chief. I love corgis. I make music. more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Nekrosys avatarNekrosys
So... how long is it until we get the inevitable Colonial Marines or Ride to Hell: Retribution PS4/Xbox One re-releases?
SeymourDuncan17 avatarSeymourDuncan17
Screw Bloodborne. I finally managed to overcome not tearing up while listening to the entirety of Never More. Git gud! [youtube][/youtube]
NYCpunk avatarNYCpunk
you know what's not okay? scalpers with 10 copies of fire emblem fates SE on ebay for $200+. and no one is saying anything.
ChrisHannard avatarChrisHannard
Fallout 4 wouldn't be Fallout with ridiculous glitches and shenanigans. Here are a few I've run into - [youtube][/youtube]
StriderHoang avatarStriderHoang
I've never earnestly went drinking before so it's cool to know I'm the slow, sleepy, impaired type.
The Dyslexic Laywer avatarThe Dyslexic Laywer
Got to admit I didn't expect to find a mewtwo amiibo at my bookstore of all places...
Mike Martin avatarMike Martin
My cousin found out I slept with his girlfriend and is pissed. Understandable. I am totally sick of the angry phone calls though. It reminds me so much of playing Call of Duty online. The screaming 11 year olds suck on there too.
OverlordZetta avatarOverlordZetta
Huh. Apparently even Japan has a Black Friday sale going on on PSN right now.
Lawman avatarLawman
Yes, Resident Evil: Revelations 2, I know that somebody has 2,625 more medallions than me. No, Resident Evil: Revelations 2, I don't really care.
Dr Mel avatarDr Mel
This fucking Bloodborne DLC, jesus. I'm on new game+, about level 90, and shit just tears my dick off. I don't know if I want to start another guy just to avoid NG+ and level him up, etc. sigh....
Shinta avatarShinta
Wii U, top selling black friday item on Take that you anti-Wii U people.
CoilWhine avatarCoilWhine
I am pretty hyped for when I get a laptop because I'll be able to have a good enough connection to stream XbOne/soon PS4 games to it along with natively rendered Steam games. Hype!
Avoclefo avatarAvoclefo
Got a PS4 that came with SW Battlefront this week, and planning on picking up the FFX/X-2 remake. Hype is through the roof, especially for FFX. If I were to get one other game, what should it be?
Niero Desu avatarNiero Desu
Did a google maps search around my parents house for bars and there isn't one in like 25 miles, so I picked up an Intel compute stick and South Park: Stick of Truth on Steam. That's more or less the drunken screaming I'm in the mood for at about the cost.
OrochiLeona avatarOrochiLeona
Do you ever have that moment of clarity when talking to someone and suddenly realising: You're just a skull, and they're just a skull, with fucking eyeballs and a sac of skin being the only comparative difference between you visually? ..just me then?
Nathan D avatarNathan D
After quitting for two days out of frustration, I beat Ludwig on my first try of the night. I'm on cloud fucking nine right now.
Pixie The Fairy avatarPixie The Fairy
When I did my retail shift today, we were moving more Smash/Splat Wii U bundles and the Gears/Rare Replay/Ori XB1 bundles than Uncharted and Battlefront PS4s. I think Nintendo and MS have better value on their side this holiday. Sony got lazy.
Confuseddalek avatarConfuseddalek
I found this weird game called Samurai Heroes for 8 dollars today. Its not bad.
Solar Pony Django avatarSolar Pony Django
Got Deadpool, Arkham Asylum and BioShock 1 and 2 all for 30$. Not to bad for going Black Friday shopping late.
RadicalYoseph avatarRadicalYoseph
If you haven't played Tales from the Borderlands yet, GO BUY IT! By far the funniest game I have ever played, and the characters and narrative are incredibly well written. Very few memes unlike BL2 by the way.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -