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With some seven months of development left in the title, Sucker Punch's Infamous is looking damned good. Sony and Sucker Punch showed off the PlayStation 3-exclusive modern-day superhero title off to press behind closed doors today, and I walked away more than impressed by what I saw. 

For the uninitiated, here's the deal: after a cataclysmic event that leaves the fictional Empire City torn, Infamous puts players in the shoes of Cole, a regular dude mysteriously endowed with superpowers. The game follows Cole as he becomes accustomed to using his electricity-based abilities in an open world ready for gamers to explore. 

Hit the jump for some first impressions of a new area and mission Sucker Punch showed us, as well as details on one of Cole's newly-revealed abilities, Post Cognition. 

As an electricity-based superhero, Cole will never be using a gun. Unfortunately, with his power, holding a metal-based weapon would be, well ... disastrous. But playing the game, you shouldn't miss all of the flying lead; one of Sucker Punch's goals is to make his powers feel as good -- if not better -- than using a pistol in a game like Call of Duty 4

Many of Cole's attacks will include using bolts of lightning to take out his opponents, but that doesn't necessarily mean targeting them directly. In the demo we saw, Cole fired quick bolts at objects in the environment -- cars, light poles, and more -- which would chain with one another, eventually shocking an enemy target. Sucker Punch showed us one particular area to show this off, the Electric Empire, a contained area with an electric transformer and other metal objects. 

The on-screen action is wild -- enemies are sent flying through the air, and the environment sparks and explodes as Cole's electricity charges and tosses objects. It will be possible to continually charge an automobile to the point of explosion, flames shooting up in all directions, taking out anything in its path.

Cole is also adept at climbing and parkour -- think Ubisoft's Prince of Persia in an urban setting. If you can see it, it's likely that you can climb it. Cole effortlessly hoists himself up a light pole, wiggling his way to the top and perching himself on it. Buildings can be scaled as well, and Cole can utilize window sills and pipes to hoist himself up. In a demonstration of how the environment can be used, Cole zaps a steel tower that cracks at the base, dropping down to reveal a way to the next rooftop. 

Sucker Punch also demonstrated that Cole's electrical abilities aren't limited to offense. In one scene, Cole discovers a new ability, Post Cognition, which he uses to tap into the electro-magnetic impulses of a citizen's brain. By doing so, he's able to essentially read her mind, replaying a scene of her husband being kidnapped by the game's enemies, the Reapers. The ability produces a green ghost that can be accessed by pressing L3; this ghost leads Cole to the kidnappers, advancing the mission. 

Disappointingly, Sucker Punch aren't letting us get our hands on the game yet, so there are still a lot of unanswered questions. For one, while the action looks incredibly hot on screen (so far, it's not a stretch to say that this may be the best looking open-world game this generation), how it feels to control Cole is going to be key. The demo showed off a lot of cool-looking vertical combat -- quickly climbing areas to get the upper-hand, for instance -- but if latching Cole to a pole or ledge is more difficult than it looks, this could be more of a chore than anything else.

There's also the issue of morality, the "good versus evil" choices Cole will be able to make. Sucker Punch demoed how it would affect the game's open-world civilians by zapping an innocent bystander, which scared off crowds who were hesitant to get in your way. Decisions like this will not only change how the world reacts to you, but how the world looks, and what powers you can develop. This could add an interesting layer of gameplay to Infamous, but these choices run the risk of feeling forced and artificial. We look forward to seeing Sucker Punch demonstrate the broader impact of different choices you can make as Cole. 

Without a doubt, Infamous looks to be a far cry from Sucker Punch's Sly Cooper titles, but is looking every bit as polished and unique. We're definitely interested in seeing more as we lead up to Infamous' 2009 release.


LAUNCH GALLERY (6 IMAGES)
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22 comments | showing # 1 to 22

Puppy Licks's Avatar - Comment posted on 10/09/2008 00:14
Puppy Licks
Hey on a random note; where the hell did prototype go?
Rockvillian's Avatar - Comment posted on 10/09/2008 00:54
Rockvillian
"In the future, where everyone is bald, is a man... who douches it up with lightning"
Josh Tolentino's Avatar - Comment posted on 10/09/2008 01:04
Josh Tolentino
So, Prototype and inFamous, 2 new open-world superpowered games, both of which are inevitably going to be compared to Force Unleashed for Super-power awesomeness (particularly this one). Sounds like an interesting 3-way brawl.
hpv's Avatar - Comment posted on 10/09/2008 03:04
hpv
Can I haz co-op?
Samit Sarkar's Avatar - Comment posted on 10/09/2008 03:22
Samit Sarkar
@RobotFart: Prototype was delayed to April 2009.

Ah, I've been waiting to hear more about this game. I never played any of the Sly Cooper games, but obviously, Sucker Punch cemented their reputation with them, and I'm intrigued to see how inFamous turns out.
JustLikeBuck's Avatar - Comment posted on 10/09/2008 03:35
JustLikeBuck
Up till now, I never made the connection of Sly Cooper and Infamous. If they can do what they did for SC, then SOLD!
Rosseh's Avatar - Comment posted on 10/09/2008 05:46
Rosseh
You can't help but think of The Force Unleashed when you look at that first pic.
RonBurgandy2010's Avatar - Comment posted on 10/09/2008 06:40
RonBurgandy2010
Any game made by the Sony Trinity (Naughty Dog, Insomniac, Sucker Punch) will always be good. Always.
PixelJunky's Avatar - Comment posted on 10/09/2008 07:20
PixelJunky
Thanks for the write up, I'm even more pumped for this game now. The Sony software lineup is gaining steam like no other!!
ArchArbiter's Avatar - Comment posted on 10/09/2008 09:02
ArchArbiter
the guy does look a bit like the douchebag from Force Unleashed.
flaming burrito's Avatar - Comment posted on 10/09/2008 09:09
flaming burrito
i'll file this one under the "doesnt really excite me but hey it might be good" category
SWE3tMadness's Avatar - Comment posted on 10/09/2008 09:39
SWE3tMadness
Actually, this looks pretty interesting. Sort of like Crackdown crossed with Assassin's Creed with electricity thrown in.

I'd like to try it out for myself when it's released, but I don't have a PS3, and can't afford one. :(
MechaMonkey's Avatar - Comment posted on 10/09/2008 10:04
MechaMonkey
I am willing to let them try to impress me.
akathatoneguy's Avatar - Comment posted on 10/09/2008 11:53
akathatoneguy
Sooooo, him holding a gun is not a good idea, but climbing up a light pole is okay?
Naim Master's Avatar - Comment posted on 10/09/2008 12:24
Naim Master
I'm looking foward.. Sly is one of the best series of gaming in my opinion ...
VaeVictus's Avatar - Comment posted on 10/09/2008 12:38
VaeVictus
RonBurgandy2010 is correct. Those studios never fail at making quality games.
Benefactor's Avatar - Comment posted on 10/09/2008 13:40
Benefactor
I love Sucker Punch and I love the way this game is looking. Can't wait to see more of it.
Dexter345's Avatar - Comment posted on 10/09/2008 16:47
Dexter345
Thanks for writing this up. I'm always looking for more information on Sucker Punch's next games.

However, after reading this, it occurs to me that they need a science advisor. Using the ability to track electrical impulses in the brain to read minds? That seems a bit far fetched...
Wedge's Avatar - Comment posted on 10/09/2008 16:58
Wedge
Well if there is one thing you shouldn't have to worry about how they control, it's climbing and platforming antics. At least I'd hope so, because no game had smoother climbing mechanics than the Sly Cooper games.

So if there's some element of Sucker Punch's platforming pedigree in this, I'm now slightly interested. That was by far my favourite part of Crackdown, so if you get to do some crazy building climbing here, that would make me very happy.
faultymoose's Avatar - Comment posted on 10/10/2008 07:51
faultymoose
I'd heard a bit about this, and seen a screenshot here and there, but until I read this I can't say I was really all that excited. Now I'm looking forward to seeing more!
JaylynF's Avatar - Comment posted on 05/05/2009 00:34
JaylynF
Even if you are conducting good deeds in a silent manner, still you can be considered as hero. Ever hear of Shadowhare? Shadowhare has nothing to do with male pattern baldness; he is a real life urban superhero. He and his group, the Allegiance of Heroes, patrol the streets of Cincinnati fighting crime and helping people in trouble, replete with masks and costumes. It does take courage, especially since they have purported to be willing to perform a citizen's arrest on anyone they find up to no good, and they are armed with handcuffs and pepper spray. Some members of Cincinnati PD would get a quick payday loan to get him to go away, but it's apparent he isn't. So long as his crime fighting doesn't lead to needing debt relief from missing work, <a rev="vote for" title="Shadowhare | Activist, Urban Superhero of Cincinnati" href="http://personalmoneystore.com/moneyblog/2009/04/28/shadowhare-urban-superhero/">Shadowhare</a> is part of growing trend.
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