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After flashing my ID and proving my age to the 5 foot 2 inch smiling Japanese girl that passed as security at Sony's booth, Demon's Souls was the first game I played at this year's Tokyo Game Show. 

Being designed by From Software exclusively for the PlayStation 3, Demon's Souls is an action role-playing game about the awakening of an ancient demon that claims souls as its life force. I would know more about the game's story, but a young Japanese-speaking girl pressed start for me as I was trying to watch the game's opening cinematic: an artistically beautiful tale of colorless fog that swallows mankind.

More after the jump.

Gameplay is relatively simple, and plays out a bit like a hack-and-slash with light RPG elements. I used R1 for a basic attack with my sword, and R2 for a more powerful (but slower) swing. While I spent most of the time on offense, hacking and slicing up undead soldiers, I occasionally used L1 to guard and L2 for a quick parry. On the surface, the combat seems basic and combo based; it was possible to change stances by pressing the triangle button, which gave me a new set of attacks (but also left me more vulnerable). 

I've no doubt there's more to Demon's Souls than I was able to grasp due to the language barrier between me and everyone else in the room. Visually, the title reminded me a bit of Lair, in terms of style and color choices (dragons and castles, 437 shades brown). At only 65% through the development cycle, the team is going to have to work on smoothing out the frame rate; considering the amount of on-screen chug, I'm a bit surprised Sony had this on display at all, actually. 

Demon's Souls is slated for a 2009 release in Japan, and while no announcement has been made for a North American release, there's little doubt it will make its way to our shores.

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13 comments | showing # 1 to 13
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Altered Beets's Avatar - Comment posted on 10/13/2008 13:08
Altered Beets
Skeletons! In an RPG? This is the most inventive RPG of all time!

Actually it looks pretty nice-there's something unique about the monster design, and I'm a sucker for good action RPGs. One just hopes it doesn't end up a generic mess.
scottoid's Avatar - Comment posted on 10/13/2008 13:12
scottoid
hope its good.
CAVE's Avatar - Comment posted on 10/13/2008 13:25
CAVE
Keeping my eye on this one, really hope it plays as good as it looks. By the way, don't mention the word Lair or you'll jinx it. :(
Coldbrand's Avatar - Comment posted on 10/13/2008 13:48
Coldbrand
And the award for most using the term Language Barrier in a day goes to...Destructoid!
ShadokatRegn's Avatar - Comment posted on 10/13/2008 14:08
ShadokatRegn
The words "diversity" and "sony" don't appear to be on speaking terms...C'mon sony, give me a reason to give up a months' rent on you!
faultymoose's Avatar - Comment posted on 10/13/2008 17:08
faultymoose
Looks rad.
DemonEyes23's Avatar - Comment posted on 10/13/2008 18:37
DemonEyes23
hhmm haven't heard of this one, but the screens look promising hopefully they bring it up to par
Samit Sarkar's Avatar - Comment posted on 10/14/2008 04:25
Samit Sarkar
I used R1 for a basic attack with my sword, and R2 for a more powerful (but slower) swing.

Were you able to strike your enemies' weak points for massive damage?
cjpkiller's Avatar - Comment posted on 10/14/2008 06:18
cjpkiller
ooh, looks cool
loopholezero's Avatar - Comment posted on 10/15/2008 02:43
loopholezero
damn, are the japanese polite or what? pressing start for you? now that's called respecting your guests!
hanphareafno89's Avatar - Comment posted on 06/14/2011 17:41
hanphareafno89
arrangements for the drawing; and amongst thesethe busiest of all buy mircette
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