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Tetris clones yanked from Android Market photo

A developer has told us that one of his company's games -- a title with similar gameplay concepts to popular puzzle game Tetris -- has been pulled from the Android Market. This dev received an email that said that their game was suspended from Android Market due to a violation of the Developer Content Policy. They note that there's no reference to "Tetris" in their game.

Wanting to get to the bottom of this, this developer contacted Google. Google promptly answered that The Tetris Company, LLC notified them under DMCA to remove various Tetris clones from Android Market.

Is there a copyright on the game play? I don't know. Maybe there's some kind of patent out there that this dev and the others that have made Tetris clones somehow missed.

Here's the developer's feelings on this matter:

It's a shame that The Tetris Company, LLC uses its power to stop developers from creating good and free games for Android users. Without resources for a legal fight, our application and many others will cease to exist, even knowing that they are legit. Users will be forced to buy the paid official version, which is worse than many of the one available for free on the market.

They go on to point out that other countries won't eve be able to play the official Tetris as Google Checkout doesn't exist in all territories, meaning that purchases can't be made there.

Wasn't there always Tetris clones? And can The Tetris Company legally lock down on this?








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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25 comments | showing # 1 to 25
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Chris Carter's Avatar - Comment posted on 05/27/2010 09:47
Chris Carter
There's like a billion Tetris clones on iTunes...

It's weird they chose the Android Market.
Tascar's Avatar - Comment posted on 05/27/2010 09:50
Tascar
Well Hasbro and Mattel were able to pressure Facebook into removing that Scrabble clone Scrabulous. Assuming that Hasbro and Mattel had legal guidance that suggested that they had the ability to do this, it's possible that the same is true of Tetris.
DinnertimeNinja's Avatar - Comment posted on 05/27/2010 09:50
DinnertimeNinja
I've always wondered this myself since there are so many Tetris clones out there that are 100% exactly the same as official Tetris.

Seems to me that it's probably wrong for someone to make the exact same game as you and offer it for free, thereby kicking your sales in the balls. Though I don't think there's really any court precedence as of yet to go off of.

I mean, what if someone out there made a free and widely available version of something like Super Meat Boy and called it "Mega Beef Man?"

I like free stuff, but it does seem kind of wrong to me.
amtalx's Avatar - Comment posted on 05/27/2010 09:52
amtalx
It's a dick move, but at least the company is part owned by Alexey Pajitnov, the actual creator of Tetris. He created the most prolific game in history and never made a dime.
smoger's Avatar - Comment posted on 05/27/2010 09:54
smoger
Luckily, Android apps aren't bound to the Android market. These devs can distribute their apps on any site they choose. Will they get the same visibility? Sadly no, but they can still get their work out there.
Gestault's Avatar - Comment posted on 05/27/2010 09:59
Gestault
"Wasn't there always Tetris clones"
Corak's Avatar - Comment posted on 05/27/2010 10:13
Corak
Its probably copyrighted material, if that's the case then I'd wager they could go after the Tetris clones.
the Golden Avatar's Avatar - Comment posted on 05/27/2010 10:23
the Golden Avatar
They should dispute this as you can't copyright the rules of a game.
Corduroy Turtle's Avatar - Comment posted on 05/27/2010 10:41
Corduroy Turtle
MAKE AN ORIGINAL GAME YOU HACK! The puzzle genre, almost more than any other, is completely open to fresh new ideas all the time. The simplest of ideas can lead to amazing things.

Clones lead to more clones lead to *barfs*.
reishi's Avatar - Comment posted on 05/27/2010 10:44
reishi
@the Golden Avatar
But unfortunately you can patent gameplay mechanisms.

Gamasutra did a piece on it a few years ago.
<link>http://www.gamasutra.com/view/feature/3562/the_designers_notebook_damn_all_.php</link>
reishi's Avatar - Comment posted on 05/27/2010 10:44
reishi
Lol link fail (-.-)
silvain's Avatar - Comment posted on 05/27/2010 10:52
silvain
You can patent gameplay, though.

The clone market is a big legal grey area because if you make your game look and feel exactly like another, advertise it similarly, and undercut their price, there is generally a shaky precedent for a trade dress infringement, under the Lanham Act, in the US.

The various "look and feel" cases have been resolved differently, but I don't think that clone makers automatically get a pass here, depending on what they've done.

I don't know enough about the DMCA to say how strong their complaint is, but come on devs, you're distributing through another company's channel so it doesn't even necessarily come to the legal stuff. It's google's call about what they'd want to allow on their service at the moment.
LsTr Of SmG's Avatar - Comment posted on 05/27/2010 10:52
LsTr Of SmG
What Corduroy Turtle and DinnertimeNinja said. Have a little imagination and stop being whiny bastards.
atastysammich's Avatar - Comment posted on 05/27/2010 10:58
atastysammich
Y'know, there wouldn't be a need for clones to begin with if Tetris would quit phoning it in.
Ganjookie's Avatar - Comment posted on 05/27/2010 11:03
Ganjookie
IMO, the devs should sack up and make an original game that is not based on 1980's popular game. Innovate and stop stagnating
TheBigFeel's Avatar - Comment posted on 05/27/2010 11:37
TheBigFeel
http://www.atarihq.com/tsr/special/tetrishist.html
Tetris has a rather interesting ownership history. Yes, you can patent gameplay. You have to be very specific, and any tiny deviation is enough to get around it, but a clone's a clone. Puzzle games are way easier to determine infringement.
sqlrob's Avatar - Comment posted on 05/27/2010 12:29
sqlrob
@DinnertimeNinja:

There are court precedents, they are fairly old. Pac Man and Frogger related stuff, IIRC.
TekSupport's Avatar - Comment posted on 05/27/2010 13:45
TekSupport
Dale,
Instead of asking the question whether or not this is legal or not, why not do some good old journalistic research, find out and write the article based on that.
J Murda's Avatar - Comment posted on 05/27/2010 13:56
J Murda
it's illegal if you use assets from official tetris games but otherwise it's ok to do, however, these clones are made by poor people that don't have the resources to fight TTC. the only person i know that is committed to fight them is the creator of blockbox, deniax. Hopefully he wins because the "clones" are actually far superior. TTC make shitty games that are targeted at our mothers and girlfriends whereas developers of clones actually put thought into their games and cater them towards the hardcore tetris players.

http://www.blockboxgame.com/
FunkzillaBOT's Avatar - Comment posted on 05/27/2010 17:55
FunkzillaBOT
You cannot "copyright" gameplay. If that's the case then there can only be one maker of RPG, one maker of Fighting Games, and one maker of FPS. And that would be stupid.
readbigwordsisgood's Avatar - Comment posted on 05/27/2010 21:20
readbigwordsisgood
Wasn't Windows just a clone knock off of the original Mac OS?

Perhaps the point is anyone is able to do anything as long as they have the money for legal fees.
MrLefty's Avatar - Comment posted on 05/28/2010 18:58
MrLefty
It hasn't, but whatever copyright there was in this twenty year old game should have now expired.
faultymoose's Avatar - Comment posted on 06/05/2010 16:53
faultymoose
They released a free version of someone else's game on a network that directly competes with said somebody's commercial version. Rocket science, it is not.

I agree with Corduroy Turtle: Make an original game if it bothers you.

"...whatever copyright there was in this twenty year old game should have now expired"

As someone who relies on my creative work for my livelihood, I certainly hope you or people with your sense of entitlement aren't ever dictating copyright law.
faultymoose's Avatar - Comment posted on 06/05/2010 17:00
faultymoose
@jamBOT: You certainly CAN copyright 'gameplay'. People use 'gameplay' like it means something specific, when it doesn't: it's shorthand for describing the combination of mechanics, rules, and presentation that go into a game.

You can have trouble trying to copyright common tropes that form in a market: for example, falling blocks, or jumping from platform to platform, or shooting a gun from a first person view. But when you directly copy the mechanics, rules, and presentation then you're blatantly copying someone else's product. That's copyright violation, pure and simple.

The only reason it gets murky here is because the presentation is so simple that it's awefully difficult to differentiate between a clone and an original product using common mechanics.

You're right that there's not just "one maker of RPG's, fighting games, or FPS games". But there IS just one IP owner of Shining Force, Double Dragon, and Doom.
SparroHawc's Avatar - Comment posted on 08/09/2010 16:24
SparroHawc
@faultymoose: You really need to brush up on copyright law if that's what you think. Mechanisms are not copyrightable, that's what PATENTS are for. Copyright means you can't duplicate someone's art, text, code, et cetera. It does NOT prevent you from portraying the same sort of thing in a different manner. If copyright meant you couldn't make something functionally similar, LINUX would be dead in the water as it functions almost exactly like UNIX. The Tetris clones aren't identical - they usually have original art and music, different scoring scales, and slightly different play mechanics. Look up 'wall kicks' and 'spin locking' if you don't believe me.

Also, shame on the rest of you for claiming undercutting with a similar product is somehow cheating. It's a competitive market. If two bakers make bread with identical taste without stealing each other's recipes, does that make the later one a cheater? If the later on decides to give his bread away for free, is that unlawful?

Fact of the matter is, the reason big companies make big bucks on games is because they're hard to make. Building a clone of Dragon Age would be perfectly legal as long as you used all original code and art - but it would take forever, and by the time you get it out to market there's something better already out. The same doesn't hold true for really old games like Tetris, which is a simple game even for its time. It's a matter of minutes to bang out something similar.

The reason you don't see any Tetris clones for SALE is twofold: One, the name is trademarked. Without the name, it isn't going to sell well. Two, why buy a clone when there's free ones out there? Really -good- free ones?

TTC serving the notice to Google is a cowardly move, in my opinion. It essentially states that they can't create a good enough product to compete legitimately, and have to resort to underhanded tactics that only work because the people making free alternatives don't want to spend money to run it through court.
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