Trine was slated to hit PSN on a glorious summer day in July 2009. Judging by the dust on our PS3s and GameFAQs-like fury across a few message boards, we can confirm that it didn’t make its window. There’s a reason why. Blame the lack of Trine on testers, physics, “unlimited gameplay possibilities,” and, uh, small bugs.
Frozenbyte’s CEO Lauri Hyvarianen pegged the above issues as the reason for the delay in a recent interview with GameSetWatch.
“With Trine,” Hyvarianen says, “there have been a few small bugs that we had to fix, and the testing process itself has taken quite some time, as Trine isn't the easiest game to test due to the physics and unlimited gameplay possibilities. I think we are waiting for the PSN release just as much as gamers out there,” she continues, “it is our first console game after all and it's going to be very exciting to see it available on PSN … the wait is killing me, too!”
Here’s a suggestion, Frozenbyte: strip the “unlimited gameplay possibilities” thing from the title. Doing so should relieve the testers of having to eternally test the game, thus clearing the way for a clean PSN release. Just sayin’.
[via Kotaku]
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It would be like turning No-Clip on.
Maybe that's what they're fixing? Anyway - looking forward to this :D
That could definitely be part of the problem. Its healthy to have a separation of test and dev, even if its a completely green tester like a family member. At least for a few rounds.
I think the biggest problem is that people (most people) don't understand what it means to be a "tester" vs. "QA engineer" as they are not one in the same.
Oh and I sure LOL'd when the text was referring Lauri Hyvarinen as "she" even though Lauri is a man's name in Finland.