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Ten things I didn't love about Final Fantasy XIII photo

It's only fair, right?

While my list of ten things I loved about the import version of Final Fantasy XIII was quite easy to make, this counterpoint was a bit more difficult. I didn't want to nitpick, but I did want to have an even ten to match up. To tell the truth, I could have gone on for a lot more than ten entries on the "loved" list, while this one was more of a stretch.

I want to be clear: I hope this list of negatives adds no weight to some of the unnecessarily negative and cynical write-ups of the game that are out there. No, Final Fantasy XIII was not all puppies and roses, but it was a fun game that I would recommend to series fans. I think that too many spoiled late-20s and early to mid 30-something gamers are just set in their cynical ways, and are too hardened and internet-ruined to enjoy games anymore. These are not the people you should be listening to for game recommendations. Heh, that's funny coming from a Destructoid writer.

It's just wanted to be fair and point out some of the not-so-great things about the title, but those reading this list first should definitely refer back to our other more positive list. If you've ever liked a Final Fantasy, you'll dig this one.

That said, on with the gripes.

 

Hand Holding

I don't get why Square Enix felt the need for so much hand holding in Final Fantasy XIII. I get that the battle system is a bit different, and I agree to some extent with how they ease players into it with tutorials and gradual opening of options, but they spent far too long doing so. It was enough so that it might discourage some of the less patient gamers out there. Depending on your play style, it could take a good ten hours before you're playing the game comfortably, without the feeling of training wheels holding you back from going full speed.

That said, there is a lot to take in. I think Square Enix was thinking too much about accessibility and not enough about seasoned gamers.

Early Lack of Freedom

While the whole game isn't locked down to narrow corridors that you can only move forward in, the earliest parts of the game definintely are. In some ways you can see how Square Enix wanted to control the pacing of the story, letting little bits of narrative come out after sections of game play, but some of the early stages were examples of strikingly inelegant ways of easing you in. You can only walk forward in a narrow path so long before you start feeling like a test rat. Thankfully, multiple passageways, mazes, hidden paths and items, and eventually open-to-explore worlds eventually open up. But, just like the hand holding mentioned earlier, the game takes a bit too long to move on.

This isn't a full-on negative point or a deal breaker, and it really does get better. Even when it is locked down, there's an exceptionally polished and well told narrative for you to follow, and it's honestly good enough that it keeps you keeping on.

Visual Chaos in Battle

If there's one part of the game they just flat-out messed up on, it's the camera and hit point display in battle. Part of a RPG's strategy is knowing how effective your attacks are. Unfortunately, Final Fantasy XIII's battle camera, while excellent on zooming in on the action, is really bad about clipping your view of the hit point damage counts. In multiple cases, the camera would spin to one side, giving me a cool view of my character beating away at a boss. It was too bad that I couldn't see how hard I was hitting said boss, though. Granted, using the left analog stick adjusts the camera in-battle, but sometimes the action is so hectic that you can't afford to take your thumb off the d-pad.

And then there's the hit point counts themselves. They look really cool with their futuristic fonts and their large size, but there will come a time when the enemy count and the number of attacks coming from every direction is so chaotic that you have no idea what's going on. There were times when there were so many hit point counts on screen that it looked like a cloud of jumbled numbers, and I was confused and annoyed.

In both cases, an effort more toward practicality and less toward the cinematic feel would have helped.

Difficulty

Seeing as how this is a "didn't love" list, the difficulty has to be mentioned. I can already see the replies to this point in my mind, but hear me out first. Final Fantasy XIII stands out as the most difficult of any in the series for me. Granted, there were some others that were too easy, but this one gets exceptionally difficult at times. There are key boss battles in any game that will make you pull your hair out, but in this game there are so many that you begin to feel like you're doing something wrong at points. I was doing nothing wrong, mind you. It's just, at times, totally unforgiving. Even beyond boss battles, there are regular enemy encounters that are so punishing that I found that i had to take a "calm down" break. In one area that I feel was ill-placed, you find yourself excited from amazing cinematics and story developments that just happened, only to be dropped into a corridor where you're forced to fight sub-bosses so punishing that you'll find yourself wondering if there's an alternate route you're supposed to take. There isn't.

That said, I did beat the game, so it is possible. My advice? Save often, and in separate slots. You'll often get stuck in an area where you can't grind to level up to beat your way out. There are times that you'll find yourself ill-prepared. You'll be glad you saved at an earlier spot so that you can better prepare for what's coming.

Lack of NPC Conversation

You heard right. There are no towns or villages or cities other than ones that serve as a backdrop to the action. You'll never find yourself talking to a town's elder to find out what danger lurks in the mountains. While I'm grateful for that, there is a kind of cold feeling you get after realizing that none of the story advancement or enrichment takes place through interactions that you choose to have. In other words, there are no NPCs you can walk up to to get those optional little story bites that make your typical role-playing game that much richer and deeper.

Yes, there are a few NPCs scattered about, but they're the worst kind of all. They're basically one-line spouting zombies that auto-speak aloud when you walk in their talk zone. Regardless of what they have to say, you'll find the presentation so cold and lifeless that you end up avoiding them. All of them are fully voiced, so I wonder how much storage space could have been saved with the omission of voice acting, opting only for text. Seriously, they would have gone over better with text only.

Shut Up Back There!

Have you ever had to play a videogame with your kid brother watching on, commenting the whole time? Final Fantasy XIII has that crap built in. I suppose they wanted to try something new, but it didn't work out. Outside the forced cutscenes where your party interacts, the only other time you'll hear from them is when they speak freely on the battlefield. You'll be walking along, making you way down a path, and Vanille or Sazh or any of the others will strike up a random conversation behind you. At first, it's pretty novel. But as the game goes on, you'll find yourself wanting to look over your shoulder to yell "shut up back there!" The feeling is even more annoying if you have your Dolby Digital rig going. If they're running behind you in exploration, their voices come out of the rear surround speakers.

What sucks is that they never say anything key or important. "Ooh, how pretty!" They rarely enhance the story. They're usually either bitching about something or commenting on the scenery, which is the exact same thing that kid brother would do.

What a Lonely World

I'd imagine some of the choices behind this next point were intentional, as the story works your character into a place where the world is against him/her, but the combined effect has the player feeling a bit lonely. I've already touched on the lack of NPC conversation. When people do talk at you, they usually talk about how they hate you and hate what you are. And again, your party chattering in the background gets old, and it doesn't feel like they're talking to you specifically anyway.

The loneliness even extends into some of the RPG conventions that you'd normally expect to see. They're not here. There's no warm and safe inn to rest up in and save your game. You walk up to a floating panel that does it all digitally. There's no busty shopkeeper there to sell her wares. Again, its the same floating panel that you also save at. You purchase things at a menu, like a futuristic all-in-one vending machine. Again, I suppose that this ties into the story line (you'll see), but sometimes it felt a bit discouraging and less involving.

Later in the game things evolve into a real living and breathing world. Granted, you're still alone, but at least then you can see other people running around doing things, and it's then that you won't feel as alone.

I Bought an RPG But Got a Dungeon Crawler

False advertising? I guess the box never said that this was a dungeon crawler, but it totally is. While it technically isn't your full-fledged dungeon crawler, several of the "lands" you'll visit are actually a series of corridors of mindless enemies that seem to be stationed at posts that you can't pass without fighting them. The crawl does evolve into a walk later, with things opening up, but you'll first have to do time down in the dungeons.

Look, I love dungeon crawlers. Always have. No skin off my back. I wouldn't "take points off" for this. But this was definitely a change from the traditional Final Fantasy formula, and one that I totally did not expect. I wouldn't call this a warning. That's too strong. But it should be known that those looking for open exploration should know that there's no Veldt here, and that you're on the straight and narrow for a long time.

Millions of HP

God! When is this son of a bitch going to die? I'll cast Libra and check with the... [pause] What in the hell?

If you've seen screenshots of the game, you'll notice the hit point damage numbers are typically in the thousands, save for the early ones. What they're not showing you is that that battle has been going on for forever. The hit point counts in Final Fantasy XIII are in the millions. I'm not kidding in the slightest, and this isn't a rare boss thing, either. Your common enemies can have millions of hit points. Bosses can have ten million. The last boss? Oh my God. My gripe isn't so much that the bosses are strong (though some are). It's more that there's simply too many numbers coming up, and that this could have been easily avoided.

I'm not sure of the reason why they went with the millions. Maybe they wanted you to be impressed with yourself when you were doing damage in the hundreds starting out early. But when a game has situations where multiple hits of 10,000 damage are a "meh" run, then it feels kind of ridiculous. They could have easily dropped a zero, starting out with single digits for damage.

And once more: back to the bosses. Even beyond the number thing, some of these guys have way too many hit points. When the battles go beyond strategy and just have you doing a tedious number of attacks, it stops being fun. Thankfully there's only a couple of situations. Dying after 40 minutes of battle and then reloading to try again is only fun a few times.

Embarrassing Summons

I suppose it's a good thing that one of my biggest gripes about this game has to do with how stupid the summons look when they turn into vehicles. That said, these are the summons, or the Eidolon in this game, which are typically the "cool" part of Final Fantasy. They're like a reward for hard work, and that special something you pull out when you want to finish a battle in style. They've always been classy, exaggerated, and totally epic. They are still exaggerated in Final Fantasy XIII, and they're totally epic up to a point, but when they change into vehicles you can ride, things start going south.

Don't get me wrong: summoning a fantastical beast out of the heavens has never looked or sounded better than it does in this game. Some of the mythical gods are breathtaking the first time you see it. While they're fighting alongside you -- well, that's pretty cool too. But as soon as you hit the square button and initiate Driving Mode, the cool usually stops. Lighting, with her summon Odin turning into a robotic-looking horse, isn't that bad. But surely you've seen Snow, with his ice-spouting motorcycle formed from two interlocking women. I...I still don't know what to say to that. I'm embarrassed for the game every time I see that. I'm embarrassed every time someone watches me play while summoning. And the ones past this? I won't spoil them, but there are some that are worse. One in particular had me cringing when I first saw it. You'll too either laugh or cringe. Thankfully you won't need your summons once you become strong enough.

_________________________________

Final Fantasy XIII will be released in the US on March 9th, 2010.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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87 comments | showing # 1 to 50
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next 50 comments

Spinda's Avatar - Comment posted on 02/05/2010 16:06
Spinda
Both this and the previous feature have literally answered every question I have about this game. And I am fairly certain I will enjoy this game as opposed to 12 (which I still really want to finish over the summer during the game drought)

But yeah, good job on this 2 part series. YOU MADE ME HAPPY IN THE FACE.
Occams electric toothbrush's Avatar - Comment posted on 02/05/2010 16:10
Occams electric toothbrush
Hmmmm....as excited as I was by the first list, I am equally concerned by this one. Well, at least I'm balanced.

Glad you addressed the mountable summons....that seemed like the Final Fantasy equivalent of that version of Voltron made up solely of vehicles.
msuvivi's Avatar - Comment posted on 02/05/2010 16:11
msuvivi
<3
TheCleaningGuy's Avatar - Comment posted on 02/05/2010 16:11
TheCleaningGuy
Great work! You've gotten me excited for the game, but haven't astronomically hyped it. Awesome articls.
Qraze's Avatar - Comment posted on 02/05/2010 16:11
Qraze
i'll get it some day after release.
Ghost125's Avatar - Comment posted on 02/05/2010 16:12
Ghost125
TRANSFORMERS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Elsa's Avatar - Comment posted on 02/05/2010 16:13
Elsa
Excellent... the two articles in tandem give a nice overview of the game!
Josh Tolentino's Avatar - Comment posted on 02/05/2010 16:15
Josh Tolentino
But riding a motorcycle made out of interlocking women looks great!
PappaDukes's Avatar - Comment posted on 02/05/2010 16:15
PappaDukes
I'm more interested now than I was after reading the "10 things you loved" list. Great write up!
Malakym's Avatar - Comment posted on 02/05/2010 16:17
Malakym
How bout the mini-map that has no cardinal directions and reorients to your view... Yet the quest says to go 'north'? I friggen LOVED that feature...
The Silent Protagonist's Avatar - Comment posted on 02/05/2010 16:17
The Silent Protagonist
Sounds like the game needed a silent protagonist to talk to.

I think party chatter tends to feel the best when involves you as a player. This is something both Persona 3 and 4, along with Mass Effect 2 seem to do well.

It seems odd that one game after FFXII - where all progonists are just accepted with pre-determined name that the player as Lightning wouldn't feel as much as a part of things as they could be.
True Axiom's Avatar - Comment posted on 02/05/2010 16:20
True Axiom
These are good features (the articles, not the negatives) and I am most pleased they were made.

As it is, I....still don't know how to feel. These answer my practical questions, certainly, and a lot of them seem like good choices, but...it's always difficult to tell if a game has that soul to it. Like VI has, and VII has, and X and IV and XII kind of have. However, from a mechanical standpoint, if they dropped a digit on all their numbers it sounds pretty excellent. The difficulty, especially (though I won't read too much into it, because...I've never found an rpg significantly difficult outside of "you have to grind for 10 hours here" games).
Malakym's Avatar - Comment posted on 02/05/2010 16:21
Malakym
Oh oh, Another favorite: If the main character dies, it's game over, and yet the final bosses/trash-mobs cast Resist-or-Die spells? Awesome feature!
Jesus H Christ's Avatar - Comment posted on 02/05/2010 16:22
Jesus H Christ
Thanks for these articles, Dale. They've been really helpful.

Harder than FF1? :X
Takeshi's Avatar - Comment posted on 02/05/2010 16:24
Takeshi
Well, that's that then. Nothing that would totally annoy me. The positives easily win from the negatives. Thanks again Dale.
Derek Hom's Avatar - Comment posted on 02/05/2010 16:27
Derek Hom
considering you played thru the japanese version, im not sure why snow and hope are not on that list.

<i>Harder than FF1?</i>

yes, but largely because of the persona style 'if your character dies you lose the game' persona style mechanic. it wouldnt be difficult at all if not for this mechanic.
Frederick Jimenez A's Avatar - Comment posted on 02/05/2010 16:28
Frederick Jimenez A
sounds fair!

still buying the game day one!
The Silent Protagonist's Avatar - Comment posted on 02/05/2010 16:29
The Silent Protagonist
That was was "It seems on that after FFXII - the first FF game where all the protagonists had predetermined names - that the player, as Lightning wouldn't fee as much of a part of things as she could be."

Computer locked up on that last bit for me.

Also, the tutorial thing - so not surprised. I've just come to accepted there's going to be a big tutorial.

The dungeon thing, though, how is that surprising to you? Dungeons are pretty much a staple of all RPGs. I pretty much expect that part.
Enkido's Avatar - Comment posted on 02/05/2010 16:31
Enkido
I've been playing the Japanese version as well, and while you touched on a lot there were still some small issues that you didn't mention.

One of my major gripes was that in battle you can't control character position independently. I can understand it not really mattering in the normal battles but there were some boss battles where it would have been nice if my healer didn't stand right next to my defender, who was holding all the aggro, while the boss prepared an area attack. This is mostly a nitpick and it doesn't really hurt the overall game, but it did bother me at times.

I was also somewhat disappointed in the number of summons. I like my FF games with a ton of summons to hunt down. That said the number in XIII was a bit of a let down.

There was one other thing... what was it? It was a character, Mr.Jackson could you help me out?

Oh yeah that's right. I hate Hope, he is just an unlikable character, and a whiny bitch.
mollygos's Avatar - Comment posted on 02/05/2010 16:34
mollygos
I'm actually much less enthusiastic about the game now, purely because there's no NPC interaction and no real towns/cities. But I'm reading the 'Ten things I loved about FFXIII' article now, so hopefully that'll be more encouraging.
Ghost125's Avatar - Comment posted on 02/05/2010 16:34
Ghost125
lol a lesbian motorcycle, what have FF become to
Discarded Couch Sandwich's Avatar - Comment posted on 02/05/2010 16:38
Discarded Couch Sandwich
Those points weren't good enough to make me not want to buy the game on day 1. Oh well, goodbye money and time I could be spending on my university final year project. I guess I'm in for 40 hours of amazing time followed by faliure this year.
DrEvil's Avatar - Comment posted on 02/05/2010 16:45
DrEvil
Yeah the whole Transformer Summoning makes me embarrassed about the game too
Syn's Avatar - Comment posted on 02/05/2010 16:48
Syn
What is the purpose of the summons' "Drive Mode"? Are you able to use them outside of battle? Or are you able to move around a lot during battle?
SansJason's Avatar - Comment posted on 02/05/2010 16:50
SansJason
The Shut Up Back There point sounds awesome, though. I love party chatter.

I wonder how the difficulty compares to a Persona game.
Nazo's Avatar - Comment posted on 02/05/2010 16:51
Nazo
Fair points though I don't share all of them.
The summons are definitely crappy though, I don't particularly mind the transforming thing but the mechanics of it just suck.

As for the impassible mobs, most of the time I didn't have any problems dodging when I wanted to. Even if they were directly blocking my path I found the intercept AI was so bad they'd often lunge straight past me.
Endstiem's Avatar - Comment posted on 02/05/2010 16:52
Endstiem
Why does nobody blast FFX for having the same linear progression that this game does?

I'm sure I'm going to fucking love this game, but I do wish it was more like FFXII.
bluerei's Avatar - Comment posted on 02/05/2010 16:57
bluerei
I agree with most of this, but it really wasn't that difficult at all. You just need to have the right balance between the job classes. Get this right and you can DESTROY enemies very quickly. I currently have Lightning, Sahz and Snow in this formation

ATT/ENHANCER/ATT
BLAST/BLAST/BLAST
HEAL/DEFENDER/HEAL

Found this to work best for me. I can break most enemies on the first paradigm shift and then it's destruction after that. And getting their break to max% allows me to take off 99,999 hp or break it up to 240,000 hp per hit.
JDefined's Avatar - Comment posted on 02/05/2010 17:00
JDefined
I love this format of the love/hate lists. Really unique way to dissect the game, and I hope to see more of this formula soon. Reading the positives alone would make me want the game, reading the negatives only would make me resent it. But reading them both...that makes me interested.
elysse's Avatar - Comment posted on 02/05/2010 17:07
elysse
The fact that there's a character named 'Vanille' makes me desperately want to name my player-character 'Mille'.
carg0's Avatar - Comment posted on 02/05/2010 17:07
carg0
my biggest problem with FF is that it's still being made by square...
SedeoInedus's Avatar - Comment posted on 02/05/2010 17:08
SedeoInedus
See, I would disregard this release entirely with just the point on difficulty...insanely poor game design.
Avalon's Avatar - Comment posted on 02/05/2010 17:09
Avalon
I think I will play this game pre-owned (someone will complete it and sell it right away) and wash my hands of Squeenix forever.
EggmaniMN's Avatar - Comment posted on 02/05/2010 17:15
EggmaniMN
None of those sound bad at all.
TechnicolorDewDrop's Avatar - Comment posted on 02/05/2010 17:21
TechnicolorDewDrop
I would agree with everything except maybe the difficulty thing. While the game wasn't extremely difficult to the point that I wanted to throw my controller at the tv because I've had to try this boss 50 million times, I enjoyed the challenge of it all. Note to Dale: If it takes 40 minutes to fell an enemy, you might want to try a new tactic.

On the point of millions of HP, wait till you get to mission 51. That's all I'm gonna say.
eddacosta's Avatar - Comment posted on 02/05/2010 17:24
eddacosta
Difficult game?, dungeon crawler?, wow now I'm in.
grafkhun's Avatar - Comment posted on 02/05/2010 17:32
grafkhun
None of these outweigh any of the positives, besides the loneliness and artificialness... but, I'm still on the fence. Thanks for this though Dale.
MasterMS's Avatar - Comment posted on 02/05/2010 17:40
MasterMS
Both your articles were great. Very informative. Thank you for taking the time to write them.
Dale North's Avatar - Comment posted on 02/05/2010 17:42
Dale North
@Malakym
"Oh oh, Another favorite: If the main character dies, it's game over, and yet the final bosses/trash-mobs cast Resist-or-Die spells? Awesome feature!"

Yeah, that pissed me off.

@Enkido
- i hated hope like nobody's business. I tried my best not to use him, though he was integral in the final battle for me
AfroWalrus's Avatar - Comment posted on 02/05/2010 17:43
AfroWalrus
I've never understood the point of having HP or attacks be 10,000 instead of... 1. It's easier to understand, easier to display, and isn't nearly as ridiculous.

I mean, if I see my guy has 18936103 HP and an enemy attacks for 342985 damage, I can't process that. If I have 20 HP and an enemy attacks for 2, I can calculate that out and figure out if I need to heal or not.
Syn's Avatar - Comment posted on 02/05/2010 18:13
Syn
^ what a mature and intelligent way to present yourself. You agree with him and then insult him. Brilliant.
ninjikiran's Avatar - Comment posted on 02/05/2010 18:19
ninjikiran
The past 3 months have turned this game from a day one buy to a rent. That could change as I see more but as far as I see there doesn't seem to be much that is going to change my opinion on this.
Aaron126's Avatar - Comment posted on 02/05/2010 18:35
Aaron126
Funny thing. Those ten things aren't that bad at all. They're actually kinda good in sorta differente point of view, lol. FFX is my favorite game of the series and it is really linear til' the Airship, where the exploration really begins... but I never felt in a world lifeless in the game. That's the only REALLY bad thing for me on that list. Oh, and yeah, the summons. Hated the idea of them being vehicles. And yeah, the lack of NPC conversation may be bad too, but I won't feel THAT bothered with this. The other items, i'm just fine with them. The more I read about the game, the more I want it =/
Kaggen's Avatar - Comment posted on 02/05/2010 18:38
Kaggen
Heh I totally agree with embaracing wiecle summons! I mean ... yeez I got the coolest goodly creature in the game I don't want his face between my legs while "riding" him or that. Or wait.... do I?
Aaron126's Avatar - Comment posted on 02/05/2010 18:38
Aaron126
Oh and yeah, Hope and Snow. I hated them the moment I put my eye on them. On both. But in the counterpart, I loved Lightning from the moment I saw that teaser released on 2006.
Captain Highwind's Avatar - Comment posted on 02/05/2010 18:47
Captain Highwind
Okay, everything else I already knew or figured out, but the dungeon-crawler thing scared me at first.

But even so, the worst dungeon crawler ever is Children of Mana, and I know this game has some pretty good things going for it from the trailers alone, so I'm okay now.
DarkSaint76's Avatar - Comment posted on 02/05/2010 19:02
DarkSaint76
Hmm. I think I'll finish a few other RPGs I have lying around before getting this one.
lewness's Avatar - Comment posted on 02/05/2010 19:29
lewness
"Lack of NPC Converation" and "What a lonely world"
- This is the one that bothers me the most. Am I the only who's interested in seeing two people in different places of a town complaining where the hell is his/her partner? Then you walk back and forth between them trying to see if you could somehow make them meet (and get a reward) only to find out you can't and that was just idle banter with no consequence or whatever in your game? Yeah, I found that fun. Nevertheless, I await for this game. Thanks for the two views Dale!
Maikeru-rei's Avatar - Comment posted on 02/05/2010 19:38
Maikeru-rei
Well first of all let me tell you i signed up just because of these 2 articles, and i need to tell you (the author) i Agree with most of your points, given some room for subjectivity ^^


I own the game and i finished it last week, spending the following days, today included completing Gran Pulse missions, looting, riding chocobos etc and as a gamer who started his gaming "career" with Final Fantasy series i felt FFXIII is a giant bubble of oxygen in this already smothered genre.

From the story, the characters, gameplay, the soundtrack and the gorgeous world FFXIII takes place in, never have 110h (and counting) of gameplay gone so fast for me, specially in this generation of consoles.

From the positive list i can agree and vouch with everything, as for the negative list, and funny enough, i find myself enjoying 2 or 3 things you mentioned: The chaos in battle, The party members conversation (even if they don't speak anything useful, it makes the journey feel less lonely, as you mention it really can feel that way) And the summons.
I didn't really like Shiva in the game, and Sazh's summon is also a bit vulgar, but as for everyone else i really enjoyed, but i guess that is subjective.

One thing i liked to point out is the "holding hands" commentary, from my perspective FFXIII has a different feel to it, one some players (who aren't exactly RPG experienced) won't feel at home right away and i believe this is the beginning of something very special combat wise and FFXIII is sort of the pioneer, so maybe the Developers felt the need to fully explain everything, for the sake of future installments.

To conclude , My Favorite game of all time is FFVIII, and FFXIII managed to cast a shadow upon it, for everything it risks, and everything it aspired to be and succeeds with such elegance and smoothness, i can't help but to feel proud of having this game (Japanese version ^^) on my collection as a FF fan, and as a gamer.

Great Work on this article =)


Ps: Yeah, the game is freaking hard -_-'
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