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At long last, Trine is available as a PSN download. But is it a quality port?

Released in July for the PC, Frozenbyte Interactive planned to launch the PSN version of the game later that month. As is plain, that plan didn’t pan out.

In September, Frozenbyte CEO Lauri Hyvarianen pegged the discovery of small bugs and a lengthy testing process as the culprits. In a more recent explanation, developer Joel said a of failed certification submissions to Sony because of the aforementioned small bugs play a role in delay as well.

Continually pushing dark download thoughts out of mind whenever my Steam client opened over the last few months, I stayed true to what I decided in July -- to experience Trine on a console as opposed to a mouse and keyboard. But my own play was delayed further because something wild happened. I forgot it released on PSN as I plowed through three enormous ‘AAA’ releases that hit within the downloadable's window.

I remembered it existed thanks to the most recent Giant Bombcast, which smacked my brain guts with a brief discussion of the game's release. But the talk also carried a bit of a warning. There's a mention that PSN version of the game could be buggy (Ed. note: this information came from others; it was only relayed to the audience). Remaining optimistic, I decided to download the puzzler last night. I had, after all, waited this long to play it.

So, does it have problems? The short answer is yes -- thus far I’ve identified a few issues, but nothing of the crippling variety. To aid you in any future purchasing decision, I decided to grab the first ten minutes of action from the game, which you can watch in the header above.

And these are a representative ten minutes. You’ll notice the game chugs at the beginning. This is indicative of the full experience to some degree. The framerate dips, skids, and jerks at random before sliding back into smoothness, regardless of action or intensity. It's an odd, nagging thing.

The hit detection is suspect as well. The first boss, for example, is hard to hit despite its gargantuan size. The knight’s sword moves through the baddie’s bones as if they didn’t exist on-screen. The blocking mechanic in this section is frustrating as well, as the sword can just pass through the defense. But even normal fare can be a challenge to maim as certain attacks don’t register at appropriate times.

Also, it would have been nice if the wizard’s cursor move just a bit more quickly.

Of course, this is still Trine -- that imaginative and vivid physics-based puzzle game we reviewed moons ago. I still haven’t played the entirety of the game, so take this baby-analysis as you want to. I’ll continue to play and will update if I notice anything spectacular in terms of general bugginess. Until then, what do you guys think about this release?

[Update: Just to be clear, as we've been shown recently, Frozenbyte believes there's a connection between slow-down and external peripherals. The developer plans to address this.]


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14 comments | showing # 1 to 14

killquick's Avatar - Comment posted on 10/31/2009 11:48
killquick
Looks fantastic can I get a code for the game please
mix's Avatar - Comment posted on 10/31/2009 12:17
mix
I am having fun with the 3 player action this game offers! Not too shabby at all.
DrCGP's Avatar - Comment posted on 10/31/2009 12:19
DrCGP
Trine codes should be your next giveaway. At first I didn't like this Taste idea, but this one looked very well done. Great video guys!
runtheplacered's Avatar - Comment posted on 10/31/2009 12:43
runtheplacered
Just wanted to add.. I have this for both PC and PS3 and it really does play great with a mouse and keyboard. In fact, dare I say, I even find it a bit easier. But I like being able to play this game in the living room, so it's a toss up for me.
runtheplacered's Avatar - Comment posted on 10/31/2009 12:48
runtheplacered
For instance this: "Also, it would have been nice if the wizard’s cursor move just a bit more quickly." is a nonissue on the PC.
Drack48's Avatar - Comment posted on 10/31/2009 13:18
Drack48
why haven't I bought this yet? Jesus it looks good.
bhive01's Avatar - Comment posted on 10/31/2009 13:24
bhive01
I remember when the initial looks for Trine were being posted and it looked really neat. Even with the bugs, I'm thinking that after I dig out from the pile of games this fall, I will be getting this game. It looks sharp and I like what I see as far as gameplay. If they patch the game to fix these issues... even better.
dwolfwood's Avatar - Comment posted on 10/31/2009 13:53
dwolfwood
The game looks good, but I'm not sure it looks worth $20 as a purchase on PSN.

I wanna play it, but I'll definitely wait for an inevitable price cut. No rush atm since I still have games to play and lots of great ones on the horizon.
Kryptinite's Avatar - Comment posted on 10/31/2009 14:02
Kryptinite
This game looks pretty awesome. I'll have to get it once the onslaught of games stop.
StingingVelvet's Avatar - Comment posted on 10/31/2009 14:32
StingingVelvet
The wizard controls looks pretty slow compared to the PC version... hopefully skeletons do not eat you while you try and form a box in the later half of the game.
moreno's Avatar - Comment posted on 10/31/2009 15:15
moreno
ugh, i regret buying this game. its terrible.
Nitex's Avatar - Comment posted on 10/31/2009 17:16
Nitex
I downloaded it for PC a few months back and played it maybe once or twice. It's pretty damn boring and just has no real fun to it. I would have been pissed if I wasted $20 on it.
Jonas Lindblad's Avatar - Comment posted on 10/31/2009 20:05
Jonas Lindblad
downloaded it tonite on my ps3 after watching this 10 minute taste. must say i like it alot. and i havnt found any bugs to mention yet. :) thanks for the taste of this great game. it made my night!
fundando's Avatar - Comment posted on 11/02/2009 01:11
fundando
I got this on it's US launch. It is lots of fun but I mostly play it in between games since I'm too lazy to switch the disc.
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