Also, for some reason your video player stopped working correctly with Firefox. I had to watch it in IE. (ew...)
If it wasn't for the challenges and the weapon unlocks, and racing my friends to prestige, I would be bored of MW2 already.
However MAG with it's persistent factions and objective based gameplay is right up my alley, it even has MASSIVE games to boot! Win. persistent factions were my favourite thing about Endwar, to put them into an FPS has given me a fucking boner.
I want into the Beta so fucking bad. I'm itching to check it out and can't wait to get home tonight where i can watch this video. Brad, I've been following you (and Jim) on twatter, uh i feel so dirty, any spare beta codes you could sneak to me over there? - If there are any tasks, challenges, or dares you'd like me to complete to aquire one I'd be happy to oblige. I will do anything.
As i said earlier I'm hoping it has is more natural maps, rather than COD's Sniper point A overlooking sniper point B, alleyway 1, overlooked by windows 1 and 2 bullshit.
I want buildings with a good veiw of the battlefield, with all the windows any real building would have, i want to spot fire coming from somewhere, not just run around checking the all usual spots and being faster to the trigger than anyone i come across.
I want MAG in my life so bad.
Also, if someone's got a code, and no longer plays the Beta (what a fucking waste) can it be re-used? i'm assuming it's a DL code and as such no, but i have a buddy in the Beta who is wasting his code by not playing!
P.S.: Use your magic and please give me a code, Brad. :)
8 vs 8 linked matches where all the other 8 vs 8 games are happening on the same map, at the same time and you can if you want go an interfere with the other matches and where other matches progress affects your match.
I fail to see your point? Do you want 256 player free for all or cod style fragfest? That would be horrible!
I think this looks like a good way to get all those players together while avoiding the mental carnage that would be 256 player cod type game.
Eh...I still don't see why MAG couldn't end up going the way of Planetside (a 6 year old PC game) that had more consecutive players at once.
The real killer of this game will be a lack of standard voice chat. Otherwise it'll just end up being Quake Wars.
Anyone care to explain? Planetside?
In regard to voice chat, the game uses an icon and map based command system so there is no "NEED" to use chat, ie, commander sets objective, which pops up on squads HUD / Map. However I'd imagine it would make things easier having chat. i prefer a map icon to listening to someone going "the bunker, you know the one, over by the bridge, behind the sam site, on my left, your right, you know the one?" Or Socom's hardocre players telling you "Tangos coming from the red room" or "enemies in the tower". Uh, where?
Standard voice chat? um, what's standard?
I enjoy a bit of squad based chat + proximity chat, love it when prox chat crosses teams, so you hear your victim shouting "FUCK" and can trash talk them a little after capping them.
It's a shame when my buddies and i are on seperate teams and I can't shout "Chef" when I'm behind chef with a throwing knife aimed at his head.
Seriously "MAG" looks weaksauce.
Personally I'm totally addicted to MAG. You're quite right that the squad function works really well and keeps the game from feeling overwhelming or chaotic (especially in Domination - the 256 player mode). I really like that while killing is important, people can also snipe or play support roles. Medic and repair are essential functions within every squad in acquiring or keeping various objectives. The game seems quite accessible for people newer to the shooting genre as well as avid FPS fans. It seems well suited to people that play a game 24/7, but also the weekend warrior who just wants to play on weekends.
I often play as squad leader.. and yeah, I love being able to set objectives, strategize with my squad and get some really good teamwork going with a bunch of random people. It DOES work, unlike other games (especially when you remind people that they get double points for anything done in the area of the objective). The community seems pretty good.. not too many asshats and I have to say that as a female leading a squad I've only once encountered an issue with idiots who didn't want a "girl" squad leader. Even then, those idiots were only 2 people in the squad.
The various gameplays with the varying numbers of players also work out really well, though Acquisition is my favorite! In short, the game is AWESOME!! The ranking up system is fun as you spend you rank up points on a skill tree. You can only pursue a couple of the trees and can't acquire everything. You are also restricted in your loadouts (you can create up to 5 loadouts and can switch them when you spawn) so those 24/7 players only have a minor advantage over more casual players.
The beta ends on Friday (unless they extend it), but I think this game really has the potential to be what SOCOM used to be... a game that most anyone/everyone can play and really enjoy. A game with longevity.
I fail to see HOW this game looks weaksauce?
MW2 has left me a little disapoint, but I give REASONS in my comment above. To simply say that this looks weaksauce is just not good enough.
They're trying something new with the whole massive game thing, something that (on consoles at least) hasn't been done before, and from the looks of it they're pulling it off pretty well.
Subscription model or not, I'm well up for some MAG.
Also, brad, sprinting at the objective with a rocket launcher doesn't look like the most efficient way to play this game! ; )
It does look sweet though.
I wish there was a way to have 18+ rooms to eliminate kids from these matches, that's my biggest beef with MW2.... can't stand little kids.
PlanetSide was a PC MMOFPS that SOE developed that had up to 133 players vs. 133 players vs. 133 players all in the same zone (not separated) at the same time piloting land vehicles, air vehicles, on foot, and tons of classes.
"World War 2 Online" allowed for massive 10,000 player battles (The PCs of the time would chug if you got up to having a bunch of people on the screen at once however).
I guess what I'm saying is that the scale could be much greater if the graphics were scaled back (unless the dedicated servers of today are worse than those years ago). I'd think by now we'd want games with battles of much larger scope even if it meant a hit in graphical fidelity.
Planetside was the one true MMO FPS. When it says "1000s of players FPS" it was not foffing around it literally meant 1000s as you participated in armored columns, air raids and hot drops. Even the slow "looking for squad" moments felt like they were scenes out of the Rebel Hangar as you saw ships and craft constantly buzzing about and ground crew scambling.
Here's a clip:
http://www.youtube.com/watch?v=0Twyfcncurg
It's sad that no one has tried to match Planetside in it's scale though it's name gets tossed around a lot.
Since this is the most players consoles have seen yet it looks bloody impressive.
Also, boo Raven
however i think the biggest problems here are:
- brad didnt customize his loadouts before the match
- didnt pay attention to the white indicators on the screen (they tell you the direction of the enemy fire)
then again i guess he hasnt played much of it to know more about it
Yep! Though from what I've seen and the way has been described to me it handles it similar to the way Allegiance handled 200 player games. It's a single map with a series of regions that can't be directly seen all at once but can be traveled to without any loading screens or instances.
That way it takes off a lot of the processing power and allows the game to be played smoothly.
If I'm wrong in any way someone please correct me.
also isnt it not all modes are 128 v 128? isnt it just the one mode?
but the other modes are still 32 or 64 players.
either way it looks like alot of fun. cant wait.
The smallest mode is 64 player suppression... a game played against your own faction and more of a training area. I believe it's closest to a TDM type game. Sabotage is also a 64 player game... 32 of your faction against 32 of another faction... objective based but still fairly straightforward.
Acquisition is a ton of fun with lots of objectives/strategies. It's a "steal the vehicle" mode with 128 player total, and Domination is the full 256 player game - it's sort of a more of a "capture and hold" the objectives for set periods of time.
As others have said, the game is not about killing or dying. KDR means absolutely nothing. It's all about working as part of a squad to achieve an objective. A medic is just as valuable as someone repairing the vehicle or someone doing the killing. Stealth or run/gun both work in this game and it accommodates a large number of gameplay styles.
I'm a lot more interested now than I ever was before.
There better be a demo, because there is no way I am going to purchase before inspecting the goods.
And - are the graphics last gen?
It looks like a CounterStrike reskin? Even the 720p videos on PSN look grainy?
Graphics are a bit rough but THIS IS A BETA. Graphics are not what they are testing, gameplay is. Graphics will obviously improve, and in fact, they have been improving throughout the beta. If you think it's a counterstrike reskin, then you have a lot more thinking to do...

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