I’ve spent a couple of hours or so with THQ and Vigil Games’ Darksiders. I can glean from these initial hours that the game is more than what I thought it was: a God of War clone with some Zelda spice. No, it appears that Darksiders is its own game with unique combat scenarios and satisfying dungeon-crawling sections. Neat, right?
I wish I could say more, but it would be unfair to the parties responsible. But the good news is that you can say whatever the hell you want, and you can get some fuel for your thoughts via this Ten Minute Taste.
You’ll notice that Darksiders starts rather slowly -- the combos are done with just the X button, while the blocking mechanic isn’t even mentioned. All the same, this first bit of the game does show off Darksiders’ narrative, art direction, and even to some extent, scenario design. Kick back, check it out, and tell us what you think.
In an interview with IGN, Ex-Vigil creative director Joe Madureira released a few nuggets of information on what Darksiders III could have been, provided Vigil staff, and not Nordic Games, had won the bidding war.
Nordic who? After announcing publisher Nordic Games gained rights to THQ's Darksiders and Red Faction, I saw many ask who Nordic Games is and what its plans are for these series. I'd reference you to Wikipedia for the first p...more
Rounding out the sale of THQ's assets, we heard earlier today that Gearbox was able to pick up the rights to Homeworld. Subject to court approval, the remaining groups of intellectual properties have gone to three different c...more