games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Ten golden rules of survival horror photo

By our very nature, we as people are drawn to the dark. We may not like to admit it, but our macabre instincts thirst for blood, as we find ourselves morbidly drawn to brutality and violence. It is no surprise that horror is such a popular genre, where we can explore our grim compulsion to view carnage and experience fear in the comfort of our own homes.

Fear is a powerful motivator, and an instinct that we like to keep well sharpened. Horror taps into a need to be scared, a need to keep one's "fight or flight" programming well-honed and finely tuned. Horror games are no different. Unlike movies, a survival horror places the player directly in the thick of the terror, directly in the eye of the storm, where fight our natural instincts are not only brought out, but actively required.

Be it Resident Evil, Silent Hill, Alone in the Dark or Clock Tower, there are many frightening examples of interactive horror to choose from, where the primary goal is simply to get out of there alive. In general, they follow a set of distinct rules. While not 100% true in all cases, there are ten important golden rules that a survival horror ought to acknowledge if it wants to be truly terrifying.

From they who brought you the ten golden rules of online gaming, and the ten golden rules of Japanese RPGs, we now present to you the gory, the grim and the grotesque, with ten golden rules of survival horror.

1: Main protagonist must have zero fighting ability, even if a highly trained professional:

Jill Valentine is an elite member of the task force S.T.A.R.S, a strategic rescue unit highly trained to deal with all manner of dangerous activity. However, she cannot throw a punch to save her life. She can't jump, can barely run and isn't even very good with a gun. How she could even qualify as a bus conductor, let alone make Alpha Team for S.T.A.R.S, is an amazing feat, but it's a staple of survival horror -- absolutely useless heroes.

This doesn't mean that they don't instantly know how to hold and reload a hunting rifle if they find it lying around.

2: Characters must move like forklift trucks:

Survival horror is a unique genre, where bad game mechanics can be justified by claiming they make things scarier. It's just not a good horror game if the playable character doesn't move like an inebriated crab on a beach ball. It's not enough for somebody to enter a room, turn around and then leave. If you want to get back out the door you came in through, you need to run around the entirety of the room first, as ridiculously wide lift-truck swings are the only only way to turn -- it makes things scarier! 

3: Despite a lack of ammunition, shotguns are just left lying around:

There's barely three bullets in the entire city, but there is always a shotgun just conveniently laying around for you to pick up. In survival horror, other people don't take their guns with them, probably because they used up the one box of shells they could find. You'd think people would keep their shotguns just in case, but not these people -- and that's why they are dead. Their loss is your gain, however, as you will always find a trusty shotgun less than an hour after you've found a pistol. Hooray!

4: People leave notes where anybody can read them, especially highly classified ones:

You're alone and isolated in a zombie infested city/demon ridden town, with limited escape options and little chance of rescue. What do you do? Grab a pen and start practicing your calligraphy! People trapped in the world of survival horror love to get their write on, and leave little notes of mostly useless information in ludicrous places. Perhaps the breakdown of society and its fascist litter laws have caused the populace to get drunk on power, littering with wanton abandon. Nobody will stop these paper trailing maniacs now!

The best notes are the highly classified documents that have just been left out for anybody to read. Granted, there's not much you can do with secret corporate knowledge when a crazed mutant is pulling your arms off, but that's not the point. An outbreak of flesh tearing monsters is NO excuse for a lack of professional conduct and correct filing.  

5: Architects are clinically insane:

Can we truly be sure that Raccoon City's inhabitants were the victims of the T-Virus? My personal theory is that, rather than becoming infected by a biologically engineered disease, they were simply driven mad by years of having to use keys in the shape of helmets and pushing blocks around rooms just to open fucking doors. 

It seems that most buildings in survival horror games were designed by schizophrenic lunatics who felt that it should take two hours to get from the kitchen to the bathroom, with a collected eighteen miles of backtracking in between. Why does a hotel need a working music box to open a door? How did the local council give that planning permission!? It doesn't matter, because it's part of why survival horror is awesome.

6: Nobody knows how to kick a door down:

Following on from the last entry, it seems that to be a survival horror character, you must have legs made of cheese and biscuits, because you can't kick open a door to literally save your life. You'd think nobody would mind if you just skip convention and bust into a room rather than perform some insane puzzle to find the key, but it seems that nobody is letting an onslaught of monstrous entities get in the way of being polite and respectful of other people's property. 

This does work both ways, however. If you're being pursued by something that wants your flesh, simply close a door on it and there's a 90% chance it will be too polite to break it down. It won't even knock. It seems that if you want to survive any kind of mutant/ghost/zombie outbreak in your city, if you drag a door around with you, you will be invincible. Monsters can't handle that opening and closing shit, meng!

7: Last bosses must be utterly ridiculous:

8: You can't just have a simple fucking healthbar:

Health bars are quick and easy ways of seeing if you're in trouble, which is why we don't want them anywhere near our survival horrors. The very point of survival horror is to be as awkward, abstract and pretentious as possible, so health bars should be vague representations hidden on another screen. Do you see how this makes everything scarier!?

9: 90% of the dialog must be terrible:

Scary gameplay must be accompanied by scarily bad acting and/or a horrific script. The last thing you want to do is sympathize with anybody, lest it becomes difficult to maintain the inevitable erection you'll be sporting when they are promptly and brutally slain. This is a standard horror convention that gaming has adapted with great skill.

At this point I would like to offer a special round of applause for Forbidden Siren. Whoever decided to give distinctly Japanese characters a localized voice cast of substandard actors from England is an absolute genius. It made everything scarier!

10: Nobody ever just LEAVES!

You'd think the best way to survive a monster-laden incident would be to not get involved, but that's not enough for some people. There are times when a character might have the perfect avenue to escape -- and they don't. More likely, they'll take the route that gets them into even worse trouble. Hell, James Sunderland didn't even have to go to Silent Hill at all, let alone keep on walking deeper into town after realizing everyone was being eaten by monsters. I'd have turned my ass right round after the first demon I had to smash down, let alone the fiftieth. 

But that's not what survival horror is about. Survival horror is about idiots doing stupid things while saying silly things, fighting ludicrous monsters, searching for keys, navigating improbably designed buildings, reading useless notes, picking up shotguns, turning around like a truck and fighting like a baby. 

And that's why survival horror rules.


Continue: More Ten golden rules stories





prev 50 comments
next

97 comments | showing # 51 to 97

Vitamin Awesome's Avatar - Comment posted on 04/14/2008 16:45
Vitamin Awesome
Exaggerated hand gestures accompanying crappy dialogue is a plus. I remember how hard I lol'd when I first played Resident Evil. "Wait! Don't OPEN That Door!"
Niero's Avatar - Comment posted on 04/14/2008 17:32
Niero
11. The protagonist is the world's greatest botanist. Shotgunned in the face? Bitten by dogs and mandragoras? Don't worry, there's potted herbs nearby!
GohanGVO's Avatar - Comment posted on 04/14/2008 18:54
GohanGVO
All Resident Evil games are required by law to have one semi-giant monster that has at least 4 vagina-lookin' "mouths."
The Unforgivable's Avatar - Comment posted on 04/14/2008 19:31
The Unforgivable
DudeMullet has a point.
manta's Avatar - Comment posted on 04/14/2008 19:41
manta
Bravo! Well done.
Cloroxman's Avatar - Comment posted on 04/14/2008 21:29
Cloroxman
Um...you completely forgot the most important thing.

11. NO MATTER HOW ANNOY EVERYONE THINKS IT IS, ALWAYS HAVE A ZOMBIE DOG/BAT/ANNOYING THING TO ATTACK YOU, FORCING YOU TO LEARN YOUR GAME'S AWKWARD AND KETCHUP BOTTLE SLOW MELEE ATTACKS.. PERIOD.

Ug. RE1 was the first and only game that made the Zombie Dog scary.
Cloroxman's Avatar - Comment posted on 04/14/2008 21:33
Cloroxman
Sweet, my first comment on this site and I drop a grammar bomb. *sigh* Anyway, zombie dogs, annoying, etc.
Mr Lazy's Avatar - Comment posted on 04/15/2008 00:05
Mr Lazy
great list, especially love 5 and 6.

cant tell you how many times i've been playing a Sur Horror game and have been told "you need to find the key that opens this door" What do i need a fucking key for!? i've got a grenade launcher and a RPG, I'll just blow the fucking door to hell and go inside. or better yet save my RPG and use the shotgun i found just lying around and shoot the lock off this crappy wooden door
Im OK's Avatar - Comment posted on 04/15/2008 01:11
Im OK
@Cowboy TTop

But seriously, if you fucking well run out of ammo, you should them using said weapon to start clubbing shit to death, or use some old fashioned fisty cuffs.

Damn straight. Why the hell can't I swing my shotgun like a baseball bat if I'm out of ammo? If a zombie is coming at my ass, and I'm standing there with an empty shotgun, you can damn well bet I'll be swinging for the bleachers, rather than standing there clicking the trigger over and over, or trying to do the slow-ass 18-wheeler turn around trying to get away.

At least Silent Hill Origins, which I'm currently in the process of playing through, lets you use your fists. But that's only because if you had to rely on that tire iron you just picked up, you'd be fucked because it's going to shatter after about two hits or so.
milkham's Avatar - Comment posted on 04/15/2008 01:15
milkham
11) no black zombies
Remz's Avatar - Comment posted on 04/15/2008 05:02
Remz
@liam:

you sold RE4 because you couldn't control it?
I know it has it's slight problems, but dear god you must suck ass. all you need in RE4 is to cap those motherfuckers in the knees and boot em in the head, free kills!
syncpulse's Avatar - Comment posted on 04/15/2008 07:33
syncpulse
this sort of speaks to 1 and 2.

The character isn't so much as inept at fighting or the whole basic movement thing. It is simply that they are weighed down with a pistol, a shotgun or 2, an sub machine gun,some sort of sniper rifle, possibly a rocket launcher, massive amounts of ammo for it all, a jade mask, 3 animal head sculptures, 15 various health potions, a red orb, a blue orb, a broken music box and a medallion with the sun on one side and curious scratches on the back. And all of it concealed about their person in a manner that it appears that they are holding nothing. No wonder they are a bi sluggish.
Gen Eric Gui's Avatar - Comment posted on 04/15/2008 08:35
Gen Eric Gui
I've never understood the complants about the tank movement system in these games. If you tried to play most of these games with traditional controls, you'd end up running the wrong way when the screen changed positions!
CypherVR's Avatar - Comment posted on 04/15/2008 15:20
CypherVR
@liam2015:...you sold it?? .........
Teta's Avatar - Comment posted on 04/15/2008 17:10
Teta
You forgot to mention that they have magic pockets or they are the kings of drug traffic cause things magically dissapear in their pants / ass?
Wexx's Avatar - Comment posted on 04/15/2008 18:53
Wexx
It just so happens I love you





















-r blood!
Endaso's Avatar - Comment posted on 04/15/2008 19:32
Endaso
So, wait, you want it realistic (dialogue, structure, items), but you also want an oh-so-prominent health bar? Can't have it both ways.

And most survival horror titles are fairly clear on what your current status is - one can presume that when the color 'red' is being flashed behind your character, that's bad. RE's status labels of 'Fine', 'Caution', et al were also fairly obvious.

More modern titles also make the controller vibrate, have your character take a pose that reflects their wounded status. So even if there isn't exactly an explicit 'health bar', it's made pretty clear how your character is doing.
Fronz's Avatar - Comment posted on 04/15/2008 19:37
Fronz
Precisely why I hate most games in this genre.
mehman's Avatar - Comment posted on 04/15/2008 20:55
mehman
Precisely why I love most games in this genre.
hoezee's Avatar - Comment posted on 04/15/2008 21:04
hoezee
I thought most of the bad, horrible dialog, was because of the translation from japanese to american. Right now i can't find the "master of unlocking" dialog in japanese, but maybe it sounds more engaging. Or... Less idiotic.
Then, the next games tried to stick to this bad dialog, because of the nostalgia or "respect" to the genre people have.
sushi111's Avatar - Comment posted on 04/15/2008 21:14
sushi111
Resident Evil 4 is still my sunshine.
Jim Sterling's Avatar - Comment posted on 04/15/2008 22:02
Jim Sterling
"So, wait, you want it realistic (dialogue, structure, items), but you also want an oh-so-prominent health bar? Can't have it both ways."

Someone doesn't understand what the "Satire" tag means.
CypherVR's Avatar - Comment posted on 04/15/2008 22:43
CypherVR
i just finished Ff2, next up is Ff3 :)
Notyavgkat's Avatar - Comment posted on 04/15/2008 23:38
Notyavgkat
survival horror does not suck, there...I said it
Teen Idol's Avatar - Comment posted on 04/16/2008 02:03
Teen Idol
I fucking love Survival horror games.
ESPECIALLY all Resident Evils.
Wry Guy's Avatar - Comment posted on 04/16/2008 02:48
Wry Guy
I'm pretty sure there's no health bar in most Survival Horror because an HUD in a survival horror game would look fucking awkward, not because it makes anything scarier. I don't want any fucking numbers or bars littering up my Silent Hill, thanks.
JohnThEReaper617's Avatar - Comment posted on 04/16/2008 10:19
JohnThEReaper617
The only thing i love more than survival horror might just be this post. Jim this has to be the funniest thing you have posted in awhile with incredible wittyness like. "Move like an inebriated crab on a beach ball" or "But that's not what survival horror is about. Survival horror is about idiots doing stupid things while saying silly things, fighting ludicrous monsters, searching for keys, navigating improbably designed buildings, reading useless notes, picking up shotguns, turning around like a truck and fighting like a baby." Was just dripping with wit and satirical humor. Only thing funnier was the handful of people who totally missed the point of this lol good stuff
PaperBowser0's Avatar - Comment posted on 04/16/2008 16:08
PaperBowser0
Nice, GO SURVIVAL HORROR GAMES! Oh, and I agree with you Wry Guy, there's not health bars in any Survival horror game I now of. >_>
mudkip5000's Avatar - Comment posted on 04/16/2008 16:23
mudkip5000
I love this post because I love survival horrors.
Xymplx's Avatar - Comment posted on 04/17/2008 03:19
Xymplx
#12) There must be something unexplained/makes no sense, even after you finnish the game.

Also, #4 makes me want to leave strange notes all over town.
Just finished Condemned 2 (PS3), fuckin' great!
exodus1925's Avatar - Comment posted on 04/17/2008 07:13
exodus1925
Rule 11: Beware of rooms with alot of nice ammo and health packs 'cos the next room is going to be GHEY
Endaso's Avatar - Comment posted on 04/17/2008 12:41
Endaso
Huh, maybe with the beating of a dead horse that is ragging on the survival horror formula, I've become unable to see when someone is actually trying to be sarcastic about it. In that case, my bad.
zombiekiller13's Avatar - Comment posted on 04/17/2008 13:54
zombiekiller13
At least Silent Hill Origins, which I'm currently in the process of playing through, lets you use your fists. But that's only because if you had to rely on that tire iron you just picked up, you'd be fucked because it's going to shatter after about two hits or so.

I just started Origins. Picked up a scalpel, it broke after a couple slashes. Okay, maybe it got bent, or dull...or it was a cheap scalpel and did indeed break. But a crowbar? You're telling me that something designed to pry open heavy shit is going to break after I smack a demon nurse with it?

C'mon...I'm all for realism, but some shit is just annoying.
ScreamingScarab's Avatar - Comment posted on 04/17/2008 14:05
ScreamingScarab
"Radio. What's going on with that radio?" What a great line from Silent Hill! Awesome article, Jim!
Horatio Caine's Avatar - Comment posted on 04/18/2008 01:23
Horatio Caine
I'm w/ Niero on this. First aid kits & potted herbs cure disembowelments or any type of fatal flesh wounds instantly.
catsithx's Avatar - Comment posted on 04/18/2008 10:02
catsithx
That was funny as hell but true. I would have done a 180 when I noticed that half the town was dead or on fire
Ayame_Ex Goddess's Avatar - Comment posted on 04/20/2008 03:13
Ayame_Ex Goddess
Anyone play ObsCure? Where you run to the gate in the parking lot and it actually says: "I'm not leaving until I'm done with the story!"

...Are you kidding? Would it REALLY have been so hard to add one more "This door is locked" message?
Necros's Avatar - Comment posted on 04/20/2008 03:38
Necros
Number 7 is so true.
bennyprofane's Avatar - Comment posted on 04/20/2008 10:09
bennyprofane
...shitty camera angles...
Holiday's Avatar - Comment posted on 04/20/2008 15:23
Holiday
Or like you can't climb over anything or move shit out of the way.

Can't wait for Alone In The Dark. Why isn't there a Bubba Ho-Tep game?
RaiRed's Avatar - Comment posted on 04/20/2008 17:38
RaiRed
Nice article, but it felt a little bit more like "Ten golden rules of Resident Evil" than survival horror.
sundance's Avatar - Comment posted on 04/20/2008 23:04
sundance
Spot on.

Hopefully, EA's Dead Space will change some of these facts.

Hilarious article~!
B-Radicate's Avatar - Comment posted on 04/27/2008 13:09
B-Radicate
I'd love to see a survival horror game that allows you to destroy doors to gain access to rooms but then in the process you'd clearly be screwing yourself because you wouldn't have the door to save you from the monsters in the hall.

Spend time getting a key and be allowed to barricade yourself in or fuck the key but be prepared for a bigger fight later.

Great read.
Setsuken's Avatar - Comment posted on 05/20/2008 21:29
Setsuken
Even with all the flaws, you know you love Survival Horror :P
Ceri Cat's Avatar - Comment posted on 05/27/2008 09:30
Ceri Cat
There is one survival horror game I've played with a health bar if you care to add in mobile/cell games to the list. "Resident Evil - The Missions" has one. I'm kind of sad I played through the entire crappy game yesterday out of boredom and my general pain at the time. Worst part of the game? Trying to hit Nemesis, the bugger moves around fast and drawing a bead on him before he moves again is a prick.

Survival Horror isn't really my game of choice but it can be interesting at times. Shadow Grounds is an interesting horroresque game, though I'd hesitate to call it survival horror it's fun for you to play with a few friends however unusual for a modern PC game multiplayer is strictly hotseat not network or online from memory. So have gamepads handy.
GlobalWolf's Avatar - Comment posted on 06/11/2008 18:26
GlobalWolf
If you can count it as a survival horror game, then FEAR has a health bar.
Christopher J Oatis's Avatar - Comment posted on 07/30/2009 16:22
Christopher J Oatis
You should have just named this article 10 rules of Resident Evil cause that's really all this covered :-)
prev 50 comments next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50706 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Think L4D2 is an expansion? You're a f*cking idiot





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006