Logo
Hey, you're new here, right?
Join Destructoid:
Members login
 

    all updates

   pc    xbox 360     wii    ps3    ps2    psp    ds    retro    mobile    indie

top searches:
grand theft auto IV   wiiware
age of conan   metal gear 4





UPDATE
 
Ten golden rules of survival horror
Ten golden rules of survival horror screenshot
Jim Sterling
\\ 04.14.2008
95 comments

By our very nature, we as people are drawn to the dark. We may not like to admit it, but our macabre instincts thirst for blood, as we find ourselves morbidly drawn to brutality and violence. It is no surprise that horror is such a popular genre, where we can explore our grim compulsion to view carnage and experience fear in the comfort of our own homes.

Fear is a powerful motivator, and an instinct that we like to keep well sharpened. Horror taps into a need to be scared, a need to keep one's "fight or flight" programming well-honed and finely tuned. Horror games are no different. Unlike movies, a survival horror places the player directly in the thick of the terror, directly in the eye of the storm, where fight our natural instincts are not only brought out, but actively required.

Be it Resident Evil, Silent Hill, Alone in the Dark or Clock Tower, there are many frightening examples of interactive horror to choose from, where the primary goal is simply to get out of there alive. In general, they follow a set of distinct rules. While not 100% true in all cases, there are ten important golden rules that a survival horror ought to acknowledge if it wants to be truly terrifying.

From they who brought you the ten golden rules of online gaming, and the ten golden rules of Japanese RPGs, we now present to you the gory, the grim and the grotesque, with ten golden rules of survival horror.

1: Main protagonist must have zero fighting ability, even if a highly trained professional:

Jill Valentine is an elite member of the task force S.T.A.R.S, a strategic rescue unit highly trained to deal with all manner of dangerous activity. However, she cannot throw a punch to save her life. She can't jump, can barely run and isn't even very good with a gun. How she could even qualify as a bus conductor, let alone make Alpha Team for S.T.A.R.S, is an amazing feat, but it's a staple of survival horror -- absolutely useless heroes.

This doesn't mean that they don't instantly know how to hold and reload a hunting rifle if they find it lying around.

2: Characters must move like forklift trucks:

Survival horror is a unique genre, where bad game mechanics can be justified by claiming they make things scarier. It's just not a good horror game if the playable character doesn't move like an inebriated crab on a beach ball. It's not enough for somebody to enter a room, turn around and then leave. If you want to get back out the door you came in through, you need to run around the entirety of the room first, as ridiculously wide lift-truck swings are the only only way to turn -- it makes things scarier! 

3: Despite a lack of ammunition, shotguns are just left lying around:

There's barely three bullets in the entire city, but there is always a shotgun just conveniently laying around for you to pick up. In survival horror, other people don't take their guns with them, probably because they used up the one box of shells they could find. You'd think people would keep their shotguns just in case, but not these people -- and that's why they are dead. Their loss is your gain, however, as you will always find a trusty shotgun less than an hour after you've found a pistol. Hooray!

4: People leave notes where anybody can read them, especially highly classified ones:

You're alone and isolated in a zombie infested city/demon ridden town, with limited escape options and little chance of rescue. What do you do? Grab a pen and start practicing your calligraphy! People trapped in the world of survival horror love to get their write on, and leave little notes of mostly useless information in ludicrous places. Perhaps the breakdown of society and its fascist litter laws have caused the populace to get drunk on power, littering with wanton abandon. Nobody will stop these paper trailing maniacs now!

The best notes are the highly classified documents that have just been left out for anybody to read. Granted, there's not much you can do with secret corporate knowledge when a crazed mutant is pulling your arms off, but that's not the point. An outbreak of flesh tearing monsters is NO excuse for a lack of professional conduct and correct filing.  

5: Architects are clinically insane:

Can we truly be sure that Raccoon City's inhabitants were the victims of the T-Virus? My personal theory is that, rather than becoming infected by a biologically engineered disease, they were simply driven mad by years of having to use keys in the shape of helmets and pushing blocks around rooms just to open fucking doors. 

It seems that most buildings in survival horror games were designed by schizophrenic lunatics who felt that it should take two hours to get from the kitchen to the bathroom, with a collected eighteen miles of backtracking in between. Why does a hotel need a working music box to open a door? How did the local council give that planning permission!? It doesn't matter, because it's part of why survival horror is awesome.

6: Nobody knows how to kick a door down:

Following on from the last entry, it seems that to be a survival horror character, you must have legs made of cheese and biscuits, because you can't kick open a door to literally save your life. You'd think nobody would mind if you just skip convention and bust into a room rather than perform some insane puzzle to find the key, but it seems that nobody is letting an onslaught of monstrous entities get in the way of being polite and respectful of other people's property. 

This does work both ways, however. If you're being pursued by something that wants your flesh, simply close a door on it and there's a 90% chance it will be too polite to break it down. It won't even knock. It seems that if you want to survive any kind of mutant/ghost/zombie outbreak in your city, if you drag a door around with you, you will be invincible. Monsters can't handle that opening and closing shit, meng!

7: Last bosses must be utterly ridiculous:

8: You can't just have a simple fucking healthbar:

Health bars are quick and easy ways of seeing if you're in trouble, which is why we don't want them anywhere near our survival horrors. The very point of survival horror is to be as awkward, abstract and pretentious as possible, so health bars should be vague representations hidden on another screen. Do you see how this makes everything scarier!?

9: 90% of the dialog must be terrible:

Scary gameplay must be accompanied by scarily bad acting and/or a horrific script. The last thing you want to do is sympathize with anybody, lest it becomes difficult to maintain the inevitable erection you'll be sporting when they are promptly and brutally slain. This is a standard horror convention that gaming has adapted with great skill.

At this point I would like to offer a special round of applause for Forbidden Siren. Whoever decided to give distinctly Japanese characters a localized voice cast of substandard actors from England is an absolute genius. It made everything scarier!

10: Nobody ever just LEAVES!

You'd think the best way to survive a monster-laden incident would be to not get involved, but that's not enough for some people. There are times when a character might have the perfect avenue to escape -- and they don't. More likely, they'll take the route that gets them into even worse trouble. Hell, James Sunderland didn't even have to go to Silent Hill at all, let alone keep on walking deeper into town after realizing everyone was being eaten by monsters. I'd have turned my ass right round after the first demon I had to smash down, let alone the fiftieth. 

But that's not what survival horror is about. Survival horror is about idiots doing stupid things while saying silly things, fighting ludicrous monsters, searching for keys, navigating improbably designed buildings, reading useless notes, picking up shotguns, turning around like a truck and fighting like a baby. 

And that's why survival horror rules.



95 COMMENTS, LATEST BY danse11
Reflecting on ideas, I was very happy it explained a of things. First, a of parents complain what impact games on children, but those parents are generally only seeing the trivial of the g... -    view discussion




There are 95 comments about this post:
Bioautographical's Avatar
"It seems that most buildings in survival horror games were designed by schizophrenic lunatics who felt that it should take two hours to get from the kitchen to the bathroom, with a collected eighteen miles of backtracking in between. Why does a hotel need a working music box to open a door?"

Word. To. Your mother.
aimlesssoybeanplant's Avatar
Its funny cause its true :P
Ninevolt's Avatar
I totally agree. These are the reasons why Resident Evil 4 is good: the character can actually kick ass, the dialog isnt really bad....well the last boss was a tad ridiculous. But you could kick down doors...
Jim Sterling's Avatar
Ninevolt: Indeed. RE4 is more an action horror though. That said, the last boss made me laugh my head off. It's like, the big eye mouth is silly enough -- then he just ASPLODES into a wad of ridiculous bullshit. It's classic.

(Bear in mind I love survival horror btw)
NotAZombie's Avatar
Fuck yeah survival horror! The funny thing is as I was going through the list I compared everything to Resi 4 and it didn't have many of these in it. But then I remember that Resi 4 is an action shooter with horror undertones.
Kryptinite's Avatar
LOL.

all of your reasons are exactly why I hate Survivor Horror games.
Senisan82's Avatar
how bout the idea of herbs used to heal gaping wounds and monstrous venom snake poison.
KamikazeTutor's Avatar
Awesome Jim, but just to mess with you:

3 - A shotgun is heavy, if you keep carrying that thing around hoping to find ammo, good luck on getting tired and running slow from monsters.

6 - RE4 you can. :P

10 - While you're right James didn't need to go there, once in, he was trapped, he couldn't leave, all the roads where destroyed.
KamikazeTutor's Avatar
I can already picture Harry in Silent Hill 1:

- Fuck that girl, this shit is to dangerous to keep running after her, she's adopted anyway.
Surf314's Avatar
Surf314's Avatar
Kamikaze reminds me that the best survival horror game = Zombies Panic! HL2 mod. Weapons and ammo make you run slower, easier to be raped by the zombies.
nintendoll's Avatar
You forgot the ridiculous horror of the Fatal Frame games, where you actually play as someone completely defenseless, and you destroy ghosts with your 100-year-old camera. Because that totally makes sense.
blehman's Avatar
LOL! That is why survivor horror games rule.
Tenro's Avatar
Thinking about #1: is it possible to have a protagonist that's competent in a fight and still be scared of the enemies? For example, perhaps a situation where you had to deal with stuff that was not virus infected/demon possessed/genetically engineered/etc., and you got to see that your character is a badass when he/she gets to fight hand-to-hand?
bbrigg1's Avatar
"legs made of cheese and biscuits"
well done. soft AND tasty.

I hate when they decide to add a chapter in a game where you have to protect some stupid useless whore. But I guess if you can see up her skirt, it's not as bad.
MrSadistic's Avatar
Every horror game must have an "ultimate bad-ass". (i.e. Nemesis in RE 3)
king3vbo's Avatar
I lol'd
Spartacus's Avatar
I think #5 can be applied to any situation.
Joseph Gabaeff's Avatar
This sh*t was classic - I want more golden rules!
Chad Concelmo's Avatar
Great article, Jim. :)
Cowboy TTop's Avatar
One of the things that have always annoyed me about the Biohazard/RE games is the lack of decent melee attack. You'd think that seeing as its from the same developer of SF2 and several other beat em ups, that Mikami would have included some kind of melee punch or kick when in a jam.

How cool an unlockable Hadoken, would have come in handy, against the zombie horde. Think about that one, Capcom. You know it would be cool

But seriously, if you fucking well run out of ammo, you should them using said weapon to start clubbing shit to death, or use some old fashioned fisty cuffs. Why is this not so Capcom?
KamikazeTutor's Avatar
nintendoll:

IT DOES! They are spirits and cameras steal our soul!!!
That's why they invented digital cameras, those are harmless.
CypherVR's Avatar
Unofficial list of survival horror gaems

i'm going to start playing the fatal frame series now, i bought Ff2 & 3 from gamequestdirect awhile ago but after finishing SH:0, i'm going to start
Dudemullet's Avatar
you're always involved AFTER the shit has hit the fan, you never get to be involved while running mad throug town or seeing much of any other kinds of people.
MechaMonkey's Avatar
Is one leg comprised of cheese and the other of biscuits, or are both legs an amalgamation of the two properties?
Mister Disco's Avatar
Fantastic. I'm with Joseph, I want more Golden Rules! The online gaming one was great too :)
F Whipple's Avatar
Great article, and why I hate survival horror
The Incredible Edible Egg's Avatar
5 and 6 are epic. What Chad said.
Jim Sterling's Avatar
Disco/Joseph: More will come. It's a popular series that people seem to dig all over the Internets. I already know what the next one will be about. :-)
KamikazeTutor's Avatar
What MechaMonkey asked, because I don't like cheese.
DaedHead8's Avatar
"An outbreak of flesh tearing monsters is NO excuse for a lack of professional conduct and correct filing."

If I ever start a company this will be on motivational posters all over the office.
Timmeh's Avatar
Good stuff, when you get to thinking about it survival horror has THE most ludicrous, implausable collection of situations in gaming ever. Bar none.
kadosho's Avatar
Best rules of horror games ever, if not a mini-catalog of what to look out for.
CypherVR's Avatar

BRAI.....ummm, i mean...STARS........STTTTAAAARRRRRSSSSSSSS
CypherVR's Avatar
here's Reggie...
(thing is i'm not posting the image in case it MAY be NSFW)


so here's the meat man..
SnakeDude4Life's Avatar
In short;

Awkward, fun, Awkward fun.

Nothing like POWER WAKING away from ZOMBIE DOGS!
Holyetheline's Avatar
LOL OMG This is amazing! You need to keep making observations like this, hahahahaha
Elandarex's Avatar
I personally feel that point 9 is most crucial to the success of the survival horror genre. Lose that and survival horror games will simply stop being... horrific.
Grim's Avatar
This is probably my favorite of your Golden Rules articles. It's so true, all of it!
Jaren Face's Avatar
7 was awesome, not because the more I thought back, the more it was true, but the picture alone made me laugh out loud.
vexed alex's Avatar
I remember RE 4. The President's daughter was kidnapped and they sent one fucking guy to save her life. One pretty boy to save the President's daughter.

He was in contact with the government throughout the entire thing, yet not once did he get a fucking SWAT team or some military team to help the guy out.
superflossy's Avatar
Great list, all the reasons why survival horror games are such a great guilty pleasure. Anytime Clock Tower is mentioned, I just think of the huge retarded man that kept trying to rape you... "Alyssa.... Alyssa...." If I ever make a survival horror game, rape-is-imminent is totally gonna be one of the themes....
JoshDunford's Avatar
You're telling me that, "You...the Master of Unlocking" is a terrible line?

Now way, no how.

-JD
Paddylicious's Avatar
you forgot the most important rule of survival horror games!

any time you are just chilling near a window, zombies/dinosaurs will always jump through said window and make you shit yourself
Bioautographical's Avatar
JILL SANDWICH!
Shin Oni's Avatar
this is ultra win. Funny though cause i'm trying to finish Resident Evil 2 right now. Years have gone by for too long that I couldn't reach where I left off when it first hit PS1.

oh and you forgot how it takes damn near 1 full clip to kill a zombie. cause it makes things so realistically SCARY!
mix's Avatar
#2 made me lol

Awesome lists, would read again!
ToxinMongoose's Avatar
5: Architects are clinically insane:

This should be #1.
liam2015's Avatar
This is scary to me, mainly because these are all reasons why I sold RE4 after playing it one day. Mainly, the controls were just too slow for me to fight a gazillion zombies. Nothing makes sense in that game.
Mxyzptlk's Avatar
Brilliant, I love these articles.
Vitamin Awesome's Avatar
Exaggerated hand gestures accompanying crappy dialogue is a plus. I remember how hard I lol'd when I first played Resident Evil. "Wait! Don't OPEN That Door!"
Niero's Avatar
11. The protagonist is the world's greatest botanist. Shotgunned in the face? Bitten by dogs and mandragoras? Don't worry, there's potted herbs nearby!
Reaprar's Avatar
@Kryptinite
Gee, think that coulda been the point?
GohanGVO's Avatar
All Resident Evil games are required by law to have one semi-giant monster that has at least 4 vagina-lookin' "mouths."
The Unforgivable's Avatar
DudeMullet has a point.
manta's Avatar
Bravo! Well done.
Cloroxman's Avatar
Um...you completely forgot the most important thing.

11. NO MATTER HOW ANNOY EVERYONE THINKS IT IS, ALWAYS HAVE A ZOMBIE DOG/BAT/ANNOYING THING TO ATTACK YOU, FORCING YOU TO LEARN YOUR GAME'S AWKWARD AND KETCHUP BOTTLE SLOW MELEE ATTACKS.. PERIOD.

Ug. RE1 was the first and only game that made the Zombie Dog scary.
Cloroxman's Avatar
Sweet, my first comment on this site and I drop a grammar bomb. *sigh* Anyway, zombie dogs, annoying, etc.
Mr Lazy's Avatar
great list, especially love 5 and 6.

cant tell you how many times i've been playing a Sur Horror game and have been told "you need to find the key that opens this door" What do i need a fucking key for!? i've got a grenade launcher and a RPG, I'll just blow the fucking door to hell and go inside. or better yet save my RPG and use the shotgun i found just lying around and shoot the lock off this crappy wooden door
Im OK's Avatar
@Cowboy TTop

But seriously, if you fucking well run out of ammo, you should them using said weapon to start clubbing shit to death, or use some old fashioned fisty cuffs.

Damn straight. Why the hell can't I swing my shotgun like a baseball bat if I'm out of ammo? If a zombie is coming at my ass, and I'm standing there with an empty shotgun, you can damn well bet I'll be swinging for the bleachers, rather than standing there clicking the trigger over and over, or trying to do the slow-ass 18-wheeler turn around trying to get away.

At least Silent Hill Origins, which I'm currently in the process of playing through, lets you use your fists. But that's only because if you had to rely on that tire iron you just picked up, you'd be fucked because it's going to shatter after about two hits or so.
milkham's Avatar
11) no black zombies
Remz's Avatar
@liam:

you sold RE4 because you couldn't control it?
I know it has it's slight problems, but dear god you must suck ass. all you need in RE4 is to cap those motherfuckers in the knees and boot em in the head, free kills!
syncpulse's Avatar
this sort of speaks to 1 and 2.

The character isn't so much as inept at fighting or the whole basic movement thing. It is simply that they are weighed down with a pistol, a shotgun or 2, an sub machine gun,some sort of sniper rifle, possibly a rocket launcher, massive amounts of ammo for it all, a jade mask, 3 animal head sculptures, 15 various health potions, a red orb, a blue orb, a broken music box and a medallion with the sun on one side and curious scratches on the back. And all of it concealed about their person in a manner that it appears that they are holding nothing. No wonder they are a bi sluggish.
Gen Eric Gui's Avatar
I've never understood the complants about the tank movement system in these games. If you tried to play most of these games with traditional controls, you'd end up running the wrong way when the screen changed positions!
CypherVR's Avatar
@liam2015:...you sold it?? .........
Teta's Avatar
You forgot to mention that they have magic pockets or they are the kings of drug traffic cause things magically dissapear in their pants / ass?
Wexx's Avatar
It just so happens I love you





















-r blood!
Endaso's Avatar
So, wait, you want it realistic (dialogue, structure, items), but you also want an oh-so-prominent health bar? Can't have it both ways.

And most survival horror titles are fairly clear on what your current status is - one can presume that when the color 'red' is being flashed behind your character, that's bad. RE's status labels of 'Fine', 'Caution', et al were also fairly obvious.

More modern titles also make the controller vibrate, have your character take a pose that reflects their wounded status. So even if there isn't exactly an explicit 'health bar', it's made pretty clear how your character is doing.
Fronz's Avatar
Precisely why I hate most games in this genre.
mehman's Avatar
Precisely why I love most games in this genre.
hoezee's Avatar
I thought most of the bad, horrible dialog, was because of the translation from japanese to american. Right now i can't find the "master of unlocking" dialog in japanese, but maybe it sounds more engaging. Or... Less idiotic.
Then, the next games tried to stick to this bad dialog, because of the nostalgia or "respect" to the genre people have.
sushi111's Avatar
Resident Evil 4 is still my sunshine.
Jim Sterling's Avatar
"So, wait, you want it realistic (dialogue, structure, items), but you also want an oh-so-prominent health bar? Can't have it both ways."

Someone doesn't understand what the "Satire" tag means.
CypherVR's Avatar
i just finished Ff2, next up is Ff3 :)
Notyavgkat's Avatar
survival horror does not suck, there...I said it
Teen Idol's Avatar
I fucking love Survival horror games.
ESPECIALLY all Resident Evils.
Wry Guy's Avatar
I'm pretty sure there's no health bar in most Survival Horror because an HUD in a survival horror game would look fucking awkward, not because it makes anything scarier. I don't want any fucking numbers or bars littering up my Silent Hill, thanks.
JohnThEReaper617's Avatar
The only thing i love more than survival horror might just be this post. Jim this has to be the funniest thing you have posted in awhile with incredible wittyness like. "Move like an inebriated crab on a beach ball" or "But that's not what survival horror is about. Survival horror is about idiots doing stupid things while saying silly things, fighting ludicrous monsters, searching for keys, navigating improbably designed buildings, reading useless notes, picking up shotguns, turning around like a truck and fighting like a baby." Was just dripping with wit and satirical humor. Only thing funnier was the handful of people who totally missed the point of this lol good stuff
PaperBowser0's Avatar
Nice, GO SURVIVAL HORROR GAMES! Oh, and I agree with you Wry Guy, there's not health bars in any Survival horror game I now of. >_>
mudkip5000's Avatar
I love this post because I love survival horrors.
Xymplx's Avatar
#12) There must be something unexplained/makes no sense, even after you finnish the game.

Also, #4 makes me want to leave strange notes all over town.
Just finished Condemned 2 (PS3), fuckin' great!
exodus1925's Avatar
Rule 11: Beware of rooms with alot of nice ammo and health packs 'cos the next room is going to be GHEY
Endaso's Avatar
Huh, maybe with the beating of a dead horse that is ragging on the survival horror formula, I've become unable to see when someone is actually trying to be sarcastic about it. In that case, my bad.
zombiekiller13's Avatar
At least Silent Hill Origins, which I'm currently in the process of playing through, lets you use your fists. But that's only because if you had to rely on that tire iron you just picked up, you'd be fucked because it's going to shatter after about two hits or so.

I just started Origins. Picked up a scalpel, it broke after a couple slashes. Okay, maybe it got bent, or dull...or it was a cheap scalpel and did indeed break. But a crowbar? You're telling me that something designed to pry open heavy shit is going to break after I smack a demon nurse with it?

C'mon...I'm all for realism, but some shit is just annoying.
ScreamingScarab's Avatar
"Radio. What's going on with that radio?" What a great line from Silent Hill! Awesome article, Jim!
Horatio Caine's Avatar
I'm w/ Niero on this. First aid kits & potted herbs cure disembowelments or any type of fatal flesh wounds instantly.
catsithx's Avatar
That was funny as hell but true. I would have done a 180 when I noticed that half the town was dead or on fire
Ayame_Ex Goddess's Avatar
Anyone play ObsCure? Where you run to the gate in the parking lot and it actually says: "I'm not leaving until I'm done with the story!"

...Are you kidding? Would it REALLY have been so hard to add one more "This door is locked" message?
Necros's Avatar
Number 7 is so true.
bennyprofane's Avatar
...shitty camera angles...
Holiday's Avatar
Or like you can't climb over anything or move shit out of the way.

Can't wait for Alone In The Dark. Why isn't there a Bubba Ho-Tep game?
RaiRed's Avatar
Nice article, but it felt a little bit more like "Ten golden rules of Resident Evil" than survival horror.
sundance's Avatar
Spot on.

Hopefully, EA's Dead Space will change some of these facts.

Hilarious article~!
B-Radicate's Avatar
I'd love to see a survival horror game that allows you to destroy doors to gain access to rooms but then in the process you'd clearly be screwing yourself because you wouldn't have the door to save you from the monsters in the hall.

Spend time getting a key and be allowed to barricade yourself in or fuck the key but be prepared for a bigger fight later.

Great read.
danse11's Avatar
Reflecting on wow power leveling ideas, I was wow power leveling very happy wow power leveling it explained a wow power leveling of things. First, a wow power leveling of parents complain wow power leveling what impact games wow goldon children, but wow powerlevelingthose parents are generally only wow powerlevelingseeing the trivial wow powerleveling of the game, rather wow powerlevelingwhat the game is REALLY teaching. Chess wow goldto be vaguely about war (it has knights and castles and kings), but it's world of warcraft power leveling a game of controlling space, of world of warcraft power leveling the opponent's mind, of twow power leveland tactics and so on. Grand wow power level Auto appears to be about power leveling wow cops and hookers, but it's power leveling wow a game of power leveling wow and freedom. There is value topowerleveling wowa virtual world that lets you do powerleveling wow you can't do in thecheap wow power leveling world. Don't be fooled by the gangster facade.Even more to Raph's point, I Maple Story mesos on what Street Fighter MapleStory mesos me: anms mesos lot. Wheremesos even begin? SilkRoad Gold starters, there's tactics SRO Gold strategy. When SilkRoad Online Gold you attack and when eq2 plat you? You have eq2 goldunderstand the eq2 Platinumpoints in EverQuest 2 Platinummatch, the EverQuest 2 gold thatEverQuest 2 plat the lotro gold open. If you lotr gold winning, you Lord of the Rings online Gold to avoid these situations, if you're losing you need to create them. Street Fighter taught me about yomi: knowing the mind of the opponent. You can't just play the odds and do the textbook-correct responses, you have to adapt and anticipate your opponent's moves. The game is merely a medium through which you play against the other player. Some players develop skills in planning, while others develop theirRolex Replica at improvisation Replica Rolexadapting to any situation they are thrown into. I learned first hand that when all seems lost, if you push, push, push and never give up, it's still possible to win.

ss

You must be logged in to post a comment. Click here to login or create a user account now.

DTOID TOP 5 - May 18, 2008
Also, bewbs Japan keeps all the boobs for itself: Soul Calibur cover up scandal?
[13056 views]

100
Xbox 360 Spring Showcase: Hands-on with Too Human
[5760 views]

30
Who would you cast as Master Chief?
[5244 views]

1
LucasArts says no Force Unleashed PS3/360 multiplayer, I practice my Force choke
[5046 views]

68
Destructoid review: SNK Arcade Classics Vol. 1
[4917 views]

28
more top stories