By our very nature, we as people are drawn to the dark. We may not like to admit it, but our macabre instincts thirst for blood, as we find ourselves morbidly drawn to brutality and violence. It is no surprise that horror is such a popular genre, where we can explore our grim compulsion to view carnage and experience fear in the comfort of our own homes.
Fear is a powerful motivator, and an instinct that we like to keep well sharpened. Horror taps into a need to be scared, a need to keep one's "fight or flight" programming well-honed and finely tuned. Horror games are no different. Unlike movies, a survival horror places the player directly in the thick of the terror, directly in the eye of the storm, where fight our natural instincts are not only brought out, but actively required.
Be it Resident Evil, Silent Hill, Alone in the Dark or Clock Tower, there are many frightening examples of interactive horror to choose from, where the primary goal is simply to get out of there alive. In general, they follow a set of distinct rules. While not 100% true in all cases, there are ten important golden rules that a survival horror ought to acknowledge if it wants to be truly terrifying.
From they who brought you the ten golden rules of online gaming, and the ten golden rules of Japanese RPGs, we now present to you the gory, the grim and the grotesque, with ten golden rules of survival horror.
1: Main protagonist must have zero fighting ability, even if a highly trained professional:
Jill Valentine is an elite member of the task force S.T.A.R.S, a strategic rescue unit highly trained to deal with all manner of dangerous activity. However, she cannot throw a punch to save her life. She can't jump, can barely run and isn't even very good with a gun. How she could even qualify as a bus conductor, let alone make Alpha Team for S.T.A.R.S, is an amazing feat, but it's a staple of survival horror -- absolutely useless heroes.
This doesn't mean that they don't instantly know how to hold and reload a hunting rifle if they find it lying around.
2: Characters must move like forklift trucks:
Survival horror is a unique genre, where bad game mechanics can be justified by claiming they make things scarier. It's just not a good horror game if the playable character doesn't move like an inebriated crab on a beach ball. It's not enough for somebody to enter a room, turn around and then leave. If you want to get back out the door you came in through, you need to run around the entirety of the room first, as ridiculously wide lift-truck swings are the only only way to turn -- it makes things scarier!
3: Despite a lack of ammunition, shotguns are just left lying around:
There's barely three bullets in the entire city, but there is always a shotgun just conveniently laying around for you to pick up. In survival horror, other people don't take their guns with them, probably because they used up the one box of shells they could find. You'd think people would keep their shotguns just in case, but not these people -- and that's why they are dead. Their loss is your gain, however, as you will always find a trusty shotgun less than an hour after you've found a pistol. Hooray!
4: People leave notes where anybody can read them, especially highly classified ones:
You're alone and isolated in a zombie infested city/demon ridden town, with limited escape options and little chance of rescue. What do you do? Grab a pen and start practicing your calligraphy! People trapped in the world of survival horror love to get their write on, and leave little notes of mostly useless information in ludicrous places. Perhaps the breakdown of society and its fascist litter laws have caused the populace to get drunk on power, littering with wanton abandon. Nobody will stop these paper trailing maniacs now!
The best notes are the highly classified documents that have just been left out for anybody to read. Granted, there's not much you can do with secret corporate knowledge when a crazed mutant is pulling your arms off, but that's not the point. An outbreak of flesh tearing monsters is NO excuse for a lack of professional conduct and correct filing.
5: Architects are clinically insane:
Can we truly be sure that Raccoon City's inhabitants were the victims of the T-Virus? My personal theory is that, rather than becoming infected by a biologically engineered disease, they were simply driven mad by years of having to use keys in the shape of helmets and pushing blocks around rooms just to open fucking doors.
It seems that most buildings in survival horror games were designed by schizophrenic lunatics who felt that it should take two hours to get from the kitchen to the bathroom, with a collected eighteen miles of backtracking in between. Why does a hotel need a working music box to open a door? How did the local council give that planning permission!? It doesn't matter, because it's part of why survival horror is awesome.
6: Nobody knows how to kick a door down:
Following on from the last entry, it seems that to be a survival horror character, you must have legs made of cheese and biscuits, because you can't kick open a door to literally save your life. You'd think nobody would mind if you just skip convention and bust into a room rather than perform some insane puzzle to find the key, but it seems that nobody is letting an onslaught of monstrous entities get in the way of being polite and respectful of other people's property.
This does work both ways, however. If you're being pursued by something that wants your flesh, simply close a door on it and there's a 90% chance it will be too polite to break it down. It won't even knock. It seems that if you want to survive any kind of mutant/ghost/zombie outbreak in your city, if you drag a door around with you, you will be invincible. Monsters can't handle that opening and closing shit, meng!
7: Last bosses must be utterly ridiculous:
8: You can't just have a simple fucking healthbar:
Health bars are quick and easy ways of seeing if you're in trouble, which is why we don't want them anywhere near our survival horrors. The very point of survival horror is to be as awkward, abstract and pretentious as possible, so health bars should be vague representations hidden on another screen. Do you see how this makes everything scarier!?
9: 90% of the dialog must be terrible:
Scary gameplay must be accompanied by scarily bad acting and/or a horrific script. The last thing you want to do is sympathize with anybody, lest it becomes difficult to maintain the inevitable erection you'll be sporting when they are promptly and brutally slain. This is a standard horror convention that gaming has adapted with great skill.
At this point I would like to offer a special round of applause for Forbidden Siren. Whoever decided to give distinctly Japanese characters a localized voice cast of substandard actors from England is an absolute genius. It made everything scarier!
10: Nobody ever just LEAVES!
You'd think the best way to survive a monster-laden incident would be to not get involved, but that's not enough for some people. There are times when a character might have the perfect avenue to escape -- and they don't. More likely, they'll take the route that gets them into even worse trouble. Hell, James Sunderland didn't even have to go to Silent Hill at all, let alone keep on walking deeper into town after realizing everyone was being eaten by monsters. I'd have turned my ass right round after the first demon I had to smash down, let alone the fiftieth.
But that's not what survival horror is about. Survival horror is about idiots doing stupid things while saying silly things, fighting ludicrous monsters, searching for keys, navigating improbably designed buildings, reading useless notes, picking up shotguns, turning around like a truck and fighting like a baby.
And that's why survival horror rules.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team
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Word. To. Your mother.
(Bear in mind I love survival horror btw)
all of your reasons are exactly why I hate Survivor Horror games.
3 - A shotgun is heavy, if you keep carrying that thing around hoping to find ammo, good luck on getting tired and running slow from monsters.
6 - RE4 you can. :P
10 - While you're right James didn't need to go there, once in, he was trapped, he couldn't leave, all the roads where destroyed.
- Fuck that girl, this shit is to dangerous to keep running after her, she's adopted anyway.
well done. soft AND tasty.
I hate when they decide to add a chapter in a game where you have to protect some stupid useless whore. But I guess if you can see up her skirt, it's not as bad.
How cool an unlockable Hadoken, would have come in handy, against the zombie horde. Think about that one, Capcom. You know it would be cool
But seriously, if you fucking well run out of ammo, you should them using said weapon to start clubbing shit to death, or use some old fashioned fisty cuffs. Why is this not so Capcom?
IT DOES! They are spirits and cameras steal our soul!!!
That's why they invented digital cameras, those are harmless.
i'm going to start playing the fatal frame series now, i bought Ff2 & 3 from gamequestdirect awhile ago but after finishing SH:0, i'm going to start
If I ever start a company this will be on motivational posters all over the office.
BRAI.....ummm, i mean...STARS........STTTTAAAARRRRRSSSSSSSS
(thing is i'm not posting the image in case it MAY be NSFW)
so here's the meat man..
Awkward, fun, Awkward fun.
Nothing like POWER WAKING away from ZOMBIE DOGS!
He was in contact with the government throughout the entire thing, yet not once did he get a fucking SWAT team or some military team to help the guy out.
Now way, no how.
-JD
any time you are just chilling near a window, zombies/dinosaurs will always jump through said window and make you shit yourself
oh and you forgot how it takes damn near 1 full clip to kill a zombie. cause it makes things so realistically SCARY!
Awesome lists, would read again!
This should be #1.