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Ten golden rules of survival horror

11:53 AM on 04.14.2008, Jim Sterling 102 comments

Ten golden rules of survival horror photo
     Horror games

By our very nature, we as people are drawn to the dark. We may not like to admit it, but our macabre instincts thirst for blood, as we find ourselves morbidly drawn to brutality and violence. It is no surprise that horror is such a popular genre, where we can explore our grim compulsion to view carnage and experience fear in the comfort of our own homes.

Fear is a powerful motivator, and an instinct that we like to keep well sharpened. Horror taps into a need to be scared, a need to keep one's "fight or flight" programming well-honed and finely tuned. Horror games are no different. Unlike movies, a survival horror places the player directly in the thick of the terror, directly in the eye of the storm, where fight our natural instincts are not only brought out, but actively required.

Be it Resident Evil, Silent Hill, Alone in the Dark or Clock Tower, there are many frightening examples of interactive horror to choose from, where the primary goal is simply to get out of there alive. In general, they follow a set of distinct rules. While not 100% true in all cases, there are ten important golden rules that a survival horror ought to acknowledge if it wants to be truly terrifying.

From they who brought you the ten golden rules of online gaming, and the ten golden rules of Japanese RPGs, we now present to you the gory, the grim and the grotesque, with ten golden rules of survival horror.

1: Main protagonist must have zero fighting ability, even if a highly trained professional:

Jill Valentine is an elite member of the task force S.T.A.R.S, a strategic rescue unit highly trained to deal with all manner of dangerous activity. However, she cannot throw a punch to save her life. She can't jump, can barely run and isn't even very good with a gun. How she could even qualify as a bus conductor, let alone make Alpha Team for S.T.A.R.S, is an amazing feat, but it's a staple of survival horror -- absolutely useless heroes.

This doesn't mean that they don't instantly know how to hold and reload a hunting rifle if they find it lying around.

2: Characters must move like forklift trucks:

Survival horror is a unique genre, where bad game mechanics can be justified by claiming they make things scarier. It's just not a good horror game if the playable character doesn't move like an inebriated crab on a beach ball. It's not enough for somebody to enter a room, turn around and then leave. If you want to get back out the door you came in through, you need to run around the entirety of the room first, as ridiculously wide lift-truck swings are the only only way to turn -- it makes things scarier! 

3: Despite a lack of ammunition, shotguns are just left lying around:

There's barely three bullets in the entire city, but there is always a shotgun just conveniently laying around for you to pick up. In survival horror, other people don't take their guns with them, probably because they used up the one box of shells they could find. You'd think people would keep their shotguns just in case, but not these people -- and that's why they are dead. Their loss is your gain, however, as you will always find a trusty shotgun less than an hour after you've found a pistol. Hooray!

4: People leave notes where anybody can read them, especially highly classified ones:

You're alone and isolated in a zombie infested city/demon ridden town, with limited escape options and little chance of rescue. What do you do? Grab a pen and start practicing your calligraphy! People trapped in the world of survival horror love to get their write on, and leave little notes of mostly useless information in ludicrous places. Perhaps the breakdown of society and its fascist litter laws have caused the populace to get drunk on power, littering with wanton abandon. Nobody will stop these paper trailing maniacs now!

The best notes are the highly classified documents that have just been left out for anybody to read. Granted, there's not much you can do with secret corporate knowledge when a crazed mutant is pulling your arms off, but that's not the point. An outbreak of flesh tearing monsters is NO excuse for a lack of professional conduct and correct filing.  

5: Architects are clinically insane:

Can we truly be sure that Raccoon City's inhabitants were the victims of the T-Virus? My personal theory is that, rather than becoming infected by a biologically engineered disease, they were simply driven mad by years of having to use keys in the shape of helmets and pushing blocks around rooms just to open fucking doors. 

It seems that most buildings in survival horror games were designed by schizophrenic lunatics who felt that it should take two hours to get from the kitchen to the bathroom, with a collected eighteen miles of backtracking in between. Why does a hotel need a working music box to open a door? How did the local council give that planning permission!? It doesn't matter, because it's part of why survival horror is awesome.

6: Nobody knows how to kick a door down:

Following on from the last entry, it seems that to be a survival horror character, you must have legs made of cheese and biscuits, because you can't kick open a door to literally save your life. You'd think nobody would mind if you just skip convention and bust into a room rather than perform some insane puzzle to find the key, but it seems that nobody is letting an onslaught of monstrous entities get in the way of being polite and respectful of other people's property. 

This does work both ways, however. If you're being pursued by something that wants your flesh, simply close a door on it and there's a 90% chance it will be too polite to break it down. It won't even knock. It seems that if you want to survive any kind of mutant/ghost/zombie outbreak in your city, if you drag a door around with you, you will be invincible. Monsters can't handle that opening and closing shit, meng!

7: Last bosses must be utterly ridiculous:

8: You can't just have a simple fucking healthbar:

Health bars are quick and easy ways of seeing if you're in trouble, which is why we don't want them anywhere near our survival horrors. The very point of survival horror is to be as awkward, abstract and pretentious as possible, so health bars should be vague representations hidden on another screen. Do you see how this makes everything scarier!?

9: 90% of the dialog must be terrible:

Scary gameplay must be accompanied by scarily bad acting and/or a horrific script. The last thing you want to do is sympathize with anybody, lest it becomes difficult to maintain the inevitable erection you'll be sporting when they are promptly and brutally slain. This is a standard horror convention that gaming has adapted with great skill.

At this point I would like to offer a special round of applause for Forbidden Siren. Whoever decided to give distinctly Japanese characters a localized voice cast of substandard actors from England is an absolute genius. It made everything scarier!

10: Nobody ever just LEAVES!

You'd think the best way to survive a monster-laden incident would be to not get involved, but that's not enough for some people. There are times when a character might have the perfect avenue to escape -- and they don't. More likely, they'll take the route that gets them into even worse trouble. Hell, James Sunderland didn't even have to go to Silent Hill at all, let alone keep on walking deeper into town after realizing everyone was being eaten by monsters. I'd have turned my ass right round after the first demon I had to smash down, let alone the fiftieth. 

But that's not what survival horror is about. Survival horror is about idiots doing stupid things while saying silly things, fighting ludicrous monsters, searching for keys, navigating improbably designed buildings, reading useless notes, picking up shotguns, turning around like a truck and fighting like a baby. 

And that's why survival horror rules.


Next page: More Ten golden rules stories




Ninevolt's Avatar
Ninevolt at 04/14/2008 11:59
I totally agree. These are the reasons why Resident Evil 4 is good: the character can actually kick ass, the dialog isnt really bad....well the last boss was a tad ridiculous. But you could kick down doors...
Jim Sterling's Avatar
Jim Sterling at 04/14/2008 12:01
Ninevolt: Indeed. RE4 is more an action horror though. That said, the last boss made me laugh my head off. It's like, the big eye mouth is silly enough -- then he just ASPLODES into a wad of ridiculous bullshit. It's classic.

(Bear in mind I love survival horror btw)
NotAZombie's Avatar
NotAZombie at 04/14/2008 12:01
Fuck yeah survival horror! The funny thing is as I was going through the list I compared everything to Resi 4 and it didn't have many of these in it. But then I remember that Resi 4 is an action shooter with horror undertones.
Kryptinite's Avatar
Kryptinite at 04/14/2008 12:02
LOL.

all of your reasons are exactly why I hate Survivor Horror games.
Senisan82's Avatar
Senisan82 at 04/14/2008 12:03
how bout the idea of herbs used to heal gaping wounds and monstrous venom snake poison.
KamikazeTutor's Avatar
KamikazeTutor at 04/14/2008 12:03
Awesome Jim, but just to mess with you:

3 - A shotgun is heavy, if you keep carrying that thing around hoping to find ammo, good luck on getting tired and running slow from monsters.

6 - RE4 you can. :P

10 - While you're right James didn't need to go there, once in, he was trapped, he couldn't leave, all the roads where destroyed.
KamikazeTutor's Avatar
KamikazeTutor at 04/14/2008 12:06
I can already picture Harry in Silent Hill 1:

- Fuck that girl, this shit is to dangerous to keep running after her, she's adopted anyway.
Surf314's Avatar
Surf314 at 04/14/2008 12:07
Surf314's Avatar
Surf314 at 04/14/2008 12:08
Kamikaze reminds me that the best survival horror game = Zombies Panic! HL2 mod. Weapons and ammo make you run slower, easier to be raped by the zombies.
nintendoll's Avatar
nintendoll at 04/14/2008 12:10
You forgot the ridiculous horror of the Fatal Frame games, where you actually play as someone completely defenseless, and you destroy ghosts with your 100-year-old camera. Because that totally makes sense.
blehman's Avatar
blehman at 04/14/2008 12:11
LOL! That is why survivor horror games rule.
Tenro's Avatar
Tenro at 04/14/2008 12:14
Thinking about #1: is it possible to have a protagonist that's competent in a fight and still be scared of the enemies? For example, perhaps a situation where you had to deal with stuff that was not virus infected/demon possessed/genetically engineered/etc., and you got to see that your character is a badass when he/she gets to fight hand-to-hand?
bbrigg1's Avatar
bbrigg1 at 04/14/2008 12:15
"legs made of cheese and biscuits"
well done. soft AND tasty.

I hate when they decide to add a chapter in a game where you have to protect some stupid useless whore. But I guess if you can see up her skirt, it's not as bad.
MrSadistic's Avatar
MrSadistic at 04/14/2008 12:15
Every horror game must have an "ultimate bad-ass". (i.e. Nemesis in RE 3)
king3vbo's Avatar
king3vbo at 04/14/2008 12:20
I lol'd
Spartacus's Avatar
Spartacus at 04/14/2008 12:25
I think #5 can be applied to any situation.
Joseph Gabaeff's Avatar
Joseph Gabaeff at 04/14/2008 12:30
This sh*t was classic - I want more golden rules!
Chad Concelmo's Avatar
Chad Concelmo at 04/14/2008 12:31
Great article, Jim. :)
Cowboy TTop's Avatar
Cowboy TTop at 04/14/2008 12:34
One of the things that have always annoyed me about the Biohazard/RE games is the lack of decent melee attack. You'd think that seeing as its from the same developer of SF2 and several other beat em ups, that Mikami would have included some kind of melee punch or kick when in a jam.

How cool an unlockable Hadoken, would have come in handy, against the zombie horde. Think about that one, Capcom. You know it would be cool

But seriously, if you fucking well run out of ammo, you should them using said weapon to start clubbing shit to death, or use some old fashioned fisty cuffs. Why is this not so Capcom?
KamikazeTutor's Avatar
KamikazeTutor at 04/14/2008 12:35
nintendoll:

IT DOES! They are spirits and cameras steal our soul!!!
That's why they invented digital cameras, those are harmless.
CypherVR's Avatar
CypherVR at 04/14/2008 12:36
Unofficial list of survival horror gaems

i'm going to start playing the fatal frame series now, i bought Ff2 & 3 from gamequestdirect awhile ago but after finishing SH:0, i'm going to start
Dudemullet's Avatar
Dudemullet at 04/14/2008 12:37
you're always involved AFTER the shit has hit the fan, you never get to be involved while running mad throug town or seeing much of any other kinds of people.
MechaMonkey's Avatar
MechaMonkey at 04/14/2008 12:38
Is one leg comprised of cheese and the other of biscuits, or are both legs an amalgamation of the two properties?
Mister Disco's Avatar
Mister Disco at 04/14/2008 12:40
Fantastic. I'm with Joseph, I want more Golden Rules! The online gaming one was great too :)
F Whipple's Avatar
F Whipple at 04/14/2008 12:42
Great article, and why I hate survival horror
The Incredible Edible Egg's Avatar
The Incredible Edible Egg at 04/14/2008 12:44
5 and 6 are epic. What Chad said.
Jim Sterling's Avatar
Jim Sterling at 04/14/2008 12:47
Disco/Joseph: More will come. It's a popular series that people seem to dig all over the Internets. I already know what the next one will be about. :-)
KamikazeTutor's Avatar
KamikazeTutor at 04/14/2008 12:49
What MechaMonkey asked, because I don't like cheese.
DaedHead8's Avatar
DaedHead8 at 04/14/2008 12:50
"An outbreak of flesh tearing monsters is NO excuse for a lack of professional conduct and correct filing."

If I ever start a company this will be on motivational posters all over the office.
Timmeh's Avatar
Timmeh at 04/14/2008 13:01
Good stuff, when you get to thinking about it survival horror has THE most ludicrous, implausable collection of situations in gaming ever. Bar none.
kadosho's Avatar
kadosho at 04/14/2008 13:15
Best rules of horror games ever, if not a mini-catalog of what to look out for.
CypherVR's Avatar
CypherVR at 04/14/2008 13:16

BRAI.....ummm, i mean...STARS........STTTTAAAARRRRRSSSSSSSS
CypherVR's Avatar
CypherVR at 04/14/2008 13:24
here's Reggie...
(thing is i'm not posting the image in case it MAY be NSFW)


so here's the meat man..
SnakeDude4Life's Avatar
SnakeDude4Life at 04/14/2008 13:25
In short;

Awkward, fun, Awkward fun.

Nothing like POWER WAKING away from ZOMBIE DOGS!
Holyetheline's Avatar
Holyetheline at 04/14/2008 13:28
LOL OMG This is amazing! You need to keep making observations like this, hahahahaha
Elandarex's Avatar
Elandarex at 04/14/2008 13:34
I personally feel that point 9 is most crucial to the success of the survival horror genre. Lose that and survival horror games will simply stop being... horrific.
Jordan Grim Devore's Avatar
Jordan Grim Devore at 04/14/2008 13:41
This is probably my favorite of your Golden Rules articles. It's so true, all of it!
Jaren Face's Avatar
Jaren Face at 04/14/2008 13:44
7 was awesome, not because the more I thought back, the more it was true, but the picture alone made me laugh out loud.
vexed alex's Avatar
vexed alex at 04/14/2008 13:54
I remember RE 4. The President's daughter was kidnapped and they sent one fucking guy to save her life. One pretty boy to save the President's daughter.

He was in contact with the government throughout the entire thing, yet not once did he get a fucking SWAT team or some military team to help the guy out.
superflossy's Avatar
superflossy at 04/14/2008 13:54
Great list, all the reasons why survival horror games are such a great guilty pleasure. Anytime Clock Tower is mentioned, I just think of the huge retarded man that kept trying to rape you... "Alyssa.... Alyssa...." If I ever make a survival horror game, rape-is-imminent is totally gonna be one of the themes....
JoshDunford's Avatar
JoshDunford at 04/14/2008 13:59
You're telling me that, "You...the Master of Unlocking" is a terrible line?

Now way, no how.

-JD
Paddylicious's Avatar
Paddylicious at 04/14/2008 14:19
you forgot the most important rule of survival horror games!

any time you are just chilling near a window, zombies/dinosaurs will always jump through said window and make you shit yourself
Bioautographical's Avatar
Bioautographical at 04/14/2008 14:19
JILL SANDWICH!
Shin Oni's Avatar
Shin Oni at 04/14/2008 14:29
this is ultra win. Funny though cause i'm trying to finish Resident Evil 2 right now. Years have gone by for too long that I couldn't reach where I left off when it first hit PS1.

oh and you forgot how it takes damn near 1 full clip to kill a zombie. cause it makes things so realistically SCARY!
mix's Avatar
mix at 04/14/2008 14:50
#2 made me lol

Awesome lists, would read again!
ToxinMongoose's Avatar
ToxinMongoose at 04/14/2008 14:51
5: Architects are clinically insane:

This should be #1.
liam2015's Avatar
liam2015 at 04/14/2008 14:56
This is scary to me, mainly because these are all reasons why I sold RE4 after playing it one day. Mainly, the controls were just too slow for me to fight a gazillion zombies. Nothing makes sense in that game.
Mxyzptlk's Avatar
Mxyzptlk at 04/14/2008 16:18
Brilliant, I love these articles.
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