1: Always make your main character brooding, tortured and thoroughly unlikeable:
It's common knowledge that nobody needs to identify with the hero of a story to enjoy themselves, in fact, being able to even remotely like the main character is a disaster waiting to happen. If players spent their time caring about whether the in-game avatar lives or dies, they wouldn't be able to invest valuable brain space in marveling about how pretty the graphics are or how cool everybody's hair looks.
To write a main character, the process is incredibly simple -- just find any Livejournal page that features hot pink text on a black background with Jack Skellington pictures, copy every single blog entry into Wordpad, and then make the hero read it all in a pretend gruff voice with sixty second long dramatic pauses. Bada bing, bada boom -- one instant hero, dripping in darkness and oozing mysterious melancholy from every pore.
2: Everybody in the main party has a sword, even if everyone else has guns:
It might not be logical, but this is a genre where steampunk robots can fight purple dragons -- sod your bloody logic! Even if the game is set in a dystopian future full of clanking death wagons and engines of wanton destruction, your main party of heroes must always be willing to match their bullets with a flash of cold, hard steel. If you don't think a skinny emo with a sword is enough to stop a ten story tall walking tank with railguns, missile launchers and a scorpion tail, then you're an idiot. They did that shit all the time in Vietnam.
For extra realism, try and make the swords ten feet tall, or at least the size of a Shetland pony. Despite their huge size, your girly-armed characters must be able to wield such meaty blades as if they were lighter than swan feathers with helium balloons tied to them. Again, see 'Nam for historical reference.
3: Your main party of heroes must include at least three (preferably all) of the following:
A. A really annoying child that is probably going to end up as hentai fodder within three minutes of the game's release.
B. A self-styled lady's man who has a weakness for drink and women. He is always hilarious.
C. An old timer who might be a little rough on the surface, but has a heart of gold hiding within him.
D. A female who is useless at fighting but can heal up a treat. Is in love with the main character.
E. A female who is intent on proving she is just as tough as men. Is in love with the main character.
F. An easily marketable animal of some kind. Could be in love with the main character, depending on your target audience.
G. A former villain who had a change of heart, possibly due to some newfound respect for his enemies. Over the course of the game, he will learn the true meaning of friendship. Fanboys think he is the best character.
4: Always include a gambling minigame:
Kids love to gamble, and no JRPG world is truly alive until it has a casino of some kind, promoting the risk-and-reward lifestyle that will lead many of our nation's children down a fun-fueled path of cocaine binges, spousal abuse and prostitution. From card games to roulette wheels, a JRPG needs some way of encouraging that "Daddy needs a new pair of Mithril boots," mindset from the player.
It doesn't matter how the minigame takes place, all that matters is that hardcore gambling is encouraged and applauded. If people want the ultimate weapons, well they're going to have to bet the shirts off their backs for it.
5: Partway through the game, split your party up into forced teams that includes characters the player clearly hasn't leveled up enough:
Everybody loves that moment in an RPG where all the playable characters are split into two teams and the player is forced to use characters they never wanted to play with, which have now become weak and useless by that point in the game. Some gamers have been known to simultaneously weep, laugh and orgasm with utter rapture at the thought of playing as Tootles McShitty who is still at Level 3 and has his beginning weapon.
A few oddballs are prone to complaints about this fantastic gaming innovation, but they are heretics and possibly murderers so must be ignored. If they didn't level up every single character in preperation for something like this happening, then it's their fault -- it's a JRPG, so they have only themselves to blame for not expecting to have to finally play as the whiny kid who screams "Alright," in a high pitched voice whenever he gets the killing blow in a battle.
6: Your main villain must be one of the following, and ONLY one of the following:
A. A close friend or ally who has turned traitor in a shocking twist that you didn't see coming within three seconds of setting eyes on the smirking prick. He might be a mentor to the main hero, or a friendly rival, but either way, his unorthodox methods and shirking of authority will provide no clues to his completely unforeseeable betrayal.
B. An ancient evil that has been sealed away long ago. Evils are always ancient, and are never killed like they should be. Instead, some bearded old fools locked it up in a mirror or a tree or something -- y'know, a really secure place.
C. Someone who randomly and suddenly replaces the guy you thought was the actual main villain. You'll spend hours waiting to fight the main baddie, only to find he was little more than a sub-villain for the main event. It is always surprising when this happens.
D. Gay.
7: NPCs are complete idiots:
Just like in real life, other people in RPGs are nothing but drooling morons with only myopic and worthless things to say, and they'll say those things over and over again. The best part is, even though it's clear that in a town full of wandering NPCs, the only relevant people are the ones running the Inn and the Weapon Shop, the player is still compelled to wander up to each one to hear about how some jackass loves the smell of freshly baked cookies or how they're expecting their husband home any minute (a minute that lasts until the end of time, it would seem).
Freeze framed in their own never ending moments of eternal stupidity, NPCs should always be the kinds of people you just want to punch in the face until both of you are bleeding.
8: NPCs never lock their doors and let you wander around their homes:
NPCs are so interested in telling you about their love of freshly baked cookies that they don't even care that you burst into their homes uninvited and subsequently trod soil and dragon blood into their carpets. They'll happily stand there, grinning like complete and utter mongoloids, thinking about their one asinine train of thought while you walk all over private property, opening cupboards and helping yourself to whatever cash and potions they might possess.
Again, just like real life.
9: Never ever question why the world's global economy isn't in tatters when a man can't step foot outside his home town without being attacked by monsters:
Seriously, just don't fucking think about it, okay!?
10: The last dungeon requires so much level grinding that the player's fingers wear down to thimbles:
No JRPG can truly call itself complete without having an end dungeon packed so full of the toughest monsters that it requires an additional twenty hours of "gameplay" just to get through the first screen. When the final furlong approaches, the game technically screeches to a halt, and what ensues is a magical new game where one runs around the same spot in circles, then presses attack a lot, and then runs around in circles again. For days.
The reason why this is necessary is because of the point of all RPGs -- to accumulate so much power, to be so incredibly strong, and to possess so many ultimate weapons, that the final boss is pathetically crushed within two minutes, reducing the past several days of repetitive labor and hard work into something that doesn't even last as long as most wanks.
While this pitiful whimper of an ending could help the player question why he's wasting his life, this is never the result. He just goes out and buys something NIS made so they can get to level 9999.
02/29/2008 23:39
02/29/2008 23:40
02/29/2008 23:41
02/29/2008 23:42
02/29/2008 23:42
02/29/2008 23:43
02/29/2008 23:43
http://project-apollo.net/text/rpg.html
The Grand List Of Console Role Playing Game Clichés
192 of them, careful TONS of spoilers
02/29/2008 23:49
02/29/2008 23:59
03/01/2008 00:04
Good Stuff, as usual, Jim.
03/01/2008 00:04
03/01/2008 00:08
"A cave
Ah yes, a cave. Can't have an RPG without a cave. For some reason this cave is teaming with critters, despite having no visible ecosystem. From the looks of it everything in there wants to eat you. Not surprising considering that lack of an ecosystem thing.
Then there's one big monster at the bottom of the cave for no adequately explored reason. The Hero is victorious and the feeble townsfolk praise him for doing all the work."
03/01/2008 00:08
03/01/2008 00:10
03/01/2008 00:15
03/01/2008 00:39
Three words, The Simpsons Game.
03/01/2008 00:43
03/01/2008 00:49
Well I could, but I'd be too lazy to do that.
03/01/2008 00:53
03/01/2008 01:06
(Also, Lost Odyssey rocks, thanks for the heads up Jim).
03/01/2008 01:09
03/01/2008 01:16
03/01/2008 00:53
what reaprar said. im lazier than him.
03/01/2008 01:19
"Do you know where I can find some sailors?"
03/01/2008 01:25
All RPG endings have to be at least 45 minutes long. Brevity is the soul of wit, and these guys are dumb. 20 minutes is fine, but... christ, folks. I got other games to start!
03/01/2008 01:40
Another 'Original' comment from Bouncybhall.
What next, ten ways to use 'scare quotes' around 'words' to express your 'worthwhile' 'opinions'?
Douche.
03/01/2008 01:53
Mother "Reginald" igloo from Stoning Sliver.
What text, seven pays to "compare notes" found "cords" to chestpress your "mirthful" "onions"?
Sacks.
03/01/2008 02:12
03/01/2008 02:17
Final Fantasy != all JRPG's.
Although I will agree, it's startling how accurately each and every Final Fantasy follows this model.
03/01/2008 02:23
03/01/2008 02:27
Fun read, but I couldn't help but suppress my SMT/Mother fanboying!
03/01/2008 02:41
03/01/2008 03:03
He does have the healer and the annoying child fall in love with him though.
All in all this is an awesome and amazingly accurate list.
03/01/2008 03:36
I LOVE party splits, sad SE never employs it any more when it comes to FF, with the exception of IX which was quite tame. yes im a VI fanboy
03/01/2008 03:41
03/01/2008 03:46
and if its a square-enix game: zippers,chains,and trenchcoats abound
03/01/2008 03:48
03/01/2008 01:32
Wow!
Another 'Original' idea from Sterling Silver.
What next, ten ways you can tell if you are in a SCUMM adventure?
Hack."
In the words of Starsky and Hutch...
"DO IT!"
03/01/2008 04:21
6D is Kefka.
I can't remember the last RPG I played that required me to do so much grinding by the end game. In Persona 3 my hero leveled to 99 without effort during January ^________^
03/01/2008 04:24
1. Be boring and unoriginal
2. Play as the Americans.
3. Have crap gameplay.
I can make lists too. lolspecial.
03/01/2008 04:30
03/01/2008 04:45
That's why we play 'em. Especially for reason 6D.
...Right?
03/01/2008 04:48
#10 only applies if the game doesn't have a "secret dungeon". If it does, then the final dungeon is usually a cakewalk by comparison.
Also, here's another list. I call it "One way you know you're reading a Jim Sterling post":
#1 There are at least a couple of whiny bitches in the comments thread who think they're edgy because they make a lame, snarky comment about the article or the author or both.
03/01/2008 05:02
Otherwise your shitty characters may accidentally survive and you won't destroy as many controllers.
03/01/2008 05:35
03/01/2008 05:47
I am of course aware that not EVERY roleplaying game follows the rules here. It's just a poke at the stereotypes, and mostly Square-Enix.
03/01/2008 05:59
03/01/2008 06:01
03/01/2008 06:24
03/01/2008 06:37
03/01/2008 07:14
After that I sold the game in disgust. But for some reason I want to go back and play it again. ><
03/01/2008 07:21
best ever:P
and anus mcfanus is right
03/01/2008 07:28
03/01/2008 07:43
03/01/2008 08:05
Great article as always Mr.Sterling.
03/01/2008 08:26
Great Article!
03/01/2008 08:28
Yeah, that's me in a nutshell.
@WDot
Maria was weak?! You've obviously never used the aimingdevice/energy burst combo. With those cancel bonuses she racks up, I'd be destroying bosses in seconds.
03/01/2008 08:33
03/01/2008 08:36
Except when it suddenly isn't.
03/01/2008 08:38
03/01/2008 08:38
03/01/2008 08:39
"Guide Dang it !
The formula for the ultimate weapon that requires extreme caution will only be vaguely alluded in the game. Instead, you're supposed to shell out 49.99 $ for the strategy guide."
03/01/2008 09:46
03/01/2008 09:49
Don't forget that all JRPGs must have the most atrocious dialog. I am sure even in Japanese the dialog is laughable at best.
03/01/2008 10:01
You win this round, Jim!
03/01/2008 10:30
03/01/2008 10:34
03/01/2008 11:11
03/01/2008 11:14
Earthbound owns my soul. :3
03/01/2008 11:30
03/01/2008 11:35
I love vaguely offensive remarks referential to both the handicapped and an ancient race of squash-faced people.
I'm a big fan of troglodyte as well.
03/01/2008 12:01
03/01/2008 12:03
I always liked the way that FF6 broke some of these rules: while Terra, then Celes, are sort of the main characters storywise, everybody has sections of the story that interweave well with the plot, and different characters fulfill the different character rules above. It also does the mix of magic and mechanics, medieval and future, pretty well.
03/01/2008 12:14
Also your "D. Gay" comment, while probably meant is jest, is depressingly true. Why is it that villians in JRPGs often have to have homosexual overtones?
03/01/2008 12:14
"LarkOhiya says:
03/01/2008 08:38
Don't like it then don't read it!"
Fail. The only way to know if you don't like it is by reading it.
03/01/2008 12:43
03/01/2008 12:49
This is epic win.
03/01/2008 12:52
03/01/2008 13:21
03/01/2008 13:56
03/01/2008 14:11
03/01/2008 15:23
FF12 makes it unnecessary to run in circles by giving you a buncha goals and such via the "hunts". There's always a stronger monster to hunt down, and most of them give a hell of a challenge if you approach them at the right level. So you end up straying out to kill yet another big critter while it still poses some kinda challenge... Only to get back to the main quest and find that you're overlevelled for it. Uh-oh.
And then a boss comes along and STILL gives you a hard time. Jeez.
03/01/2008 17:24
FFXII is just a fat grind with the stuff on your list for the sake of it.
FFIX avoids some (some) of your depressingly accurate list though
03/01/2008 17:35
03/01/2008 18:15
If this is the first time you've ever came across a list like this, you are either;
A.) A dumbass
B.) A child
C.) All of the above.
03/01/2008 18:32
However, instead of clichèd plot devices, this article focuses more on clichèd game mechanics. So I'll let it slide now.
Yes, we know JRPG's recycle lots of different things from game to game. So can we complain about another genre now? I think FPS's are scheduled next.. >.>
03/01/2008 19:30
http://web.archive.org/web/20020808082544/http://rii.twu.net/rpg/
03/01/2008 19:40
03/01/2008 19:47
03/01/2008 20:08
03/01/2008 20:39
Jim's all about the funny,
he's all about the X, X, X X Y X.
I don't think its money.
That makes him write this waaaay.
Jim's all about the funny,
its all about the X, X, X X Y X.
and I think we got it all wrong anywaaay.
03/01/2008 21:05
03/01/2008 23:05
Good list, make me loled. What about a "how to make a good platform game" next time ?
03/01/2008 23:09
03/01/2008 23:48
03/02/2008 03:07
03/02/2008 03:49
03/02/2008 05:16
1. Writers must come up with ideas as original as a Clinton campaign speech.
2. Writers must comment on comments made about them in the original style of the comment.
3. Editors must turn a blind eye to poor title capitalization. If they have no blind eyes they must do their best to edit the article.
4. Steroids must be consumed at MLB championship team levels so that articles and subsequent unoriginal comments have just enough 'roid rage to leave fans feeling harassed, isolated, and eventually suicidal.
5. Ex-convicts, or internet hackers, known only as "Anonymous," will be enlisted to rough up anyone who consistently leaves dissenting comments.
6. Articles must be less about games and more about how awesome we is. In fact, we is so awesome, we is must always breaking grammatical rules. If Borat can the understand us - fired.
7. Professionalism is difficult and costs money. I mean, we might alienate our readers.
8. Vitriol is for the lazy.
9 and 10. Yeah, we made one rule into two. Take that mathematics.
03/02/2008 06:58
03/02/2008 11:20
03/02/2008 11:21
03/02/2008 18:18
03/02/2008 19:14
(1) No matter what you've written or where your content came from (and despite the fact they've wasted the time to read it twice for some reason), they now have to take even more time to let you know that they've already read what you've written.
(2) If you make a single comment that any any way clashes with any idea they've ever had a bout a particular entity, they immediately assume that you, and you alone, are the evil incarnate against said idea and that your single purpose in life is to corrupt and destroy their pet idea (be it game, game genre, or game system).
By the way, hilarious list, man. I stopped playing these games when I got hair on my pubes (which happened around the same time they became ridiculously repetitive), so I got an extra kick out of this.
03/02/2008 19:58
03/03/2008 00:57
03/03/2008 02:49
FFVII, btw, happens to be one of my favorite games.
I love RPGs. That's why I wrote this.
03/03/2008 11:35
03/03/2008 12:53
There, saved everyone some time.
03/03/2008 13:55
I love RPGs. That's why I wrote this."
Posted again for Chris.
03/03/2008 14:05
(I can admit when I'm wrong!)
03/03/2008 18:45
Anyway, don't take this rant the wrong way. I'm just expressing my thoughts on the article. I'm not trying to debunk your talent as a writer or love for the JRPG genre. I just came into it looking for something different and was presented with the same ol', same ol'.
03/03/2008 19:10