Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home Ten golden rules updates

Ten Golden Rules of games industry celebrities

9:45 PM on 08.11.2008, Jim Sterling 56 comments

Ten Golden Rules of games industry celebrities photo
     Ten golden rules

Back in the good old days, games developers were bespectacled, hairy monstrosities that kept themselves safely locked away in perpetually dark bedrooms, their only relationship in life being a loyal devotion to endless streams of code for the latest Commodore 64 hits. While Jeff Minter does his best to keep those days alive, it cannot be denied that the birth of the Internet gave rise to a new breed of game developer: One with a captive audience, an opportunity to say whatever he or she felt like, and the 24 hour online access that made them feel as famous as The Brad Pitts.

Yes, the era of the games industry celebrity had begun, and since the creators of Triple A titles now know what human contact is like, they have taken to the heady world of public relations like ducks to water -- with a grace, charisma and dignity that only they can exude.

How did some of the most famous games industry celebrities get where they are today? They simply followed the Ten Golden Rules, of course! Yes, the Ten Golden Rules return to Destructoid with a brand new list of commandments for any budding game designers who want to be Internet Famous. Come with me as we learn the Ten Golden Rules of games industry celebrities!

1. Hype is your friend:

The Internet is a glorious invention, is it not? Endless oceans of information threaten to drown its many swimmers, and this can be used to your advantage. With thousands upon thousands of blogs ready and waiting to report on one's every action, you will have plenty of opportunity to hype both your game and yourself. The best part is that no matter what you say, it will never come back to haunt you. 

Make as many crazy promises as you want. Claim that your videogame is actually magic, and you consulted with sorcerers throughout development. Claim that the AI is so intelligent, characters can write and record their own original songs with Paul Simon on guitar. ALWAYS mention the AI. The hype machine is nothing but beneficial to any videogame, so make sure to use it with wanton abandon. 

Don't worry about this hype biting you in the ass when people finally get to play your game. On the Internet, nobody remembers anything that was said and nothing gets recorded. 

2. Make a developer diary:

Everybody wants to know how awesome you think you are, and a developer diary is a brilliant way to get your beautiful face into the public arena. Here you can talk about how your game is "dark" and "gritty" and it will really impress the public, who have never played a dark and gritty game before. 

This works hand in hand with the hype building, with the added bonus that when you finally post the diary on Gametrailers, you can maximize the video size, sit back and pretend that you are watching yourself on television. 

3. Take full credit and responsibility for the game during development:

If you're going to be a top notch industry celeb, then you need to make sure that everybody knows you made whatever game it is you're making. You also want to be seen as the sole creator and designer of the game, so don't share public credit with anybody.

Preferably, other members of the development team should be kept away from real people for as long possible. We're aware that in a certain studio in Canada, for instance, one particular designer keeps his team in a Silence of the Lambs style pit while games are made. Those that die inside the pit are succeeded by their children, born to serve their parents' life sentences. A bit like Bane out of Batman.

4. Take NO credit and responsibility for the game after launch:

You took all the credit before everyone knew your game sucked, but now that the truth is out, it's, time to get off the flaming train and throw everyone you know underneath it as you do so. Blame your coders, blame your playtesters -- blame ancient Egyptian curses if you have to, just make sure that everybody knows this wasn't your fault.

If the game suffers from framerate issues, blame the hardware. After all, the PlayStation 3 is difficult to develop for, and all your 360 dev kits suffered red rings ... or something. Similarly, bad reviews are easy to deal with -- simply blame the people who wrote them. The only reason your game (which you had nothing to do with) has a 4.5 Metacritic average is because everybody who played it is stupid.

Case closed.  

5. Wear a special item of clothing:

The best gaming celebrities have special clothes that they wear so that it's less easy to forget who they are. For instance, everybody knows that Clifford Bleszinski wears a cowboy hat and carries a leather whip everywhere she goes, while Shigeru Miyamoto is never seen in public without his trademark leather jacket and sunshades. Such highly memorable personalities like these are imbued with a visual recognition factor thanks to their dandy threads.

It worked for Roy Orbison, after all. That man had absolutely zero distinguishing features until he started wearing sunglasses all the time. If you want to be the Roy Orbison of videogames, you better invest in your own unique garments. Maybe a T-Shirt that says "Nerds Are Sexy," or a skintight wetsuit with military boots. You will be so cool.

6. Trash games that you didn't make:

Class is overrated, and since everybody loves to see a developer talking smack, it should be a top priority to insult videogames that you didn't make. You won't come across as a bridge-burning asshole who has so little confidence in his own work that he needs to piss on everyone else's. 

Everyone will respect you for being such a hard ass, and at every games event, you will be awarded a smart little trophy. Your vicious criticism will cause irreparable damage to the sales of rival games while boosting your own numbers. Your cobblers will also expand to fantastic proportions, while the cobblers of your enemies will shrivel and shrink, that they resemble a pair of raisins with a baby tapeworm dangling off them. This is will definitely happen. 

7. Get into flame wars with online communities:

Internet tough guys are the toughest guys on the Internet, so it's always good PR to indulge in drawn out flame wars with online communities. Challenging gangs of strangers to typing contests is the ultimate display of bravery, and your ability to construct a poorly worded run-on sentence will instill potential customers with nothing but confidence. Furthermore, the gamers you're currently arguing with will be more than keen to hand you their $40. 

If it becomes clear that you're clearly losing the fight, quickly bail out and pretend that you were merely making some insanely clever social point. It'll be bullshit, but everybody will be too in awe of your insight to realize. You'll be held up on high as a unique social commentator while those that mocked you online will be reviled as gullible fools who fell for your brilliant plan. Just never explain exactly what it is you were trying to prove, otherwise everyone will remember you're a pretentious dick. 

8. If in doubt, talk insane bollocks:

Works for Kojima-San. 

9. Get into a feud with another games industry celebrity:

Controversy = cash, and nothing is more controversial than a good old fashioned mudslinging war. Gamers love to watch two nerds going at it, especially if they're over thirty years of age and should know better. Try and be as deeply personal as possible, if you really want to set the blogs on fire with your melodramatic horseshit.  

Being remembered for acting like an infantile twat who took things too far is better than not being remembered at all.

10. Reviews don't matter (if they're bad):

Always make sure to point out how worthless reviews are, despite that the fact that your career hinges on their arbitrary scores. It's important to urge gamers not to pay attention to reviews, and that they should play the games for themselves -- if you don't do this, you might not be able to trick them into giving you their money. Flaunting a disregard for reviews means that you won't ever have to defend your product from a deluge of criticism. Just keep repeating "play the game for yourself" and millions of gamers will ignore all negative press and rush out to purchase the game. 

However, if you somehow stumble upon a positive review, quickly hold it up with pride and use it as incontrovertible proof that your creation is fantastic. Nobody will remember that you previously said a review is "just one random guy's opinion" and will instead find you highly credible for creating what is now a critically acclaimed masterpiece

Reviews don't matter, until you find one that says nice things about you. 

And these, dear friends, are the Ten Golden Rules of games industry celebrities. If you want to make a name for yourself in the videogames business, follow these laws to the letter, and you too could be the next Will Wright.

Not that anybody knows who that guy is.


Next page: More Featured articles stories




SunTzu's Avatar
SunTzu at 08/11/2008 21:52
OH JADE, YOUR GAME FEELS SO GOOD!
randombullseye's Avatar
randombullseye at 08/11/2008 21:54
Mommy dearest, your rules mean nothing.
Y0j1mb0's Avatar
Y0j1mb0 at 08/11/2008 21:54
One of your better Ten Golden Rules offerings Jim.

Loved it.
Jim Sterling's Avatar
Jim Sterling at 08/11/2008 21:57
Yoj1mbo LIKED this one!?

Now I KNOW it was a good one. :-D
MechaMonkey's Avatar
MechaMonkey at 08/11/2008 22:01
Yojimbo LIKED this one!?

Now I KNOW it was a bad one. :-D
Detry's Avatar
Detry at 08/11/2008 22:13
I'm so tempted to post that pic again...
Scrixx's Avatar
Scrixx at 08/11/2008 22:16
Yojimbo LIKED this one!?

Now I KNOW it was am uncool one. :-D
Coonskin05's Avatar
Coonskin05 at 08/11/2008 22:22
Jim you've taken it too far. You can write your "satire" and try to be "funny", but plagiarism is never OK, especially not in an industry that's sole focus is writing. You should be ashamed of stealing Luc Bernard's how-to guide and posting it as your own.
randombullseye's Avatar
randombullseye at 08/11/2008 22:22
You KNOW nothing. NOTHING!

Qraze's Avatar
Qraze at 08/11/2008 22:24
good stuff.
Cheeburga's Avatar
Cheeburga at 08/11/2008 22:26
Horrible writer confirmed.
<3
TurboSpaz's Avatar
TurboSpaz at 08/11/2008 22:36
16 diggs, poor Jim always gets screwed by them =D
Endstiem's Avatar
Endstiem at 08/11/2008 22:37
HA @ Coonskin
Detry's Avatar
Detry at 08/11/2008 22:49
NihonTiger90's Avatar
NihonTiger90 at 08/11/2008 22:50
I was going to say this was a jab at Luc, but coon sadly beat me to it.
rpbowlinggod's Avatar
rpbowlinggod at 08/11/2008 22:51
I hope there's a/any developer printing this article out right NOW!
ace of knaves's Avatar
ace of knaves at 08/11/2008 22:57
Irvine_frost's Avatar
Irvine_frost at 08/11/2008 22:59
ok... so after all the events sorrounding luc masterpiece...

is he drinking now?

i hope there's at least one mention to that in podtoid
The Unforgivable's Avatar
The Unforgivable at 08/11/2008 22:59
"Reviews don't matter, until you find one that says nice things about you. "


Nice.
Eschatos's Avatar
Eschatos at 08/11/2008 23:00
Hmm. Why do I get the feeling Luc Bernard inspired most of these.
Edarios's Avatar
Edarios at 08/11/2008 23:13
Does anyone recall the developer that blamed a ghost for a delay or the game sucking?
NegFactor's Avatar
NegFactor at 08/11/2008 23:28
"Internet tough guys are the toughest guys on the Internet," may be the most genius line ever created.
dephect's Avatar
dephect at 08/11/2008 23:34
Im internet TOUGH!
MaximusPaynicus's Avatar
MaximusPaynicus at 08/12/2008 00:02
#10 may very well be the most truthful thing ever uttered on the internet.
mix's Avatar
mix at 08/12/2008 00:09
Now we just need a top ten list about Jims top ten lists.
Spooky Electric's Avatar
Spooky Electric at 08/12/2008 00:51
I know it's about celebrity developers in general (for instance, obvious digs are Bioware, IGA, Davis Jaffe, Kojima), but at the same time, it seems almost exclusively targeted at Itagaki.
donkeykong's Avatar
donkeykong at 08/12/2008 01:00
Speaking of dark and gritty games, I think I'd rather play something medium coloured.

Also rice crackers suck.
stevesan's Avatar
stevesan at 08/12/2008 01:27
Developer diaries are mostly shit...I'm so sick of hearing about how deep your characters are and how you're gonna take your mom to the next level. Fuck that shit.
AlucardX24's Avatar
AlucardX24 at 08/12/2008 01:38
Genius. Pure and utter brilliance. Well played, good sir. *cleans his monocle with Sterling*
Husky Hog's Avatar
Husky Hog at 08/12/2008 02:12
Jim said Ballocks, 'nuff said
randombullseye's Avatar
randombullseye at 08/12/2008 02:12
How could you forget making promises and announcing features that never show up in games?
Detry's Avatar
Detry at 08/12/2008 02:14
It's just you
nebones's Avatar
nebones at 08/12/2008 02:34
/bow
greeneggsnsam's Avatar
greeneggsnsam at 08/12/2008 03:31
@coon:

Epic.
Clockwork-Zombie's Avatar
Clockwork-Zombie at 08/12/2008 04:01
Full of win as usual jim.
JynxShot's Avatar
JynxShot at 08/12/2008 05:41
Dear Itagaki:

Please come back soon so I can be elitist and excited about your upcoming projects again.

Thanks,

-Jynx
Qraze's Avatar
Qraze at 08/12/2008 05:58
itagaki is fucking over rated. some of you guys would love to think he's a kojima but the proof is in the pudding, ninja gaiden black and sigma were it and gaiden 2 was horrible, no mad tinkerer, just a mad person.
Fusiontr's Avatar
Fusiontr at 08/12/2008 06:20
8. If in doubt, talk insane bollocks:

Works for Kojima-San.


Yet again, Mr. Sterling, you have written an article so full of win
nintendoll's Avatar
nintendoll at 08/12/2008 06:58
I think this would have been better if 90% of it wasn't part of EternityGate 2008.

Seriously, I'm tired of hearing it.

Still, well written as always.
JTHomeslice's Avatar
JTHomeslice at 08/12/2008 07:02
UNPROFESSIONAL
Jim Sterling's Avatar
Jim Sterling at 08/12/2008 07:27
"I think this would have been better if 90% of it wasn't part of EternityGate 2008."

It's not though. There's more Denis Dyack and Itagaki in here than there is Luc Bernard.
Professor Pew's Avatar
Professor Pew at 08/12/2008 07:55
I'm so sad that this gaming website would try to capitalize on other people's mistakes. Like a plan to invade Iraq, these people should be worshiped and never criticized because it is our patriotic duty as gamers/media to follow our developers/leaders and support them through anything.
Alexradl's Avatar
Alexradl at 08/12/2008 08:51
That was golden. #1-10 were full of win. Lol, Itagaki is so badass.
wittynickname's Avatar
wittynickname at 08/12/2008 08:59
"There's more Denis Dyack and Itagaki in here than there is Luc Bernard."

Not to mention Julian Eggonhisface or whatever his name was, telling reviewers how to play Lair "correctly" so they can get their reviews "correct," all while showing himself to be an utter "dungchunk" unworthy of my "respect."
B-Radicate's Avatar
B-Radicate at 08/12/2008 11:37
This one's great. Reminds me of the whole Lair fiasco more than anything.
Anus Mcphanus's Avatar
Anus Mcphanus at 08/12/2008 12:41
haha this list was awesome... and with it I will now take over the world!
Fiat Mediocrity's Avatar
Fiat Mediocrity at 08/13/2008 07:10
"Clifford Bleszinski wears a cowboy hat and carries a leather whip everywhere she goes"

Ah...hahahaha.
brainderailment's Avatar
brainderailment at 08/13/2008 13:15
Yeah, I see more Dyack than Luc. There are a couple that Luc qualifies for, but that just makes him like all the other "Video game Celebrities"
prev next 50 comments

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39780 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

How Pokemon Red is blatantly better than Pokemon Blue











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006