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Ten Golden Rules of games industry celebrities photo

Back in the good old days, games developers were bespectacled, hairy monstrosities that kept themselves safely locked away in perpetually dark bedrooms, their only relationship in life being a loyal devotion to endless streams of code for the latest Commodore 64 hits. While Jeff Minter does his best to keep those days alive, it cannot be denied that the birth of the Internet gave rise to a new breed of game developer: One with a captive audience, an opportunity to say whatever he or she felt like, and the 24 hour online access that made them feel as famous as The Brad Pitts.

Yes, the era of the games industry celebrity had begun, and since the creators of Triple A titles now know what human contact is like, they have taken to the heady world of public relations like ducks to water -- with a grace, charisma and dignity that only they can exude.

How did some of the most famous games industry celebrities get where they are today? They simply followed the Ten Golden Rules, of course! Yes, the Ten Golden Rules return to Destructoid with a brand new list of commandments for any budding game designers who want to be Internet Famous. Come with me as we learn the Ten Golden Rules of games industry celebrities!

1. Hype is your friend:

The Internet is a glorious invention, is it not? Endless oceans of information threaten to drown its many swimmers, and this can be used to your advantage. With thousands upon thousands of blogs ready and waiting to report on one's every action, you will have plenty of opportunity to hype both your game and yourself. The best part is that no matter what you say, it will never come back to haunt you. 

Make as many crazy promises as you want. Claim that your videogame is actually magic, and you consulted with sorcerers throughout development. Claim that the AI is so intelligent, characters can write and record their own original songs with Paul Simon on guitar. ALWAYS mention the AI. The hype machine is nothing but beneficial to any videogame, so make sure to use it with wanton abandon. 

Don't worry about this hype biting you in the ass when people finally get to play your game. On the Internet, nobody remembers anything that was said and nothing gets recorded. 

2. Make a developer diary:

Everybody wants to know how awesome you think you are, and a developer diary is a brilliant way to get your beautiful face into the public arena. Here you can talk about how your game is "dark" and "gritty" and it will really impress the public, who have never played a dark and gritty game before. 

This works hand in hand with the hype building, with the added bonus that when you finally post the diary on Gametrailers, you can maximize the video size, sit back and pretend that you are watching yourself on television. 

3. Take full credit and responsibility for the game during development:

If you're going to be a top notch industry celeb, then you need to make sure that everybody knows you made whatever game it is you're making. You also want to be seen as the sole creator and designer of the game, so don't share public credit with anybody.

Preferably, other members of the development team should be kept away from real people for as long possible. We're aware that in a certain studio in Canada, for instance, one particular designer keeps his team in a Silence of the Lambs style pit while games are made. Those that die inside the pit are succeeded by their children, born to serve their parents' life sentences. A bit like Bane out of Batman.

4. Take NO credit and responsibility for the game after launch:

You took all the credit before everyone knew your game sucked, but now that the truth is out, it's, time to get off the flaming train and throw everyone you know underneath it as you do so. Blame your coders, blame your playtesters -- blame ancient Egyptian curses if you have to, just make sure that everybody knows this wasn't your fault.

If the game suffers from framerate issues, blame the hardware. After all, the PlayStation 3 is difficult to develop for, and all your 360 dev kits suffered red rings ... or something. Similarly, bad reviews are easy to deal with -- simply blame the people who wrote them. The only reason your game (which you had nothing to do with) has a 4.5 Metacritic average is because everybody who played it is stupid.

Case closed.  

5. Wear a special item of clothing:

The best gaming celebrities have special clothes that they wear so that it's less easy to forget who they are. For instance, everybody knows that Clifford Bleszinski wears a cowboy hat and carries a leather whip everywhere she goes, while Shigeru Miyamoto is never seen in public without his trademark leather jacket and sunshades. Such highly memorable personalities like these are imbued with a visual recognition factor thanks to their dandy threads.

It worked for Roy Orbison, after all. That man had absolutely zero distinguishing features until he started wearing sunglasses all the time. If you want to be the Roy Orbison of videogames, you better invest in your own unique garments. Maybe a T-Shirt that says "Nerds Are Sexy," or a skintight wetsuit with military boots. You will be so cool.

6. Trash games that you didn't make:

Class is overrated, and since everybody loves to see a developer talking smack, it should be a top priority to insult videogames that you didn't make. You won't come across as a bridge-burning asshole who has so little confidence in his own work that he needs to piss on everyone else's. 

Everyone will respect you for being such a hard ass, and at every games event, you will be awarded a smart little trophy. Your vicious criticism will cause irreparable damage to the sales of rival games while boosting your own numbers. Your cobblers will also expand to fantastic proportions, while the cobblers of your enemies will shrivel and shrink, that they resemble a pair of raisins with a baby tapeworm dangling off them. This is will definitely happen. 

7. Get into flame wars with online communities:

Internet tough guys are the toughest guys on the Internet, so it's always good PR to indulge in drawn out flame wars with online communities. Challenging gangs of strangers to typing contests is the ultimate display of bravery, and your ability to construct a poorly worded run-on sentence will instill potential customers with nothing but confidence. Furthermore, the gamers you're currently arguing with will be more than keen to hand you their $40. 

If it becomes clear that you're clearly losing the fight, quickly bail out and pretend that you were merely making some insanely clever social point. It'll be bullshit, but everybody will be too in awe of your insight to realize. You'll be held up on high as a unique social commentator while those that mocked you online will be reviled as gullible fools who fell for your brilliant plan. Just never explain exactly what it is you were trying to prove, otherwise everyone will remember you're a pretentious dick. 

8. If in doubt, talk insane bollocks:

Works for Kojima-San. 

9. Get into a feud with another games industry celebrity:

Controversy = cash, and nothing is more controversial than a good old fashioned mudslinging war. Gamers love to watch two nerds going at it, especially if they're over thirty years of age and should know better. Try and be as deeply personal as possible, if you really want to set the blogs on fire with your melodramatic horseshit.  

Being remembered for acting like an infantile twat who took things too far is better than not being remembered at all.

10. Reviews don't matter (if they're bad):

Always make sure to point out how worthless reviews are, despite that the fact that your career hinges on their arbitrary scores. It's important to urge gamers not to pay attention to reviews, and that they should play the games for themselves -- if you don't do this, you might not be able to trick them into giving you their money. Flaunting a disregard for reviews means that you won't ever have to defend your product from a deluge of criticism. Just keep repeating "play the game for yourself" and millions of gamers will ignore all negative press and rush out to purchase the game. 

However, if you somehow stumble upon a positive review, quickly hold it up with pride and use it as incontrovertible proof that your creation is fantastic. Nobody will remember that you previously said a review is "just one random guy's opinion" and will instead find you highly credible for creating what is now a critically acclaimed masterpiece

Reviews don't matter, until you find one that says nice things about you. 

And these, dear friends, are the Ten Golden Rules of games industry celebrities. If you want to make a name for yourself in the videogames business, follow these laws to the letter, and you too could be the next Will Wright.

Not that anybody knows who that guy is.


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next 50 comments

54 comments | showing # 1 to 50

Endstiem's Avatar - Comment posted on 08/11/2008 21:46
Endstiem
Love the IGA / Itagaki / Miyamoto / Cliffy B shenanigans
SunTzu's Avatar - Comment posted on 08/11/2008 21:52
SunTzu
OH JADE, YOUR GAME FEELS SO GOOD!
randombullseye's Avatar - Comment posted on 08/11/2008 21:54
randombullseye
Mommy dearest, your rules mean nothing.
Y0j1mb0's Avatar - Comment posted on 08/11/2008 21:54
Y0j1mb0
One of your better Ten Golden Rules offerings Jim.

Loved it.
Jim Sterling's Avatar - Comment posted on 08/11/2008 21:57
Jim Sterling
Yoj1mbo LIKED this one!?

Now I KNOW it was a good one. :-D
MechaMonkey's Avatar - Comment posted on 08/11/2008 22:01
MechaMonkey
Yojimbo LIKED this one!?

Now I KNOW it was a bad one. :-D
Detry's Avatar - Comment posted on 08/11/2008 22:13
Detry
I'm so tempted to post that pic again...
Scrixx's Avatar - Comment posted on 08/11/2008 22:16
Scrixx
Yojimbo LIKED this one!?

Now I KNOW it was am uncool one. :-D
Coonskin05's Avatar - Comment posted on 08/11/2008 22:22
Coonskin05
Jim you've taken it too far. You can write your "satire" and try to be "funny", but plagiarism is never OK, especially not in an industry that's sole focus is writing. You should be ashamed of stealing Luc Bernard's how-to guide and posting it as your own.
randombullseye's Avatar - Comment posted on 08/11/2008 22:22
randombullseye
You KNOW nothing. NOTHING!

Qraze's Avatar - Comment posted on 08/11/2008 22:24
Qraze
good stuff.
Cheeburga's Avatar - Comment posted on 08/11/2008 22:26
Cheeburga
Horrible writer confirmed.
<3
TurboSpaz's Avatar - Comment posted on 08/11/2008 22:36
TurboSpaz
16 diggs, poor Jim always gets screwed by them =D
Endstiem's Avatar - Comment posted on 08/11/2008 22:37
Endstiem
HA @ Coonskin
NihonTiger90's Avatar - Comment posted on 08/11/2008 22:50
NihonTiger90
I was going to say this was a jab at Luc, but coon sadly beat me to it.
rpbowlinggod's Avatar - Comment posted on 08/11/2008 22:51
rpbowlinggod
I hope there's a/any developer printing this article out right NOW!
Irvine_frost's Avatar - Comment posted on 08/11/2008 22:59
Irvine_frost
ok... so after all the events sorrounding luc masterpiece...

is he drinking now?

i hope there's at least one mention to that in podtoid
The Unforgivable's Avatar - Comment posted on 08/11/2008 22:59
The Unforgivable
"Reviews don't matter, until you find one that says nice things about you. "


Nice.
Eschatos's Avatar - Comment posted on 08/11/2008 23:00
Eschatos
Hmm. Why do I get the feeling Luc Bernard inspired most of these.
Edarios's Avatar - Comment posted on 08/11/2008 23:13
Edarios
Does anyone recall the developer that blamed a ghost for a delay or the game sucking?
NegFactor's Avatar - Comment posted on 08/11/2008 23:28
NegFactor
"Internet tough guys are the toughest guys on the Internet," may be the most genius line ever created.
dephect's Avatar - Comment posted on 08/11/2008 23:34
dephect
Im internet TOUGH!
MaximusPaynicus's Avatar - Comment posted on 08/12/2008 00:02
MaximusPaynicus
#10 may very well be the most truthful thing ever uttered on the internet.
mix's Avatar - Comment posted on 08/12/2008 00:09
mix
Now we just need a top ten list about Jims top ten lists.
Spooky Electric's Avatar - Comment posted on 08/12/2008 00:51
Spooky Electric
I know it's about celebrity developers in general (for instance, obvious digs are Bioware, IGA, Davis Jaffe, Kojima), but at the same time, it seems almost exclusively targeted at Itagaki.
donkeykong's Avatar - Comment posted on 08/12/2008 01:00
donkeykong
Speaking of dark and gritty games, I think I'd rather play something medium coloured.

Also rice crackers suck.
stevesan's Avatar - Comment posted on 08/12/2008 01:27
stevesan
Developer diaries are mostly shit...I'm so sick of hearing about how deep your characters are and how you're gonna take your mom to the next level. Fuck that shit.
AlucardX24's Avatar - Comment posted on 08/12/2008 01:38
AlucardX24
Genius. Pure and utter brilliance. Well played, good sir. *cleans his monocle with Sterling*
Husky Hog's Avatar - Comment posted on 08/12/2008 02:12
Husky Hog
Jim said Ballocks, 'nuff said
randombullseye's Avatar - Comment posted on 08/12/2008 02:12
randombullseye
How could you forget making promises and announcing features that never show up in games?
Detry's Avatar - Comment posted on 08/12/2008 02:14
Detry
It's just you
nebones's Avatar - Comment posted on 08/12/2008 02:34
nebones
/bow
greeneggsnsam's Avatar - Comment posted on 08/12/2008 03:31
greeneggsnsam
@coon:

Epic.
Clockwork-Zombie's Avatar - Comment posted on 08/12/2008 04:01
Clockwork-Zombie
Full of win as usual jim.
JynxShot's Avatar - Comment posted on 08/12/2008 05:41
JynxShot
Dear Itagaki:

Please come back soon so I can be elitist and excited about your upcoming projects again.

Thanks,

-Jynx
Qraze's Avatar - Comment posted on 08/12/2008 05:58
Qraze
itagaki is fucking over rated. some of you guys would love to think he's a kojima but the proof is in the pudding, ninja gaiden black and sigma were it and gaiden 2 was horrible, no mad tinkerer, just a mad person.
Fusiontr's Avatar - Comment posted on 08/12/2008 06:20
Fusiontr
8. If in doubt, talk insane bollocks:

Works for Kojima-San.


Yet again, Mr. Sterling, you have written an article so full of win
nintendoll's Avatar - Comment posted on 08/12/2008 06:58
nintendoll
I think this would have been better if 90% of it wasn't part of EternityGate 2008.

Seriously, I'm tired of hearing it.

Still, well written as always.
JTHomeslice's Avatar - Comment posted on 08/12/2008 07:02
JTHomeslice
UNPROFESSIONAL
Jim Sterling's Avatar - Comment posted on 08/12/2008 07:27
Jim Sterling
"I think this would have been better if 90% of it wasn't part of EternityGate 2008."

It's not though. There's more Denis Dyack and Itagaki in here than there is Luc Bernard.
Professor Pew's Avatar - Comment posted on 08/12/2008 07:55
Professor Pew
I'm so sad that this gaming website would try to capitalize on other people's mistakes. Like a plan to invade Iraq, these people should be worshiped and never criticized because it is our patriotic duty as gamers/media to follow our developers/leaders and support them through anything.
Alexradl's Avatar - Comment posted on 08/12/2008 08:51
Alexradl
That was golden. #1-10 were full of win. Lol, Itagaki is so badass.
wittynickname's Avatar - Comment posted on 08/12/2008 08:59
wittynickname
"There's more Denis Dyack and Itagaki in here than there is Luc Bernard."

Not to mention Julian Eggonhisface or whatever his name was, telling reviewers how to play Lair "correctly" so they can get their reviews "correct," all while showing himself to be an utter "dungchunk" unworthy of my "respect."
B-Radicate's Avatar - Comment posted on 08/12/2008 11:37
B-Radicate
This one's great. Reminds me of the whole Lair fiasco more than anything.
Anus Mcphanus's Avatar - Comment posted on 08/12/2008 12:41
Anus Mcphanus
haha this list was awesome... and with it I will now take over the world!
Fiat Mediocrity's Avatar - Comment posted on 08/13/2008 07:10
Fiat Mediocrity
"Clifford Bleszinski wears a cowboy hat and carries a leather whip everywhere she goes"

Ah...hahahaha.
brainderailment's Avatar - Comment posted on 08/13/2008 13:15
brainderailment
Yeah, I see more Dyack than Luc. There are a couple that Luc qualifies for, but that just makes him like all the other "Video game Celebrities"
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