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Ten Golden Rules of fighting videogame piracy photo

In our last set of Ten Golden Rules, we shared with you the sacred doctrine of the videogame pirate, a brave and noble freedom fighter who battles for mankind against the evil automatons in charge of running the world.

Since we are all about equal rights however, we now present this -- the sacred doctrine of the anti-piracy game publisher, a brave and noble upholder of justice who battles for mankind against the evil pirates who fund terrorism and bring us one step closer to a Communist Hell. 

After helping out all the pirates last time, it's only right and fair that we help the poor victims of their crimes. Such poverty-stricken, small time businesses like Electronic Arts and Activision who do all they can to stave off bankruptcy for just one more day. Just one ... more day. 

The battle, however, is about to be decided for good. All videogame publishers, prepare to be furnished with the ultimate weapon -- The Ten Golden Rules of fighting videogame piracy.

1. You own everything, including the customer's soul:

As a publisher, there is nothing more dangerous to you than statutory rights and the concept of ownership. This is why the EULA was invented -- the End User License Agreement. The first step to tackling piracy is to impose your iron will over the people who legally bought your game first. Remember, when a customer "purchases" your software, they do not own anything -- they are paying for the right to play your game, and you can take that right away whenever you want, as well as anything else you fancy. 

EULAs always hold up in court, and will allow you all kinds of privileges, such as access to the customer's wife, their first born or even seven oxen from The King himself. So much power ... it makes you want to salivate, doesn't it?

2. Limited installs = more money:

It is a well known fact that if you don't limit the amount of times a person can install a purchased game, they will definitely install it on 500,000 computers around the world. This is known as "Evil Game Clone Syndrome." Those who then play these evil copies will suddenly grow peg legs and eyepatches and start torrenting eighteen billion gigglebytes of videogames every second, thus bringing the entire industry to its knees and letting terrorism win. 

The only way to combat Evil Game Clone Syndrome, or EGCS, is to make sure that the consumer cannot make unauthorized copies. Not only will you be saving yourself a few sales, you'll also be saving souls. Souls which you can then harvest thanks to the EULA!

3. Make sure your DRM is detrimental to the paying customer's experience:

Nothing increases user confidence more than hearing a story about how your Digital Rights Management is eating up RAM like it's free candy, or imposing strict limitations to the point where fun is being actively drained. As soon as people hear about something like that, they actually order two copies of every game containing the aforementioned DRM -- and that's a fact!

People don't play games to have fun, they play them to have a miserable time. Pirates are actually very envious of paying customers because while they enjoy a DRM-free crack, the people who coughed up cash are experiencing the joys of restriction and the wonderfully persistent fear that their "right" to play a game will one day be taken away from them thanks to a publisher's capricious whim. That's something we all want from gaming, and those poor pirates have to do without it. Once enough of the thieving bastards hear about how awesomely repugnant DRM is, however, they will soon flock to your doorstep, credit cards in hand.

4. Lawsuits endear you to the public:

Nothing wins people over to your side more than a harsh and dubious lawsuit. Suing people puts you in the same league as Jack Thompson, Immersion and Disney's legal department -- American heroes who are as beloved by the public as they are respected. 

Paying some shady attorneys to employ borderline-illegal methods of tracking down potential software pirates and then extorting money out of them with threats is, simply put, a really good idea

5. Blame piracy for your game not selling well:

Although piracy is obviously a scourge that must be stamped out, its existence does at least have its uses, and can be fully exploited for PR purposes.

After all, everybody knows that Dream Pinball 3D would have been the most commercially successful videogame in the history of the PC games industry had it not been for evil pirates. If you've made a shit game, you don't ever have to admit that poor design is the reason it sold three copies. It is obviously thanks to those evil pirates that the game's sales suck so bad. 

Just ignore the fact that Valve seems to be doing okay for itself and instead pretend that Gabe Newell is so poor, he has to eat his own clothes to survive. 

6. While you're at it, go after used games as well:

Okay, so it's not piracy, but who's really keeping score? After all, most of the DRM you've stuffed into your game is merely to try and prevent second hand copies being a viable alternative, so you may as well run with the ball and try to eradicate the system completely.

The games industry is a special little snowflake which means that it should be totally exempt from a practice which happens in nearly every single other industry apart from food. You should always whine and complain about second hand items as if the games industry is the only one affected by it. It should be quite clear to everyone that eBay exists solely to sell used software and nothing else. 

So please, complain about second hand games at every available opportunity. You probably won't look like a money grubbing control freak. 

7. Nine out of ten gamers prefer SecuROM:

Gamers love SecuROM because it has "secu" in it, which is Latin for "really good and harmless thing that makes you feel happy."

The average consumer trusts this copy protection format above all else for the honest and open methods of its employment and the complete lack of anything sinister hiding inside it. In fact, it's so welcomed by customers that you don't really need to mention anywhere on your product's package or in its manual that you are using it. 

Trust us on this one and just ... forget ... to disclose that your games use SecuROM. It's such a minor little detail that you'd risk boring your customers if you told them about it, and you don't want to do that, do you? Let's just pretend that we never even thought about putting it in, along with all this Malware. Did we say Malware? We meant Funware.

8. Make your game good enough to justify its legal price tag:

...

 

...

 

Nah, we added this one as a joke.

9. Always try and fuck up someone's computer with copy protection:

The best kind of copy protection is the kind that screws everything up. You can find some really good stuff that will prevent the purchased product from even working at all, especially if previous versions of the DRM is already installed. Of course, the consumer won't know what's on their PC because thanks to rule 7, we haven't told them, so we can really do some damage here.

Now, you may be asking yourself why it's necessary to total somebody's computer when all they did was buy your game. You can be forgiven for questioning the motive here, but it's very simple -- computers may be used to make copies of games. If we destroy every single computer in the world, then nobody will ever copy a game AGAIN!

10. Never win:

The most important rule about the fight against piracy is this -- never, under any circumstances, never ever ever actually win. If you were to somehow succeed in your battle against software pirates, where would you be? Yes, people would be forced to purchase your games, but think of all the things you'd lose in exchange.

Without piracy, you no longer have an excuse to put in restrictive authorization processes and limitations that make you feel powerful.Without piracy, you lose your ways of sneaking in useless "DRM" that isn't intended to stop piracy, but actually renders the game useless as a potential resale and second hand copy. Without piracy, you lose a scapegoat when your game tanks. Without piracy, you lose the chance to recoup thousands of dollars in potential lawsuits.

Face it, you love piracy for the same reason that governments love terrorism.

It lets you get away with murder.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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50 comments | showing # 1 to 50
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The Bez's Avatar - Comment posted on 09/15/2008 13:39
The Bez
I <3 u Mr. Sterling
Blind assassin's Avatar - Comment posted on 09/15/2008 13:48
Blind assassin
I get the sarcasm but in prose (especially on the internet) I don't find sarcasm all that funny. Plus, pirates are so much worse than whiny game companies that there isn't any need to hate on them until they actually open their mouths to say something about how used game sales are killing the industry.
Half left's Avatar - Comment posted on 09/15/2008 13:53
Half left
Mmmhmm, indeed, quite.
Gibbo's Avatar - Comment posted on 09/15/2008 13:53
Gibbo
Jim Sterling is our man.
Bioautographical's Avatar - Comment posted on 09/15/2008 13:58
Bioautographical
@Blind assassin

Luckily, Mr. Sterling has already taken the pirates to task in much the same way.

As for the sarcasm, then you'd probably be better off never reading another Jim Sterling piece again. That's like asking Lindsday Lohan if she could leave the coke out of her nose.
Milkman519's Avatar - Comment posted on 09/15/2008 14:02
Milkman519
Gee, thanks for saying the same thing we have heard for the past 3 weeks, Jim. I really need to hear this one more time! Your extremely witty sarcasm has finally let it sink in.
Perry Simm's Avatar - Comment posted on 09/15/2008 14:04
Perry Simm
Well done, sir. Well done.
coffeesash's Avatar - Comment posted on 09/15/2008 14:04
coffeesash
11. Don't take Europe seriously as a market.
There are hundreds of thousands of knowledgable gamers just begging to pay twice the price for a game that is 6 months late. When games are late or don't come out at all, there's no huge resource of hackers and pirates willing to satiate the demand for you, so it's totally okay.
Jim Sterling's Avatar - Comment posted on 09/15/2008 14:07
Jim Sterling
"Gee, thanks for saying the same thing we have heard for the past 3 weeks, Jim. I really need to hear this one more time! Your extremely witty sarcasm has finally let it sink in."

Gee, no problem, thanks for caring enough to comment! Your extremely witty comment has been greatly appreciated!
Neonie's Avatar - Comment posted on 09/15/2008 14:11
Neonie
"gigglebytes"

ROFLZ
Rockvillian's Avatar - Comment posted on 09/15/2008 14:13
Rockvillian
Nice Jim.

Oh and I love Valve.
MrEeeds's Avatar - Comment posted on 09/15/2008 14:14
MrEeeds
Pure fucking gold! I'd like to see more articles in this format.
Volomon's Avatar - Comment posted on 09/15/2008 14:14
Volomon
Exactly why I refuse to purchase ANY EA game, I was slowing getting persuaded that they had turned a new leaf and was genuinely striving for improvement. I had my eyes on DeadSpace, but not any more. This recent display of Spore has clearly demonstrated that I was wrong.
Ghil's Avatar - Comment posted on 09/15/2008 14:15
Ghil
so much sarcasm! love it :)
KamikazeTutor's Avatar - Comment posted on 09/15/2008 14:16
KamikazeTutor
I'd clap. But I'd also break my wrists of so much clapping.
Wedge's Avatar - Comment posted on 09/15/2008 14:16
Wedge
ARRRRR PARROT.
F Whipple's Avatar - Comment posted on 09/15/2008 14:19
F Whipple
number 8 made me lol
dgschrei's Avatar - Comment posted on 09/15/2008 14:22
dgschrei
Epic win for Mr. Sterling the man who was conceived by sarcasm.
Miguelcar808's Avatar - Comment posted on 09/15/2008 14:22
Miguelcar808
Sarcasm at it's finest
Phantom Spaceman's Avatar - Comment posted on 09/15/2008 14:25
Phantom Spaceman
"Funware" ftw.
Jim Sterling's Avatar - Comment posted on 09/15/2008 14:26
Jim Sterling
"Pure fucking gold! I'd like to see more articles in this format."

Your wish is my command sir. Please look here:

http://www.destructoid.com/elephant/index.phtml?t=Ten+golden+rules

Should give you all that you require.
scsitransfer's Avatar - Comment posted on 09/15/2008 14:28
scsitransfer
WHOA Jim does EA know you infiltrated their defenses and stole this list from them, I don't think they'll be too happy about it.
Timmeh's Avatar - Comment posted on 09/15/2008 14:34
Timmeh
I have to point out one thing: I think point 7 should read that SecuROM be kept secret to give the customer a nice surprise! Just seems to fit better than saying they love it, then that it is too boring to point out.

Otherwise, chuckleworthy writing as usual with the '10 Golden Rules'!
Alexradl's Avatar - Comment posted on 09/15/2008 14:36
Alexradl
Wow, that's a lot of gigglebytes.
Josh Tolentino's Avatar - Comment posted on 09/15/2008 14:37
Josh Tolentino
The games industry is a special little snowflake which means that it should be totally exempt from a practice which happens in nearly every single other industry apart from food.

Actually, there is a practice that could potentially be called selling USED FOOD. People fish restaurant food out of a dumpster, boil and re-cook everything, then sell at a stall. It's called "Pag-pag".
Emrah's Avatar - Comment posted on 09/15/2008 14:38
Emrah
Lolzors..
Maurice Tan's Avatar - Comment posted on 09/15/2008 14:48
Maurice Tan
"Face it, you love piracy for the same reason that governments love terrorism."

Hahah! Good show.
Aaron Mxy Yost's Avatar - Comment posted on 09/15/2008 14:54
Aaron Mxy Yost
Fantastic, especially the last two sentences.
DeusPayne's Avatar - Comment posted on 09/15/2008 15:04
DeusPayne
Epic win.
Brian Szabelski's Avatar - Comment posted on 09/15/2008 15:15
Brian Szabelski
Jim Sterling - Punching the industry in the balls since last year!
Bob Muir's Avatar - Comment posted on 09/15/2008 15:36
Bob Muir
Jim's comment responses are almost as funny as his articles.
Danl Haas's Avatar - Comment posted on 09/15/2008 16:11
Danl Haas
Nice to see that you can really play both sides of the court on this issue. It does look like you were struggling to get a full 10 out of it, as some of the items are awfully similar, but extremely well written article nonetheless.
mix's Avatar - Comment posted on 09/15/2008 16:12
mix
So awesome Jim, you are fantastic at lists and pretty much everything you put your monacle to.
groebo's Avatar - Comment posted on 09/15/2008 16:16
groebo
I love you Jim Sterling from the UK.
The Amazing Shenazin's Avatar - Comment posted on 09/15/2008 16:53
The Amazing Shenazin
sixteen men on a deadman's hard drive
Zen Albatross's Avatar - Comment posted on 09/15/2008 17:31
Zen Albatross
<3 Jim
Electro Lemon's Avatar - Comment posted on 09/15/2008 17:31
Electro Lemon
YO HO HO AND A NES ROM
John B's Avatar - Comment posted on 09/15/2008 17:50
John B
Fantastic article, matey!
Murumasa123's Avatar - Comment posted on 09/15/2008 18:09
Murumasa123
Imagine if you actually got arrested for piracy then told it was for shit pinball game. If you say you were a peadofile in prison and get less hasstle.

Amazing as well how almost all of these are only about Spore. Do wish they would listen to their audience when casuals are complaining about technical stuff.
Sithinious's Avatar - Comment posted on 09/15/2008 18:26
Sithinious
Nice job. Will the software companies get the hint? Naaah. But the article was a fun read.
Corak's Avatar - Comment posted on 09/15/2008 18:39
Corak
Good read, bully good job ole chap :)
zeroword's Avatar - Comment posted on 09/15/2008 18:56
zeroword
Lol. This is why they will ultimately bring the list down to one step - digital distribution.
akathatoneguy's Avatar - Comment posted on 09/15/2008 19:20
akathatoneguy
@ zeroword-

Yeah, cause digital distribution has been GREAT for reducing piracy. Hence all of the people who download games straight to their PC's hard drive without needing any physical media whatsoever.
ajaxender's Avatar - Comment posted on 09/15/2008 22:31
ajaxender
Aww man, you're serious about number 10, arent you. I would not be surprised at all if companies like EA did think like that... they must be aware that theyll never stamp out piracy entirely (people will find their way past anything, probably just for the challenge), but it gives them the excuse to get all those 'benefits'...

@zeroword - Just for research purposes, go search for Half Life 2 on some torrent sites. Yes, pirates can get past Steam. As i said above, people will find their way past anything, just to show they can.
Skribble's Avatar - Comment posted on 09/15/2008 23:31
Skribble
"Did we say Malware? We meant Funware."

hahahaha

that alone made this article worth readin

goo'jorb Jim!
Totally Tubular Thomas's Avatar - Comment posted on 09/16/2008 02:53
Totally Tubular Thomas
Oooohh mate the snouts and blaggards will be after you for this. They'll nick you and ship you off to Australia.
UglyDuck's Avatar - Comment posted on 09/16/2008 19:35
UglyDuck
Mmm, yummy. A delicious, wholesome blog. I'm beginning to look forward to these with the same level of glee that I get from Zero Punctuation.
slapme7times's Avatar - Comment posted on 09/17/2008 03:02
slapme7times
clever'o'licious.
Luigi's Avatar - Comment posted on 09/17/2008 11:12
Luigi
You know, number 8 isn't entirely true. There was once this game that was... wait. No. Well what about the time that game which... or, probably... Eh, scratch what I just said. You're right.
Dynamic Sheep's Avatar - Comment posted on 09/20/2008 16:27
Dynamic Sheep
"Face it, you love piracy for the same reason that governments love terrorism.

It lets you get away with murder."

Jim Sterling FTMFW!
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