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Ten Golden Rules of action games photo

There really is nothing quite like a good old-fashioned action game. From God of War to Bujingai, they are the bread and butter of a lifelong gamer's diet. A third-person mixture of combat and exploration, it is a genre absolutely packed full of amazing titles and generic rubbish that keeps us coming back for the inevitable sequels.

In this, the latest edition of Ten Golden Rules, we crack open this noble, saturated form of game to bring you the code to which all action title developers stick. If you want to create an action adventure that will actually sell, you need to read these commandments. 

Read on for the Ten Golden Rules of action games.

1: Be as generic as Hell:

While action games can be unique, original and innovative, you don't want yours to be, not at all. Sure, you can have a terrific storyline with engaging gameplay and beautiful backdrops, but we're talking about games that SELL. The last thing you need is another Beyond Good & Evil on your hands, right? In order to ensure any action game is successful, it needs to be like every other action game out there -- those ones sold well, so by rights, a game completely identical to those should sell just as well, and they do!

Generic backdrops with generic gameplay and generic graphics are the order of the day. Anybody even so much as thinking about injecting something interesting into the game needs to be fired on the spot and have his bloodline destroyed to purge the destructive venom that is creativity. Creative thinking is what killed Clover Studio, and by God, it cannot be allowed to kill again.

2: Main character must be one of the following:

A) Steroid junkie space marine with no personality.

B) Steroid junkie soldier with no personality. 

C) Floppy-haired ball of angst with an 80% chance of being called Jack. Has no personality.

D) Floppy-haired ball of inappropriate sarcasm with an 80% chance of being called Jake. Has no personality.

E) Floppy-haired steroid junkie ball of inappropriate space marine soldiers called Jake or Jack with an 80% chance of being sarcastic and angsty. Has no personality.

3: Stealth missions are fun:

Everyone likes stealth, right? Well, people love stealth when it's sandwiched awkwardly into an action game. If you buy a title sold purely on combat, then spending your time crouching and walking really slowly is exactly what you wanted to do!

Of course, it is imperative to remember that the stealth must be really badly implemented and seemingly without any responsive AI or clear-cut boundaries. After all, if a gamer wanted to play good stealth, he'd have bought a stealth game instead of an action one. Stealth sections are great for tricking people into thinking your game isn't a one-trick pony, when in reality, it's a one-trick pony with shitty stealth sections.

4: Special editions are a requirement:

Even if the game is a brand-new IP, you must be arrogant enough to assume there is already a slavering fanbase prepared to snap up the debut just because it comes in a silly metal tin. Plus, you'll be able to add another ten bucks onto the price.

People will buy these since they are stupid. Just because "limited edition" means "limited to about twenty million," that doesn't mean your customers won't be tricked into thinking they actually purchased an item of significant worth. Our advice though is to go even further -- a special edition of the special edition -- packaged in a tin made out of FIRE!

5: Breasts must be no smaller than a gorilla's head:

Action games need a good dose of female objectification, because the genre is usually so full of rampant homoeroticism and men with bulging biceps that the player will require a healthy reminder that he isn't actually gay.

Women need to be big-boobed and wearing attire completely inappropriate for the situation. Videogames may be considered by some to be an emerging art form that can be used for a variety of intellectual and emotional responses, but fuck those guys. They are probably gay, and we're NOT gay because we play games with big tits. Now excuse me while I rescue my muscular and burly male partner so we can fight back-to-back with our enormous, phallic guns.

6: ACTIVE TIME EVENTS:

Because an action game isn't an action game unless it's actually a rhythm game. Active Time Events are awesome because they don't require any effort whatsoever to create. Who needs to put insane combat moves and ridiculously entertaining stunts into the actual gameplay when you can just put them into a cutscene and add a few timed button presses to trick people into thinking they're not cutscenes?

There is nothing a gamer loves more than being ostensibly ambushed by a videogame, so try to throw ATE's at the player with no warning beforehand, be it in the middle of a fight or during a cutscene. The player will love fucking up his game because someone decided to throw a stupid curveball in lieu of providing engaging and challenging gameplay. It's what makes games exciting!

7: RPG elements make everything better:

Of course, by RPG elements, we don't mean the rich stories or engaging characters. RPG elements in an action game simply means you can level up a bit. Once again, it's all about creating the illusion of depth while remaining shallower than a sparrow's cunt. So long as your generic warrior can reach level twenty and get a bigger sword, the player will be kept gratified. 

8: Story must take itself too seriously:

Even though absolutely nobody cares except for the person who wrote it, the storyline of any action game needs to take itself way too seriously, despite the fact that it is usually set in a world where a man could use the terms "whoop-ass" and "booyah" without even a trace of irony. The game's script must be penned by someone without any sense of self-awareness; otherwise, they might be tempted to make light of the fact that the game is absolutely ludicrous and we can't have that -- 'roid-raging space marines fighting aliens and zombies is serious business!

9: Escort missions FTW!

What's better than murdering wave after wave of monstrous foes with an oversized sword and spraying blood all over the place? Murdering wave after wave of monstrous foes with an oversized sword and spraying blood all over the place while worrying about some stupid frail bitch whining in the corner whose death means Game Over for you. Someone Spike TV Award that shit!

Whether it's an old man whose age seems to go against his ability to actually survive more than ten minutes, or a little girl complete with a screamy voice and an innate skill at wandering into the path of enemy fire, the object of protection must have absolutely zero combat skill, a health bar only marginally larger than a hamster's penis, and the AI of a wet sponge. While the player is trying to actually enjoy the game, Brittlelimbs McSpasticpants is mindlessly dawdling around, practically bending over and begging every enemy within a five-mile radius to come and ride the buggery train.

Escort Missions -- because the Nintendo DS isn't the only platform for babysitting simulators. 

10: If something is done once, it's worth doing a hundred times:

Repetition is the spice of life, and that makes action games the spiciest curry on the menu. Whether it's rotating the analog stick to pull on a winch, or hammering the A button over and over again to push open a door, once something has been introduced into the gameplay, it must then be multiplied by at least one hundred and scattered liberally throughout the entire experience. 

Once again, this is great for making the game look more interesting than it is. A dozen pressure pad "puzzles" and lever pulling sections help pad out a ten-hour game with only a handful of ideas -- ideas that have been ripped out of previous games (lest we dare allow creativity to sink its teeth in and murder the studio). By the end of the game, everything must be staler than month-old bread. That's a guaranteed platinum hit right there.

And we are done, my friends. The Ten Golden Rules of action games. I hope you enjoyed this important doctrine and will remember it when you're coding Artemis Extertier IV: The Killing with Lots of Blood. Stay frosty, whatever that means.


Continue: More Ten golden rules stories





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63 comments | showing # 1 to 50

Genmo DaCombs's Avatar - Comment posted on 05/25/2008 10:21
Genmo DaCombs
Hmmm...

What game is the picture from?

That's all I'm going to say because reading... not my thing.
Spitfire's Avatar - Comment posted on 05/25/2008 10:23
Spitfire
HAHAHA, spot on.

Its a shame Dr Boa isnt making an action game. j/k.
Mxyzptlk's Avatar - Comment posted on 05/25/2008 10:23
Mxyzptlk
Fantastic work Mr. Sterling.
Druid 01's Avatar - Comment posted on 05/25/2008 10:28
Druid 01
have you been playing viking: battle for asgard?
Druid 01's Avatar - Comment posted on 05/25/2008 10:29
Druid 01
pick is from that upcoming 4 horseman game i think
Perry Simm's Avatar - Comment posted on 05/25/2008 10:30
Perry Simm
"10: If something is done once, it's worth doing a hundred times:"

Physics puzzles in Half-Life 2 - AAAAARRRGGGHHH!!!
helpleo's Avatar - Comment posted on 05/25/2008 10:33
helpleo
And as a suggestion...
11)Substitute thinking for pushing boxes
12)Bosses must be incredible easy and burocratic to defeat, since theyre the ultimate challenge of the game
13)Give the player about 450 different weapons, even if they´re do not have any difference betwenn each other and the only one he is going to use is the Generic Looking Machine Gun
14)Put profanity, blood, gore and boobs to pretend you´re making a adult and "mature" experience, because if the ESRB ban your game, it FREE ADVERTISING FOR IT!
15)And even if your main caracter kills enough people to fill up a a large Third World nation population quota during the course of the game, he is still have a heart and deserves a happy ending.Because, you know, cofcof*sequel*cofcof...
Professor Pew's Avatar - Comment posted on 05/25/2008 10:41
Professor Pew
Great stuff, you must have loved Viking, Spartan: Total Warrior, Blacksite and Haze ;)
Jim Sterling's Avatar - Comment posted on 05/25/2008 10:43
Jim Sterling
Pew: Spartan was exactly the game I was thinking of during the Escort Mission rule. :-)
Noah's Avatar - Comment posted on 05/25/2008 11:03
Noah
Funny list as always dude
KamikazeTutor's Avatar - Comment posted on 05/25/2008 11:04
KamikazeTutor
Pew: REMEMBER YOUR PROMISE TO MERINO!
catsithx's Avatar - Comment posted on 05/25/2008 11:07
catsithx
good one I belive I have been through all thoses rules more than once
Tamz's Avatar - Comment posted on 05/25/2008 11:07
Tamz
hahaa, thats all, hahaha
Electro Lemon's Avatar - Comment posted on 05/25/2008 11:08
Electro Lemon
11. One liners.
Every game's clever-devoid-of-all-personality-lackwit needs clever one liners to keep people thinking they're intelligent while they're watching a cutscene in which Steroid Rage Jack saws a couple of zombies in half. Acceptable one-liners include "Anyone ask for zombie pie?" and "I've covered wars, you know."
Electro Lemon's Avatar - Comment posted on 05/25/2008 11:10
Electro Lemon
Also acceptable: "You were almost a Jill sandwich!"
Antlerbot's Avatar - Comment posted on 05/25/2008 11:11
Antlerbot
@Genmo DaCombs:

I believe it is concept art from the new game coming out where you play as War (you know, like one of the 4 horsemen). Looked pretty cool from what I saw, though it may well turn out, as our lovable OP seems to be suggesting, as just another GAG (Generic Action Game).
Poopface Morty's Avatar - Comment posted on 05/25/2008 11:12
Poopface Morty
ROFLMAO.
kielejocain's Avatar - Comment posted on 05/25/2008 11:15
kielejocain
Sterling, have you been breeding hamsters and sparrows again?
Vlambo's Avatar - Comment posted on 05/25/2008 11:26
Vlambo
Epic list
Electro Lemon's Avatar - Comment posted on 05/25/2008 11:28
Electro Lemon
POOPFACE SIGHTING!!
Oni's Avatar - Comment posted on 05/25/2008 11:30
Oni
Jim, it felt to me like you got some RE4 in there. QTE? Check. Escort Mission? Check. Rapidly pressing a button to do something (that's not part of a QTE)? Check and double-check.
ZeroTolo's Avatar - Comment posted on 05/25/2008 11:46
ZeroTolo
I'll agree with you on this, Jim. But I'll be damned if that'll stop me from playing Darksiders.
B-Radicate's Avatar - Comment posted on 05/25/2008 11:47
B-Radicate
This reminded me of Conan. Big tits, gore, QTEs, non-QTE button mashing, generic as hell, serious business story... it even has Gynecologist Cobra's rule #11, weapons that aren't different from one another. Conan wins.

Great list.

Also, are you implying Darksiders will be a generic action game? 'Cause at this point I think it actually has promise to become a great action game. I like the idea of a God of War-esque title in an open world environment. Only time will tell, though.
Joseph Leray's Avatar - Comment posted on 05/25/2008 11:55
Joseph Leray
Why hello there, God of War.
Brahms's Avatar - Comment posted on 05/25/2008 11:58
Brahms
What about the good old-fashioned way to start all action games:

"It's dangerous to go alone! Here's a crappy wrench/crowbar/metal pipe/generic melee weapon to help you on your quest to save the world."
Elitechief27's Avatar - Comment posted on 05/25/2008 12:21
Elitechief27
great list Jim Also Happy Birthday Orcist
Samit Sarkar's Avatar - Comment posted on 05/25/2008 12:24
Samit Sarkar
Hey...God of War was bloody awesome. But this was hilarious, as always.
boots555's Avatar - Comment posted on 05/25/2008 12:26
boots555
Nice, this was a good read. Sound like alot of features from RE4, I loved that game I just hope they make RE5 revolutionairy.
nintendoll's Avatar - Comment posted on 05/25/2008 12:37
nintendoll
Too bad you can't just point your gun up in the air and scream "YAAAAAAAAAAAAAAAAAAAAAAH!" That would make every action game better.
exodus1925's Avatar - Comment posted on 05/25/2008 13:15
exodus1925
so true... so true
Timmeh's Avatar - Comment posted on 05/25/2008 13:37
Timmeh
Decided to play through Dead Rising again today so I can confirm the outright suckyness of escort missions. If there's one thing that ruins that game it's the Artificial Stupidity.

"Huge swarm of zombies approaching? Not to worry, I'll just stand here holding my head and I'm sure they'll just breeze on by".
Crunshii's Avatar - Comment posted on 05/25/2008 13:42
Crunshii
wow Gim, that main pic, who and where is that character from?
Crunshii's Avatar - Comment posted on 05/25/2008 13:42
Crunshii
Jim**
Eschatos's Avatar - Comment posted on 05/25/2008 13:52
Eschatos
"shallower than a sparrow's cunt"

You sir, win one Internet.
The-Excel's Avatar - Comment posted on 05/25/2008 14:13
The-Excel
Contra breaks like half of those rules. I'm telling.
juhok's Avatar - Comment posted on 05/25/2008 14:28
juhok
Also, big vehicles that are impossible to maneuver and break more easily than cardboard.

Far Cry is the first thing that popped into my head while reading this. My god, what an overhyped title that was.
sbshootme's Avatar - Comment posted on 05/25/2008 14:40
sbshootme
#11: Explosive Barrels. Put them everywhere. Explosive Boxes also work.
brainderailment's Avatar - Comment posted on 05/25/2008 14:46
brainderailment
Phallic guns ftw!
PaperBowser0's Avatar - Comment posted on 05/25/2008 14:57
PaperBowser0
Again, you do a god's work Jim Sterling.......
Scape's Avatar - Comment posted on 05/25/2008 15:10
Scape
@Antlerbot
Yea you're right. The game is called Darksiders.
4knuckleshuffle's Avatar - Comment posted on 05/25/2008 15:14
4knuckleshuffle
Excellent piece, but not your best. Try WWII games next.
DaedHead8's Avatar - Comment posted on 05/25/2008 15:17
DaedHead8
God of War may be magnificent but it does adhere to most if not all of Jim's rules.

Great list as always Jim.
Ocified-Xboxer's Avatar - Comment posted on 05/25/2008 16:44
Ocified-Xboxer
Jim, I have a request...Can you please record audio for every article you write? Because when I read your stuff, I hear the "Jim voice" in my head....Only I have to guess where the inflection in your voice and the dripping sarcasm go sometimes. It would be very nice to just read along. I swear I'm serious at in no way fucking with you...It's a bit scary to think I now have a "Jim Sterling voice" in my head...
Ocified-Xboxer's Avatar - Comment posted on 05/25/2008 16:49
Ocified-Xboxer
I would also like to add that I am a supporter of cunts, and appreciate the term used to stress a point or insult the reader. Thank you you monacled cunt. (but you are NOT shallow like a sparrows cunt, you're deep, like a blue whale cunt). That really wasn't a joke about your portlyness...

And, I can tell, Haze is your favorite game.
Holiday's Avatar - Comment posted on 05/25/2008 17:18
Holiday
Must have exploding barrels.
Bad guys must also seek cover around...exploding barrels.
RJG's Avatar - Comment posted on 05/25/2008 17:28
RJG
I love action games. Hard ones. Like Ninja Gaiden and Devil may Cry and God Hand. This list made me happy. Got to say though, not a big fan of Dynasty Warriors or God of War.

Speaking of Dynasty Warriors: Jim, can you recommend a similar title, but one with a bit more oomph to it? I've never played Warriors Orochi, is that worth the effort?
Cynical Gamer's Avatar - Comment posted on 05/25/2008 17:45
Cynical Gamer
Must have gore/gibs which I find lacking in today's action games except for a very few like Ninja Gaiden.
ArrestedDeveloper's Avatar - Comment posted on 05/25/2008 18:26
ArrestedDeveloper
RPG elements do make everything better.
stevesan's Avatar - Comment posted on 05/25/2008 18:46
stevesan
Innovation and creativity will happen, but it rarely happens at the speed enthusiasts would want. It happens only when lack of innovation starts to become apparent even to normal consumers.

Cunts.
liquidninja's Avatar - Comment posted on 05/25/2008 20:41
liquidninja
@boots555
Yeah, I also thought of RE4 but that's definitely the exception.
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