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Ten classic mistakes made by the modern RPG photo

If you love RPGs, as I do, you've likely played quite a few of them in your time. Even fans of the genre know that it suffers from a lot of cliche and repetition -- finding one with a decent story, characters that you haven't seen a hundred times before and a truly fun experience to offer can seem really daunting sometimes. For some reason, it didn't seem that way ten years ago to me. Has the RPG truly evolved thanks to technological advancements, or is it actually just stagnating?

While playing recent RPGs for review, it occured to me that if developers want to improve on the formula, there are some glaring errors that really should have been fixed by now. You know, things that make a game obviously less than fun to play. Some are just minor irritants, while others are annoying enough to make you want to chuck the controller out the window. 

Hit the jump and we'll talk about the stuff all RPG fans love to hate.

1. Get the fuck out of the sixteenth century

That screenshot above looks dated, doesn't it? You know why? Because it IS. Dragon Warrior is a classic, and it was exciting to wander through a medieval world populated with castles and fair princesses once. About twenty years ago, in fact. I want to see this time left alone in everything other than remakes, because it is truly exhausted. The same goes for neo-medieval settings -- set in some unspecified time in the past or future, but still has the same crap: castles, princesses, queens, etc. Take a hint from a game like Atlus's SMT: Devil Summoner, which has you tracking down the real life mad monk Rasputin: there are so many unique settings that have yet to be used in the world of RPGs. We want something new!

2. Get a new haircut, for Christ's sakes

I get it: Cloud is kind of the eternal RPG hero. The bad attitude, the spiky hair, the works. Seriously, if I see this stereotype in one more RPG, I will claw my eyeballs out of my skull. I have no problem with pretty boys -- after all, I watch Japanese dramas -- but the "hero must be a spiky-haired boy" stuff has got to go. Look at Yuri from Tales of Vesperia, for instance. He didn't get a pointy haircut and he still made a fine hero. Don't be afraid, people! Sure, we want to play as a hero that we find physically attractive or cool-looking in some way, but there are tons of other ways to make character look when it comes to their hair. And yeah, Square-Enix, I'm talking to you.

3. Don't give your hero a retarded name

Edge Maverick?

Are you SHITTING ME?

It's hard to want to play as a character who sounds like a douche before you even walk a single step. Yeah, Edge ended up not being a bad guy, but seriously, this trend has got to go. Cloud has a goofy name too, but since he earned his chops, I'm not going to complain -- this is another case where that character set off a major trend. Still, you want a name like Maverick, you have to be so fucking awesome that you blow people's pants off when you walk in the room. Kind of like Tom Cruise up there. Being a standard JRPG hero is just not enough to justify being named Night Chainsaw.

4. Don't hire terrible voice actors 

I feel fortunate that I grew up in a time where voice acting was not required for an RPG -- our imaginations were allowed to do the work for us. Sadly, this is no longer the case, and it seems every big budget RPG has full voice acting. Lost Odyssey's Jansen Friedh was voiced by actor Michael McGaharn, and poses a stellar example of the kind of voice acting that modern RPGs are sorely lacking: rich in character and deeply memorable. With this being such an important element of big budget RPGs, it simply isn't something you can skimp on. A voice can truly make or break a character.

5. Stop using children to manipulate my emotions

This is, by far, one of my worst pet peeves. I agree that children can sometimes be cute (although an equal amount of time they are annoying), but putting one in a modern RPG feels less like an attempt at spicing up the roster and more like someone giving me a reacharound. Oh, the child's parents are dying? Her village got blown up? The game's epic villain murdered her grandmother? How TRITE. Don't use a kid to manipulate my feelings and get me to care about your game. There's no reason children can't be in RPGs, but abusing their presence (and assuming the consumer's emotions can be so cheaply manipulated) is another story altogether.

6. Tell me where to go (or at least give me some tools to find my way)

Dead Space is not an RPG, but it did make me rethink the way I found my way to my next objective with a handy little feature that showed you a blue line on the floor that you could see with a click of a button. I wished I had something as handy at my disposal when playing an RPG like Infinite Undiscovery, which seems perfectly content to let you wander aimlessly with no idea where the hell the Palace of Divine Atrophy might be (and no, that's not a real palace. Sounds like one though). It makes sense to have a map to consult, considering the nature of these games, but might there be a better way to figure out where you're going that feels a bit more organic? Anyway, don't let me wander aimlessly. There's no quicker way to bore a gamer.

7. Why is there a chest out here anyway? (and other suspensions of disbelief)

I won't lie, I'll always take the contents of a treasure chest that just happens to be sitting out unopened in the middle of nowhere. This is one of those things that's been around in RPGs forever, and people just seem to be content with it. Same thing with enemies that drop gold. What is a tiger doing with a sack of gold anyway? These approaches work just fine, but I'd like to see more developers taking brave steps towards realism, like making sure treasure chests are well hidden instead of sitting out in the middle of a plain or forcing you to make money by selling found weapons or doing odd jobs.The old way works, but a new way could really do a lot for the details.

8. Streamline my shop experience (and don't waste my time)

Ah, those were the days -- you walked in, stood on what you want to buy it, and left. No clunky menus, no unecessary items, and always a shifty shopkeeper trying to fuck you over on prices. Well, the modern RPG has a lot more going on when it comes to commerce, so we need a more complex menu system. The quality of said systems varies widely from game to game, but nothing gets my panties in a bunch faster than a shopkeeper who does not offer the option to immediately equip the weapon I just bought and buy the one that I'm removing. Don't make me back out of the shop to do all this. These games are sixty hours long -- I don't have time to waste here!

9. Cutscenes require a "pause" option

This should be a no-brainer, but I find every time I assume something is common sense, some moron comes along and screws it up. If you are going to make a game with cutscenes more than three minutes long, YOU NEED TO INCLUDE THE OPTION TO PAUSE THEM. The reason for this is simple: people often have to use the bathroom, answer the phone, open the front door to the sound of a knock, go stop an intruding burglar, pause for a quick shag or any other one of hundreds of possible interruptions during game time. Even worse, some games just autoskip the cutscene if you press start hoping to pause it. This is a non-negotiable, developers. Please stop forgetting to include it!

10. Stop overcomplicating the battle system

This is a tough one. While some people still enjoy endless grinding, it seems like more tend to find the repetition involved a bit tiring. This challenges developers to find a way to spice up battle. However, I find that modern RPGs tend to take this a few steps too far sometimes, adding so much extra crap to battles that you find yourself distracted from the actual enemy at hand because you're busy trying to figure out how to pull off a certain type of combo or fill up some status grid to gain a bonus. SRPG fans may enjoy this, but making it an optional part of battle rather than a requirement seems to be the way to go. After all, the simplest battles were what addicted many an RPG fan to the genre in the first place!

Now, who's brave enough to shrug off all these cliches and make a great RPG? Anyone? Hello?

 

 

 


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115 comments | showing # 1 to 50

Harris Hatsworth's Avatar - Comment posted on 04/08/2009 17:07
Harris Hatsworth
Insomnia?
HerosPlayDumb's Avatar - Comment posted on 04/08/2009 17:08
HerosPlayDumb
i agree almost all new rpgs coming out are jus rehashings of the same story over and over just with different names. they need to do something original. im really getting tired of the whole medieval setting.
coffeesash's Avatar - Comment posted on 04/08/2009 17:08
coffeesash
I <3 this article.
Persona 4 avoids all of them woohoo! ... Apart from the children one.
My Wii lives in the Palace of Divine Atrophy.
Count Grishnack's Avatar - Comment posted on 04/08/2009 17:10
Count Grishnack
Awesome. And at least half of these were why I hated the new Star Ocean.
Krunklekick's Avatar - Comment posted on 04/08/2009 17:12
Krunklekick
Agreed. Very nice Colette, I hope developers read this.
kevinski's Avatar - Comment posted on 04/08/2009 17:13
kevinski
Well, in fairness, a treasure chest could be abandoned by someone who simply didn't feel like lugging it around anymore. Otherwise, yeah, I agree with the other points made, especially the spiked hair.
Y0j1mb0's Avatar - Comment posted on 04/08/2009 17:16
Y0j1mb0
11. Stop making the male characters look like girls.
Colette Bennett's Avatar - Comment posted on 04/08/2009 17:16
Colette Bennett
HAHAHA, worst typo ever. Fixed :)
TheCleaningGuy's Avatar - Comment posted on 04/08/2009 17:18
TheCleaningGuy
@ Harris:
lol.
And Collette, in my opinion, the SMT series avoids so many of these mistakes because it goes back to retro sensibilities. You know, before hair was super important (except for Crono) and when RPGs weren't afraid to be linear but have a billion sidequests.
Rockvillian's Avatar - Comment posted on 04/08/2009 17:18
Rockvillian
I agree with this list, mostly with "stop overcomplicating the battle system".

When I see a puff ball, I want to stomp on it with relative ease - not go through 10 submenus and character setups. When you parallel this stale system with LAST generation games where Kratos curb stomps Cerberus puppies... it leaves no excuse.
SephirothX's Avatar - Comment posted on 04/08/2009 17:19
SephirothX
I agree! Get the fuck out of the middle fucking ages. Its one of the reasons I like FF7, its not riddled down with all of the middle-aged bullshit and actually has modernization.
Zodiac Eclipse's Avatar - Comment posted on 04/08/2009 17:19
Zodiac Eclipse
"Edge Maverick?

Are you SHITTING ME?"

Colette, I adore you, this story just made my whole day. Give me a call next time you head out to the Palace of Divine Atrophy and we'll hang out.
Dr Milkdad's Avatar - Comment posted on 04/08/2009 17:20
Dr Milkdad
Flawless list, these are the reasons why I hardly play any new RPG's, or cannot get into them.

I'm enjoying Person 3 on and off at the moment, but I can't get into anything that wasn't released in the 90's.
Solivagant's Avatar - Comment posted on 04/08/2009 17:20
Solivagant
@HerosPlayDumb:
The only problem I had with Persona 4 was the 5 hour introductory dialogs and cutscenes!
RaelXX's Avatar - Comment posted on 04/08/2009 17:22
RaelXX
About number 7, at least Final Fantasy 8 has a "payment" system. And people may get a raise if they do a test.
Colette Bennett's Avatar - Comment posted on 04/08/2009 17:23
Colette Bennett
@The Cleaning Guy -- I couldn't agree more. Those games have helped me to remember what I love most about RPGs. :)
Rational Animal's Avatar - Comment posted on 04/08/2009 17:23
Rational Animal
This is one of the most thoughtful lists I've ever read and I whole-heartedly agree. Great work!
killias2's Avatar - Comment posted on 04/08/2009 17:23
killias2
I don't mind some of these in the abstract, but you're right on when it comes to real life. For example, I have no problem with the medieval setting. However, when every game has the exact same medieval setting with the exact same story and the exact same archetypes as characters... I get perturbed.

I guess I'm trying to say.. medieval can still be awesome.. if you try to do more than copy+paste DW over and over....
Demtor's Avatar - Comment posted on 04/08/2009 17:25
Demtor
Haha @ Y0j1mb0 - So fucking true.

This list rocks. I think of it as "the 10 reasons your not that into JRPGs anymore" list, hehe.
AgentMOO's Avatar - Comment posted on 04/08/2009 17:25
AgentMOO
Who are the chicks in the header?
LukienAkeela's Avatar - Comment posted on 04/08/2009 17:26
LukienAkeela
Number 9 is my beef with RPGs. It NEVER fails that the phone rings or my wife chooses that exact time to ask a question.

PLEASE INCLUDE A PAUSE BUTTON. PLEASE, Please, please.....
Harris Hatsworth's Avatar - Comment posted on 04/08/2009 17:27
Harris Hatsworth
I think #1 is at its most annoying when it's the year 8000 and everyone has hover-cars and laser guns but people still fight with swords. Dune is the only series ever in anything that has given a plausible reason to still use swords after the advent of modern weaponry.
mechayakuza's Avatar - Comment posted on 04/08/2009 17:29
mechayakuza
Agree with everything on here. In regards to #7, that really annoys me too, which is why I liked the approach FFXII took, where you'd get things like pelts and bones from monsters, which you could then trade for gold.
HALFORDPLANDER's Avatar - Comment posted on 04/08/2009 17:33
HALFORDPLANDER
jrpgs arent games scrub
also #5 are you fucking srs? the point of an rpg is to follow your own path but I guess jrpg scrubs wouldnt know this!!!
funran's Avatar - Comment posted on 04/08/2009 17:34
funran
nice article Collete, i agree with everything you wrote!
A New Challenger's Avatar - Comment posted on 04/08/2009 17:38
A New Challenger
Persona 3 really does get around all but a couple of these. Hell, Ken didn't even seem like a truly blatant attempt at emotional manipulation, considering how precocious he is and how relatively quickly his backstory is resolved after it's introduced. I guess it helps that he wasn't annoying, either.

I think this helps explain why I soldiered through Persona 3 in 120 hours yet have failed to finish Final Fantasy VI in my two attempts despite it being considerably shorter.
Qraze's Avatar - Comment posted on 04/08/2009 17:39
Qraze
you rock Colette! these are the exact reasons why star ocean on the ps2 fucking sucks balls. i am now finally playing xenogears myself and the game fucking rocks! fuck sony and square for not releasing it on the american psn but can release it on the jap psn. the jap ps has so many old gems thats its silly while we get nothing for our store and THATS why i am a pirate now and forever.
Technophile's Avatar - Comment posted on 04/08/2009 17:40
Technophile
Absolutely Colette. I'm also getting tired of the reuse of medieval/psudo medieval locations. How about some honest to god steampunk? Maybe scifi that doesn't use swords? Maybe just real life modern day?

Also, voice acting, voice acting VOICE ACTING. I'm sick of wispy male characters and squeaky voiced females. Jansen is perfect because he sounds like a real friggin person.

Also, what happened to some character customization? Would it be too much to ask for maybe picking some basic attributes like hair? Maybe have some new equipment art instead of just swapping out the weapon? I would like my characters to look like they are wearing the badass armor I just got.

and GAH..why don't they use pivotal moments that change the look of the character any more? i.e Dark Cecil/Light Cecil?
Downfall's Avatar - Comment posted on 04/08/2009 17:47
Downfall
"offer the option to immediately equip the weapon I just bought and buy the one that I'm removing"

Metal Saga for the PS2 did this. Made buying new parts for your tank a lot easier.
Chocobo Knight's Avatar - Comment posted on 04/08/2009 17:47
Chocobo Knight
I suppose I could overlook a lot of these mistakes if there's a strong story with well-developed characters. Games these days simply focus more on being 'ooo pretty' instead of 'hmm interesting'.

For instance, I could barely play more than 2-3 hours of Star Ocean 4 at a time while with Persona 4 I would think it's about midnight when it's actually 3AM instead. I've no regrets staying up too late with a great game. It just feels like those gems are fewer and far between in this generation. :(
PoisonedV's Avatar - Comment posted on 04/08/2009 17:52
PoisonedV
I agree with pretty much all of them, especially about the hair (I really hate the generic effeminate yaoi-style characters that are all played out) but alot of RPG's are actually going too much into the urban gothic setting kind of like persona and smt, so it won't be long till thats not original anymore.
Palidi's Avatar - Comment posted on 04/08/2009 17:55
Palidi
Here's another one: Flair does not equal substance.(Or: If your going to say your game is deep/"innovative", make sure it actually is).
Tristero's Avatar - Comment posted on 04/08/2009 17:57
Tristero
11. Not hiring Colette for their design team.

I'm just saying is all ...
Robbo the hood's Avatar - Comment posted on 04/08/2009 18:02
Robbo the hood
I wish developers could actually understand the idea that tossing more shit into a battle system doesn't make it deeper or better, just needlessly complex. Great game design can produce dramatic effects from simple changes, but RPG's are perfectly content with arbitrary things like number of enemies, hours of play, number of weapons, etc. If putting bigger numbers on a new sprite is their idea of involved game design, then they seriously need to rethink they way they do things.
Tdiddy9182's Avatar - Comment posted on 04/08/2009 18:03
Tdiddy9182
Oddly enough, I thought the combat system in the Last Remnant had potential. If it was possible to select the individual attacks for each union member, the combat system would of really been solid. Though I do agree with the rest of your points
Niero's Avatar - Comment posted on 04/08/2009 18:05
Niero
12. RPG doesn't have to stand for Repetitive Passive Grinding. Make the grind optional and tighten the editing. I hate games that have what we refer to in television shows as "filler episodes".
kce05d's Avatar - Comment posted on 04/08/2009 18:05
kce05d
What is there besides SMT games that avoid these sterotypes....Atlus games maybe?
Josh Tolentino's Avatar - Comment posted on 04/08/2009 18:06
Josh Tolentino
As to the children thing, I think a great example of making it work is Nanako of Persona 4, as compared with Ken of Persona 3. Not to spoil anything, but Nanako is probably one of the best kids to ever appear in a video game.
ParaParaKing's Avatar - Comment posted on 04/08/2009 18:06
ParaParaKing
Sorry, but I very much not agree with the list.
Dennen's Avatar - Comment posted on 04/08/2009 18:07
Dennen
Overly complicated battle systems are my worst enemy. I appreciate that a game can be detailed in its system and offer a few alternatives to the way combat is played, so long as it doesn't interfere with my capability to do them.

I find Fighting Games are the most flawed. One would think that a game that focuses entirely on balancing the gameplay which is entirely focused on fighting would have the most experience in this area to give the user.

But alas. I play Street Fighter 4 and i'm automatically assumed to have a masters depth of knowledge to play the game above Medium difficulty, much less online. As much as people hate on the game, this was a reason why I enjoyed Naruto Ultimate Ninja Storm. The battle system was very simple, but expanded to allow for a wider range of control over what was happening.
BulletMagnet's Avatar - Comment posted on 04/08/2009 18:08
BulletMagnet
No item on "please make spell animations last less than ten minutes apiece?" Or is that one too obvious?

And to do my part in driving the point home, the SMT games avoid THAT one too. :P
BGFUSAB's Avatar - Comment posted on 04/08/2009 18:12
BGFUSAB
I am going to have to respectfully disagree about the medieval settings. I certainly don't want all my RPGs to be fantasy settings but I still enjoy them the most. I am by no means advocating that we have a whole slew of medieval RPGs but I think they are enjoyable enough to warrant the occasion visit. Yes developers should always continue to innovate and push boundaries but visiting the good old days can still be fun.

That being said I agree with pretty much everything else. Particularly the little kids. I just tend to find them annoying.
naia-the-gamer's Avatar - Comment posted on 04/08/2009 18:22
naia-the-gamer
A lot of the things you mention in this article is why I loved Lost Odyssey so much, no bullshit gimmicky combat, the map was fairly straightforward, and you could pause, nay SKIP cutscenes. I feel like I missed out a little because I played it completely in Japanese, assuming the voice acting would suck. After seeing some clips on YouTube, I found out I missed a lot of nuances to Jansen's character because I played it in the Japanese, and the dude who played him is way less sarcastic. Now I want to play it again after just pouring 132 hours into it.

Fuck you RPG cliches! >:(

The one I disagree on though is the move out of the Medival ages. I prefer Fantasy/Medieval over Modern/Sci-Fi. Medieval is also the staple to the world of Dragon Quest, and to move it out of that would take away a huge of what makes DQ, DQ.

An RPG in the 1700's would be interesting though, wouldn't you think?
The White Light's Avatar - Comment posted on 04/08/2009 18:23
The White Light
Hey Colette,
Great article. I agree with pretty much everything you said and the reasons you gave pretty much sum up why I don't play most RPGs.

I also just want to make sure you're played the Paper Mario games, as they address a great deal of the points you made, and are ridiculously enjoyable.
Colette Bennett's Avatar - Comment posted on 04/08/2009 18:31
Colette Bennett
@Naia-the-Gamer -- I would give my left boob to play an RPG set in the 1700's *SWOON*

@The White Light -- Thank you! I have played the Paper Mario games, and I love them :)
flabzilla's Avatar - Comment posted on 04/08/2009 18:41
flabzilla
This whole article was kind of shit.
Superfluous Moniker's Avatar - Comment posted on 04/08/2009 18:43
Superfluous Moniker
As an addendum to 'stop hiring bad voice actors,' it would be nice if games would include the original Japanese tracks (if it's originally a Japanese game, of course) or AT LEAST the option to turn voice acting off. I have games I will never finish because the voice acting is so bad and it can't be turned off.
kavorka's Avatar - Comment posted on 04/08/2009 18:51
kavorka
Yes! I was an RPG enthusiast in my youth. I still enjoy them, but not nearly as much, for several of the reasons listed. I particularly liked the bit on streamlining your shop experience. I could go for streamlining a lot more, namely overstimulated cut-scenes and other such tripe.
Prince Ghidorah's Avatar - Comment posted on 04/08/2009 18:55
Prince Ghidorah
re: #9
cutscenes also require a skip option. I loved Persona 3 but refuse to buy P4 having heard from reliable sources that you have to sit through an hour and a half of cut scenes before actually playing the game.
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