I'll pass. I've never played a Telltale game that wasn't a ugly, boring, cookie cutter, unoriginal glitchy mess and I'm not giving them any more chances. I love adventure games just as much as the next guy. Telltale just doesn't make quality adventure games.
I looked up the lead designer (Jake Rodkin) and he seems to have a good track record. He was a designer for Tales of Monkey Island and worked on the Sam & Max games. I'll keep an open eye. Plus, only $5 per chapter. Pretty cheap.
BTW, gameplay starts at 7:00 min in.
You must be looking at a totally different video than me. I don't see any glitchy animations or graphics that look straight out of the 90's. Looks rather crisp to me!
I see some solid animation clearly utilizing all of the fundamentals of animation. Lots of exagerrated overlap and follow-through happening here to accentuate the cartoony style. Alongside a graphical style ripped straight out of the comics, this game is true to it's source material.
Just from watching that video, I already saw some interesting puzzle choices, like swapping the batteries contacts around. That's a completely logical puzzle, totally grounded in reality. I do this all the time with TV remotes. I'm excited about an adventure game that has puzzles I can solve with a "real world" logical approach.
This game is still a day one for me. It's a no brainer... hah!
Looking forward to this though, I really like Telltale's Adventure games. They're neat and set in the comics? Should be interesting.
/pre-ordered
Humanity is doomed.
Regarding the batteries, I'm reasonably tech-savvy, and have still been foiled by the whole "batteries not in the right way". When you have other stuff on your mind, you kinda forget the basics, like "ok it doesn't work... is it the batteries?".

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