I can dream.
The game looks horrible and sounds like utter shit..it's unplayable. That game did not have to look or sound that bad on the Wii..don't give me this technical limits nonsense, the game is broken, plain and simple.
I'm sure in some areas the iPhone has more under the hood, but clearly the more graphically impressive Wii games smoke anything the iPhone has to offer thus far.
Someone post a side by side spec comparison for us. C'mon.. do it.
When your game doesn't even run well on most PCs, it's not the hardware's fault, it's the fault of the developers. And you should never release a half-ass product. Telltale basically just sucks in the programming department. There was plenty of the same laziness in Sam and Max. These guys just don't put in the effort for a decent looking game.
That said, this is a good counter point to those "Oh no! Games next gen are going to cost a bazillion dollars to make!" bullshit arguments. Super powerful hardware means lazy-ass developers don't have to worry about optimization anymore. They can create whatever the hell they want without having to spend a ton of effort making sure it runs well on underpowered consoles. More powerful hardware may well make development faster and easier for many games, and time is money.
Apparently, TellTale doesn't like the cut that Nintendo gave them so now they're upset...
I thought about mentioning that. Here's a true RE Wii vs. iPhone comparison.
iPhone (RE Degeneration)
Wii (RE Darkside Chronciles)

3GS: 833 MHz underclocked to 600 MHz CPU, 256 MB RAM
PowerVR SGX GPU[10] exceeding requirements of OpenGL 2.0 and up to DirectX 10.1 Shader Model 4.1 (Pretty fast, in other words.)
Wii: 729 MHz "Broadway" CPU, 243MHz ATi-designed GPU (Not sure if slower, but sounds it.) 3MB eDRAM and 24MB 1-T SRAM on the GPU
64MB GDDR3 external "A-RAM"
From that... it kinda does look like the iPhone 3GS at least is significantly more powerful.
Shame. It means I can't hate the iPhones as gaming devices any more. :(
http://www.youtube.com/watch?v=jV0YF00y9fk
don't look that bad to me (except for the compression on the voice, which sounds like an early 90's LucasArts adventure game! see they're keepin' it real)
That being said, sure the iPhone is pretty powerful and is probably right around the range of the Wii but it doesn't have a number of things. It doesn't have ANY gaming controls, it doesn't have Nintendo supporting it, it doesn't have any attachments for additional hardware, etc etc.
If the game uses the accelerometer, I'll pass on it. Doom: Ressurection was awesome in every way except for the totally broken tilt controls.
You're completely right in terms of CPUs having more for them than the raw clock speed. For example, compare the AMDX2 4800+ to the 5800+, you'll find that though they both run at 2.8Ghz, the 5800+ is far quicker.
It's just that a home console really shouldn't be outdone in ANY regard by a mobile phone, and the fact that the 3GS is actually UNDERCLOCKED also confirms this. Add the fact that the other specs are pretty damn close anyway, and it's debatable which is faster.
Also bear in mind that the 3GS' GPU isn't tailored only to 3D graphics, or as far as I'm aware, it isn't.
On the plus side, no-one's compared it to an xbox 1 yet. The site I grabbed those specs off for the Wii had a lot of unintentionally hilarious comments about it, heh.
Incidentally, the PC version scales pretty well, so whoever said it doesn't run well on PC is, well, wrong. Mine is what you might call low-mid range, and I run everything on maximum settings.
Aaaand whoever posted up the RE4 comparison shot - not really a fair comparison, because how big do you think the download is for iPhone RE4... anywhere near the Wii DVD version?
Finally, I agree that work needs to be done on optimisation for consoles, but TTG are still pretty new at working with them and considering the amount of game they have been able to cram into the pitiful 40 MB limit I think they deserve a little slack.
It's true, the only great games that have ever been made in history have all been on PC, 360, or PS3.
But Nintendo really should make exceptions to that size limit, especially now that we can at least play off of SD cards.
But to put it in perspective, a video card I got for 150 dollars has more memory than a 360 and PS3 combined, so.... yeah.
The Wii is optimized as a gaming console, and the memory is all allocated for gaming purposes. The iPhone memory is designed to run apps while still supporting the phone OS and staying available to receive data - the latest 3.0 OS runs into frequent memory issues with the 128mb on the original and 3g units. The 3GS has increased the RAM to 256mb, but it is still unknown how powerful the new CPU and GPU will be when used to their potential.
Not only that, but the iPhone costs $300-500 for the hardware (before carrier discounts) versus the Wii's $150 price point - you're paying a lot more for the miniaturization even if they were equivalent hardware.
@ Springsteen
comparing this game to SM Galaxy isn't really fair.that's like comparing Crisis Cor FF7 to PC's Crysis. the article is comparing an iPhone game to a WiiWare game. that a much more close comparison. potentially the iPhone could beat Wiiware games in the future.
@ Cadtalfryn you compared an ngage screenshoot of resident evil to the wii version.

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