Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Tekken Card Tournament
 BLOG ABOUT THIS

Review: Tekken Card Tournament

2:00 PM on 04.10.2013 // Chris Carter
  @DtoidChris

Rock, paper, pay me

For something that came out of nowhere, Tekken Card Tournament is actually a decent if simplistic little card game. As you're locked in card combat, fighter avatars will jostle about on screen just like the core games with a surprising amount of polish, and the game itself is incredibly easy to pick up.

But that's only half the experience. Littered with obscene microtransaction amounts up to $99.99, typical "beg your friends" Facebook bonuses and an energy system, Tekken Card Tournament's pitiful means of asking you for cash at every turn detract from an otherwise enjoyable affair.

Tekken Card Tournament (Android, iPad, iPhone [reviewed on iPhone 5], PC)
Developer: Namco Bandai
Publisher: Namco Bandai
Released: April 4, 2013
MSRP: Free-to-play (Microtransactions, $0.99-$99.99 for currency to buy cards and boosters)

After booting up TCT for the first time, you'll have the opportunity to select one of the limited characters on offer (Panda, Nina, Yoshimitsu, Xiaoyu, Lili, Kazuya, Law, and Paul), all of who feature a different deck and playstyle. Then you can basically jump into combat after a short tutorial and pick up on the game almost instantantly.

Simply put, there are three options every single turn: Focus, Strike, and Block. Focus draws a card into your hand, Strike plays all your cards in your hand (for damage), and Block nullifies the first two cards in an opponent's hand. As you might imagine, drawing cards is completely random, so there is some luck involved, but choosing when to draw, play, or block cards can mean the difference between a win and a loss.

Essentially, it's a more intricate version of rock paper scissors. That's not really a bad thing, mind you. Just don't expect a whole lot at first until you develop your deck and reach the more nuanced ability cards (such as cards that deal instant high damage but give your opponents free cards).

A 10-second time limit for each turn keeps play fast and frantic, and the actual cards signify real moves from the franchise, which flow very well into cool-looking combos. Like most contemporary mobile games, there's a level system that slowly unlocks new content, like higher offline difficulties or new card options.

Faithful visuals compliment the game, and like Uncharted: Fight for Fortune, you don't really need to be a fan of the franchise to enjoy the core gameplay (though it does help). As polished as the game is visually however, the utterly lazy menu translations don't really do any favors.

Okay, so the game is simple, is pretty fun to play, and has a single- and multiplayer component. So what's the bad news? Well, as you could tell from the big red "free" flag listed above, the game has microtransactions -- and lots of them -- Yoshimitsu's Robin Hood mantra be damned.

Like most IAP titles, there are two forms of currency: coins (in-game) and credits (real-life cash). You mostly have to pay credits for packs, but gold can be earned more freely, which you can use to buy individual cards, of which there are a total of 191 cards (at this current time).

You can also randomly earn cards through play, but the issue here is that they're for a random character. Your cards may actually be spread out over multiple fighters, which never allows you to really develop one good deck for quite some time.

Although you can sell cards off for more scratch, often the sell value is astronomically low, as in one-fourth of the entire value of the card. When you reach level four, you can fuse cards together, but it's a bit of a grind to even get there, given that you will struggle at times with a basic set if you refuse to shell out a decent amount of dough.

What really grinds my gears is that I encountered multiple drops when playing online, compounded by the fact that the servers as a whole have been taken down for extended periods to deal with fan demand. If you're going to ask players to spend tons of cash to truly enjoy your game, at least allow them to play online consistently and progress a little more quickly. If people lose interest, why are they going to continue paying you in the first place?

For the sake of science, I tested the game both on and offline, and let's just say you do not want to ever play the game offline. Comically, it seems as if you have to constantly be connected (most likely to suggestively sell you stuff at every turn) to earn rewards for a fight, even if it's offline against a CPU. This screen I captured and posted just below hilariously highlights both the inability to earn offline rewards and the poor translation.

If you're actually interested despite the constant paywalls, the good news is there will be physical cards this Summer with QR codes to add to your digital deck. If you're a card game fan like myself, finding a group of people to play this with in a social gathering and getting free digital cards may be more enticing than ponying up for microtransactions. But again, that isn't available yet.

In many ways, Tekken Card Tournament is a shame, because it's actually a decent, simple little card game. If someone laid a real-life starter deck in front of me, I'd actually play it for an extended period of time, but as it stands, it's not worth slogging through the mictrotransaction and "energy" nonsense to do it.



THE VERDICT

5

Tekken Card Tournament - Reviewed by Chris Carter
Average - Like a meal of lukewarm water with white bread. It filled my time and my belly, but lacks any discernible flavor or nutritional value. A game that left me no different than it found me. Just passing through.

See more reviews or the Destructoid score guide.

Chris Carter, Reviews Director, Co-EIC
 Follow Blog + disclosure DtoidChris Tips
Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Tekken Card Tournament


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Exclusivity is (mostly) Bad, except for when Nintendo is involved

Summer Wars: The Video Gameā€¦.I mean Digimon: Cyber Sleuth

Gaming's Beautiful People #4: Valentine's Day Special OR Love Multi-Kills

Exist Archive: The Other Side Of The Sky Import Review

Stupid Teens Do Stupid Things: An Oxenfree Critique

A blog test. Brought to you by Buckner & Garcia

Cblogs of 2/11/16, 2/12/16 + Firethoughts

XCOM 2 And The Glory of Mods

PS+ Games of the Month January 2016 - Feat. GajKnight and SolarPonyDjango

Your Opinions On Racing Games Are Stupid

 Add your impressions

 Quickposts
Status updates from C-bloggers

Gamemaniac3434 avatarGamemaniac3434
It just occured to me that given the 99% probablility of there being an update pack to XCOM 2-ala Enemy Within-waiting for a while may be a better option, so that when I do get the game I get it in its optimal form-and on sale, to bring it below 90 total
Dr Mel avatarDr Mel
My mustache froze while walking home from work. Fun!
Sir Shenanigans avatarSir Shenanigans
I've discovered Fangamer... This stuff's amazing!
Jed Whitaker avatarJed Whitaker
No comment.
Parismio avatarParismio
Omg i love the internet
Mike Martin avatarMike Martin
Iron Paladin avatarIron Paladin
Jed Whitaker avatarJed Whitaker
I can't wait to mute Niero. #NoRules #ThePurge
Joe Parlock avatarJoe Parlock
I spent all last night playing Day of Defeat: Source. If only Valve gave it even half the attention it did to TF2 or CS:S...
BaronVonSnakPak avatarBaronVonSnakPak
Nearing Platinum status.
CoilWhine avatarCoilWhine
THIS IS THE BEST EMAIL I'VE EVER GOTTEN HOLY SHIT
Parismio avatarParismio
Sheesh i played metal gear rising before and Platinum ruined the franchise.
Fuzunga avatarFuzunga
Toonami is running a poll right now at [url]www.toonami.com/poll[/url] where one of the questions is which show you'd want un-cancelled. Oh, Teen Titans is included? That's curious...
SlyTAdvantage avatarSlyTAdvantage
"The Ravagers dropped the giant insects and waited for them to evolve ... it's clear. This is their plan from the start" -EDF 4.1 scientist So dragons are evolved forms of ants, spiders and/or wasps ....... what?
Ckarasu avatarCkarasu
Every time I hear "I don't understand why people like _____ game", I get annoyed. Of course you understand, if you've listened to what those people were saying. You just don't agree, and that's A-OK. I HATE Twilight, but I understand why people like it.
RadicalYoseph avatarRadicalYoseph
Just tried playing the first Bayonetta game... it was really bad. Honestly I don't understand why Platinum games are so well regarded. None of them are really worthwhile.
StriderHoang avatarStriderHoang
The first person I block is the person who talks shit about Platinum
Torchman avatarTorchman
Even though your waifus are shit
Darth Wachen avatarDarth Wachen
Finally, a blog that I can call my own, I feel accomplished somehow.
Nekrosys avatarNekrosys
Gonna be honest; this really made my day.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -