The whole Tekken 6 on the Xbox 360 was kind of shaky at first, but now it's a confirmed yes. It's too bad that Namco Bandai's Tekken team is having technical troubles with the Xbox 360 version of the fighter.
First off, it seems that fitting the game onto a DVD is an issue. Executive producer Katsuhiro Harada told X360 magazine that it has been a "challenge to fit this game onto one DVD and to make sure the data is read at a fast rate."
"It is essential to utilize the 360’s functions and strengths to the fullest in order to accomplish the same goal. I believe that the data and experience gained during development may affect development of the next iteration of the console."
It's not just storage and data rate, though. Tekken 6's arcade version was developed for a board based on the PS3's architecture. It seems that working some of the game's PS3-optomized code onto the Xbox 360 has also been an issue.
"Tekken 6’s graphics engine was developed for a high frame rate to create fluid motion rather than focusing purely on extravagant still shots," Harada said. "Using a ‘fulltime adjustable animation blur’ which adjusts to each character’s movement and speed, these games show a new level of smooth and dynamic movement. This technology has proved very difficult to realise with fighting games running at 60fps."
"Even here at NBGI, the Soul Calibur Team gave up on it for Soul Calibur 4. In order to accomplish this effect, we had to write a lot of code optimized to make full use of the PS3’s SPU. Ultimately, we implement the same motion blur on the 360 so this will be a great challenge."
Something tells me that they'll figure it all out, though.
Oh, and screw you Nintendo. You ruin everything.
That just cracks me up every time I read it.
In all honesty if they did'nt put it on the 360 I would'nt feel too bad. Maybe give me more reason to get a PS3.
:P
Tekken 5 was under-rated.
Street Fighter did it, Soul Calubur did it, Dead or Alive did it, Virtua Fighter 5 did it (and added online in the process) so...
I'd be glad for a multiplatform release, but why can't they release the PS3 version earlier??
i appologise, Tekken tag was awesome!! i like the bowling on it!! :¬)
This problem isn't new. MS's shame at their shriveled diabetic DVD penis has caused them to greatly discourage developers from making multidisc games, just so Xbox owners don't have to hear "omfg rofl u have to change ur disc every six hours!" from PS3 owners.
Ironically that just makes the problem worse because nobody really gives a shit about changing discs two or three times throughout the course of a game; they do care about playing dumbed-down or shortened games.
I will gladly take SF4's lovely cell shaded effects and new combat system over Tekken's realistic yet cheesy, legacy moves.
That's because Xbox fanboys are a special breed.
I don't think this'll be a problem for too long, but Gen Eric is right --- This is one game you don't want to be changing discs for.
There's already been a couple of games limited due to 360s storage medium, GTA IV being one with the highest-profile.
It was only a matter of time when the rest of the hardware would start culling design. I hope it doesn't get so bad that we end up with abortions like Thief 3 and Deus Ex 2 because Xbox limitations were taken into consideration in development.
But I'm sure MS's money will buy a lot of tears :(
"However, I think it serves Xboxers right I mean I only brought up these differences two years ago."
"All I care about is them NOT dumbing down the PS3 version just so the 360 fanboys don't feel inferior."
It seems like the PS3 elitists are having their day in the sun after all.
The gampeplay I've seen looks terrible. Juggle city.
Also, if something like GTA IV fit on one disc, there is no excuse why Tekken 6 shouldn't fit. Weird.
Rockstar had to make significant cuts from GTA to get it onto disk. Lower texture resolution & quality, simpler models, smaller islands.
The game still looks fantastic, but I can't image what it should have looked like... at least they know what to do in GTA V now, I guess.
The disc issue is just nonsense I remember playing GTA 4, it had a few more assets than a tekken game.
I was aiming to get this on PS3 anyways, no big deal.
I'm now reading that the 360 version of Resident Evil 5 has a better framerate than the PS3, and the PS3 has a mandatory install. WTF PS3? Why is the PS3 not blowing the 360 clear out of the water at this point? Where's all that blu-ray, cell processor, streaming off the HD speed?
Apparently the Tekken guys found it.
The controller isn't cut out for them and the frame rate is sporadic. This is why they rely on T&A in DOA to distract the players from how painfully mediocre the series is.
Tekken & SoulCalibur on PS3 FTW!
It was first created to be a multiplatform game thus it's not going to be a simple task of just exhanging code. And I feel like FFXIII is going to be going through the same thing.
But in that case it may be a little more forgiving because FFXIII might have less post processing effects
Or is it that you guys could be fanboys?