[For his monthly musing, fulldamage explains how a joke unlock in Uncharted 2 makes him think about the biases we have regarding the physical appearance of our video game heroes. Want to post your own Monthly Musing? Click on this and start writing! -- JRo]
Harry and Nathan Drake are jumping across rooftops.
Harry: Come on.
Nate: Okay, I'm comin', I'm comin'.
Nate makes a jump for the next building and catches onto the edge, which breaks away under his grasp. Harry catches Nate by the hand just before he falls.
Harry: ...Gotcha.
Nate: Pull me up, pull me up!
Harry: (pulling Nate up) You put on weight, mate.
Nate: Oh, shit, that was close.
Harry: Whew, all right, no more donuts for you.
This is a sample of dialogue from Uncharted 2: Among Thieves. If you're a typical gamer, chances are that you need no introduction to Naughty Dog's latest effort. Nathan Drake (whose initials I have only just now realized are the same as the studio's initials - damn, I'm good) is an Indiana Jones for the console generation and has been receiving tons of press. Determined, witty, athletic, Drake travels the ancient historical sites of the world, recovering treasures and artifacts from the darkest jungles and most treacherous ruins.
While I assume there has to be a healthy niche market for people who desperately need Genghis Khan's backscratcher or ancient Mayan chamberpots or some such, it's still hard to imagine a person would be willing to brave all the mercenary hordes, strange monsters, and missile-toting gunships that Drake runs into at every turn, just to recover collector's items. He seems to do alright for himself, though. Here, have a look.
Whoa there. Not quite what you expected, eh? Well, let me provide a bit of context.
After completing a playthough, it is possible to unlock the "Doughnut Drake" skin for our illustrious title character, enabling you to supersize your death-defying adventurer. The skin isn't perfect; they don't touch the model's skeleton or animation, so Drake's hands and weapons tend to clip through his now sizeable gut when he moves or uses his weapons. But apart from that concession, the developer clearly put a little extra effort into making the skin itself look pretty good! They even lower the register of all of Drake's VO, so he sounds heavier as well.
On my initial playthrough, Harry's jab about "putting on weight" came off as typical action movie-style banter, snarky but harmless. I didn't pay it a second thought. They're both ripped musclemen anyway. It's like hearing a 90-pound fashion model tell a 91-pound fashion model to lay off the food. The humor is thin (ha! don't hit me), because you can't take them seriously.
After finishing that playthrough, my roommate and I shrugged at each other, wishing that the game could have been a bit longer. Naughty Dog deserves its accolades for creating a sublime fusion of movie and game, and delivering one of the most masterfully, cinematically presented experiences of the current console generation. They may in fact have done their job a bit too well; we were hungry for more gameplay, but starting all over again, even at a harder difficulty level, felt somewhat akin to re-watching a good action movie immediately after finishing it. We just weren't up for it right away.
And then, while halfheartedly thumbing through the unlocks, not quite ready to put the controller down and surrender the game to the victory shelf just yet, we noticed under unlockables the item "Doughnut Drake".
"What on earth?" I murmured.
"We should at least check it out," she yawned.
So we toggled the switch to on, and launched a new adventure - a "bigger" adventure than we could have possibly imagined.
Second time around, when Harry catches the now-huge Drake, straining to haul him up, telling him to lay off the doughnuts - all of a sudden, it wasn't just glib cattiness, but an accurate insult. A really mean jab! And, helplessly, we cracked the fuck up.
I have to be honest with you here -- I can't be proud of our initial reaction. It started with a couple of amused snorts as we first caught sight of our newly hefty hero. Guilty chuckles continued as we maneuvered Doughnut Drake up the side of a series of train cars slowly falling off of the side of a cliff.
Frequently during this breathtaking opening sequence, some element of the scenery that Drake clings to will snap or crumble under his grasp. During a first playthrough, these tense little events help to keep the player engaged, feeling that every movement is precarious and that the slightest misstep might send Drake plunging to a screaming, frozen demise. These breakaway elements are mostly for effect; they happen automatically at set locations during your ascent, and none of them can actually make you fall -- in fact it's quite difficult to fail at this part.
Knowing all of this did not stop either of us from guffawing heartily each time a bar broke under Doughnut Drake's pudgy grasp, or snickering every time a section of floor shifted under his heavy tread. During the first playthough our focus had purely been on survival, on outrunning the danger creeping up behind every cautious footfall. For Skinny Drake, this was just perilous business as usual. But for Doughnut Drake, it was rapidly becoming clear that a new perceptual element was in play. Each time the scenery gave way under Double D, something in our subconscious was cruelly implying that it was the hero's fault, because LOL @ Fatty!
"This is wrong," she cackled.
"So wrong!" I agreed.
I have to make something clear at this point -- I'm not leveling any kind of criticism at the developer in this regard. In point of fact I'd like to thank them. Because, intentionally or not, via the simple vehicle of adding an amusing skin to the set of unlocks for Uncharted, Naughty Dog created something new for us -- a gameplay experience that had us reflecting on our own biases and preconceptions as we played, examining our attitudes with each step, considering our expectations of action movies and games. I doubt this was their specific intent - but that doesn't matter. Because it made us ask questions anyway.
What would be so bad about having a chunky action hero?
It's also important to note that the skin does nothing insofar as I can tell to affect the mechanics of gameplay. Double D is just as fast, nimble, and effective in a fight as his slimmer counterpart. But there's a layer of perceived difference that is surprisingly difficult to overcome. You "feel" slower. You start running to make a hard jump earlier, and if you miss it, you want to believe that your hero's doughnut problem is the culprit, not your own lack of dexterity.
There are tons of other hilarious moments to discover if you're working on a doughnut playthrough. Every single time Drake has to squeeze through a crack or crawlspace, it's hard to suppress at least a chuckle. And at one point, you flash back to a scene with Chloe, the game's femme fatale, having a flirty interaction with a pre-rendered, skinny movie-quality Drake. When the flashback ends, returning you to a shivering, battered, easily 100 pounds heavier Drake, freezing to death on a lonely Tibetan mountainside, your mind wants to fill in the gap in time with details - what the hell happened to him to make him let himself go that badly? That girl has GOT to be bad news, amirite?
I could spend a couple of didactic paragraphs talking about our obsessions with food, body image, fitness, and heroes. But it'd be a bit beside the point -- for this is where the game rose up head and shoulders above its competitors in the realms of literature and film, and made a point by using interactivity, rather than simply narrative. Because at this point, I realized that I wasn't just making wisecracks or laughing at the fatty any more. In fact, I was having a blast. On a moment to moment basis, I was having more fun with this playthrough than I did the first time around!
There is something magical about watching a big dude fly through the air like a gymnast, clearing precipices and ledges like some kind of gourmand catburglar. There is something joyful and just plain fun about just observing him in motion, pulling off spectacular stunts that you simply wouldn't expect a man of his stature to be capable of. If you've ever watched Sammo Hung in action, you might have an inkling of what I'm talking about. Big people in motion are amazing.
When Skinny Drake takes down an opponent, it is Jason Bourne-like, methodical, efficient. It's what he's built for, what you expect of him. When Doughnut Drake comes up behind a hapless merc and gets him in a headlock, crushing him to the ground and choking him out, well you just have to feel sorry for that poor bastard, because he was up against a force of nature. I can knock someone out with Skinny Drake, but to watch Double D leap off of the top landing of a staircase and come down like a ton of bricks on an enemy commando, well it feels - powerful. Authoritative. Badass.
I sure as hell wouldn't mess with him.
As my other roommates come crowding in to see why we've been laughing and cheering for something like 30 minutes, their reactions are just as revealing, just as rewarding. They don't game as much as I do, and don't have as many preconceived notions about what a game hero is supposed to look like. One of them was completely, unabashedly thrilled. "Is that the hero? Seriously? For the whole game? Can he do everything that everyone else can? Oh my god, that's awesome."
You know what? It IS awesome.
It'll be a while before I get around to really playing the whole game through again, but when I do, I have a feeling that I'll be rolling with Double D. We can sit here and ponder why people expect their heroes to be skinny, sexy, and musclebound, but when it comes down to it, the issue is a bit recursive. This is what we expect to see because this is what we're shown in movies and games everywhere. De facto. But that doesn't mean it's what we want or need.
By virtue of the element of participation, it sometimes happens that we can begin to empathize to a degree with just about any character that a developer can put on the screen - in fact, you kind of have to. Because while you're playing, even if you don't like the way they look or act, the hero's struggle is your struggle. They move when you move. They die when you fail. When a threat approaches them, you get them out of the way. When they win, you cheer. I'm not saying all games can teach you any real life lessons - but for a while, they have the power to make you identify with someone who's not you, even if it's at a subconscious level. This is a virtue peculiar to games, and we should make a point of exploring and taking advantage of it.
Games can let us try on anyone's shoes for a time - and 30 years ago, it wasn't an action star or a sexy dame, but one fat plumber that changed the face of gaming and pop culture forever. Surely we owe it to him and to ourselves, to overcome our biases and make sure we look to more unconventional heroes from time to time.
You know, to 'widen' the playing field?
Sorry, couldn't resist.
Also on the subject of awesome fat guys, Rufus being a top tier character in Street Fighter 4 is pretty cool. Just saying.
Ahh, Rufus. Fear the magical love trail! Yeah, you could actually do a whole post just on other big dudes in games - I just went with Uncharted because I'd played it recently and the experience was fresh. Never did play the first one though.
Cheers, thanks for reading! I will try and break my lurky habits to post more. But it's distracting when all of you guys post so much stuff that I could be reading, instead.
(Also, I can't believe I missed out on that epic skin!)
(and I love that you couch your amusement at "donut Drake" with a bit of self-analysis about our culture and prejudice... nicely done!)
I know I kind of spoilerized the whole beginning experience, but if you've still got the game and a half hour to kill, you should absolutely check it out. I really might have finished that 2nd playthrough if Demon's Souls hadn't kidnapped me and made a few weeks of my life disappear.
@Elsa:
Truthfully, I'd say get it used or as a renter - it really is an amazing piece of work, but gameplay-wise, I didn't find it deep enough to merit much replay. Also, thanks!
@LawofThermalDynamics:
Thank ya! I just was looking at your Korea photoblog, it made me want to visit. (I was born in Seoul, incidentally.)
Yeah, not a fan of Uncharted 2, but I liked it a lot more with DD at the helm.
And great post! My brain is fried from too much Scott Pilgrim on PSN, or else I'd say more.
keep it up brother.
There need to be more fat heroes in games, and in general.
Not that I'm really complaining. I enjoyed it anyway.
Hell yah!
@EternalDeathSlayer:
Yeah, I threw a lot of questions out there, but the angle I was going for was basically examining my reaction. What is so hilarious about having a big hero - why do I think it's weird and funny to play one? Why do I always feel like he moves slower? Why do I feel there's a certain way a "hero" is supposed to look? I feel like Doughnut Drake flashed some of my own bias about heroes in my face - and learned that the game was just as much fun when I played a hero that was different than what I expected.
@knutaf:
You're so right, there were moments when the comedy was so perfect, it seemed intentional - and I kept having to doublecheck myself, like, "Am I just mean, or is this really as funny as I think it is?" (answer - probably both.)
Hi everyone, pleased to meet you, and thanks for reading. I am kind of a lurkasaurus depending on my workload, but Dtoid is my favorite gaming community because, obviously, you guys are awesome. Eventually I will get off my lazy butt and do some kind of intro blog post.
The other thing is that you mention how DD is just a fatter version of Drake. Same speed, same animation, same everything otherwise. If DD was the starting character, and he was doing all the things an athletic young man could do with ease, it would kind of wreck the cinematic thing Naughty Dog has going with the series. It could be funny, like if they had DD smother a merc with his arm flab, but that's all it really could be. You can't take a really fat character seriously when he's doing crazy stuff like that.
Still, Doughnut Drake really is quite hilarious. I like your Sammo Hung reference as that is exactly what I thought when I saw him. Sammo can move faster than most physically fit men and it's amazing to see him in motion.
It's a video game, not real life. Your point of view is the whole bias that he's talking about. So sure, you can take a really fat character seriously when he's doing crazy stuff like that. If a fat person can pull that shite off, then you can easily take him very seriously. Hell, people would probably take him more seriously because he has a handicap compared to the healthy athletic chap. If a fat man can pull off crazy stunts, sneak around and break the necks off of mercenaries with his tremendous weight, and obliterate an entire platoon of bad guys despite being a bigger target, you very well know that you're not going to fuck around with that guy.
@KingSigy: "They're skinny because stuntman need to be physically fit to perform stunts."
Seriously. At some point, reality has to set in here. Someone as overweight as DD would be struggling to make it up 3 flights of stairs, let alone be an action star. Being that overweight is a serious health risk.
"It's a video game, not real life."
Thank goodness you said that. Up until now, I thought the Uncharted series was the latest Ken Burns documentary about the hard life of globe-trotting archaeologists.
Seriously, though, what I meant was that when you see DD doing all this stuff, as a player, you can't help but laugh at how absurd it all is. It's not merely the fact that he's fat; it's that he's not in the kind of shape where he could easily perform such feats.
Take the movie Scott Pilgrim vs. The World, for example. Therein, a wimpy musician must fight off several absurdly powerful foes, and he does so by suddenly showing an aptitude for the same sorts of bizarre, over-the-top powers that his enemies possess, with no explanation. And that's what makes it funny.
I'm kind of getting off topic here. The point I really want to get across is that having someone who's too fat, or too skinny, or too small to do something, and then having them do all that and more, is fine, but it doesn't work in a story that is ostensibly realistic (video game realism, in this case). Uncharted is about making the player feel like they're part of a movie, and if Nathan Drake rounded a corner and came face-to-face with a 9-year-old doing cartwheels and wielding an M60, it would be funny, but it wouldn't work within the context.
Yeah, probably. But only if he danced for me.
Also, yes. Nathaniel Drake.
I've always wanted a game or movie with a fat guy as the star.
In this example I picked, there's a couple of different forces at work - the narrative of Nathan Drake's adventure, and the experience of gameplay. In simplest terms, I was just putting forth that I, personally, was having more fun actually playing the game as Doughnut Drake. Does that mean that adventure games should all star overweight people? Nah, not if it doesn't make sense. Unless, you know, it makes things fun.
See, I wasn't terribly invested in the story of Uncharted 2. It was well-written and witty, but you know, he's climbing around on ancient ruins that should be cordoned off by archaelogical teams, killing legions of men without worrying about any legal repercussions, surviving injuries that would kill any human, and fighting monsters. My suspension of disbelief here is already shot. We're using "action movie logic." I'm not bashing the story - I'm just saying that I played the game to see all of it's different cool aspects in motion, but I never really got to the level of "immersion." Because of that, I got more fun value out of DD.
However, I also agree with the point that, while we play Doughnut Drake, the humor and fun value are largely coming from the basic absurdity of the situation. It kind of only works on that one level. It would be challenging to actually make a true action / adventure game based on an out-of-shape character. It might not work. I'm merely observing that in this case, a modification that was clearly story-breaking actually made me enjoy myself more while playing. Games are weird like that. The story's only one part of the puzzle. Sometimes it's best not to explain things at all, and let the player imagine the reasons.
What would a fat guy's adventure look like?
@luco
Yeah, I would totally laugh. Because - a cool black adventure hero? Pshh, that'll be the day. Besides, everyone knows that only white people are dumb enough to do that much rock climbing.
I've played through Uncharted 2 twice, but had no idea that this skin existed.
Thank you for this!
But... I want to play Uncharted 2 with Doughnut Drake SO BADLY, I can't express ti.
Way to contradict your own bullshit in a single sentence.
I haven't finished Uncharted 2 yet, but this gives me some motivation to go back to it.
Doughnut Drake isn't fat, he's just big boned. Oh wait, you said the skin doesn't affect his skeleton structure. Well he's not fat, he's just pleasantly plump. I lovingly refer to him as Thunder Thighs.
What?
The Official PlayStation Blog has even picked up on your post and linked to it on their sidebar. Congrats!