The problem is that the people that made Rare the studio it is, left the company during the buyout. That's where we got teams like Free Radical. When Microsoft had a chance to make a real rare title, they didn't have any of the Rare team to do it. So after some lukewarm response coming from the studio, they retooled them into Avatar/Kinect managers.
I still say that Rare has some of the most impressive visuals on consoles today with the engine they are using.
http://www.youtube.com/watch?v=L5uZk5qwgjI&feature=related
Just listen to that baseline. Amazing.
Also, Viva Pinata is awesome.
Only Killer instinct can save em for me!
Also, what are your feelings of the remakes of Banjo Kazooie and Tooie on XBLA? I felt that while they were still fun to play, it didn't feel right for some reason...
This may be true, but you don't need to experience something to know it's bad. Like rape. Or the holocaust. Let's look at all the evidence that's piled up, here. It's going to be everything Microsoft wants a Kinect game to be: lots of flailing around in place of traditional controls in order to be "fun." It may be fun for what it is, if you're into motion-based mini-game festivals. Kinect, as it is, is simply meant as a competitor to the Wii's motion controller, and they're going to make similarly simple games for people that don't normally play games. That, added with Rare's incredibly shaky recent track record, shows that this game is not going to be either good or even close to what has made Rare amazing in the past.
No matter what kind of game Rare has made in the past (and they've done many, many genres), it's always been something new and interesting, full of unique worlds with amazing characters. Kinect Sports is literally the Wii Sports for the 360, four years late.
Thanks to everyone else for the kind words, I'm glad and saddened to see so many others felt the pain of their fall from grace.
Whoa, hold on - Rare made a brilliant Star Fox Adventures for the Gamecube? Damn! Why did I waste my money on the half-assed, collect-a-thon happy, Zelda rip-off version?
Rare will never again replicate the dizzying grandeur of their magnum opus: RC Pro-Am!
wtf no love for donkey kong 64 or killer instinct gold?! in fact.. blast corps, ki gold, perfect dark, and goldeneye are the rare games i liked best on n64.. maybe it was my age.. but everything else felt meh.. i was well into hs by the time stuff like conker and jet force gemini dropped.. so i had kinda moved on (you know how it is sometimes... that age stuff will make you ignore some things).
i also wasnt huge on dkr and banjo because i always felt like they paled in comparison to mario kart and mario 64...
anyways though.. yep rare is dead.. from battle toads and donkey kong country, to killer instinct and goldeneye, they were one heck of a developer.. r.i.p.
i figured they were gone by the time they went to microsoft, and nintendo already knew about the shaking up around the studio.. many of the people who gave us all those games were gone by the time perfect dark came out.. and when the founders left (or were ousted, i cant remember) a few years ago.. that was it for me.. i figured theyd never reach their former glory again.
in a way, im glad they havent made a new ki or battletoads.. theyd probably be super garbage.. although microsoft could at least release the classic games on xbla...
anyways.. yeah, sad to see them go..
@wryguy: yeah i remember borrowing that game from a kid in elementary school.. tried to play it again years later when i found out rare made it and dang.. lol i just couldnt do it..
I'll gladly admit Star Fox Adventures was the first time people seriously doubted Rare's abilities. I know it wasn't hugely popular, but I still really liked the game. It was gorgeous, had a great atmosphere, and the story was quite well done. I thought the combat was equally satisfying. It certainly was barely a Star Fox game, and it took a lot of elements from Zelda, but I thought it was very well done all the same.
Fantastic article, mate. Honestly, I kind of gave up on Rare after they were bought by Microsoft, mostly because I could only get one console and I went with the GameCube (then things changed and I got a cheapo PS2 as well).
The final nail in the coffin was the closing of MundoRare, but I gave up all hope after seeing Banjo's look in Nuts & Bolts. Just didn't do it for me.
Banjo and Kazooie are still my favorite plat-formers, and sadly, they are hardly known any more.
Rare, why have you forsaken me!!!
Even Donkey Kong Country isn't that great. 2 is where that series made it's name and 3 continued that (hell, I know I'm right. Miyamoto even hates DKC). But it just seems Rare was never really great. We were all wowed by flashy visuals and could care less.
Also, this may sound stupid as fuck, but Kinect Adventures looks like one of the "better" Kinect games.
Rare always been hit and miss and Banjo Kazooie was always kind of generic - it's Mario 64 with a billion more things to fetch. At least Viva and Nuts and Bolts aren't really like any other game that's out there.
Congratulations, bias achieved, just in the opposite direction.
No, the article is about the bias I had towards Rare that was destroyed when they basically changed their philosophy for making games. I am dismissing Kinect Sports the same way I would dismiss Wii Party, or anything else that's not going to offer me a great gameplay experience. Considering their relatively varied history of excellent games that has slowly declined, mixed with their STATED change of direction, I can only assume that Kinect Sports is not going to be something that myself or fans of other Rare games have enjoyed in the past will be interested in. It could very well be a fun and enjoyable game, but it's safe to assume it will be nowhere near what Rare has achieved before. They themselves have admitted this is what they want to do now.
also dude you inspired me to write about my love for SquareEnix going down the drain, thanx homes.
Rare isn't what it used to be, literally! A greater-than-significant portion of rare employees are no longer with the company since the microsoft exchange. Sadly they still kept the name and have continued to grind it into the dirt.
I will proudly display my donkey kong franchise, I will break out drunken goldeneye at parties, I will preserve for all time my rank 1 perfect dark save that I still have from high school, but I'm sorry rare... your time has passed.
May you live in infamy in that giant 3D "N" rotating in our hearts.
And microsoft.... I'm coming for you. You may not know when where or how, but I will have my revenge...
JK aside, good read. Rare was definitely top dog when I was a kid.
I know the answer, to expensive for the audience, but I hope a maker for the military converts one for us table fly boys.
I was more of a PC guy by the time their N64 titles started rolling out and Goldeneye just didn't interest me next to Quake and Half-Life. As far as Banjo Kazooie goes, am I seriously the only one that still prefers Mario 64? It's aged better in my opinion.
Viva Pinata is probably the best game Rare has ever made.
I don't really like N64-era Rare. I can't stand collect-a-thon 3D platformers, so Banjo + DK64 -> out for me. Goldeneye was great at the time, but as dude with a PC where I could get my shooter fix with (imho vastly superior) games like Quake, Unreal or Half Life... nah. Perfect Dark was better but the same still applies there. Killer Instinct is at most mediocre.... and so forth.
Viva Pinata is cleverly designed, completely unique, looks gorgeous and all in all it is an amazing game.
Okay, the DKC and DKL series were great too.

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