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Tecmo ponders motion control for Ninja Gaiden series photo

Tecmo Koei, let me stop you now. Don't go down that path. Wipe the dollar signs from your eyes.

Tecmo Koei president Kenji Matsubara spoke with Play magazine recently, and they discussed Sony's motion-sensing technology announced at E3. Matsubara expressed interest in the tech, but says that he would have to test it to see if it would be a good fit for their games, like Ninja Gaiden.

"I’m very interested in the new motion-control technology announced at E3, but we really need to know how responsive it is,”  said Matsubara. “I’m sure that for casual games these motion controls will be very popular, but for action games like Ninja Gaiden we need quick responses and if you're swinging your arms around like you’re using a sword you will soon be tired.”

He makes motion tech sound like something he wants to work up to: “Maybe we have to change the playing style and check the technology to see how quick it can be,” he said. “So, at first it will be casual games and then maybe hardcore games and we have to prepare for that and provide the games to satisfy that playing style.”

Or you could just, you know, leave it the way it is with the buttons and all. Right now, Ninja Gaiden is difficult for all the right reasons. Don't change it and make it difficult for all the wrong reasons.

[via NowGamer]


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15 comments | showing # 1 to 15

Losari's Avatar - Comment posted on 08/06/2009 11:43
Losari
I don't see this as a game that can effectively incorporate motion controls.
Swinging your arm up and down or left and right isn't as fun as most people think.
FistfulOAwesome's Avatar - Comment posted on 08/06/2009 11:45
FistfulOAwesome
So you're saying that Tecmo isn't talented enough to make Motion Controls fun for their games?
Daxelman's Avatar - Comment posted on 08/06/2009 12:02
Daxelman
Tecmo isn't talented enough to incorporate a good camera in their games.

Yet still, Ninja Gaiden is fun.
JQM78's Avatar - Comment posted on 08/06/2009 12:04
JQM78
Ninja Gaiden Dragon Sword is one of the best DS games, and one of the most responsive. If anyone can pull it off, its Tecmo, with Team Ninja @ the helm of course.
Naktu's Avatar - Comment posted on 08/06/2009 12:33
Naktu
If they do these in parallel, like, keep releasing the Ninja Gaiden games that we know and love/loathe, while dabbling in motion controls with more minor releases or ports of these games, I could dig that.

It's kinda like the move to 3d graphics in games. The first wave of it looked absolutely ass-y, but the 2d stuff still existed, so it was all good, and the 3d kept progressing until it became something that actually looks nice.
DoubleDragon's Avatar - Comment posted on 08/06/2009 12:35
DoubleDragon
Wonderful. Another gaming journalist mindlessly bashing motion controls. Instead of keeping games stagnating in their redundant game play styles (here's looking at you Mega Man), why don't you drop the bullshit "hardcore" attitude and just try to embrace a little innovation. Is it going to kill you, really? Oh, and for the record, "Wipe the dollar sign from your eyes" is a pretty ignorant statement. Tecmo is a business. It is here to make money.
Arttemis's Avatar - Comment posted on 08/06/2009 12:40
Arttemis
"Right now, Ninja Gaiden is difficult for all the right reasons. Don't change it and make it difficult for all the wrong reasons."

Aside from NG2's cheap, off-screen, ranged enemies spamming bazookas at you. That's not challenging, that's just cheap.

I absolutely 100% agree with the continued use of buttoned controllers, though.
EternalDeathSlayer's Avatar - Comment posted on 08/06/2009 12:42
EternalDeathSlayer
DoubleDragon: I know I agree with Dale about the motion controls.

Where I do disagree with Dale is when he says Ninja Gaiden is difficult for the right reasons. No it's not. That game's difficulty is artificially increased by stupid shit like a bad camera and Ninjas with rocket launchers.

It's ridiculous.

Still, I love those games anyway.
EternalDeathSlayer's Avatar - Comment posted on 08/06/2009 12:44
EternalDeathSlayer
Seems myself and Arttemis share the same brain.
Daxelman's Avatar - Comment posted on 08/06/2009 12:52
Daxelman
"That game's difficulty is artificially increased by stupid shit like a bad camera and Ninjas with rocket launchers."


THE FUCK IS WRONG YOU YOU? WOULD YOU RATHER HAVE NARUTO?
JynxShot's Avatar - Comment posted on 08/06/2009 13:18
JynxShot
Keep your waggling the FUCK AWAY FROM MY NINJA GAIDEN

That being said, Ninja Gaiden 1 was difficult for the right reasons, but even as a fanboy I know NG2 is cheap and unbalanced, esp. on higher difficulty levels. I still wouldn't trade those fucking rocket-launching suicide blood explosion ninjas for anything less, though.

Actually, the explosive shuriken fuckers are worse. Much worse.
EternalDeathSlayer's Avatar - Comment posted on 08/06/2009 14:22
EternalDeathSlayer
No, not naruto, but if you insist on having ninjas with rocket launchers, at least make the camera manageable enough to know where said rocket packing ninjas are located.

Otherwise it's just like Arttemis said: Cheap.
Magnalon's Avatar - Comment posted on 08/06/2009 14:43
Magnalon
Get motion control the FUCK out of my favorite current action series.
eggdog14's Avatar - Comment posted on 08/06/2009 16:37
eggdog14
While they're pondering that, can they also ponder not pussifying NG Sigma 2?

Priorities, priorities.
Chronic Logic's Avatar - Comment posted on 08/06/2009 19:58
Chronic Logic
motion control + boobs = AWESOME
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