Team Meat recently leveled some ire at Microsoft over the way that Super Meat Boy was allegedly treated on Xbox Live Arcade. Claiming that "near death experiences" were had during the SMB development cycle, Team Meat claims that it got "f*cked" by the 360 platform holder, and criticized the company's lack of support on Gamasutra.
Interestingly, the makers of Zen Pinball became an unexpected ally of Microsoft, and issued a statement to all press -- including Destructoid -- claiming that its own experience with Microsoft had been excellent, and that Team Meat got plenty of promotion. It even went so far as to imply that Team Meat was making dramatic statements for attention.
Then fighting happened.
Firstly, here's what Zen had to say on the matter ...
Not long after this statement was made, Team Meat attacked the studio on Twitter:
I won't post the entire back and forth (You can check out Team Meat and Zen's Twitter profiles) but it's been a pretty nasty scuffle, especially on Team Meat's side. Zen is adamant that Microsoft is a great company to work with and that the Xbox Live Arcade development experience is a pleasant one, while the SMB crew insist that they were treated poorly.
The fight appears to have concluded with Team Meat calming down and asking for a Zen Pinball skin featuring Super Meat Boy, so the two parties may resolve things yet. Nevertheless, it's a fascinating little look at two studios who clearly have had vastly different experiences with Microsoft. It's certainly not the first time I've heard of folks having conflicting opinions on whether or not XBLA is worth developing for, and it likely won't be the last.
In any case, we're hoping to chat with both parties soon about the whole deal, because it's really pretty enthralling stuff.
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