Team Meat loves the PC, as evidenced by a recent promise to never develop a game that couldn't be brought to computers. Speaking on a recent Indie Games podcast, Ed McMillen said that PC gaming is a necessity for indie developers.
"We’re never going to make a game that couldn’t also be on PC," he claimed. "That’s a stupid thing for most indies to do. PC is crucial."
Super Meat Boy doubled its success on PC compared to the Xbox 360, so it's safe to say that the studio will be supporting the medium for many moons yet.
As I said yesterday, PC gaming is home to many great indie titles that would fail on any home console. While people constantly chat about intense graphics and high-end machinery, it's games like Super Meat Boy that really typify what PC gaming is about.
Team Meat <3 PC [Rock, Paper, Shotgun]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I'm a rare breed of person who loves PC games as well as all of his consoles, and my stance is that some kinds of games are just better with certain types of controls. FPS with mouse/keyboard, and 2D platformers with a gamepad, par example. Granted, you can play many PC games with a controller attached via USB, but this is only really a bonus if you don't have the console version available to you.
i honestly can't picture a PC *gamer* without a gamepad.
Nobody cares.
I disagree, most 2D platformers are vastly superior with a keyboard, especially super-hard-pixel-perfect ones like SMB, IWBTG, and the Matt Thornson games. Super Meat Boy just made the mistake of making 'Space' the default Jump button ('Space' and 'up' are poor choices for hardcore platforming jump buttons, space is too unresponsive and up gives too many tasks for one hand to constantly do leading to confusion and mistakes on tricky parts).
I play Super Meat Boy on a PC with a wireless Xbox 360 controller while sitting on my couch in front of a 47" HDTV. There's absolutely zero reason to say that this is a game that controls better or is played better on a console. There's no advantages from one to the next. Just saying.
And, honestly, if anyone is serious about gaming on PC these days, they should have a 360 controller on hand. Period.
I agree with you there. I hate playing platformers on a Keyboard. For a lot of simple sidescrollers I like to use a USB SNES controller. So much win.
This just seems like a PC circlejerk from Team Meats PR department.
Do u even listen to yourself sometimes?
Yeah I seem to me in the minority here, I guess I'm just hardwired for keyboard since I grew up on DOS platformers.
I do find that while arrow keys > D-pad > Analog stick (in 2D) I slightly prefer a gamepad for secondary actions (especially if there are many of them) like jumping and attacking (so if I had 2 right hands and split the controls up between a keyboard AND a gamepad, I'd be unstoppable!).
So games like SMB that rely so much on precise movement and only have one or two secondary actions are much easier for me with a keyboard, while games with complicated actions where movement is less important, such as the 2D Metroid games, I prefer with a controller.
all the time
You sir, are a trooper.
There is a shitload more content with user created levels.
I play with a 360 controller plugged in via usb.
SMB PC > SMB 360
Oh yeah, I also paid less for the PC version.