"To us the core of what is wrong with the mobile platform is the lack of respect for players, it really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated," he recently blogged. "There is an ongoing theme these days to use a very basic video game shell and hang a 'power up carrot' in front of the player. The player sees this carrot, and wants it!
I've recently found myself quite supportive of the free-to-play model, when done right. Games like Tribes: Ascend and Blacklight: Retribution are focused on creating a fun core game that's worth playing, then adding premium enhancements in a way that you want to buy them, rather than feel you need to.
If anything, I'd say that's a more respectful way of making a game than a fair few retail games, some of which demand an up-front $60 entry fee and still add free-to-play accessories masked as "DLC." Paying for cheats and level ups in a game I already paid for is a bit less respectful than a game where I can set my own price tag.
Still, the vast majority of freemium games are pretty crap, and exist solely as money sponges for their creators. We need more Ascends and Retributions before the model takes off, but I hope it does. I see genuine potential in such games, especially compared to the current "AAA" space.
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