if i was a lead developer for a game i envisioned and a publisher constantly wanted me to ruin or change or cut content to sell back on my game so they can rake in more money, i would tell them to fuck off, im making MY game. not YOUR game.
i honestly think publishers are to blame for the vast majority of todays gaming problems. mmos. f2p. DLC. cut content. on dic items sold later, EA's ever growing "buy now to unlock content you can normally get for free" shit needs to stop ASAP.
hey dtoid. why not start a kickstarter project to become one of the best and most respected publishers of todays video games.
Free-to-play in games, I think, is a way to systematize piracy in gaming. As much as everybody rails against it, it has subtle benefits, and nearly all massively popular and profitable games have been heavily pirated, with a possible exception being World of Warcraft.
But unless you are League of Legends, there are better ways than free to play. The old system of making it kind of hard to pirate, but not that hard, and if do by you are rewarded with a fresh disk and box art--video games grew up and thrived under those conditions. League of Legends thrives because it parallels the old system, where the difference between a pirated and purchased game is mainly cosmetic.
Use MotionJoy Gamepad Tool. It's free and you can emulate both keystrokes and Xinput on PS3 Controllers. I think Binding of Isaac is better suited for a keyboard though in my opinion.
@Janklogs
/V/irgin?
First off - can't see what does the lack of controller support in BoI have to do with the article at hand.
Secondly - BoI is coded in Flash, which has no ability to integrate controllers as far as I know (unless it's Joy2Key). In any rate - you should really be filing complaints to the programmer (a.k.a. Mr. Himsl) and not the designer.
They shouldn't all be swept under the same rug.
The problem is.
1. The majority of consumers in those spaces, don't know what a good game is, don't know what valid pricing is, can't form a resistant due to lack of knowledge. This is why PC F2P is so much better because the gamers on that platform are WAY more knowledgeable and aware then mobile/social gamers. And since companies only care about money and not the well being of their consumers, they will do as much as they can to take advantage of the situation.
2. There's no regulation on the practice of free to play games to protect consumers, especially kids who already have trouble understanding the concept of money/value, but companies that literally feed on the unknowledgeable.
Yeah, I get it, some of you hate more government, but as long as companies exist, we'll need government to protect us, because WE are the government, and without government, these companies would literally kill to make money, and some already do.
gotta agree tho, "free to play" is obviously a marketing scheme meant to grab more from your wallet when done improperly (or properly, depending on what side of the table you are sitting at).
as others have mentioned tf2 does the f2p model the best, what with the original weapons technically superior to all the extras and the fact that you still get said extra items through regular playthroughs just like everyone else.
I know I appreciate using free software on my computer all the time.
For example: One of my favorite iOS games is 'Blood and Glory.' There is a lot of awesome gear in that game, but you would have to play through the tournaments hundreds, maybe thousands of times to get the best of it for free. On the other hand, you can pay $20 for enough of the two different in-game currencies to get some mid-range gear. I imagine you could pay upwards of $100 to get at least some of the best stuff in the game. To me, this is bullshit. I'd much rather pay $10 for a game with a fair leveling system that allows me to earn all the best shit in a reasonable/non-tedious way. But no. It's free-to-play, the most expensive pay model on the market.
Agreed on those two. Ascend and LoL both give you reasonable amounts of XP and currency to gradually buy things as you go, while asking for reasonable amounts of money if you want to hurry things along. And there is plenty incentive to spend money in both games.
I read the Team Meat post earlier this morning and I feel like your headline is pretty misleading. It's not about hating free-to-play, rather specifically the traditionally scummy mobile gaming model.
As others have said, there is nothing intrinsically wrong with F2P models, it is when it is shoehorned into purely to make money. Or even worse, P2W (Pay-to-win) models. Want to beat others even better? Want to be able to beat that boss? Well cough up the dosh and we will make it possible.
TF2 does represent the cream of the crop in terms of F2P gaming. Nothing requires you purchase additional items and most items can be earn simply by playing the game. I mean sure, there are unusual items and strange items, but you get NO benefit having them over someone who has regular items. You pay out of respect, not out of requirement.
When all is said and done, I still prefer full-bodied (mmmhmmm bodied...) experiences. Which many F2P games simply do NOT offer, but then again, some retail games still seem to exclude.
But I think everyone agrees pay-to-win is terrible (or games that "limit" how much you can pay behind a gated resource you have to pay for, like Dragon Age Legends on Facebook).
Not only are those games engineered to take advantage of the human psyche, but they're specifically designed to make you want to constantly shell out cash: so much so that you're paying more than a $15 subscription fee monthly without even knowing it.
That said, blatantly pay 2 win shit is shit, freemium can be done well.
The only games that do it right are TF2, Tribes, LoL. and it sounds like that Retribution. Considering most games aren't like those, a retail, all-in-the-box method is definitely vastly superior. When more games are implemented well, my first reaction might not be to hate the model.

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