Yea, they do care. They just won't get butthurt over it.
*slow clap*
I really doubt that one developers nonchalance towards piracy will illicit more pirating from other studios. Especially considering that a pirates wouldn't normally consult the opinions of the studios they pirate from, because, you know, they're pirates and don't give a fuck.
How the name of sweet holy hell can anyone be fine with that? It just doesn't compute. It doesn't matter how much money you've made. That's a lot of money you won't make. That's a lot of money you guys deserve to make! It's madness to not care!!!
I'm having a brain aneurysm just thinking about it.
If you pirate an $8 game you should ask your mom for spare change or something.
nothing they can really do about piracy without making people unhappy.
well your brain only cares about the bottom line, the money, and not the appreciation of the artist.
“If there are let’s say 200,000 copies of Super Meat Boy that are getting passed around for free, that’s 200,000 people who are playing the game."
Team Meat obviously cares about the number of people at least giving their game a try, if not more so than profit.
That's one type of pirate: the kind that is broke but has an entitlement complex about being able to play anything they want in spite of that. Here and there, they will buy games. While stick reprehensible, they generally don't take away from sales. They are the ones whom Team Meat believes would not go around telling people they stole this and that, so "I'm awesome."
Then there's that other kind of pirate. The one we all want to pretend doesn't exist, but is unfortunately becoming more and more pervasive. The kind that not only pirates games, but shows no remorse for it, and would rather just shout "Fuck you!" to the industry in any way they can, all the while devouring games for free. They're the ones who have said to me, in a chatroom, when I announced that I just purchased Game X, "Haha, I torrented that weeks ago. Why would you spend money on it?" These are the bastards who are ruining it for everybody, who have no respect for games or their creators and who couldn't give a damn how much they steal and for what purpose. Pirates of this nature spread their disease like wildfire, tragically, and they are the ones Team Meat should fucking care about.
Perhaps more importantly, it's pretty useless to care since there is nothing they can do about it. It's like asking someone to be angry at hurricanes or tornadoes. Besides that, gamers today are so entitled that they fly into an internet rage over any kind of DRM, then come to threads like this and moan about piracy. You can count on a tirade by Sterling on both topics on a monthly basis.
Team Meat seems to have about as healthy an attitude on the topic as is possible.
What Basstomouth to said. It's also pretty smart to realize you can't do anything about these entitled little bastards, so you might as well endear yourself to them. Pirates may buy their next game based on playing SMB and liking the developers.
At the very least piracy can turn into sales down the road, I'm not saying piracy is GOOD but say your friend pirates a game, they enjoy it, they rave about it and say you should play it. So you jump onto your trusty Steam/XBL/PSN/etc. account jump into the store and buy said game that you otherwise wouldn't have paid any attention to. There's a sale. Sure it could go the other way and you pirate as well but then you tell X about the game and X may buy it, if not you could post on [social networking site] about it and any number of people could check it out. It's more about word of mouth advertising.
Again I'm not saying it's a good thing, in an ideal world piracy wouldn't happen, but the fact is it does. Team Meat could have jumped on the band wagon and had a good old cry about how piracy is the bane of existence but they didn't, they've seen the potential upside to an overall negative situation and realise that piracy won't just go away so they choose to take a more balanced approach to the issue.
Maybe their wording was too strong and that just gives the wrong impression?
If someone downloads an unauthorized copy and plays it for 5 minutes, or even an hour or two, and never touches it again, does that really hurt sales if they never would have paid for the game to begin with?
It's absurd to assume that if piracy were impossible, those 200k people who would've illegally downloaded the game would then buy it.
Sales are lost, no question but nowhere near as many as piracy stats migh indicate. The way they're looking at it is that getting the game into the hands of 200k people is worth it if maybe only 25k of them would have actually paid to begin with. Word of mouth can be priceless.
I'd wager this is a pretty common scenario. In situations like this, piracy actually contributes to sales, more so than if the guy had remained PureHeart Bear and not pirated and instead went without gaming at all. I still say Team Meat's positive outlook is the most healthy outlook a small-scale developer can have.
@pokota True. The only problem I see with it is for example you pirate a new game, then later buy it off, say, Steam sale for -75%. It's still buying the game you pirated previously but..I don't know. Seems kinda iffy. Better than no sale at all, at the very least.
Plus, DRM is an expensive proposition for indie devs, especially when the files get cracked a few days after launch anyhow.
Pirating a game is a pain in the arse. You either have to deal with crappy torrent sites, shady warez-crackz forum sites, #irc channels with millions of other pirates in line ahead you, or dead RS links galore before you can even download the game you want - which can take about two months for the DL to complete because of all the aforementioned BS. Afterwards, you'll need to find a working hack for the DRM to even be able to play the damn thing! Worse, you can find out the game file you just spent two months downloading is corrupt and you've just wasted all your efforts for nothing!
Please save yourself some grief; get your games legitimately!
I'd like for them to have that same attitude if they had only sold 10,000 copies of the game while the other 500k+ copies were pirated. Oh...you mean they wouldn't because they'd be out millions? Right.
Here's a counter-example. I used to be a pirate, in my younger, poorer, and less moral days. One time, I found a game called Europa Universalis II. I looked up a few reviews online, and, well, my interest was piqued. I gave it a try and loved it.
Now, some 10 years later, I own every game in the EU series and its Grand Strategy cousins in the Victoria, Crusader Kings, EU Rome, and Hearts of Iron series. I also own every expansion pack, except for a few dumb sprite packs and a few of the Hearts of Iron packs (as it's probably my least favorite series in the meta-series). I bought several of these games and several more of the expansion packs at release date rates, with many of those being preordered. I also own a few of the community made releases. Most notably, I have For the Glory, although I'm really really looking forward to Magna Mundi. All because I pirated some interesting looking game I had never heard of before.
Yeah, it's possible that I would've gotten into them anyway, but that's not certain. Regardless, piracy at the least did no harm and potentially helped Paradox to sell quite a bit to one more strategy dork.
Someone needs to be mad they didn't make as much money as they deserved to! I'll sit here and be pissed on their behalf damn it!

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