Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Team Fortress 2 patch alert: Spy side-stabbing is back photo

Dammit Valve, I cannot help but get the feeling that I'm going to be stuck spreading the word about your Team Fortress 2 patches and class updates for years to come. At any rate, there are easily a million worse things I could be doing with my time, and I wouldn't have it any other way.

The latest patch brings a number of notable fixes and tweaks, including the following: Spies can now side-stab again, the flamethrower's flame effect won't stay on when it's not being used, and players can't "duck spam" any more. I'm not exactly sure what duck spamming is, but I can only imagine it looks kind of funny.

Don't forget to take a look after the break to see the full patch notes -- that way you'll know what to expect the next time you boot up Team Fortress 2.

[Via Shacknews]

Gameplay changes
  • Added a duck timer that prevents duck spamming while running around on-ground
  • In-air, players are only allowed to duck once before they touch ground again
  • Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
  • Increased backstab check so that Spies can side-stab again
  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes
  • Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
  • Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
  • Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
  • Restored sawmill_logs.mdl file, fixing some user maps that used it
  • Fixed some localization issues with Scout achievement strings
  • Removed the "Final" phrasing in the map loading screen

Engine fixes
  • Fixed a server crash on startup under Linux
  • Fixed a buffer overflow issue related to network string tables
  • Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

CP_Junction
  • Fixed an exploit where engineers could build a teleporter exit in an invalid area
  • Fixed a few bad overlay assignments and other minor issues







More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

16 comments | showing # 1 to 16
prev next

twincannon's Avatar - Comment posted on 03/06/2009 10:47
twincannon
Wait. Side-stab PLUS fast stab? ohhhh no. They know how to bring me back to TF2.

Also lol @ like the last 5 patches in a row all having spy buffs.
ajaxender's Avatar - Comment posted on 03/06/2009 11:05
ajaxender
Haha this one is a funny one. Apparently their tweaks to the jumping have totally fucked over soldiers, demos, and scouts, particularly for serious/competitive players. Whats more, no class can even jump onto a level one sentry anymore! Something they perhaps didnt intend.

And all that just because a few people were trying to mess up the hitboxes so they dont get sniped, by spamming crouch in midair. I never noticed it, not in just under 260 hours of sniping (yeah, i should get a job...).

Great that the spies get their sidestabs back, though. Looking forward to that, when i replace my spastic graphics card.
Shoop's Avatar - Comment posted on 03/06/2009 11:07
Shoop
I have no idea why they brought side-stab back when they fixed backstabs @_@
DaedHead8's Avatar - Comment posted on 03/06/2009 11:07
DaedHead8
For a second I thought this was announcing that the Spy is the next class to get a full update but then I realized whats actually happening and I was disappointed.
tkyy's Avatar - Comment posted on 03/06/2009 11:09
tkyy
I just had the taste of being side-stabbed again and it's delicious.
Jordan Devore's Avatar - Comment posted on 03/06/2009 11:12
Jordan Devore
@ajaxender - wow, sounds like they've got a lot of work ahead of them.
TheToiletDuck's Avatar - Comment posted on 03/06/2009 11:14
TheToiletDuck
Sorry, the duckspamming was probably me and copulating_duck
Stahlbrand's Avatar - Comment posted on 03/06/2009 11:25
Stahlbrand
Hah, sounds good.

I just wish they'd do SOMETHING for the xbox360 version - because as it stands my PC plays TF2 very well, but my brother's processor is a bottleneck on the CPU-hording Source engine, and if we want to play together, it has to be on the consoles.

I know MS and Valve are both to blame in some configuration, but the neglect of serious issues (let alone class updates) in the console release compared very poorly to the love and attention the PC version gets.

Ah well.
Holyetheline's Avatar - Comment posted on 03/06/2009 11:44
Holyetheline
Bring all the PC shit to 360!!!
Face's Avatar - Comment posted on 03/06/2009 11:53
Face
Fixed Natasha right after the scout crush, gg Valve.
LuntiX's Avatar - Comment posted on 03/06/2009 12:46
LuntiX
Side stabbing is why I stopped playing Team Fortress Two. It's stupid and doesn't make sense why it would count as a "back stab" even though it's your side.

Whatever Valve...
The Hero with 1001 Faces's Avatar - Comment posted on 03/06/2009 12:58
The Hero with 1001 Faces
The "fast stab" wasn't a buff, it was a means to prevent spies from starting an animation 5 feet away and stepping into a backstab. This paired with the rang reduction prevents spies from stabbing players for long distance, and it was definitely necessary. It was also done to reduce/fix facestabs that occured due to latency and retreating.

Returning sidestab was necessary, demomen, engineers, and snipers were simply sitting themselves in a corner or with their back to the walls and they were impossible to backstab (granted you could shoot a sniper 3 times and kill them, but that's not the point).

If only they would fix the sandman. Stuns are completely broken.
Shin Oni's Avatar - Comment posted on 03/06/2009 13:14
Shin Oni
any fucking time MS...any fucking time.

if Microsoft wasn't such dick money grubbers, we'd be up to date by now.
Jabberwalk's Avatar - Comment posted on 03/06/2009 14:37
Jabberwalk
Excellent fix, advanced Spy tactics like the quick side stab, stair stab and the head stab are pretty much necessary for success these days, glad to see Valve agrees. Weirdness abounds with poor ol' Natacha and these bounding box issues however. I don't want to think about playing in a TF2 world where you cant climb on top of a sentry to get at an Engies back.
Dan CiTi's Avatar - Comment posted on 03/06/2009 14:41
Dan CiTi
Goddamn spies...TF 2 is still fun though. Even if the Spies keep getting stronger.
Chronic Logic's Avatar - Comment posted on 03/06/2009 15:31
Chronic Logic
duck spamming? Is that like dolphin diving or something?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!