Last weekend we filled you in on a bit of a change to the Team Fortress 2 unlock system. In the recent Spy/Sniper update it had changed to a more random drop system as opposed to the achievement based unlock system that was in place before hand. It sparked a little debate as to which was better, and the merits of both systems. Can't really say who won the argument, and Valve seems to agree so they've come out with an update that offers the best of both worlds.
The new system has achievement milestones for unlocking new items and weapons, but the random drop will still be in the game too. So the achievement unlocks are really just an extra way to get those lovely items you so covet. Valve also issued an update for the way items randomly dropped earlier in the week. So does the middle of the road settle everyone's quams?
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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There have always been complaints.
There will always be complaints.
Any change is the end of the world.
A lack of change is proof those in charge suck.
I quit this game, I hope you guys learned your lesson!
oh valve, can they do no wrong?
I'm hoping that TF2 doesn't end up with a much too heavy inventory management bent.
@Phoenix Gamma: that's actually a really good idea. Reward players for getting high scores and dominations.
No, that still wouldn't stop people from using achievement servers. But I still don't like this random drop thing, I could play Diablo or something for that.
a confused is I.
I would announce that you win the internet for that comment, as it is a brilliant idea, but unfortunately wouldn't work since achievement servers can have bots on them.
The random unlocks didn't work because Valve didn't put in trading. Well that and there shouldn't be unlocks. All items should be available to all players from the beginning.
Do you think in a simple action game I'd have gone through Naxxramas 15 times and had fun? No, but Wall of Terror had to drop off of KT EVENTUALLY, and then it did, and it was worth it.