Writes nothing new.
Also: "Lara Croft was a character that millions of males were able to identify with at one point in her career"
The fuck she was Holmes. I'm sorry but that is a proper load of bollocks. The only thing millions of males identified with her was cracking one out.
Just Google 'Lara Croft' right now, and see how much of a powerful, meaningful and interesting figurehead for female gaming she was/is.
Pandemonium.
A game that also featured a female lead, and came from Crystal Dynamics and Eidos, as a contemporary to Lara Croft. Nikki, that games lead, is a young girl, and as such, actually looks like a young girl, and isn't of ridiculous proportions. The game was of the genre hot at the time, and did alright. Pandemonium 2 came along and... Well, let's just say they tried to represent the earlier success of their 'icon'
(n.b. not sure if this image will upload here right... Basically, she's now a sex toy, in true Lara Croft style.)
Precisely because it does not look like one of those mass appeal focus group polished things that diligently rubs away and smooths every rough edge, every element that could potentially offend someone.
As far as how empowering or dis-empowering this is for women. Both. It'll likely be divisive. No matter if Lara will end up displaying great strength of character fighting and beating everything thrown at her many won't ever forgive these moments of vulnerability from someone who is an icon like the article says.
I'm sorry if it won't please the masses, but complexity is what I love most in a character and Lara has aways been a complex character. The previous games didn't show the history behind and that's why you probably have that impression, but look how much depth it got in the recent games... Only you can't see it?
I get what you're trying to say with the requirement of an "abusive situation in the past" thing and relating it to she as a woman, but she isn't just a strong woman you find, she's Lara Croft...
I don't want she to get dumbed down.
I'm a fan and this game will be a day one purchase for me.
However, I really don't get all the sexism talk. Fiction is chock-full of examples of male heroes going through grueling journeys to come out as cold killing machines. Think Solid Snake, Guts from Berserk, Max Payne, Batman, even Kratos.
And by the way, Nathan Drake IS beat up and abused all the time. Like, every other minute of every single Uncharted game.
I get the feeling the whole thing is just perceived as sexist because it involves a female character.
This is why Other M backfired on Nintendo. While Samus is a character with continuity and a prime candidate for a voice, you have to realize you're gambling on over two decades of her not speaking all that much and risks breaking the ideas players invented regarding her.
And if you want to underestimate the power of player investment in characters, I'll humbly direct you to Mass Effect 3. Bioware clearly underestimated players on that one.
I'm undecided as to how I feel about this new Lara from an objective stand point. I'm sure this could be a great game, with a lot of depth and all that good stuff, but I'm not interested. I don't want to be a weak Lara. If I want to feel weak and deal with possible rape, I'll go walk around some sketch ball neighborhoods by myself at night.
I don't know. Maybe it's a good thing overall that they are trying to deal with some what realistic attacks a woman in her position would probably face, but I'm not interested. Especially after the way it's been marketed. Plus, all that squealing in the trailers was obnoxious.
Anyway, it's too soon for me to pass judgment on this version of Lara Croft since the game isn't out yet. However, on a general level I disagree with Jenika. Many people like that their character doesn't have much personality because, like you say, they can project themselves into that character and feel empowered. As for me, I prefer that the characters I play have a backstory and their own individuality. Why? Because it allows me to be someone else with a different personality, not boring, old arkane9. If the character I play as does not have his/her own personality, I just feel like I'm playing some empty vessel, someone who doesn't belong in a world where often everyone else but the character I'm playing as have interesting and unique personalities. It actually prevents me from becoming as immersed in the game's world as I want to be.
I've always liked Metroid Fusion better than Super Metroid, because I get to know Samus better. However, in Other M, they handled it wrong. In my opinion they gave her a personality which didn't correspond with her previous actions. I think that fleshing out her character wasn't wrong. They just gave her a personality which didn't make much sense.
Women. I think we all know what this means but everyone's results will vary.
Talking. I'm not sure how much we can trust Holmes' claim that this is about talking to women. Most of the articles are a long rant written by a man. Most of the videos are ambiguous about whether or not they are actually about talking, or whether they are pre-scripted and rehearsed. Is Holmes saying that women can't talk about games without a script? And why does he spend so much time hitting on women if this series is supposed to be about talking to women? Why is it always about what Holmes wants to "talk" about? I've never seen women get to choose the topic, which seems sexist to me.
Videogames. Sounds simple enough, but I think that "videogames" is really just a front for what Holmes really wants to talk about: movies, sexism, flirtation, gamer credibility, gamer culture. Few of the episodes actually talk about videogames.
I feel like Holmes has alterior motives with this series. Just look at his bio. "Jonathan Holmes is the most lovable Associate Editor on Destructoid" Most lovable editor, yeah, uh huh. Holmes uses TtWaVG as a shield so he can prey on women and try to push his agenda of flirtation.
Some people still enjoy his videos so there's some room for optimism I suppose. That said, I'm expecting the worst. Holmes' other video series focused on a topless male Street Fighter character, so whether or not he has the ability to represent female perspectives about videogames remains to be seen. Furthermore, is it sexist for him to even try? This "others" women, like they are an alien species that does not normally participate in gaming culture.
As the song says, "it's probably a bad idea." I think that says it all right there. Holmes is sexist.
^^^^DING^^^^
I'm not really interested in the new game itself it's to much like Uncharted and I dislike that game. But I am interested in seeing what Lara's new character is like and I'm reserving judgment until the game is done and I've seen what CD has made her.
I've always enjoyed getting a sense of who they are so I can enjoy their triumphs. I do agree too much detail really muddies the character but again so long as they aren't evil incarnate I'm okay if they don't share the same outlook on life. I guess I get that line of thinking from rooting for John McClane in Die Hard or any other film.
Or maybe that says something about me not feeling good enough to actually be the Hero but I can still enjoy the journey without that character becoming a blank slate.
Infact most silent protagonists do more to bore me than get me behind their situation and into their world.
You're right on all counts. No one would think of making a Marcus Phoenix blackstory in which he is abused, even though that would go a long way towards explaining why he is so emotionally dead that the only way he can express grief is through violence. It would be completely possible to update Lara's character to the modern day by focusing on her badassness instead of her booty, so she can continue to be the tuff gal role model for those who want it. Or you could just establish that she is tough and then start throwing shit at her, through what is formally known as the McClane Method, which is also the name of my Goldfinger tribute cover band.
One step forward two steps back is exactly how I'd describe it, and feminism in games as a whole. The worst part is that after taking two steps back we all pat ourselves on the back for that step forward.
It wasn't an origin story, but that's pretty much what happened in Uncharted 2. Beat up and groaning, and to find yourself in a train car dangling on a cliff... That was such an intense opening for a game.
"No one would think of making a Marcus Phoenix backstory in which he is abused"
I rather see it as a bad thing that no one would.
Anyway the mere idea that any good character should emulate Marcus Phoenix.... please no. (I know it's not exactly what you meant).
Lara was a hypersexualized character on purpose. She still is. Her boobs are still enormous and jiggle when she draws her bow.
And watching her get injured and knocked around and nearly raped in the trailer was like watching torture porn. It does the opposite of humanize her.
I'm amazed there is even room for huge discourse about this. There's nothing to say!
Also can you not at least agree that all the "moans and whines" are understandable? When I work out my legs, the next day everytime I stand up I let out a cry of pain because I am sore. So why it it so crazy that someone who is stranded, cut, bruised, and impaled actually portrays it?
But in all seriousness, really nice and insightful article, hope to hear more on it on podtoid this week!
Holmes(and others) have come out lately saying how iconic and brilliant Lara was, but the fact is, even back in the 90's both regular people and the gaming press thought Lara was a pisstake. She was seen as an obscene pinup chick with guns to attract teenage boy wank-fantasys, but now that character is some sort of hallowed ideal? A fucking ICON? And yet when Ivy in Soul(shit, most fighting game females) does it, it's sexist and degrading.
And yet here we are defending the character that arguably kicked all that shit off.
What I'm saying is she was a non-entity then, and NOW that may change. Now, the game may actually give some character to that 'character'. I honestly think that people calling it torture porn are sexists who are happy to put male made up avatars through the grinder again and again, but put a chick through some realistic shit and they lose their minds. But that's just my opinion.
In Darkness 2 many whores get killed, there is a brothel level where there is MUCH violent sex abuse and general rapeyness, and one of them is tortured and whipped to death. And none of that is SHIT compared to what Jackie himself get's put through.
Where was the dtoid brigade then? Oh right, it wasn't cool and there wasn't a bandwagon to jump on then was there? Speaking on something when it isn't the hot-topic of the minute and pushing read counts up isn't what's done here. Fuck this site man, I'm out.
Some interesting thoughts and a well written and enjoyable article.
How can they please everybody?
Since Tomb Raider is a NARRATIVE driven game where the story beats are planed, Lara needed to be a flashed out chartacter and she was in Crystal D's plab. However, who and what Lara is and would become needed t be very different then what Crystal D had planned.
The biggest issues Lara had in the past was that she was portrayed as "super woman" in the first few games. Nobody spoke more ancient dead languages, nobody shoot a gun more accurately doing a back-flip, nobody puzzled a puzzle better, and nobody lept more like an Olympic athlete across chasams in tombs. But that made Lara dull because there was no tension because we always knew "she can do it....she's Lara Croft"
So while it is smart that they wanted to start Lara at square one without her grand abilities for this game, Crystal Dynamics still was clueless about what the opposite of "overly competent" would be while making a compelling playable character. A interesting Lara Croft would be eager, but inexperienced. Talented in basic skills like running and jumping...even skill with a bow or fencing foil swords could be expected from a English Lord's daughter going to a private school, but she would have to be more raw talente then skilled commando. Most off all Lara Croft should be naive about the harsh realities of survival when she crash lands on here island,because upbeat naivete is not only fun but is what could be expected of a teen...not a girl...any teen has inflated opinion of what they can do.
A game where after the initial danger or being ship wreaked Lara was in a little less danger at the start and has the stakes increase as she increases in skill is not just a good narrative it is a good template for game play progression. If Crystal Dynamics needed a road map they should have looks to "Treasurer Island". Casting a female lead in a modern Treasure Island like story would have worked perfectly, but instead Crystal D decided they wanted to ONE-UP Naughty Dog. They wanted to take a Nathan Drake story and make it even more violent and bloody. Sadly, they didn't even consider the juxtipostion of an extremely young women with ultra-hardcore violence was a poor mix.
I always thought of the TR series as a trite James Bond doppelganger that only made it big because of its overt sexualisation of the main protagonist.
Lara Croft is not a character that should be looked up to in the same way that Serious Sam isn't a character that should be looked up to: they only exist to kill and explore. They have no personal convictions about the situation. Jump and shoot. That's it. At least Nathan Drake occasionally took the time to idly think if his job choice and life decisions weren't completely insane, a moment of character weakness most leads don't even bother with. And that's standard issue white guy, half-tucked shirt and all, apologizing and being weak in between bouts of shooting dudes. If only there were a female character that could demonstrate that kind of depth and frailty in between bouts of shooting dudes.
Metroid: Other M was a good idea in theory. Considering that up until the Prime games got popular many gamers didn't even know that the lead was a chick, Samus can hardly be considered a strong female lead. She's strong in the shooting shit department, but as a character she didn't exist. Other M fucked it up by assuming depth meant daddy issues, quaking in boots at old enemies that had already been killed, and over-reliance on nobody space marines - with all of the story contrivances to give these limitations some imitation legitimacy. They did depth wrong. That doesn't mean depth is an evil, or something that the medium shouldn't aspire to find and inject into lifeless polygonal constructs. The new Tomb Raider game isn't about a woman being weak. It's about a previously non-aggressive and inexperienced kid forced into a horrible, painful situation and finding the strength to survive despite the rapey pirates and startling number of people that find her pained yelps sexually suggestive and over-rely on that sound effect as a sticking point to lambast the game which hasn't even been fucking released yet. You know who's fucking weak? People. It'd be nice to have more games with people in them, and not just impossibly virtuous supermen and the opposing force of faceless but implied evil losers with incredibly inaccurate guns. People are interesting. Shooters are boring.
Anyhow, I initially was excited for Lara Croft's origin story and the fact that she'd start out as just a regular college age woman facing incredible odds. But ugh, the trailer and Rosenberg's comments just ruined the vision I had of that idea. She comes off as insulting to even her own blank slate character. There's a difference between "vulnerable young woman" and "check out these vulnerable college coeds.com" and I'm not confident that CD fully understands that difference.
It seems almost like writers are overcompensating to give female leads more tragic backstories and this is backfiring, I don't know if the problem is the character dwelling on it so much, as male lead characters like Kratos, Dom and even to an extent Marcus from gears of war have quite tragic backstories yet they don't suddenly become less masculine as characters so why is it female characters seem to lose their empowerment with a tragic backstory ?
You make some good points. Obviously developing a character beyond just being such an icon is not a bad thing at all if done right, but in this case, it may not be the most appropriate direction for this series. For certain series it is more appropriate for characters just to stay icons and the developer here seems to be shooting itself in the foot, but it could still be great if they do it right.
I can dig it.
But now you want to explain her origins to me? Sure, okay. Wait, this story contains horrific scenes of something approaching torture and sexual abuse? Why? Oh, so you can explain why she's a mass murdering treasure thief with little regard for human life later on! Oh I see, yeah that's definitley a story I want to be told. (/sarcasm)
I think you're right here, if not merely for the fact that trying to make a player sympathise with or even "become" Lara is a feckless task, as she has never been someone to sympathise with. You may as well try and understand the mindset of Tommy Vercetti.

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