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Talking Ghost Recon with Ubisoft at gamescom

8:00 AM on 08.20.2011 // Daniel Carneiro

Ghost Recon: Future Solider was in development limbo for quite some time before we finally got to see it again at E3 earlier this year. A few concerns had piled up -- people weren't very happy with the way Ubisoft Paris and Ubisoft Red Storm were handling Kinect and pacing.

Months later at gamescom, we've had a chance to sneak into a behind-closed-doors demo, have a look at the game, and talk to the lead game designer afterwards. We addressed the issues that I personally had with what we've seen, and talked about how they are handling enemy and friendly AI to balance the game for single player and co-op gameplay.




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destructoid's previous coverage:
Tom Clancy's Ghost Recon: Future Soldier


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