At E3 2012, the section of the show dubbed "Indie Cade" became my home for the week. It was here that I met up with Ben Samuels, one of the designers on Prom Week, which is purported to have the most complex social structure of any game ever. In order to complete this gargantuan undertaking, Ben and his team developed an engine to monitor the "physics of relationships." This is the interview that Ben and I shared about this unique game. Enjoy.
This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.