[Editor's note: Community member SurplusGamer did a little Q&A on Tales of Monkey Island with Telltale's Mike Stemmle. -- CTZ]
In their heyday, graphic adventure games were one of the most popular PC genres around. Sadly, that heyday is fifteen or twenty years ago, leaving a lot of people like me pottering around the Internet and grumbling about how good things were in the 'old days'. If you played adventure games when they were popular, chances are you have fond memories of Lucasarts' classic Monkey Island series which arguably set a new benchmark for writing and humour in games.
In 2009, most fans had given up any expectations for a Monkey Island sequel, having heard nary a peep about it for nearly a decade. The news of Tales of Monkey Island, then, an episodic sequel from Telltale (a veritable haven for ex-Lucasarts employees and fans of the same) was incredibly exciting.
One of those ex-employees, Mike Stemmle, lead designer of the upcoming first episode, Launch of the Screaming Narwhal kindly took some time out to answer some of my burning questions about what is in store for the series which you can check out after the break.
What is the secret of Monkey Island... ... ...'s long standing appeal?
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