"The control systems available on the PlayStation Vita have allowed us to experiment with all kinds of new gameplay possibilities," says designer Chris McQuinn. "We're finding that touch controls in particular can be used to complement traditional thumb-stick puzzle-platforming very well."
At booth #6413, there's going to be a high-score competition in which the ultimate winner gets to be in the final game and runners-up will come home with a button. (It wouldn't be PAX without awesome buttons.)
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