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Tale of Tales' Fatale puts a price on ambiguity: it's $7 photo

I do not like Tale of Tales' work, but they so fervently attempt to push against the grain of conventional game design (at least in part by not making actual games) that I feel compelled to buy every new sort-of-game they release.

They released Fatale yesterday for the price of $7, and it's pretty much what you'd expect coming from them. I actually prefer it over their other works -- it utilizes atmosphere in a more intelligent and subtle way than the glorified cut scene that was The Graveyard, and is more engaging on a moment-to-moment basis than The Path -- but it still subscribes to the (in my view, ludicrous) philosophy that gameplay and user interaction can't say anything specific or interesting on their own, and should instead be subservient to noninteractive story bits. 

In this case, the story bits revolve around a reinterpretation of the story of Salome. I have literally no idea what to make of the game, thematically (the plot, loosely summarized: you die, you put out candles, you quit the game, you come back and watch a naked chick dance for a while), which I will blame on my complete ignorance of the story of Salome. Still, I dug the atmosphere and the weird, intentionally anachronistic touches Samyn and Harvey sprinkled throughout. Shame about the gameplay, though.

Get Fatale here.








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16 comments | showing # 1 to 16
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gamadaya's Avatar - Comment posted on 10/06/2009 22:35
gamadaya
Wait, so you buy stuff you don't like, because it isn't technically a game? In that case, I have some garbage I'd like to sell you, and for a low price of only $7 a pound! And I assure you, it pushes against the grain of conventional game design by not actually being a game.
Anthony Burch's Avatar - Comment posted on 10/06/2009 23:07
Anthony Burch
I will buy two.
dj-anon's Avatar - Comment posted on 10/06/2009 23:11
dj-anon
I'll get this game, thanks for the heads up.
Airbr1dge's Avatar - Comment posted on 10/06/2009 23:32
Airbr1dge
Hmm would you have preffered this to have been a free flash game of free indie game you could simply donate I instead? Anyway sucks that's it's attempting interactvity but lacking the interactivity.
Timstuff's Avatar - Comment posted on 10/06/2009 23:33
Timstuff
I'd buy that for a dollar! Oh wait, it's $7? No thanks.
Anthony Burch's Avatar - Comment posted on 10/06/2009 23:48
Anthony Burch
artha14:
Yes, unquestionably. But I would prefer most games to work like that.
kingtobo's Avatar - Comment posted on 10/07/2009 00:07
kingtobo
I absolutely loved The Path for some bizarre reason, so I'll probably check it out. Thanks for the heads up, I always forget to see what these guys are up to.
gamadaya's Avatar - Comment posted on 10/07/2009 00:42
gamadaya
I think I just played The Graveyard on youtube. I've never been able to do that with a game before. Interesting? Yes. Game? No (but did they ever call it one?). Would I buy it for any amount of money? Well, no obviously not. There is tons of better, free stuff out there. The Path does look pretty cool though. I wish these people would stop making games and start doing short movies. And give them away for free of course, but you gotta pay the bills somehow.

@Anthony: Perfect. I did make the trash myself, but from products made by other people. Does that make it indy trash? I think technically it does, as indy devs use tools made by others.
ArrestedDeveloper's Avatar - Comment posted on 10/07/2009 04:38
ArrestedDeveloper
Ugh, that girl whispering on their trailer creeps me out.
Chris Carter's Avatar - Comment posted on 10/07/2009 09:58
Chris Carter
TM has a few good games, and a handful of shitty ones.

Gran Turismo has 5 amazing titles. GT hands down.
Chris Carter's Avatar - Comment posted on 10/07/2009 09:59
Chris Carter
Weird...my net freaked out and commented here instead of the game debate to the death post.

Well...I better say something pertinent! Um...this game looks a'ight.
Lucca's Avatar - Comment posted on 10/07/2009 10:03
Lucca
"Takayoshi Sato is a celebrated 3D artist, best known for his work on Playstation titles Silent Hill 1 & 2 and GoldenEye: Rogue Agent. He designed all characters in Fatale and modelled and textured princess Salome and John the Baptist."

WHAAAAAAT? BUYING THIS NOW!
Holyetheline's Avatar - Comment posted on 10/07/2009 12:16
Holyetheline
One of these days I'm gonna make a game just for you.
zanthox's Avatar - Comment posted on 10/07/2009 12:42
zanthox
I'm one of 'those people' that actaully loved the path (I agree with you on the graveyard though) so this is pretty exciting, thanks for keeping up with their stuff (even if you don't care for it) I've been busy with school and nearly forgot about them for a moment.
bluealgae's Avatar - Comment posted on 10/08/2009 16:17
bluealgae
"...it still subscribes to the (in my view, ludicrous) philosophy that gameplay and user interaction can't say anything specific or interesting on their own, and should instead be subservient to noninteractive story bits."

yeah, i don't think that's necessarily true. tale of tales games are almost fully interactive-- very little rendering. i think they're more about just using interactivity to facilitate whatever the theme or story so that all the elements (sound, graphics, gameplay etc.) are cohesive, without anything being 'subserviant' to anything else. (i think i'm paraphrasing from their website on that last part.)

it's arguable whether they succeed at something so cohesive, but i don't think they ignore the importance of real-time interactivity in games. it's just veeery minimalist and usually not very fun. interesting, however.
bluealgae's Avatar - Comment posted on 10/08/2009 16:25
bluealgae
uhh, as it turns out, 'fatale' does actually have a significant uninteractive segment! so i retract that first part in my previous comment. i think it is important to note that while 'the path' is referred to by its creators as 'a short horror game', 'fatale' is an 'interactive vignette.'
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