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Take-Two's revenue from digital content grew 244 percent - Destructoid




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Take-Two's revenue from digital content grew 244 percent


6:30 PM on 02.05.2013
Take-Two Q3 resultsTake-Two's revenue from digital content grew 244 percent photo



Take-Two Interactive has posted its third-quarter fiscal 2013 financial results, reporting a GAAP net revenue of $415.8 million compared to $236.3 million for the same quarter last year. The company saw a 244 percent year-over-year growth in revenue from digitally delivered content, with emphasis placed on earnings generated from Borderlands 2, XCOM: Enemy Unknown, the Grand Theft Auto series, and NBA 2K13.

"Our results benefited from the record-breaking launch of NBA 2K13, along with continued strong demand for Borderlands 2, the successful launch of XCOM: Enemy Unknown, and robust holiday sales of our catalog and growing portfolio of digitally delivered offerings," said Take-Two CEO Strauss Zelnick. "With consumer anticipation building for the launches of BioShock Infinite and Grand Theft Auto V, we are well positioned for a solid finish to fiscal year 2013 and substantial revenue and earnings growth in fiscal year 2014."

"Successful" and "XCOM" in the same sentence? Feels good, man! On that note, it would seem the other XCOM, the one without a fancy subtitle, is still in development despite how little we've heard on that front. The earnings report lists the first-person shooter as still having a fiscal year 2014 release for Xbox 360, PC, and PlayStation 3.






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